// with a quadrangle built on the same 4 nodes.
// Return false if proper faces not found
- bool Reorient (const SMDS_MeshElement * theFace);
- // Reverse the normal of theFace
- // Return false if theFace is null
+ bool Reorient (const SMDS_MeshElement * theElement);
+ // Reverse theElement orientation
bool TriToQuad (std::set<const SMDS_MeshElement*> & theElems,
// Generate new elements by extrusion of theElements
// by theStep by theNbSteps
- int ExtrusionAlongTrack (std::set<const SMDS_MeshElement*> & theElements,
- SMESH_subMesh* theTrackPattern,
- const SMDS_MeshNode* theNodeStart,
- const bool theHasAngles,
- std::list<double>& theAngles,
- const bool theHasRefPoint,
- const gp_Pnt& theRefPoint);
+ enum Extrusion_Error {
+ EXTR_OK,
+ EXTR_NO_ELEMENTS,
+ EXTR_PATH_NOT_EDGE,
+ EXTR_BAD_PATH_SHAPE,
+ EXTR_BAD_STARTING_NODE,
+ EXTR_BAD_ANGLES_NUMBER,
+ EXTR_CANT_GET_TANGENT
+ };
+
+ Extrusion_Error ExtrusionAlongTrack (std::set<const SMDS_MeshElement*> & theElements,
+ SMESH_subMesh* theTrackPattern,
+ const SMDS_MeshNode* theNodeStart,
+ const bool theHasAngles,
+ std::list<double>& theAngles,
+ const bool theHasRefPoint,
+ const gp_Pnt& theRefPoint);
// Generate new elements by extrusion of theElements along path given by theTrackPattern,
// theHasAngles are the rotation angles, base point can be given by theRefPoint
const SMDS_MeshNode* theSide2FirstNode,
const SMDS_MeshNode* theSide2SecondNode,
const SMDS_MeshNode* theSide2ThirdNode = 0,
- bool theSide2IsFreeBorder = true);
+ const bool theSide2IsFreeBorder = true,
+ const bool toCreatePoly = false);
// Sew the free border to the side2 by replacing nodes in
// elements on the free border with nodes of the elements
// of the side 2. If nb of links in the free border and
void InsertNodesIntoLink(const SMDS_MeshElement* theFace,
const SMDS_MeshNode* theBetweenNode1,
const SMDS_MeshNode* theBetweenNode2,
- std::list<const SMDS_MeshNode*>& theNodesToInsert);
- // insert theNodesToInsert into theFace between theBetweenNode1
- // and theBetweenNode2 and split theElement.
-
- static int SortQuadNodes (const SMDS_Mesh * theMesh,
- int theNodeIds[] );
- // Set 4 nodes of a quadrangle face in a good order.
- // Swap 1<->2 or 2<->3 nodes and correspondingly return
- // 1 or 2 else 0.
-
- static bool SortHexaNodes (const SMDS_Mesh * theMesh,
- int theNodeIds[] );
- // Set 8 nodes of a hexahedron in a good order.
- // Return success status
+ std::list<const SMDS_MeshNode*>& theNodesToInsert,
+ const bool toCreatePoly = false);
+ // insert theNodesToInsert into theFace between theBetweenNode1 and theBetweenNode2.
+ // If toCreatePoly is true, replace theFace by polygon, else split theFace.
+
+// static int SortQuadNodes (const SMDS_Mesh * theMesh,
+// int theNodeIds[] );
+// // Set 4 nodes of a quadrangle face in a good order.
+// // Swap 1<->2 or 2<->3 nodes and correspondingly return
+// // 1 or 2 else 0.
+//
+// static bool SortHexaNodes (const SMDS_Mesh * theMesh,
+// int theNodeIds[] );
+// // Set 8 nodes of a hexahedron in a good order.
+// // Return success status
static void AddToSameGroups (const SMDS_MeshElement* elemToAdd,
const SMDS_MeshElement* elemInGroups,