-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
TopLoc_Location loc;
Handle(Geom_Surface) surface = BRep_Tool::Surface( face, loc );
- if ( surface->IsUPeriodic() || surface->IsVPeriodic() ||
- surface->IsUClosed() || surface->IsVClosed() )
+ // if ( surface->IsUPeriodic() || surface->IsVPeriodic() ||
+ // surface->IsUClosed() || surface->IsVClosed() )
{
//while ( surface->IsKind(STANDARD_TYPE(Geom_RectangularTrimmedSurface )))
//surface = Handle(Geom_RectangularTrimmedSurface)::DownCast( surface )->BasisSurface();
}
// look for a degenerated edge
- if ( BRep_Tool::Degenerated( edge )) {
+ if ( SMESH_Algo::isDegenerated( edge )) {
myDegenShapeIds.insert( meshDS->ShapeToIndex( edge ));
for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() )
myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
void SMESH_MesherHelper::setPosOnShapeValidity(int shapeID, bool ok ) const
{
- ((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok));
+ std::map< int,bool >::iterator sh_ok =
+ ((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok)).first;
+ if ( !ok )
+ sh_ok->second = ok;
}
//=======================================================================
for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !uvOK && vert.More(); vert.Next() )
uvOK = ( V == vert.Current() );
if ( !uvOK ) {
-#ifdef _DEBUG_
MESSAGE ( "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
- << " not in face " << GetMeshDS()->ShapeToIndex( F ) );
-#endif
+ << " not in face " << GetMeshDS()->ShapeToIndex( F ) );
// get UV of a vertex closest to the node
double dist = 1e100;
gp_Pnt pn = XYZ( n );
const bool force,
double distXYZ[4]) const
{
- int shapeID = n->getshapeId();
+ int shapeID = n->getshapeId();
bool infinit = ( Precision::IsInfinite( uv.X() ) || Precision::IsInfinite( uv.Y() ));
- if ( force || toCheckPosOnShape( shapeID ) || infinit )
+ bool zero = ( uv.X() == 0. && uv.Y() == 0. );
+ if ( force || toCheckPosOnShape( shapeID ) || infinit || zero )
{
// check that uv is correct
TopLoc_Location loc;
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n,
const SMDS_MeshNode* inEdgeNode,
- bool* check)
+ bool* check) const
{
double param = Precision::Infinite();
const bool force,
double distXYZ[4]) const
{
- int shapeID = n->getshapeId();
- if ( force || toCheckPosOnShape( shapeID ))
+ int shapeID = n->getshapeId();
+ bool infinit = Precision::IsInfinite( u );
+ bool zero = ( u == 0. );
+ if ( force || toCheckPosOnShape( shapeID ) || infinit || zero )
{
TopLoc_Location loc; double f,l;
Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
{
gp_Pnt nodePnt = SMESH_TNodeXYZ( n );
if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
- gp_Pnt curvPnt = curve->Value( u );
- double dist = nodePnt.Distance( curvPnt );
- if ( distXYZ ) {
- curvPnt.Transform( loc );
- distXYZ[0] = dist;
- distXYZ[1] = curvPnt.X(); distXYZ[2] = curvPnt.Y(); distXYZ[3]=curvPnt.Z();
+ gp_Pnt curvPnt;
+ double dist = u;
+ if ( !infinit )
+ {
+ curvPnt = curve->Value( u );
+ dist = nodePnt.Distance( curvPnt );
+ if ( distXYZ ) {
+ curvPnt.Transform( loc );
+ distXYZ[0] = dist;
+ distXYZ[1] = curvPnt.X(); distXYZ[2] = curvPnt.Y(); distXYZ[3]=curvPnt.Z();
+ }
}
if ( dist > tol )
{
}
Quantity_Parameter U = projector->LowerDistanceParameter();
