const bool the13Diag);
/*!
* \brief Split each of given quadrangles into 4 triangles.
- * \param theElems - The faces to be splitted. If empty all faces are split.
+ * \param theElems - The faces to be split. If empty all faces are split.
*/
void QuadTo4Tri (TIDSortedElemSet & theElems);
SMESH_Mesh* theTargetMesh=0);
// Move or copy theElements applying theTrsf to their nodes
+ PGroupIDs Offset( TIDSortedElemSet & theElements,
+ const double theValue,
+ SMESH_Mesh* theTgtMesh,
+ const bool theMakeGroups,
+ const bool theFixSelfIntersection);
+ // Make an offset mesh from a source 2D mesh
+
typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
void FindCoincidentNodes (TIDSortedNodeSet & theNodes,
// of the side 2. If nb of links in the free border and
// between theSide2FirstNode and theSide2LastNode are different,
// additional nodes are inserted on a link provided that no
- // volume elements share the splitted link.
+ // volume elements share the split link.
// The side 2 is a free border if theSide2IsFreeBorder == true.
// Sewing is performed between the given first, second and last
// nodes on the sides.