typedef TNodeOfNodeListMap::iterator TNodeOfNodeListMapItr;
typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeListMapItr> > TElemOfVecOfNnlmiMap;
+
//=======================================================================
//function : SMESH_MeshEditor
//purpose :
makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
}
+
+
+//=======================================================================
+//function : CreateNode
+//purpose :
+//=======================================================================
+const SMDS_MeshNode* SMESH_MeshEditor::CreateNode(const double x,
+ const double y,
+ const double z,
+ const double tolnode,
+ SMESH_SequenceOfNode& aNodes)
+{
+ gp_Pnt P1(x,y,z);
+ SMESHDS_Mesh * aMesh = myMesh->GetMeshDS();
+
+ // try to search in sequence of existing nodes
+ // if aNodes.Length()>0 we 'nave to use given sequence
+ // else - use all nodes of mesh
+ if(aNodes.Length()>0) {
+ int i;
+ for(i=1; i<=aNodes.Length(); i++) {
+ gp_Pnt P2(aNodes.Value(i)->X(),aNodes.Value(i)->Y(),aNodes.Value(i)->Z());
+ if(P1.Distance(P2)<tolnode)
+ return aNodes.Value(i);
+ }
+ }
+ else {
+ SMDS_NodeIteratorPtr itn = aMesh->nodesIterator();
+ while(itn->more()) {
+ const SMDS_MeshNode* aN = static_cast<const SMDS_MeshNode*> (itn->next());
+ gp_Pnt P2(aN->X(),aN->Y(),aN->Z());
+ if(P1.Distance(P2)<tolnode)
+ return aN;
+ }
+ }
+
+ // create new node and return it
+ const SMDS_MeshNode* NewNode = aMesh->AddNode(x,y,z);
+ return NewNode;
+}
+
+
//=======================================================================
//function : ExtrusionSweep
//purpose :
//=======================================================================
-void SMESH_MeshEditor::ExtrusionSweep(set<const SMDS_MeshElement*> & theElems,
- const gp_Vec& theStep,
- const int theNbSteps)
+void SMESH_MeshEditor::ExtrusionSweep
+ (set<const SMDS_MeshElement*> & theElems,
+ const gp_Vec& theStep,
+ const int theNbSteps,
+ TElemOfElemListMap& newElemsMap,
+ const int theFlags,
+ const double theTolerance)
{
- gp_Trsf aTrsf;
- aTrsf.SetTranslation( theStep );
+ ExtrusParam aParams;
+ aParams.myDir = gp_Dir(theStep);
+ aParams.myNodes.Clear();
+ aParams.mySteps = new TColStd_HSequenceOfReal;
+ int i;
+ for(i=1; i<=theNbSteps; i++)
+ aParams.mySteps->Append(theStep.Magnitude());
+
+ ExtrusionSweep(theElems,aParams,newElemsMap,theFlags,theTolerance);
+
+}
+
+//=======================================================================
+//function : ExtrusionSweep
+//purpose :
+//=======================================================================
+
+void SMESH_MeshEditor::ExtrusionSweep
+ (set<const SMDS_MeshElement*> & theElems,
+ ExtrusParam& theParams,
+ TElemOfElemListMap& newElemsMap,
+ const int theFlags,
+ const double theTolerance)
+{
SMESHDS_Mesh* aMesh = GetMeshDS();
TNodeOfNodeListMap mapNewNodes;
TElemOfVecOfNnlmiMap mapElemNewNodes;
- TElemOfElemListMap newElemsMap;
// loop on theElems
set< const SMDS_MeshElement* >::iterator itElem;
// make new nodes
double coord[] = { node->X(), node->Y(), node->Z() };
- for ( int i = 0; i < theNbSteps; i++ ) {
- aTrsf.Transforms( coord[0], coord[1], coord[2] );
- const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- listNewNodes.push_back( newNode );
+ int nbsteps = theParams.mySteps->Length();
+ for ( int i = 0; i < nbsteps; i++ ) {
+ //aTrsf.Transforms( coord[0], coord[1], coord[2] );
+ coord[0] = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1);
+ coord[1] = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1);
+ coord[2] = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1);
+ if( theFlags & EXTRUSION_FLAG_SEW ) {
+ const SMDS_MeshNode * newNode = CreateNode(coord[0], coord[1], coord[2],
+ theTolerance, theParams.myNodes);
+ listNewNodes.push_back( newNode );
+ }
+ else {
+ const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ listNewNodes.push_back( newNode );
+ }
}
}
newNodesItVec.push_back( nIt );
}
// make new elements
sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
-
- // fill history
- SMESH_SequenceOfElemPtr SeqNewME;
- list<const SMDS_MeshElement*> tmpList = newElemsMap[elem];
- for(list<const SMDS_MeshElement*>::iterator ite = tmpList.begin();
- ite!=tmpList.end(); ite++) {
- SeqNewME.Append(*ite);
- }
- myExtrusionHistory.Bind(elem,SeqNewME);
- // end fill history
-
}
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
+ if( theFlags & EXTRUSION_FLAG_BOUNDARY ) {
+ makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
+ }
}
+
//=======================================================================
//class : SMESH_MeshEditor_PathPoint
//purpose : auxiliary class