u = double( U );
+ MESSAGE(" f " << f << " l " << l << " u " << u);
curvPnt = curve->Value( u );
dist = nodePnt.Distance( curvPnt );
if ( distXYZ ) {
}
if (( u < f-tol || u > l+tol ) && force )
{
+ MESSAGE("u < f-tol || u > l+tol ; u " << u << " f " << f << " l " << l);
// node is on vertex but is set on periodic but trimmed edge (issue 0020890)
try
{
gp_XY uvAvg;
gp_Pnt P;
+ bool toCheck = true;
if ( !F.IsNull() && !force3d )
{
uvAvg = calcTFI (0.5, 0.5,
- GetNodeUV(F,n1,n3), GetNodeUV(F,n2,n4),
- GetNodeUV(F,n3,n1), GetNodeUV(F,n4,n2),
+ GetNodeUV(F,n1,n3,&toCheck), GetNodeUV(F,n2,n4,&toCheck),
+ GetNodeUV(F,n3,n1,&toCheck), GetNodeUV(F,n4,n2,&toCheck),
GetNodeUV(F,n12,n3), GetNodeUV(F,n23,n4),
GetNodeUV(F,n34,n2), GetNodeUV(F,n41,n2));
TopLoc_Location loc;
}
else // ( force3d || F.IsNull() )
{
- P = ( SMESH_TNodeXYZ( n1 ) +
- SMESH_TNodeXYZ( n2 ) +
- SMESH_TNodeXYZ( n3 ) +
- SMESH_TNodeXYZ( n4 ) ) / 4;
+ P = calcTFI (0.5, 0.5,
+ SMESH_TNodeXYZ(n1), SMESH_TNodeXYZ(n2),
+ SMESH_TNodeXYZ(n3), SMESH_TNodeXYZ(n4),
+ SMESH_TNodeXYZ(n12), SMESH_TNodeXYZ(n23),
+ SMESH_TNodeXYZ(n34), SMESH_TNodeXYZ(n41));
centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
if ( !F.IsNull() ) // force3d
{
- uvAvg = (GetNodeUV(F,n1,n3) +
- GetNodeUV(F,n2,n4) +
- GetNodeUV(F,n3,n1) +
- GetNodeUV(F,n4,n2)) / 4;
+ uvAvg = (GetNodeUV(F,n1,n3,&toCheck) +
+ GetNodeUV(F,n2,n4,&toCheck) +
+ GetNodeUV(F,n3,n1,&toCheck) +
+ GetNodeUV(F,n4,n2,&toCheck)) / 4;
//CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
}
return getMediumNodeOnComposedWire(n1,n2,force3d);
}
E = TopoDS::Edge(meshDS->IndexToShape( edgeID = pos.first ));
- u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]);
- u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]);
+ try {
+ u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]);
+ u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]);
+ }
+ catch ( Standard_Failure& f )
+ {
+ // issue 22502 / a node is on VERTEX not belonging to E
+ return getMediumNodeOnComposedWire(n1,n2,force3d);
+ }
}
if ( !force3d & uvOK[0] && uvOK[1] )
{
SMESH_TNodeXYZ nPnt[3];
SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
+ int iNodeOnFace = 0, iPosDim = SMDS_TOP_VERTEX;
for ( int iN = 0; nodesIt->more() && iN < 3; ++iN) // loop on nodes
+ {
nPnt[ iN ] = nodesIt->next();
-
+ if ( nPnt[ iN ]._node->GetPosition()->GetTypeOfPosition() > iPosDim )
+ {
+ iNodeOnFace = iN;
+ iPosDim = nPnt[ iN ]._node->GetPosition()->GetTypeOfPosition();
+ }
+ }
// compute normal
gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
if ( v01.SquareMagnitude() > RealSmall() &&
{
Ne = v01 ^ v02;
if (( normalOK = ( Ne.SquareMagnitude() > RealSmall() )))
- uv = GetNodeUV( theFace, nPnt[0]._node, nPnt[2]._node, &normalOK );
+ uv = GetNodeUV( theFace, nPnt[iNodeOnFace]._node, 0, &normalOK );
}
}
}
return tol;
}
+//================================================================================
+/*!
+ * \brief Return an angle between two EDGEs sharing a common VERTEX with reference
+ * of the FACE normal
+ * \return double - the angle (between -Pi and Pi), negative if the angle is concave,
+ * 1e100 in case of failure
+ * \waring Care about order of the EDGEs and their orientation to be as they are
+ * within the FACE! Don't pass degenerated EDGEs neither!
