-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESH_I : idl implementation based on 'SMESH' unit's calsses
// File : SMESH_MeshEditor.hxx
// Created : Mon Apr 12 14:56:19 2004
// Author : Edward AGAPOV (eap)
#include "SMESH_Controls.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_TypeDefs.hxx"
+#include "SMESH_ComputeError.hxx"
#include <utilities.h>
//=======================================================================
/*!
- * \brief Find elements of given type where the given point is IN or ON.
- * Returns nb of found elements and elements them-selves.
- * Another task is to find out if the given point is out of closed 2D mesh.
- *
- * 'ALL' type means elements of any type excluding nodes and 0D elements
+ * \brief Searcher for elements
*/
//=======================================================================
struct SMESH_ElementSearcher
{
+ /*!
+ * \brief Find elements of given type where the given point is IN or ON.
+ * Returns nb of found elements and elements them-selves.
+ *
+ * 'ALL' type means elements of any type excluding nodes and 0D elements
+ */
virtual int FindElementsByPoint(const gp_Pnt& point,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems)=0;
-
- virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
-
+ /*!
+ * \brief Return an element most close to the given point
+ */
+ virtual const SMDS_MeshElement* FindClosestTo( const gp_Pnt& point,
+ SMDSAbs_ElementType type) = 0;
/*!
* \brief Return elements possibly intersecting the line
*/
virtual void GetElementsNearLine( const gp_Ax1& line,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems)=0;
+ /*!
+ * \brief Find out if the given point is out of closed 2D mesh.
+ */
+ virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
+
};
// ============================================================
SMESH_MeshEditor( SMESH_Mesh* theMesh );
+ SMESH_Mesh * GetMesh() { return myMesh; }
+ SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
+
+ const SMESH_SequenceOfElemPtr& GetLastCreatedNodes() const { return myLastCreatedNodes; }
+ const SMESH_SequenceOfElemPtr& GetLastCreatedElems() const { return myLastCreatedElems; }
+ void CrearLastCreated();
+ SMESH_ComputeErrorPtr & GetError() { return myError; }
+
/*!
* \brief Add element
*/
SMDS_MeshElement* AddElement(const std::vector<const SMDS_MeshNode*> & nodes,
const SMDSAbs_ElementType type,
const bool isPoly,
- const int ID = -1);
+ const int ID = -1,
+ const double ballDiameter=0.);
/*!
* \brief Add element
*/
// Remove a node or an element.
// Modify a compute state of sub-meshes which become empty
+ void Create0DElementsOnAllNodes( const TIDSortedElemSet& elements,
+ TIDSortedElemSet& all0DElems);
+ // Create 0D elements on all nodes of the given object except those
+ // nodes on which a 0D element already exists. \a all0DElems returns
+ // all 0D elements found or created on nodes of \a elements
+
bool InverseDiag (const SMDS_MeshElement * theTria1,
const SMDS_MeshElement * theTria2 );
// Replace two neighbour triangles with ones built on the same 4 nodes
bool Reorient (const SMDS_MeshElement * theElement);
// Reverse theElement orientation
+ int Reorient2D (TIDSortedElemSet & theFaces,
+ const gp_Dir& theDirection,
+ const SMDS_MeshElement * theFace);
+ // Reverse theFaces whose orientation to be same as that of theFace
+ // oriented according to theDirection. Return nb of reoriented faces
/*!
* \brief Fuse neighbour triangles into quadrangles.
* \param theCriterion - Is used to choose a neighbour to fuse with.
* \param theMaxAngle - Is a max angle between element normals at which fusion
* is still performed; theMaxAngle is mesured in radians.
- * \retval bool - Success or not.
+ * \return bool - Success or not.
*/
bool TriToQuad (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion,
* \brief Split quadrangles into triangles.
* \param theElems - The faces to be splitted.
* \param theCriterion - Is used to choose a diagonal for splitting.
- * \retval bool - Success or not.
+ * \return bool - Success or not.
*/
bool QuadToTri (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion);
* \brief Split quadrangles into triangles.
* \param theElems - The faces to be splitted.
