}
for ( int variant = 0; variant < nbVariants && method._nbSplits == 0; ++variant )
{
- // check method compliancy with adjacent tetras,
+ // check method compliance with adjacent tetras,
// all found splits must be among facets of tetras described by this method
method = TSplitMethod( nbTet, connVariants[variant] );
if ( hasAdjacentSplits && method._nbSplits > 0 )
// there are adjacent prism
for ( int variant = 0; variant < nbVariants; ++variant )
{
- // check method compliancy with adjacent prisms,
+ // check method compliance with adjacent prisms,
// the found prism facets must be among facets of prisms described by current method
method._nbSplits = nbSplits;
method._nbCorners = 6;
{
projector.Perform( point );
if ( projector.IsDone() ) {
- double u, v, minVal = DBL_MAX;
+ double u = 0, v = 0, minVal = DBL_MAX;
for ( int i = projector.NbExt(); i > 0; i-- )
if ( projector.SquareDistance( i ) < minVal ) {
minVal = projector.SquareDistance( i );
}
else {
if ( isUPeriodic )
- newUV.SetX( ElCLib::InPeriod( newUV.X(), u1, u2 )); // todo: u may be used unitialized
+ newUV.SetX( ElCLib::InPeriod( newUV.X(), u1, u2 ));
if ( isVPeriodic )
- newUV.SetY( ElCLib::InPeriod( newUV.Y(), v1, v2 )); // todo: v may be used unitialized
+ newUV.SetY( ElCLib::InPeriod( newUV.Y(), v1, v2 ));
// check new UV
// if ( posType != SMDS_TOP_3DSPACE )
// dist2 = pNode.SquareDistance( surface->Value( newUV.X(), newUV.Y() ));
//int& GroupID() const { return const_cast< int& >( myGroupID ); }
ComparableElement( const ComparableElement& theSource ) // move copy
- : boost::container::flat_set< int >()
+ : int_set()
{
ComparableElement& src = const_cast< ComparableElement& >( theSource );
- (int_set&) (*this ) = boost::move( src );
+ (int_set&) (*this ) = std::move( src );
myElem = src.myElem;
mySumID = src.mySumID;
myGroupID = src.myGroupID;
if ( SMESH_MeshAlgos::FaceNormal( _elems[1], norm ))
avgNorm += norm;
- gp_XYZ bordDir( SMESH_NodeXYZ( _nodes[0] ) - SMESH_NodeXYZ( _nodes[1] )); // todo: compiler complains about zero-size array
+ gp_XYZ bordDir( SMESH_NodeXYZ( this->_nodes[0] ) - SMESH_NodeXYZ( this->_nodes[1] ));
norm = bordDir ^ avgNorm;
}
else