+ */
+//================================================================================
+
+double SMESH_MesherHelper::GetAngle( const TopoDS_Edge & theE1,
+ const TopoDS_Edge & theE2,
+ const TopoDS_Face & theFace)
+{
+ double angle = 1e100;
+ try
+ {
+ TopoDS_Vertex vCommon;
+ if ( !TopExp::CommonVertex( theE1, theE2, vCommon ))
+ return angle;
+ double f,l;
+ Handle(Geom_Curve) c1 = BRep_Tool::Curve( theE1, f,l );
+ Handle(Geom_Curve) c2 = BRep_Tool::Curve( theE2, f,l );
+ Handle(Geom2d_Curve) c2d1 = BRep_Tool::CurveOnSurface( theE1, theFace, f,l );
+ Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace );
+ double p1 = BRep_Tool::Parameter( vCommon, theE1 );
+ double p2 = BRep_Tool::Parameter( vCommon, theE2 );
+ if ( c1.IsNull() || c2.IsNull() )
+ return angle;
+ gp_XY uv = c2d1->Value( p1 ).XY();
+ gp_Vec du, dv; gp_Pnt p;
+ surf->D1( uv.X(), uv.Y(), p, du, dv );
+ gp_Vec vec1, vec2, vecRef = du ^ dv;
+ int nbLoops = 0;
+ double p1tmp = p1;
+ while ( vecRef.SquareMagnitude() < std::numeric_limits<double>::min() )
+ {
+ double dp = ( l - f ) / 1000.;
+ p1tmp += dp * (( Abs( p1 - f ) > Abs( p1 - l )) ? +1. : -1.);
+ uv = c2d1->Value( p1tmp ).XY();
+ surf->D1( uv.X(), uv.Y(), p, du, dv );
+ vecRef = du ^ dv;
+ if ( ++nbLoops > 10 )
+ {
+#ifdef _DEBUG_
+ cout << "SMESH_MesherHelper::GetAngle(): Captured in a sigularity" << endl;
+#endif
+ return angle;
+ }
+ }
+ if ( theFace.Orientation() == TopAbs_REVERSED )
+ vecRef.Reverse();
+ c1->D1( p1, p, vec1 );
+ c2->D1( p2, p, vec2 );
+ TopoDS_Face F = theFace;
+ if ( F.Orientation() == TopAbs_INTERNAL )
+ F.Orientation( TopAbs_FORWARD );
+ if ( theE1.Orientation() /*GetSubShapeOri( F, theE1 )*/ == TopAbs_REVERSED )
+ vec1.Reverse();
+ if ( theE2.Orientation() /*GetSubShapeOri( F, theE2 )*/ == TopAbs_REVERSED )
+ vec2.Reverse();
+ angle = vec1.AngleWithRef( vec2, vecRef );
+ }
+ catch (...)
+ {
+ }
+ return angle;
+}
+
//================================================================================
/*!
* \brief Check if the first and last vertices of an edge are the same
//=======================================================================
#define __DMP__(txt) \
- //cout << txt
+ // cout << txt
#define MSG(txt) __DMP__(txt<<endl)
#define MSGBEG(txt) __DMP__(txt)
gp_Vec QFace::LinkNorm(const int i, SMESH_MesherHelper* /*uvHelper*/) const
{
- gp_Vec norm, vecOut;
-// if ( uvHelper ) {
-// TopoDS_Face face = TopoDS::Face( uvHelper->GetSubShape());
-// const SMDS_MeshNode* inFaceNode = uvHelper->GetNodeUVneedInFaceNode() ? GetNodeInFace() : 0;
-// gp_XY uv1 = uvHelper->GetNodeUV( face, _sides[i]->node1(), inFaceNode );
-// gp_XY uv2 = uvHelper->GetNodeUV( face, _sides[i]->node2(), inFaceNode );
-// norm.SetCoord( uv1.Y() - uv2.Y(), uv2.X() - uv1.X(), 0 );
-
-// const QLink* otherLink = _sides[(i + 1) % _sides.size()];
-// const SMDS_MeshNode* otherNode =
-// otherLink->node1() == _sides[i]->node1() ? otherLink->node2() : otherLink->node1();
-// gp_XY pIn = uvHelper->GetNodeUV( face, otherNode, inFaceNode );
-// vecOut.SetCoord( uv1.X() - pIn.X(), uv1.Y() - pIn.Y(), 0 );