* \param the13Diag - Is used to choose a diagonal for splitting.
- * \retval bool - Success or not.
+ * \return bool - Success or not.
*/
bool QuadToTri (TIDSortedElemSet & theElems,
const bool the13Diag);
* \brief Find better diagonal for splitting.
* \param theQuad - The face to find better splitting of.
* \param theCriterion - Is used to choose a diagonal for splitting.
- * \retval int - 1 for 1-3 diagonal, 2 for 2-4, -1 - for errors.
+ * \return int - 1 for 1-3 diagonal, 2 for 2-4, -1 - for errors.
*/
int BestSplit (const SMDS_MeshElement* theQuad,
SMESH::Controls::NumericalFunctorPtr theCriterion);
};
/*!
- * special structire for control of extrusion functionality
+ * special structure for control of extrusion functionality
*/
struct ExtrusParam {
gp_Dir myDir; // direction of extrusion
/*!
* Create new node in the mesh with given coordinates
- * (auxilary for advanced extrusion)
+ * (auxiliary for advanced extrusion)
*/
const SMDS_MeshNode* CreateNode(const double x,
const double y,
* Generate new elements by extrusion of theElements
* It is a method used in .idl file. All functionality
* is implemented in the next method (see below) which
- * is used in the cuurent method.
- * param theElems - list of elements for extrusion
- * param newElemsMap returns history of extrusion
- * param theFlags set flags for performing extrusion (see description
+ * is used in the current method.
+ * @param theElems - list of elements for extrusion
+ * @param newElemsMap returns history of extrusion
+ * @param theFlags set flags for performing extrusion (see description
* of enum ExtrusionFlags for additional information)
- * param theTolerance - uses for comparing locations of nodes if flag
+ * @param theTolerance - uses for comparing locations of nodes if flag
* EXTRUSION_FLAG_SEW is set
*/
PGroupIDs ExtrusionSweep (TIDSortedElemSet & theElems,
/*!
* Generate new elements by extrusion of theElements
- * param theElems - list of elements for extrusion
- * param newElemsMap returns history of extrusion
- * param theFlags set flags for performing extrusion (see description
+ * @param theElems - list of elements for extrusion
+ * @param newElemsMap returns history of extrusion
+ * @param theFlags set flags for performing extrusion (see description
* of enum ExtrusionFlags for additional information)
- * param theTolerance - uses for comparing locations of nodes if flag
+ * @param theTolerance - uses for comparing locations of nodes if flag
* EXTRUSION_FLAG_SEW is set
- * param theParams - special structure for manage of extrusion
+ * @param theParams - special structure for manage of extrusion
*/
PGroupIDs ExtrusionSweep (TIDSortedElemSet & theElems,
ExtrusParam& theParams,
SMESH_Mesh* theTargetMesh=0);
// Move or copy theElements applying theTrsf to their nodes
-
- typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
-
- void FindCoincidentNodes (TIDSortedNodeSet & theNodes,
- const double theTolerance,
- TListOfListOfNodes & theGroupsOfNodes);
- // Return list of group of nodes close to each other within theTolerance.
- // Search among theNodes or in the whole mesh if theNodes is empty.
-
/*!
* \brief Return SMESH_NodeSearcher. The caller is responsible for deleteing it
*/
SMESH_NodeSearcher* GetNodeSearcher();
/*!
- * \brief Return SMESH_ElementSearcher. The caller is responsible for deleteing it
+ * \brief Return SMESH_ElementSearcher. The caller is responsible for deleting it
*/
SMESH_ElementSearcher* GetElementSearcher();
SMESH_ElementSearcher* GetElementSearcher( SMDS_ElemIteratorPtr elemIt );
- /*!
- * \brief Return true if the point is IN or ON of the element
- */
- static bool isOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol );
+ typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
- int SimplifyFace (const std::vector<const SMDS_MeshNode *> faceNodes,
- std::vector<const SMDS_MeshNode *>& poly_nodes,
- std::vector<int>& quantities) const;
- // Split face, defined by <faceNodes>, into several faces by repeating nodes.
