// theBetweenNode1 - theBetweenNode2, between theBetweenNode1 and theBetweenNode2.
void ConvertToQuadratic(const bool theForce3d);
+ void ConvertToQuadratic(const bool theForce3d, TIDSortedElemSet& theElements);
// Converts all mesh to quadratic one, deletes old elements, replacing
// them with quadratic ones with the same id.
// If theForce3d = 1; this results in the medium node lying at the
// geometrical edge from which the mesh element is built
bool ConvertFromQuadratic();
+ void ConvertFromQuadratic(TIDSortedElemSet& theElements);
// Converts all mesh from quadratic to ordinary ones, deletes old quadratic elements, replacing
// them with ordinary mesh elements with the same id.
// Returns true in case of success, false otherwise.