-// }
-// else {
- norm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2()));
- gp_XYZ pIn = ( XYZ( _sides[0]->node1() ) +
- XYZ( _sides[0]->node2() ) +
- XYZ( _sides[1]->node1() )) / 3.;
- vecOut.SetXYZ( _sides[i]->MiddlePnt() - pIn );
- //}
+ gp_Vec norm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2()));
+ gp_XYZ pIn = ( _sides[ (i+1)%3 ]->MiddlePnt() +
+ _sides[ (i+2)%3 ]->MiddlePnt() ) / 2.;
+ gp_Vec vecOut = ( _sides[i]->MiddlePnt() - pIn );
+
if ( norm * vecOut < 0 )
norm.Reverse();
double mag2 = norm.SquareMagnitude();
int iL1 = (iL + 1) % 3, iL2 = (iL + 2) % 3; // indices of the two other links of triangle
TLinkInSet link1 = theLinks.find( _sides[iL1] );
TLinkInSet link2 = theLinks.find( _sides[iL2] );
- if ( link1 == theLinks.end() || link2 == theLinks.end() )
- return thePrevLen;
- const QFace* f1 = link1->NextFace( this ); // adjacent faces
- const QFace* f2 = link2->NextFace( this );
+
+ const QFace *f1 = 0, *f2 = 0; // adjacent faces
+ bool isBndLink1 = true, isBndLink2 = true;
+ if ( link1 != theLinks.end() && link2 != theLinks.end() )
+ {
+ f1 = link1->NextFace( this );
+ f2 = link2->NextFace( this );
+
+ isBndLink1 = ( theLink->MediumPos() > (*link1)->MediumPos() );
+ isBndLink2 = ( theLink->MediumPos() > (*link2)->MediumPos() );
+ if ( theStep == theFirstStep ) // (issue 22541) quad-dominant mesh
+ {
+ if ( !isBndLink1 && !f1 )
+ f1 = (*link1)->GetContinuesFace( this ); // get a quadrangle face
+ if ( !isBndLink2 && !f2 )
+ f2 = (*link2)->GetContinuesFace( this );
+ }
+ }
+ else if ( _sides.size() < 4 )
+ return thePrevLen;
// propagate to adjacent faces till limit step or boundary
double len1 = thePrevLen + (theLink->MiddlePnt() - _sides[iL1]->MiddlePnt()).Modulus();
gp_Vec linkDir2(0,0,0);
try {
OCC_CATCH_SIGNALS;
- if ( f1 && theLink->MediumPos() <= (*link1)->MediumPos() )
+ if ( f1 && !isBndLink1 )
len1 = f1->MoveByBoundary
( *link1, theRefVec, theLinks, theFaceHelper, len1, theStep-1, &linkDir1, theSign);
else
}
try {
OCC_CATCH_SIGNALS;
- if ( f2 && theLink->MediumPos() <= (*link2)->MediumPos() )
+ if ( f2 && !isBndLink2 )
len2 = f2->MoveByBoundary
( *link2, theRefVec, theLinks, theFaceHelper, len2, theStep-1, &linkDir2, theSign);
else
MSG(string(theStep,'.')<<" Move "<< theLink->_mediumNode->GetID()<<
" by " << refProj * ( 1 - r ) << " following " <<
- (choose1 ? *link1->_qlink : *link2->_qlink));
+ (choose1 ? *link1->_qlink : *link2->_qlink)); // warning: link1 can be invalid
if ( theLinkNorm ) *theLinkNorm = linkNorm;
}
}
else if ( _faces.size() > 1 ) // not found, set NULL by the first face
{
- _faces.insert( ++_faces.begin(), 0 );
+ _faces.insert( ++_faces.begin(), (QFace*) 0 );
}
}
//================================================================================
{
// check if the EDGE needs checking
const TopoDS_Edge& edge = TopoDS::Edge( edgeIt.Current() );
- if ( BRep_Tool::Degenerated( edge ) )
+ if ( SMESH_Algo::isDegenerated( edge ) )
continue;
if ( theHelper.IsRealSeam( edge ) &&
edge.Orientation() == TopAbs_REVERSED )
}
}
}
-