- // Is used by MergeNodes()
+ void FindCoincidentNodes (TIDSortedNodeSet & theNodes,
+ const double theTolerance,
+ TListOfListOfNodes & theGroupsOfNodes);
+ // Return list of group of nodes close to each other within theTolerance.
+ // Search among theNodes or in the whole mesh if theNodes is empty.
void MergeNodes (TListOfListOfNodes & theNodeGroups);
// In each group, the cdr of nodes are substituted by the first one
typedef std::list< std::list< int > > TListOfListOfElementsID;
- void FindEqualElements(std::set<const SMDS_MeshElement*> & theElements,
- TListOfListOfElementsID & theGroupsOfElementsID);
+ void FindEqualElements(TIDSortedElemSet & theElements,
+ TListOfListOfElementsID & theGroupsOfElementsID);
// Return list of group of elements build on the same nodes.
// Search among theElements or in the whole mesh if theElements is empty.
// Remove all but one of elements built on the same nodes.
// Return nb of successfully merged groups.
+ /*!
+ * \brief Return true if the point is IN or ON of the element
+ */
+ static bool IsOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol );
+
+ static double GetDistance( const SMDS_MeshFace* face, const gp_Pnt& point );
+
+ int SimplifyFace (const std::vector<const SMDS_MeshNode *> faceNodes,
+ std::vector<const SMDS_MeshNode *>& poly_nodes,
+ std::vector<int>& quantities) const;
+ // Split face, defined by <faceNodes>, into several faces by repeating nodes.
+ // Is used by MergeNodes()
+
static bool CheckFreeBorderNodes(const SMDS_MeshNode* theNode1,
const SMDS_MeshNode* theNode2,
const SMDS_MeshNode* theNode3 = 0);
// insert theNodesToInsert into all volumes, containing link
// theBetweenNode1 - theBetweenNode2, between theBetweenNode1 and theBetweenNode2.
- void ConvertToQuadratic(const bool theForce3d);
- void ConvertToQuadratic(const bool theForce3d, TIDSortedElemSet& theElements);
- // Converts all mesh to quadratic one, deletes old elements, replacing
- // them with quadratic ones with the same id.
+ void ConvertToQuadratic(const bool theForce3d, const bool theToBiQuad);
+ void ConvertToQuadratic(const bool theForce3d,
+ TIDSortedElemSet& theElements, const bool theToBiQuad);
+ // Converts all mesh to quadratic or bi-quadratic one, deletes old elements,
+ // replacing them with quadratic or bi-quadratic ones with the same id.
// If theForce3d = 1; this results in the medium node lying at the
- // middle of the line segments connecting start and end node of a mesh
- // element
+ // middle of the line segments connecting start and end node of a mesh element.
// If theForce3d = 0; this results in the medium node lying at the
- // geometrical edge from which the mesh element is built
+ // geometrical edge from which the mesh element is built.
bool ConvertFromQuadratic();
void ConvertFromQuadratic(TIDSortedElemSet& theElements);
* \param theSecondNode1 - a boundary node of set 1 linked with theFirstNode1
* \param theSecondNode2 - a node of set 2 corresponding to theSecondNode1
* \param nReplaceMap - output map of corresponding nodes
- * \retval Sew_Error - is a success or not
+ * \return Sew_Error - is a success or not
*/
static Sew_Error FindMatchingNodes(std::set<const SMDS_MeshElement*>& theSide1,
std::set<const SMDS_MeshElement*>& theSide2,
* \brief Returns true if given node is medium
* \param n - node to check
* \param typeToCheck - type of elements containing the node to ask about node status
- * \retval bool - check result
+ * \return bool - check result
*/
static bool IsMedium(const SMDS_MeshNode* node,
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
// Return an index of the shape theElem is on
// or zero if a shape not found
- SMESH_Mesh * GetMesh() { return myMesh; }
-
- SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
-
- const SMESH_SequenceOfElemPtr& GetLastCreatedNodes() const { return myLastCreatedNodes; }
-
- const SMESH_SequenceOfElemPtr& GetLastCreatedElems() const { return myLastCreatedElems; }
-
bool DoubleNodes( const std::list< int >& theListOfNodes,
const std::list< int >& theListOfModifiedElems );
const TIDSortedElemSet& theNodesNot,
const TIDSortedElemSet& theAffectedElems );
+ bool AffectedElemGroupsInRegion( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TopoDS_Shape& theShape,
+ TIDSortedElemSet& theAffectedElems);
+
bool DoubleNodesInRegion( const TIDSortedElemSet& theElems,
const TIDSortedElemSet& theNodesNot,
const TopoDS_Shape& theShape );
+ double OrientedAngle(const gp_Pnt& p0, const gp_Pnt& p1, const gp_Pnt& g1, const gp_Pnt& g2);
+
bool DoubleNodesOnGroupBoundaries( const std::vector<TIDSortedElemSet>& theElems,
bool createJointElems);
+ bool CreateFlatElementsOnFacesGroups( const std::vector<TIDSortedElemSet>& theElems );
+
+ void CreateHoleSkin(double radius,
+ const TopoDS_Shape& theShape,
+ SMESH_NodeSearcher* theNodeSearcher,
+ const char* groupName,
+ std::vector<double>& nodesCoords,
+ std::vector<std::vector<int> >& listOfListOfNodes);
+
/*!
* \brief Generated skin mesh (containing 2D cells) from 3D mesh
* The created 2D mesh elements based on nodes of free faces of boundary volumes
bool toAddExistingBondary = false,
bool aroundElements = false);
-
private:
/*!
* \brief Convert elements contained in a submesh to quadratic
- * \retval int - nb of checked elements
+ * \return int - nb of checked elements
*/
int convertElemToQuadratic(SMESHDS_SubMesh * theSm,
SMESH_MesherHelper& theHelper,
/*!
* \brief Convert quadratic elements to linear ones and remove quadratic nodes
- * \retval int - nb of checked elements
+ * \return nb of checked elements
*/
int removeQuadElem( SMESHDS_SubMesh * theSm,
SMDS_ElemIteratorPtr theItr,
/*!
* \brief Create elements by sweeping an element
- * \param elem - element to sweep
- * \param newNodesItVec - nodes generated from each node of the element
- * \param newElems - generated elements
- * \param nbSteps - number of sweeping steps
- * \param srcElements - to append elem for each generated element
+ * \param elem - element to sweep
+ * \param newNodesItVec - nodes generated from each node of the element
+ * \param newElems - generated elements
+ * \param nbSteps - number of sweeping steps
+ * \param srcElements - to append elem for each generated element
*/
void sweepElement(const SMDS_MeshElement* elem,
const std::vector<TNodeOfNodeListMapItr> & newNodesItVec,
/*!
* \brief Create 1D and 2D elements around swept elements
- * \param mapNewNodes - source nodes and ones generated from them
- * \param newElemsMap - source elements and ones generated from them
- * \param elemNewNodesMap - nodes generated from each node of each element
- * \param elemSet - all swept elements
- * \param nbSteps - number of sweeping steps
- * \param srcElements - to append elem for each generated element
+ * \param mapNewNodes - source nodes and ones generated from them
+ * \param newElemsMap - source elements and ones generated from them
+ * \param elemNewNodesMap - nodes generated from each node of each element
+ * \param elemSet - all swept elements
+ * \param nbSteps - number of sweeping steps
+ * \param srcElements - to append elem for each generated element
*/
void makeWalls (TNodeOfNodeListMap & mapNewNodes,
TElemOfElemListMap & newElemsMap,
private:
- SMESH_Mesh * myMesh;
-
- /*!
- * Sequence for keeping nodes created during last operation
- */
- SMESH_SequenceOfElemPtr myLastCreatedNodes;
+ SMESH_Mesh * myMesh;
- /*!
- * Sequence for keeping elements created during last operation
- */
- SMESH_SequenceOfElemPtr myLastCreatedElems;
+ // Nodes and elements created during last operation
+ SMESH_SequenceOfElemPtr myLastCreatedNodes, myLastCreatedElems;
+ // Description of error/warning occured during last operation
+ SMESH_ComputeErrorPtr myError;
};
#endif