// Reverse theFaces whose orientation to be same as that of theFace
// oriented according to theDirection. Return nb of reoriented faces
+ int Reorient2DBy3D (TIDSortedElemSet & theFaces,
+ TIDSortedElemSet & theVolumes,
+ const bool theOutsideNormal);
+ // Reorient faces basing on orientation of adjacent volumes.
+ // Return nb of reoriented faces
+
/*!
* \brief Fuse neighbour triangles into quadrangles.
* \param theElems - The triangles to be fused.
std::map< const SMDS_MeshNode*, const SMDS_MeshNode* >& theNodeNodeMap,
const bool theIsDoubleElem );
+ void copyPosition( const SMDS_MeshNode* from,
+ const SMDS_MeshNode* to );
+
private:
SMESH_Mesh * myMesh;