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22355: EDF SMESH: New 1D hypothesis "Adaptive"
[modules/smesh.git] / src / SMESH / SMESH_MesherHelper.cxx
index ea08fda34fe3c0a2efab714cd04d9ead8e1e5972..39e2774314f62347ff176c49ca53409ab3f15d02 100644 (file)
@@ -281,7 +281,7 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
         }
 
         // look for a degenerated edge
-        if ( BRep_Tool::Degenerated( edge )) {
+        if ( SMESH_Algo::isDegenerated( edge )) {
           myDegenShapeIds.insert( meshDS->ShapeToIndex( edge ));
           for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() )
             myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
@@ -1172,11 +1172,12 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
 
   gp_XY  uvAvg;
   gp_Pnt P;
+  bool toCheck = true;
   if ( !F.IsNull() && !force3d )
   {
     uvAvg = calcTFI (0.5, 0.5,
-                     GetNodeUV(F,n1,n3),  GetNodeUV(F,n2,n4),
-                     GetNodeUV(F,n3,n1),  GetNodeUV(F,n4,n2), 
+                     GetNodeUV(F,n1,n3,&toCheck), GetNodeUV(F,n2,n4,&toCheck),
+                     GetNodeUV(F,n3,n1,&toCheck), GetNodeUV(F,n4,n2,&toCheck), 
                      GetNodeUV(F,n12,n3), GetNodeUV(F,n23,n4),
                      GetNodeUV(F,n34,n2), GetNodeUV(F,n41,n2));
     TopLoc_Location loc;
@@ -1196,10 +1197,10 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
 
     if ( !F.IsNull() ) // force3d
     {
-      uvAvg = (GetNodeUV(F,n1,n3) +
-               GetNodeUV(F,n2,n4) +
-               GetNodeUV(F,n3,n1) +
-               GetNodeUV(F,n4,n2)) / 4;
+      uvAvg = (GetNodeUV(F,n1,n3,&toCheck) +
+               GetNodeUV(F,n2,n4,&toCheck) +
+               GetNodeUV(F,n3,n1,&toCheck) +
+               GetNodeUV(F,n4,n2,&toCheck)) / 4;
       //CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
       meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
     }
@@ -3825,7 +3826,7 @@ namespace { // Structures used by FixQuadraticElements()
       {
         // check if the EDGE needs checking
         const TopoDS_Edge& edge = TopoDS::Edge( edgeIt.Current() );
-        if ( BRep_Tool::Degenerated( edge ) )
+        if ( SMESH_Algo::isDegenerated( edge ) )
           continue;
         if ( theHelper.IsRealSeam( edge ) &&
              edge.Orientation() == TopAbs_REVERSED )