SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshFace* elem = 0;
- if(!myCreateQuadratic) {
+ if(!myCreateQuadratic)
+ {
if(id)
elem = meshDS->AddPolygonalFaceWithID(nodes, id);
else
elem = meshDS->AddPolygonalFace(nodes);
}
- else {
- vector<const SMDS_MeshNode*> newNodes;
+ else
+ {
+ vector<const SMDS_MeshNode*> newNodes( nodes.size() * 2 );
+ newNodes = nodes;
for ( int i = 0; i < nodes.size(); ++i )
{
const SMDS_MeshNode* n1 = nodes[i];
const SMDS_MeshNode* n2 = nodes[(i+1)%nodes.size()];
const SMDS_MeshNode* n12 = GetMediumNode( n1, n2, force3d, TopAbs_FACE );
- newNodes.push_back( n1 );
newNodes.push_back( n12 );
}
if(id)
- elem = meshDS->AddPolygonalFaceWithID(newNodes, id);
+ elem = meshDS->AddQuadPolygonalFaceWithID(newNodes, id);
else
- elem = meshDS->AddPolygonalFace(newNodes);
+ elem = meshDS->AddQuadPolygonalFace(newNodes);
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );