// Created : Mon Apr 12 16:10:22 2004
// Author : Edward AGAPOV (eap)
//
+#define CHRONODEF
#include "SMESH_MeshEditor.hxx"
#include "SMDS_FaceOfNodes.hxx"
#include "SMDS_PolyhedralVolumeOfNodes.hxx"
#include "SMDS_FacePosition.hxx"
#include "SMDS_SpacePosition.hxx"
-#include "SMDS_QuadraticFaceOfNodes.hxx"
+//#include "SMDS_QuadraticFaceOfNodes.hxx"
#include "SMDS_MeshGroup.hxx"
+#include "SMDS_LinearEdge.hxx"
+#include "SMDS_Downward.hxx"
#include "SMDS_SetIterator.hxx"
#include "SMESHDS_Group.hxx"
const bool isPoly,
const int ID)
{
+ //MESSAGE("AddElement " <<node.size() << " " << type << " " << isPoly << " " << ID);
SMDS_MeshElement* e = 0;
int nbnode = node.size();
SMESHDS_Mesh* mesh = GetMeshDS();
switch ( type ) {
- case SMDSAbs_0DElement:
- if ( nbnode == 1 )
- if ( ID ) e = mesh->Add0DElementWithID(node[0], ID);
- else e = mesh->Add0DElement (node[0] );
- break;
- case SMDSAbs_Edge:
- if ( nbnode == 2 )
- if ( ID ) e = mesh->AddEdgeWithID(node[0], node[1], ID);
- else e = mesh->AddEdge (node[0], node[1] );
- else if ( nbnode == 3 )
- if ( ID ) e = mesh->AddEdgeWithID(node[0], node[1], node[2], ID);
- else e = mesh->AddEdge (node[0], node[1], node[2] );
- break;
case SMDSAbs_Face:
if ( !isPoly ) {
- if (nbnode == 3)
- if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], ID);
- else e = mesh->AddFace (node[0], node[1], node[2] );
- else if (nbnode == 4)
- if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3], ID);
- else e = mesh->AddFace (node[0], node[1], node[2], node[3] );
- else if (nbnode == 6)
- if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
- node[4], node[5], ID);
- else e = mesh->AddFace (node[0], node[1], node[2], node[3],
- node[4], node[5] );
- else if (nbnode == 8)
- if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7], ID);
- else e = mesh->AddFace (node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7] );
+ if (nbnode == 3) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2] );
+ }
+ else if (nbnode == 4) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3] );
+ }
+ else if (nbnode == 6) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3],
+ node[4], node[5] );
+ }
+ else if (nbnode == 8) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7] );
+ }
} else {
- if ( ID ) e = mesh->AddPolygonalFaceWithID(node, ID);
- else e = mesh->AddPolygonalFace (node );
+ if ( ID >= 1 ) e = mesh->AddPolygonalFaceWithID(node, ID);
+ else e = mesh->AddPolygonalFace (node );
}
break;
+
case SMDSAbs_Volume:
if ( !isPoly ) {
- if (nbnode == 4)
- if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3], ID);
- else e = mesh->AddVolume (node[0], node[1], node[2], node[3] );
- else if (nbnode == 5)
- if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
- node[4], ID);
- else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
- node[4] );
- else if (nbnode == 6)
- if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
- node[4], node[5], ID);
- else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
- node[4], node[5] );
- else if (nbnode == 8)
- if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7], ID);
- else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7] );
- else if (nbnode == 10)
- if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7],
- node[8], node[9], ID);
- else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7],
- node[8], node[9] );
- else if (nbnode == 13)
- if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7],
- node[8], node[9], node[10],node[11],
- node[12],ID);
- else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7],
- node[8], node[9], node[10],node[11],
- node[12] );
- else if (nbnode == 15)
- if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7],
- node[8], node[9], node[10],node[11],
- node[12],node[13],node[14],ID);
- else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7],
- node[8], node[9], node[10],node[11],
- node[12],node[13],node[14] );
- else if (nbnode == 20)
- if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7],
- node[8], node[9], node[10],node[11],
- node[12],node[13],node[14],node[15],
- node[16],node[17],node[18],node[19],ID);
- else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
- node[4], node[5], node[6], node[7],
- node[8], node[9], node[10],node[11],
- node[12],node[13],node[14],node[15],
- node[16],node[17],node[18],node[19] );
+ if (nbnode == 4) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3] );
+ }
+ else if (nbnode == 5) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4] );
+ }
+ else if (nbnode == 6) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5] );
+ }
+ else if (nbnode == 8) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7] );
+ }
+ else if (nbnode == 10) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9] );
+ }
+ else if (nbnode == 13) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12] );
+ }
+ else if (nbnode == 15) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14] );
+ }
+ else if (nbnode == 20) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],node[15],
+ node[16],node[17],node[18],node[19],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],node[15],
+ node[16],node[17],node[18],node[19] );
+ }
}
+ break;
+
+ case SMDSAbs_Edge:
+ if ( nbnode == 2 ) {
+ if ( ID >= 1 ) e = mesh->AddEdgeWithID(node[0], node[1], ID);
+ else e = mesh->AddEdge (node[0], node[1] );
+ }
+ else if ( nbnode == 3 ) {
+ if ( ID >= 1 ) e = mesh->AddEdgeWithID(node[0], node[1], node[2], ID);
+ else e = mesh->AddEdge (node[0], node[1], node[2] );
+ }
+ break;
+
+ case SMDSAbs_0DElement:
+ if ( nbnode == 1 ) {
+ if ( ID >= 1 ) e = mesh->Add0DElementWithID(node[0], ID);
+ else e = mesh->Add0DElement (node[0] );
+ }
+ break;
+
+ case SMDSAbs_Node:
+ if ( ID >= 1 ) e = mesh->AddNodeWithID(node[0]->X(), node[0]->Y(), node[0]->Z(), ID);
+ else e = mesh->AddNode (node[0]->X(), node[0]->Y(), node[0]->Z());
+ break;
+
+ default:;
}
if ( e ) myLastCreatedElems.Append( e );
return e;
if ( isNodes ) {
const SMDS_MeshNode* node = cast2Node( elem );
if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
- if ( int aShapeID = node->GetPosition()->GetShapeId() )
+ if ( int aShapeID = node->getshapeId() )
if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShapeID ) )
smmap.insert( sm );
}
if ( aMesh->ShapeToMesh().IsNull() )
return 0;
- if ( theElem->GetType() == SMDSAbs_Node ) {
- const SMDS_PositionPtr& aPosition =
- static_cast<const SMDS_MeshNode*>( theElem )->GetPosition();
- if ( aPosition.get() )
- return aPosition->GetShapeId();
- else
- return 0;
- }
+ if ( theElem->GetType() == SMDSAbs_Node )
+ {
+ int aShapeID = theElem->getshapeId();
+ if (aShapeID <= 0)
+ return 0;
+ else
+ return aShapeID;
+ }
TopoDS_Shape aShape; // the shape a node is on
SMDS_ElemIteratorPtr nodeIt = theElem->nodesIterator();
while ( nodeIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- const SMDS_PositionPtr& aPosition = node->GetPosition();
- if ( aPosition.get() ) {
- int aShapeID = aPosition->GetShapeId();
+ int aShapeID = node->getshapeId();
+ if (aShapeID > 0) {
SMESHDS_SubMesh * sm = aMesh->MeshElements( aShapeID );
if ( sm ) {
if ( sm->Contains( theElem ))
bool SMESH_MeshEditor::InverseDiag (const SMDS_MeshElement * theTria1,
const SMDS_MeshElement * theTria2 )
{
+ MESSAGE("InverseDiag");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
if (!theTria1 || !theTria2)
return false;
- const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( theTria1 );
- const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( theTria2 );
- if (F1 && F2) {
+ const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( theTria1 );
+ if (!F1) return false;
+ const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( theTria2 );
+ if (!F2) return false;
+ if ((theTria1->GetEntityType() == SMDSEntity_Triangle) &&
+ (theTria2->GetEntityType() == SMDSEntity_Triangle)) {
// 1 +--+ A theTria1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
// | /| theTria2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
// find indices of 1,2 and of A,B in theTria1
int iA = 0, iB = 0, i1 = 0, i2 = 0;
for ( i = 0; i < 6; i++ ) {
- if ( sameInd [ i ] == 0 )
+ if ( sameInd [ i ] == 0 ) {
if ( i < 3 ) i1 = i;
else i2 = i;
- else if (i < 3)
+ }
+ else if (i < 3) {
if ( iA ) iB = i;
else iA = i;
+ }
}
// nodes 1 and 2 should not be the same
if ( aNodes[ i1 ] == aNodes[ i2 ] )
// theTria2: B->1
aNodes[ sameInd[ iB ]] = aNodes[ i1 ];
- //MESSAGE( theTria1 << theTria2 );
-
GetMeshDS()->ChangeElementNodes( theTria1, aNodes, 3 );
GetMeshDS()->ChangeElementNodes( theTria2, &aNodes[ 3 ], 3 );
- //MESSAGE( theTria1 << theTria2 );
-
return true;
} // end if(F1 && F2)
// check case of quadratic faces
- const SMDS_QuadraticFaceOfNodes* QF1 =
- dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (theTria1);
- if(!QF1) return false;
- const SMDS_QuadraticFaceOfNodes* QF2 =
- dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (theTria2);
- if(!QF2) return false;
+ if (theTria1->GetEntityType() != SMDSEntity_Quad_Triangle)
+ return false;
+ if (theTria2->GetEntityType() != SMDSEntity_Quad_Triangle)
+ return false;
// 5
// 1 +--+--+ 2 theTria1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
it = theNode2->GetInverseElementIterator(SMDSAbs_Face);
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- if ( emap.find( elem ) != emap.end() )
+ if ( emap.find( elem ) != emap.end() ) {
if ( theTria1 ) {
// theTria1 must be element with minimum ID
if( theTria1->GetID() < elem->GetID() ) {
else {
theTria1 = elem;
}
+ }
}
return ( theTria1 && theTria2 );
}
if ( !findTriangles( theNode1, theNode2, tr1, tr2 ))
return false;
- const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( tr1 );
- //if (!F1) return false;
- const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( tr2 );
- //if (!F2) return false;
- if (F1 && F2) {
+ const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( tr1 );
+ if (!F1) return false;
+ const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( tr2 );
+ if (!F2) return false;
+ if ((tr1->GetEntityType() == SMDSEntity_Triangle) &&
+ (tr2->GetEntityType() == SMDSEntity_Triangle)) {
// 1 +--+ A tr1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
// | /| tr2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
// tr2: B->1
aNodes2[ iB2 ] = aNodes1[ i1 ];
- //MESSAGE( tr1 << tr2 );
-
GetMeshDS()->ChangeElementNodes( tr1, aNodes1, 3 );
GetMeshDS()->ChangeElementNodes( tr2, aNodes2, 3 );
- //MESSAGE( tr1 << tr2 );
-
return true;
}
// check case of quadratic faces
- const SMDS_QuadraticFaceOfNodes* QF1 =
- dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (tr1);
- if(!QF1) return false;
- const SMDS_QuadraticFaceOfNodes* QF2 =
- dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (tr2);
- if(!QF2) return false;
return InverseDiag(tr1,tr2);
}
if ( !findTriangles( theNode1, theNode2, tr1, tr2 ))
return false;
- const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( tr1 );
- //if (!F1) return false;
- const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( tr2 );
- //if (!F2) return false;
- if (F1 && F2) {
+ const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( tr1 );
+ if (!F1) return false;
+ const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( tr2 );
+ if (!F2) return false;
+ SMESHDS_Mesh * aMesh = GetMeshDS();
+
+ if ((tr1->GetEntityType() == SMDSEntity_Triangle) &&
+ (tr2->GetEntityType() == SMDSEntity_Triangle)) {
const SMDS_MeshNode* aNodes [ 4 ];
if ( ! getQuadrangleNodes( aNodes, theNode1, theNode2, tr1, tr2 ))
return false;
- //MESSAGE( endl << tr1 << tr2 );
-
- GetMeshDS()->ChangeElementNodes( tr1, aNodes, 4 );
- myLastCreatedElems.Append(tr1);
- GetMeshDS()->RemoveElement( tr2 );
-
- //MESSAGE( endl << tr1 );
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace( aNodes[0], aNodes[1], aNodes[2], aNodes[3] );
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr2 );
return true;
}
// check case of quadratic faces
- const SMDS_QuadraticFaceOfNodes* QF1 =
- dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (tr1);
- if(!QF1) return false;
- const SMDS_QuadraticFaceOfNodes* QF2 =
- dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (tr2);
- if(!QF2) return false;
+ if (tr1->GetEntityType() != SMDSEntity_Quad_Triangle)
+ return false;
+ if (tr2->GetEntityType() != SMDSEntity_Quad_Triangle)
+ return false;
// 5
// 1 +--+--+ 2 tr1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
aNodes[6] = N2[3];
aNodes[7] = N1[5];
- GetMeshDS()->ChangeElementNodes( tr1, aNodes, 8 );
- myLastCreatedElems.Append(tr1);
- GetMeshDS()->RemoveElement( tr2 );
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace( aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr2 );
// remove middle node (9)
GetMeshDS()->RemoveNode( N1[4] );
bool SMESH_MeshEditor::Reorient (const SMDS_MeshElement * theElem)
{
+ MESSAGE("Reorient");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
}
case SMDSAbs_Volume: {
if (theElem->IsPoly()) {
- const SMDS_PolyhedralVolumeOfNodes* aPolyedre =
- static_cast<const SMDS_PolyhedralVolumeOfNodes*>( theElem );
+ // TODO reorient vtk polyhedron
+ MESSAGE("reorient vtk polyhedron ?");
+ const SMDS_VtkVolume* aPolyedre =
+ dynamic_cast<const SMDS_VtkVolume*>( theElem );
if (!aPolyedre) {
MESSAGE("Warning: bad volumic element");
return false;
if ( !vTool.Set( theElem ))
return false;
vTool.Inverse();
+ MESSAGE("ChangeElementNodes reorient: check vTool.Inverse");
return GetMeshDS()->ChangeElementNodes( theElem, vTool.GetNodes(), vTool.NbNodes() );
}
}
aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
int aShapeId = FindShape( elem );
- const SMDS_MeshElement* newElem = 0;
+ const SMDS_MeshElement* newElem1 = 0;
+ const SMDS_MeshElement* newElem2 = 0;
if( !elem->IsQuadratic() ) {
// split liner quadrangle
-
if ( aBadRate1 <= aBadRate2 ) {
// tr1 + tr2 is better
- aMesh->ChangeElementNodes( elem, aNodes, 3 );
- newElem = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ newElem1 = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ newElem2 = aMesh->AddFace( aNodes[2], aNodes[0], aNodes[1] );
}
else {
// tr3 + tr4 is better
- aMesh->ChangeElementNodes( elem, &aNodes[1], 3 );
- newElem = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ newElem1 = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ newElem2 = aMesh->AddFace( aNodes[3], aNodes[1], aNodes[2] );
}
}
else {
N[3] = aNodes[4];
N[4] = aNodes[5];
N[5] = newN;
- newElem = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
- aNodes[6], aNodes[7], newN );
+ newElem1 = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
+ aNodes[6], aNodes[7], newN );
+ newElem2 = aMesh->AddFace(aNodes[2], aNodes[0], aNodes[1],
+ newN, aNodes[4], aNodes[5] );
}
else {
N[0] = aNodes[1];
N[3] = aNodes[5];
N[4] = aNodes[6];
N[5] = newN;
- newElem = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
- aNodes[7], aNodes[4], newN );
+ newElem1 = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
+ aNodes[7], aNodes[4], newN );
+ newElem2 = aMesh->AddFace(aNodes[3], aNodes[1], aNodes[2],
+ newN, aNodes[5], aNodes[6] );
}
- aMesh->ChangeElementNodes( elem, N, 6 );
-
} // quadratic case
// care of a new element
- myLastCreatedElems.Append(newElem);
- AddToSameGroups( newElem, elem, aMesh );
+ myLastCreatedElems.Append(newElem1);
+ myLastCreatedElems.Append(newElem2);
+ AddToSameGroups( newElem1, elem, aMesh );
+ AddToSameGroups( newElem2, elem, aMesh );
// put a new triangle on the same shape
if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ {
+ aMesh->SetMeshElementOnShape( newElem1, aShapeId );
+ aMesh->SetMeshElementOnShape( newElem2, aShapeId );
+ }
+ aMesh->RemoveElement( elem );
}
return true;
}
SMDS_VolumeTool volTool;
SMESH_MesherHelper helper( *GetMesh());
- SMESHDS_SubMesh* subMesh = GetMeshDS()->MeshElements(1);
- SMESHDS_SubMesh* fSubMesh = subMesh;
+ SMESHDS_SubMesh* subMesh = 0;//GetMeshDS()->MeshElements(1);
+ SMESHDS_SubMesh* fSubMesh = 0;//subMesh;
SMESH_SequenceOfElemPtr newNodes, newElems;
}
for ( int i = 0; i < triangles.size(); ++i )
{
- if ( !triangles.back() ) continue;
+ if ( !triangles[i] ) continue;
if ( fSubMesh )
- fSubMesh->AddElement( triangles.back());
- newElems.Append( triangles.back() );
+ fSubMesh->AddElement( triangles[i]);
+ newElems.Append( triangles[i] );
}
ReplaceElemInGroups( face, triangles, GetMeshDS() );
GetMeshDS()->RemoveFreeElement( face, fSubMesh, /*fromGroups=*/false );
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
int aShapeId = FindShape( elem );
- const SMDS_MeshElement* newElem = 0;
+ const SMDS_MeshElement* newElem1 = 0;
+ const SMDS_MeshElement* newElem2 = 0;
if ( the13Diag ) {
- aMesh->ChangeElementNodes( elem, aNodes, 3 );
- newElem = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ newElem1 = aMesh->AddFace( aNodes[2], aNodes[0], aNodes[1] );
+ newElem2 = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
}
else {
- aMesh->ChangeElementNodes( elem, &aNodes[1], 3 );
- newElem = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ newElem1 = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ newElem2 = aMesh->AddFace( aNodes[3], aNodes[1], aNodes[2] );
}
- myLastCreatedElems.Append(newElem);
+ myLastCreatedElems.Append(newElem1);
+ myLastCreatedElems.Append(newElem2);
// put a new triangle on the same shape and add to the same groups
if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- AddToSameGroups( newElem, elem, aMesh );
+ {
+ aMesh->SetMeshElementOnShape( newElem1, aShapeId );
+ aMesh->SetMeshElementOnShape( newElem2, aShapeId );
+ }
+ AddToSameGroups( newElem1, elem, aMesh );
+ AddToSameGroups( newElem2, elem, aMesh );
+ //aMesh->RemoveFreeElement(elem, aMesh->MeshElements(aShapeId), true);
+ aMesh->RemoveElement( elem );
}
// Quadratic quadrangle
myLastCreatedNodes.Append(newN);
// create a new element
- const SMDS_MeshElement* newElem = 0;
+ const SMDS_MeshElement* newElem1 = 0;
+ const SMDS_MeshElement* newElem2 = 0;
const SMDS_MeshNode* N[6];
if ( the13Diag ) {
N[0] = aNodes[0];
N[3] = aNodes[4];
N[4] = aNodes[5];
N[5] = newN;
- newElem = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
- aNodes[6], aNodes[7], newN );
+ newElem1 = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
+ aNodes[6], aNodes[7], newN );
+ newElem2 = aMesh->AddFace(aNodes[2], aNodes[0], aNodes[1],
+ newN, aNodes[4], aNodes[5] );
}
else {
N[0] = aNodes[1];
N[3] = aNodes[5];
N[4] = aNodes[6];
N[5] = newN;
- newElem = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
- aNodes[7], aNodes[4], newN );
+ newElem1 = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
+ aNodes[7], aNodes[4], newN );
+ newElem2 = aMesh->AddFace(aNodes[3], aNodes[1], aNodes[2],
+ newN, aNodes[5], aNodes[6] );
}
- myLastCreatedElems.Append(newElem);
- aMesh->ChangeElementNodes( elem, N, 6 );
+ myLastCreatedElems.Append(newElem1);
+ myLastCreatedElems.Append(newElem2);
// put a new triangle on the same shape and add to the same groups
if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- AddToSameGroups( newElem, elem, aMesh );
+ {
+ aMesh->SetMeshElementOnShape( newElem1, aShapeId );
+ aMesh->SetMeshElementOnShape( newElem2, aShapeId );
+ }
+ AddToSameGroups( newElem1, elem, aMesh );
+ AddToSameGroups( newElem2, elem, aMesh );
+ aMesh->RemoveElement( elem );
}
}
int i = 0, iDiag = -1;
while ( it->more()) {
const SMDS_MeshElement *n = it->next();
- if ( n == n1 || n == n2 )
+ if ( n == n1 || n == n2 ) {
if ( iDiag < 0)
iDiag = i;
else {
nFirst[ t ] = n;
break;
}
+ }
i++;
}
}
mapEl_setLi.erase( tr2 );
mapLi_listEl.erase( *link12 );
if(tr1->NbNodes()==3) {
- if( tr1->GetID() < tr2->GetID() ) {
- aMesh->ChangeElementNodes( tr1, n12, 4 );
- myLastCreatedElems.Append(tr1);
- aMesh->RemoveElement( tr2 );
- }
- else {
- aMesh->ChangeElementNodes( tr2, n12, 4 );
- myLastCreatedElems.Append(tr2);
- aMesh->RemoveElement( tr1);
- }
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace(n12[0], n12[1], n12[2], n12[3] );
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr2 );
}
else {
const SMDS_MeshNode* N1 [6];
aNodes[5] = N2[5];
aNodes[6] = N2[3];
aNodes[7] = N1[5];
- if( tr1->GetID() < tr2->GetID() ) {
- GetMeshDS()->ChangeElementNodes( tr1, aNodes, 8 );
- myLastCreatedElems.Append(tr1);
- GetMeshDS()->RemoveElement( tr2 );
- }
- else {
- GetMeshDS()->ChangeElementNodes( tr2, aNodes, 8 );
- myLastCreatedElems.Append(tr2);
- GetMeshDS()->RemoveElement( tr1 );
- }
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr2 );
// remove middle node (9)
GetMeshDS()->RemoveNode( N1[4] );
}
mapEl_setLi.erase( tr3 );
mapLi_listEl.erase( *link13 );
if(tr1->NbNodes()==3) {
- if( tr1->GetID() < tr2->GetID() ) {
- aMesh->ChangeElementNodes( tr1, n13, 4 );
- myLastCreatedElems.Append(tr1);
- aMesh->RemoveElement( tr3 );
- }
- else {
- aMesh->ChangeElementNodes( tr3, n13, 4 );
- myLastCreatedElems.Append(tr3);
- aMesh->RemoveElement( tr1 );
- }
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace(n13[0], n13[1], n13[2], n13[3] );
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr3 );
}
else {
const SMDS_MeshNode* N1 [6];
aNodes[5] = N2[5];
aNodes[6] = N2[3];
aNodes[7] = N1[5];
- if( tr1->GetID() < tr2->GetID() ) {
- GetMeshDS()->ChangeElementNodes( tr1, aNodes, 8 );
- myLastCreatedElems.Append(tr1);
- GetMeshDS()->RemoveElement( tr3 );
- }
- else {
- GetMeshDS()->ChangeElementNodes( tr3, aNodes, 8 );
- myLastCreatedElems.Append(tr3);
- GetMeshDS()->RemoveElement( tr1 );
- }
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr3 );
// remove middle node (9)
GetMeshDS()->RemoveNode( N1[4] );
}
while ( nn++ < nbn ) {
node = static_cast<const SMDS_MeshNode*>( itN->next() );
const SMDS_PositionPtr& pos = node->GetPosition();
- posType = pos.get() ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
+ posType = pos ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
if (posType != SMDS_TOP_EDGE &&
posType != SMDS_TOP_VERTEX &&
theFixedNodes.find( node ) == theFixedNodes.end())
node = *n;
gp_XY uv( 0, 0 );
const SMDS_PositionPtr& pos = node->GetPosition();
- posType = pos.get() ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
+ posType = pos ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
// get existing UV
switch ( posType ) {
case SMDS_TOP_FACE: {
- SMDS_FacePosition* fPos = ( SMDS_FacePosition* ) pos.get();
+ SMDS_FacePosition* fPos = ( SMDS_FacePosition* ) pos;
uv.SetCoord( fPos->GetUParameter(), fPos->GetVParameter() );
break;
}
case SMDS_TOP_EDGE: {
- TopoDS_Shape S = aMesh->IndexToShape( pos->GetShapeId() );
+ TopoDS_Shape S = aMesh->IndexToShape( node->getshapeId() );
Handle(Geom2d_Curve) pcurve;
if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
pcurve = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), face, f,l );
if ( !pcurve.IsNull() ) {
- double u = (( SMDS_EdgePosition* ) pos.get() )->GetUParameter();
+ double u = (( SMDS_EdgePosition* ) pos )->GetUParameter();
uv = pcurve->Value( u ).XY();
}
break;
}
case SMDS_TOP_VERTEX: {
- TopoDS_Shape S = aMesh->IndexToShape( pos->GetShapeId() );
+ TopoDS_Shape S = aMesh->IndexToShape( node->getshapeId() );
if ( !S.IsNull() && S.ShapeType() == TopAbs_VERTEX )
uv = BRep_Tool::Parameters( TopoDS::Vertex( S ), face ).XY();
break;
if ( node_uv != uvMap.end() ) {
gp_XY* uv = node_uv->second;
node->SetPosition
- ( SMDS_PositionPtr( new SMDS_FacePosition( *fId, uv->X(), uv->Y() )));
+ ( SMDS_PositionPtr( new SMDS_FacePosition( uv->X(), uv->Y() )));
}
}
helper.SetSubShape( face );
list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
- const SMDS_QuadraticFaceOfNodes* QF =
- dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (*elemIt);
- if(QF) {
+ const SMDS_VtkFace* QF =
+ dynamic_cast<const SMDS_VtkFace*> (*elemIt);
+ if(QF && QF->IsQuadratic()) {
vector<const SMDS_MeshNode*> Ns;
Ns.reserve(QF->NbNodes()+1);
- SMDS_NodeIteratorPtr anIter = QF->interlacedNodesIterator();
+ SMDS_ElemIteratorPtr anIter = QF->interlacedNodesElemIterator();
while ( anIter->more() )
- Ns.push_back( anIter->next() );
+ Ns.push_back( cast2Node(anIter->next()) );
Ns.push_back( Ns[0] );
double x, y, z;
for(int i=0; i<QF->NbNodes(); i=i+2) {
const int nbSteps,
SMESH_SequenceOfElemPtr& srcElements)
{
+ //MESSAGE("sweepElement " << nbSteps);
SMESHDS_Mesh* aMesh = GetMeshDS();
// Loop on elem nodes:
}
}
- //cout<<" nbSame = "<<nbSame<<endl;
+ //cerr<<" nbSame = "<<nbSame<<endl;
if ( nbSame == nbNodes || nbSame > 2) {
MESSAGE( " Too many same nodes of element " << elem->GetID() );
//INFOS( " Too many same nodes of element " << elem->GetID() );
}
// make new elements
+ const SMDS_MeshElement* lastElem = elem;
for (int iStep = 0; iStep < nbSteps; iStep++ ) {
// get next nodes
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
nextNod[ iNode ] = *itNN[ iNode ];
itNN[ iNode ]++;
}
- else if(!elem->IsQuadratic() || elem->IsMediumNode(prevNod[iNode]) ) {
+ else if(!elem->IsQuadratic() || lastElem->IsMediumNode(prevNod[iNode]) ) {
// we have to use each second node
//itNN[ iNode ]++;
nextNod[ iNode ] = *itNN[ iNode ];
newElems.push_back( aNewElem );
myLastCreatedElems.Append(aNewElem);
srcElements.Append( elem );
+ lastElem = aNewElem;
}
// set new prev nodes
const int nbSteps,
SMESH_SequenceOfElemPtr& srcElements)
{
+ MESSAGE("makeWalls");
ASSERT( newElemsMap.size() == elemNewNodesMap.size() );
SMESHDS_Mesh* aMesh = GetMeshDS();
const SMDS_MeshElement* elem = itElem->first;
vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
+ if(itElem->second.size()==0) continue;
+
if ( elem->GetType() == SMDSAbs_Edge ) {
// create a ceiling edge
if (!elem->IsQuadratic()) {
if ( elem->GetType() != SMDSAbs_Face )
continue;
- if(itElem->second.size()==0) continue;
-
bool hasFreeLinks = false;
TIDSortedElemSet avoidSet;
if ( !f )
myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ));
else if ( nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
- aMesh->ChangeElementNodes( f, nodes, nbn );
+ {
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ));
+ aMesh->RemoveElement(f);
+ }
break;
}
case 4: { ///// quadrangle
if ( !f )
myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ));
else if ( nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
- aMesh->ChangeElementNodes( f, nodes, nbn );
+ {
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ));
+ aMesh->RemoveElement(f);
+ }
break;
}
default:
tmpnodes[3] = nodes[1];
tmpnodes[4] = nodes[3];
tmpnodes[5] = nodes[5];
- aMesh->ChangeElementNodes( f, tmpnodes, nbn );
+ myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5]));
+ aMesh->RemoveElement(f);
}
}
else { /////// quadratic quadrangle
tmpnodes[5] = nodes[3];
tmpnodes[6] = nodes[5];
tmpnodes[7] = nodes[7];
- aMesh->ChangeElementNodes( f, tmpnodes, nbn );
+ myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7]));
+ aMesh->RemoveElement(f);
}
}
}
if ( !f )
myLastCreatedElems.Append(aMesh->AddPolygonalFace(polygon_nodes));
else if ( nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
+ {
+ // TODO problem ChangeElementNodes : not the same number of nodes, not the same type
+ MESSAGE("ChangeElementNodes");
aMesh->ChangeElementNodes( f, nodes, nbn );
+ }
}
}
while ( srcElements.Length() < myLastCreatedElems.Length() )
const int theFlags,
const double theTolerance)
{
+ MESSAGE("ExtrusionSweep " << theMakeGroups << " " << theFlags << " " << theTolerance);
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
const gp_Pnt& theRefPoint,
const bool theMakeGroups)
{
+ MESSAGE("ExtrusionAlongTrack");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
while ( aItN->more() ) {
const SMDS_MeshNode* pNode = aItN->next();
const SMDS_EdgePosition* pEPos =
- static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
double aT = pEPos->GetUParameter();
aPrms.push_back( aT );
}
while ( aItN->more() ) {
const SMDS_MeshNode* pNode = aItN->next();
const SMDS_EdgePosition* pEPos =
- static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
double aT = pEPos->GetUParameter();
aPrms.push_back( aT );
}
const SMDS_MeshNode* pNode = aItN->next();
if( pNode==aN1 || pNode==aN2 ) continue;
const SMDS_EdgePosition* pEPos =
- static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
double aT = pEPos->GetUParameter();
aPrms.push_back( aT );
}
while ( aItN->more() ) {
const SMDS_MeshNode* pNode = aItN->next();
const SMDS_EdgePosition* pEPos =
- static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
double aT = pEPos->GetUParameter();
aPrms.push_back( aT );
}
const gp_Pnt& theRefPoint,
const bool theMakeGroups)
{
+ MESSAGE("MakeExtrElements");
//cout<<"MakeExtrElements fullList.size() = "<<fullList.size()<<endl;
int aNbTP = fullList.size();
vector<SMESH_MeshEditor_PathPoint> aPPs(aNbTP);
}
// make new node
+ //MESSAGE("elem->IsQuadratic " << elem->IsQuadratic() << " " << elem->IsMediumNode(node));
if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
// create additional node
double x = ( aPN1.X() + aPN0.X() )/2.;
string groupPostfix;
switch ( theTrsf.Form() ) {
case gp_PntMirror:
+ MESSAGE("gp_PntMirror");
+ needReverse = true;
+ groupPostfix = "mirrored";
+ break;
case gp_Ax1Mirror:
+ MESSAGE("gp_Ax1Mirror");
+ groupPostfix = "mirrored";
+ break;
case gp_Ax2Mirror:
+ MESSAGE("gp_Ax2Mirror");
needReverse = true;
groupPostfix = "mirrored";
break;
case gp_Rotation:
+ MESSAGE("gp_Rotation");
groupPostfix = "rotated";
break;
case gp_Translation:
+ MESSAGE("gp_Translation");
groupPostfix = "translated";
break;
case gp_Scale:
+ MESSAGE("gp_Scale");
+ groupPostfix = "scaled";
+ break;
case gp_CompoundTrsf: // different scale by axis
+ MESSAGE("gp_CompoundTrsf");
groupPostfix = "scaled";
break;
default:
+ MESSAGE("default");
needReverse = false;
groupPostfix = "transformed";
}
SMESH_SequenceOfElemPtr srcElems, srcNodes;
// issue 021015: EDF 1578 SMESH: Free nodes are removed when translating a mesh
- list<SMDS_MeshNode> orphanCopy; // copies of orphan nodes
- vector<const SMDS_MeshNode*> orphanNode; // original orphan nodes
+ TIDSortedElemSet orphanNode;
if ( theElems.empty() ) // transform the whole mesh
{
SMDS_ElemIteratorPtr eIt = aMesh->elementsIterator();
while ( eIt->more() ) theElems.insert( eIt->next() );
// add orphan nodes
- SMDS_MeshElementIDFactory idFactory;
SMDS_NodeIteratorPtr nIt = aMesh->nodesIterator();
while ( nIt->more() )
{
const SMDS_MeshNode* node = nIt->next();
- if ( node->NbInverseElements() == 0 && !theElems.insert( node ).second )
- {
- // node was not inserted into theElems because an element with the same ID
- // is already there. As a work around we insert a copy of node with
- // an ID = -<index in orphanNode>
- orphanCopy.push_back( *node ); // copy node
- SMDS_MeshNode* nodeCopy = &orphanCopy.back();
- int uniqueID = -orphanNode.size();
- orphanNode.push_back( node );
- idFactory.BindID( uniqueID, nodeCopy );
- theElems.insert( nodeCopy );
- }
+ if ( node->NbInverseElements() == 0)
+ orphanNode.insert( node );
}
}
- // loop on theElems to transorm nodes
+
+ // loop on elements to transform nodes : first orphan nodes then elems
TIDSortedElemSet::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
+ TIDSortedElemSet *elements[] = {&orphanNode, &theElems };
+ for (int i=0; i<2; i++)
+ for ( itElem = elements[i]->begin(); itElem != elements[i]->end(); itElem++ ) {
const SMDS_MeshElement* elem = *itElem;
if ( !elem )
continue;
while ( itN->more() ) {
const SMDS_MeshNode* node = cast2Node( itN->next() );
- if ( node->GetID() < 0 )
- node = orphanNode[ -node->GetID() ];
// check if a node has been already transformed
pair<TNodeNodeMap::iterator,bool> n2n_isnew =
nodeMap.insert( make_pair ( node, node ));
theElems.insert( *invElemIt );
// replicate or reverse elements
-
+ // TODO revoir ordre reverse vtk
enum {
REV_TETRA = 0, // = nbNodes - 4
REV_PYRAMID = 1, // = nbNodes - 4
case SMDSAbs_Volume:
{
// ATTENTION: Reversing is not yet done!!!
- const SMDS_PolyhedralVolumeOfNodes* aPolyedre =
- dynamic_cast<const SMDS_PolyhedralVolumeOfNodes*>( elem );
+ const SMDS_VtkVolume* aPolyedre =
+ dynamic_cast<const SMDS_VtkVolume*>( elem );
if (!aPolyedre) {
MESSAGE("Warning: bad volumic element");
continue;
// Regular elements
int* i = index[ FORWARD ];
- if ( needReverse && nbNodes > 2) // reverse mirrored faces and volumes
+ if ( needReverse && nbNodes > 2) {// reverse mirrored faces and volumes
if ( elemType == SMDSAbs_Face )
i = index[ REV_FACE ];
else
i = index[ nbNodes - 4 ];
-
+ }
if(elem->IsQuadratic()) {
static int anIds[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19};
i = anIds;
return newGroupIDs;
}
+
+////=======================================================================
+////function : Scale
+////purpose :
+////=======================================================================
+//
+//SMESH_MeshEditor::PGroupIDs
+//SMESH_MeshEditor::Scale (TIDSortedElemSet & theElems,
+// const gp_Pnt& thePoint,
+// const std::list<double>& theScaleFact,
+// const bool theCopy,
+// const bool theMakeGroups,
+// SMESH_Mesh* theTargetMesh)
+//{
+// MESSAGE("Scale");
+// myLastCreatedElems.Clear();
+// myLastCreatedNodes.Clear();
+//
+// SMESH_MeshEditor targetMeshEditor( theTargetMesh );
+// SMESHDS_Mesh* aTgtMesh = theTargetMesh ? theTargetMesh->GetMeshDS() : 0;
+// SMESHDS_Mesh* aMesh = GetMeshDS();
+//
+// double scaleX=1.0, scaleY=1.0, scaleZ=1.0;
+// std::list<double>::const_iterator itS = theScaleFact.begin();
+// scaleX = (*itS);
+// if(theScaleFact.size()==1) {
+// scaleY = (*itS);
+// scaleZ= (*itS);
+// }
+// if(theScaleFact.size()==2) {
+// itS++;
+// scaleY = (*itS);
+// scaleZ= (*itS);
+// }
+// if(theScaleFact.size()>2) {
+// itS++;
+// scaleY = (*itS);
+// itS++;
+// scaleZ= (*itS);
+// }
+//
+// // map old node to new one
+// TNodeNodeMap nodeMap;
+//
+// // elements sharing moved nodes; those of them which have all
+// // nodes mirrored but are not in theElems are to be reversed
+// TIDSortedElemSet inverseElemSet;
+//
+// // source elements for each generated one
+// SMESH_SequenceOfElemPtr srcElems, srcNodes;
+//
+// // loop on theElems
+// TIDSortedElemSet::iterator itElem;
+// for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
+// const SMDS_MeshElement* elem = *itElem;
+// if ( !elem )
+// continue;
+//
+// // loop on elem nodes
+// SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+// while ( itN->more() ) {
+//
+// // check if a node has been already transformed
+// const SMDS_MeshNode* node = cast2Node( itN->next() );
+// pair<TNodeNodeMap::iterator,bool> n2n_isnew =
+// nodeMap.insert( make_pair ( node, node ));
+// if ( !n2n_isnew.second )
+// continue;
+//
+// //double coord[3];
+// //coord[0] = node->X();
+// //coord[1] = node->Y();
+// //coord[2] = node->Z();
+// //theTrsf.Transforms( coord[0], coord[1], coord[2] );
+// double dx = (node->X() - thePoint.X()) * scaleX;
+// double dy = (node->Y() - thePoint.Y()) * scaleY;
+// double dz = (node->Z() - thePoint.Z()) * scaleZ;
+// if ( theTargetMesh ) {
+// //const SMDS_MeshNode * newNode = aTgtMesh->AddNode( coord[0], coord[1], coord[2] );
+// const SMDS_MeshNode * newNode =
+// aTgtMesh->AddNode( thePoint.X()+dx, thePoint.Y()+dy, thePoint.Z()+dz );
+// n2n_isnew.first->second = newNode;
+// myLastCreatedNodes.Append(newNode);
+// srcNodes.Append( node );
+// }
+// else if ( theCopy ) {
+// //const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+// const SMDS_MeshNode * newNode =
+// aMesh->AddNode( thePoint.X()+dx, thePoint.Y()+dy, thePoint.Z()+dz );
+// n2n_isnew.first->second = newNode;
+// myLastCreatedNodes.Append(newNode);
+// srcNodes.Append( node );
+// }
+// else {
+// //aMesh->MoveNode( node, coord[0], coord[1], coord[2] );
+// aMesh->MoveNode( node, thePoint.X()+dx, thePoint.Y()+dy, thePoint.Z()+dz );
+// // node position on shape becomes invalid
+// const_cast< SMDS_MeshNode* > ( node )->SetPosition
+// ( SMDS_SpacePosition::originSpacePosition() );
+// }
+//
+// // keep inverse elements
+// //if ( !theCopy && !theTargetMesh && needReverse ) {
+// // SMDS_ElemIteratorPtr invElemIt = node->GetInverseElementIterator();
+// // while ( invElemIt->more() ) {
+// // const SMDS_MeshElement* iel = invElemIt->next();
+// // inverseElemSet.insert( iel );
+// // }
+// //}
+// }
+// }
+//
+// // either create new elements or reverse mirrored ones
+// //if ( !theCopy && !needReverse && !theTargetMesh )
+// if ( !theCopy && !theTargetMesh )
+// return PGroupIDs();
+//
+// TIDSortedElemSet::iterator invElemIt = inverseElemSet.begin();
+// for ( ; invElemIt != inverseElemSet.end(); invElemIt++ )
+// theElems.insert( *invElemIt );
+//
+// // replicate or reverse elements
+//
+// enum {
+// REV_TETRA = 0, // = nbNodes - 4
+// REV_PYRAMID = 1, // = nbNodes - 4
+// REV_PENTA = 2, // = nbNodes - 4
+// REV_FACE = 3,
+// REV_HEXA = 4, // = nbNodes - 4
+// FORWARD = 5
+// };
+// int index[][8] = {
+// { 2, 1, 0, 3, 4, 0, 0, 0 }, // REV_TETRA
+// { 2, 1, 0, 3, 4, 0, 0, 0 }, // REV_PYRAMID
+// { 2, 1, 0, 5, 4, 3, 0, 0 }, // REV_PENTA
+// { 2, 1, 0, 3, 0, 0, 0, 0 }, // REV_FACE
+// { 2, 1, 0, 3, 6, 5, 4, 7 }, // REV_HEXA
+// { 0, 1, 2, 3, 4, 5, 6, 7 } // FORWARD
+// };
+//
+// for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
+// {
+// const SMDS_MeshElement* elem = *itElem;
+// if ( !elem || elem->GetType() == SMDSAbs_Node )
+// continue;
+//
+// int nbNodes = elem->NbNodes();
+// int elemType = elem->GetType();
+//
+// if (elem->IsPoly()) {
+// // Polygon or Polyhedral Volume
+// switch ( elemType ) {
+// case SMDSAbs_Face:
+// {
+// vector<const SMDS_MeshNode*> poly_nodes (nbNodes);
+// int iNode = 0;
+// SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+// while (itN->more()) {
+// const SMDS_MeshNode* node =
+// static_cast<const SMDS_MeshNode*>(itN->next());
+// TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
+// if (nodeMapIt == nodeMap.end())
+// break; // not all nodes transformed
+// //if (needReverse) {
+// // // reverse mirrored faces and volumes
+// // poly_nodes[nbNodes - iNode - 1] = (*nodeMapIt).second;
+// //} else {
+// poly_nodes[iNode] = (*nodeMapIt).second;
+// //}
+// iNode++;
+// }
+// if ( iNode != nbNodes )
+// continue; // not all nodes transformed
+//
+// if ( theTargetMesh ) {
+// myLastCreatedElems.Append(aTgtMesh->AddPolygonalFace(poly_nodes));
+// srcElems.Append( elem );
+// }
+// else if ( theCopy ) {
+// myLastCreatedElems.Append(aMesh->AddPolygonalFace(poly_nodes));
+// srcElems.Append( elem );
+// }
+// else {
+// aMesh->ChangePolygonNodes(elem, poly_nodes);
+// }
+// }
+// break;
+// case SMDSAbs_Volume:
+// {
+// // ATTENTION: Reversing is not yet done!!!
+// const SMDS_VtkVolume* aPolyedre =
+// dynamic_cast<const SMDS_VtkVolume*>( elem );
+// if (!aPolyedre) {
+// MESSAGE("Warning: bad volumic element");
+// continue;
+// }
+//
+// vector<const SMDS_MeshNode*> poly_nodes;
+// vector<int> quantities;
+//
+// bool allTransformed = true;
+// int nbFaces = aPolyedre->NbFaces();
+// for (int iface = 1; iface <= nbFaces && allTransformed; iface++) {
+// int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
+// for (int inode = 1; inode <= nbFaceNodes && allTransformed; inode++) {
+// const SMDS_MeshNode* node = aPolyedre->GetFaceNode(iface, inode);
+// TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
+// if (nodeMapIt == nodeMap.end()) {
+// allTransformed = false; // not all nodes transformed
+// } else {
+// poly_nodes.push_back((*nodeMapIt).second);
+// }
+// }
+// quantities.push_back(nbFaceNodes);
+// }
+// if ( !allTransformed )
+// continue; // not all nodes transformed
+//
+// if ( theTargetMesh ) {
+// myLastCreatedElems.Append(aTgtMesh->AddPolyhedralVolume(poly_nodes, quantities));
+// srcElems.Append( elem );
+// }
+// else if ( theCopy ) {
+// myLastCreatedElems.Append(aMesh->AddPolyhedralVolume(poly_nodes, quantities));
+// srcElems.Append( elem );
+// }
+// else {
+// aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
+// }
+// }
+// break;
+// default:;
+// }
+// continue;
+// }
+//
+// // Regular elements
+// int* i = index[ FORWARD ];
+// //if ( needReverse && nbNodes > 2) // reverse mirrored faces and volumes
+// // if ( elemType == SMDSAbs_Face )
+// // i = index[ REV_FACE ];
+// // else
+// // i = index[ nbNodes - 4 ];
+//
+// if(elem->IsQuadratic()) {
+// static int anIds[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19};
+// i = anIds;
+// //if(needReverse) {
+// // if(nbNodes==3) { // quadratic edge
+// // static int anIds[] = {1,0,2};
+// // i = anIds;
+// // }
+// // else if(nbNodes==6) { // quadratic triangle
+// // static int anIds[] = {0,2,1,5,4,3};
+// // i = anIds;
+// // }
+// // else if(nbNodes==8) { // quadratic quadrangle
+// // static int anIds[] = {0,3,2,1,7,6,5,4};
+// // i = anIds;
+// // }
+// // else if(nbNodes==10) { // quadratic tetrahedron of 10 nodes
+// // static int anIds[] = {0,2,1,3,6,5,4,7,9,8};
+// // i = anIds;
+// // }
+// // else if(nbNodes==13) { // quadratic pyramid of 13 nodes
+// // static int anIds[] = {0,3,2,1,4,8,7,6,5,9,12,11,10};
+// // i = anIds;
+// // }
+// // else if(nbNodes==15) { // quadratic pentahedron with 15 nodes
+// // static int anIds[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13};
+// // i = anIds;
+// // }
+// // else { // nbNodes==20 - quadratic hexahedron with 20 nodes
+// // static int anIds[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17};
+// // i = anIds;
+// // }
+// //}
+// }
+//
+// // find transformed nodes
+// vector<const SMDS_MeshNode*> nodes(nbNodes);
+// int iNode = 0;
+// SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+// while ( itN->more() ) {
+// const SMDS_MeshNode* node =
+// static_cast<const SMDS_MeshNode*>( itN->next() );
+// TNodeNodeMap::iterator nodeMapIt = nodeMap.find( node );
+// if ( nodeMapIt == nodeMap.end() )
+// break; // not all nodes transformed
+// nodes[ i [ iNode++ ]] = (*nodeMapIt).second;
+// }
+// if ( iNode != nbNodes )
+// continue; // not all nodes transformed
+//
+// if ( theTargetMesh ) {
+// if ( SMDS_MeshElement* copy =
+// targetMeshEditor.AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
+// myLastCreatedElems.Append( copy );
+// srcElems.Append( elem );
+// }
+// }
+// else if ( theCopy ) {
+// if ( SMDS_MeshElement* copy = AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
+// myLastCreatedElems.Append( copy );
+// srcElems.Append( elem );
+// }
+// }
+// else {
+// // reverse element as it was reversed by transformation
+// if ( nbNodes > 2 )
+// aMesh->ChangeElementNodes( elem, &nodes[0], nbNodes );
+// }
+// }
+//
+// PGroupIDs newGroupIDs;
+//
+// if ( theMakeGroups && theCopy ||
+// theMakeGroups && theTargetMesh ) {
+// string groupPostfix = "scaled";
+// newGroupIDs = generateGroups( srcNodes, srcElems, groupPostfix, theTargetMesh );
+// }
+//
+// return newGroupIDs;
+//}
+
+
//=======================================================================
/*!
* \brief Create groups of elements made during transformation
*/
const SMDS_MeshNode* FindClosestTo( const gp_Pnt& thePnt )
{
- SMDS_MeshNode tgtNode( thePnt.X(), thePnt.Y(), thePnt.Z() );
map<double, const SMDS_MeshNode*> dist2Nodes;
- myOctreeNode->NodesAround( &tgtNode, dist2Nodes, myHalfLeafSize );
+ myOctreeNode->NodesAround( thePnt.Coord(), dist2Nodes, myHalfLeafSize );
if ( !dist2Nodes.empty() )
return dist2Nodes.begin()->second;
list<const SMDS_MeshNode*> nodes;
list< SMESH_OctreeNode* >::iterator trIt;
treeList.push_back( myOctreeNode );
- SMDS_MeshNode pointNode( thePnt.X(), thePnt.Y(), thePnt.Z() );
- bool pointInside = myOctreeNode->isInside( &pointNode, myHalfLeafSize );
+ gp_XYZ pointNode( thePnt.X(), thePnt.Y(), thePnt.Z() );
+ bool pointInside = myOctreeNode->isInside( pointNode, myHalfLeafSize );
for ( trIt = treeList.begin(); trIt != treeList.end(); ++trIt)
{
SMESH_OctreeNode* tree = *trIt;
if ( !tree->isLeaf() ) // put children to the queue
{
- if ( pointInside && !tree->isInside( &pointNode, myHalfLeafSize )) continue;
+ if ( pointInside && !tree->isInside( pointNode, myHalfLeafSize )) continue;
SMESH_OctreeNodeIteratorPtr cIt = tree->GetChildrenIterator();
while ( cIt->more() )
treeList.push_back( cIt->next() );
{
public:
- ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType, double tolerance = NodeRadius );
+ ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType, SMDS_ElemIteratorPtr theElemIt = SMDS_ElemIteratorPtr(), double tolerance = NodeRadius );
void getElementsNearPoint( const gp_Pnt& point, TIDSortedElemSet& foundElems);
void getElementsNearLine ( const gp_Ax1& line, TIDSortedElemSet& foundElems);
~ElementBndBoxTree();
*/
//================================================================================
- ElementBndBoxTree::ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType, double tolerance)
+ ElementBndBoxTree::ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType, SMDS_ElemIteratorPtr theElemIt, double tolerance)
:SMESH_Octree( new SMESH_Octree::Limit( MaxLevel, /*minSize=*/0. ))
{
int nbElems = mesh.GetMeshInfo().NbElements( elemType );
_elements.reserve( nbElems );
- SMDS_ElemIteratorPtr elemIt = mesh.elementsIterator( elemType );
+ SMDS_ElemIteratorPtr elemIt = theElemIt ? theElemIt : mesh.elementsIterator( elemType );
while ( elemIt->more() )
_elements.push_back( new ElementBox( elemIt->next(),tolerance ));
struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
{
SMESHDS_Mesh* _mesh;
+ SMDS_ElemIteratorPtr _meshPartIt;
ElementBndBoxTree* _ebbTree;
SMESH_NodeSearcherImpl* _nodeSearcher;
SMDSAbs_ElementType _elementType;
bool _outerFacesFound;
set<const SMDS_MeshElement*> _outerFaces; // empty means "no internal faces at all"
- SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh )
- : _mesh(&mesh),_ebbTree(0),_nodeSearcher(0), _tolerance(-1), _outerFacesFound(false) {}
+ SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh, SMDS_ElemIteratorPtr elemIt=SMDS_ElemIteratorPtr())
+ : _mesh(&mesh),_meshPartIt(elemIt),_ebbTree(0),_nodeSearcher(0),_tolerance(-1),_outerFacesFound(false) {}
~SMESH_ElementSearcherImpl()
{
if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
meshInfo.NbElements( SMDSAbs_ElementType( complexType )) < 1 )
--complexType;
if ( complexType == SMDSAbs_All ) return 0; // empty mesh
-
double elemSize;
if ( complexType == int( SMDSAbs_Node ))
{
}
else
{
- const SMDS_MeshElement* elem =
- _mesh->elementsIterator( SMDSAbs_ElementType( complexType ))->next();
+ SMDS_ElemIteratorPtr elemIt =
+ _mesh->elementsIterator( SMDSAbs_ElementType( complexType ));
+ const SMDS_MeshElement* elem = elemIt->next();
SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
SMESH_MeshEditor::TNodeXYZ n1( cast2Node( nodeIt->next() ));
+ elemSize = 0;
while ( nodeIt->more() )
{
double dist = n1.Distance( cast2Node( nodeIt->next() ));
if ( !_ebbTree || _elementType != type )
{
if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, tolerance );
+ _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt, tolerance );
}
TIDSortedElemSet suspectElems;
_ebbTree->getElementsNearPoint( point, suspectElems );
if ( !_ebbTree || _elementType != SMDSAbs_Face )
{
if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = SMDSAbs_Face );
+ _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = SMDSAbs_Face, _meshPartIt );
}
// Algo: analyse transition of a line starting at the point through mesh boundary;
// try three lines parallel to axis of the coordinate system and perform rough
if ( !_ebbTree || _elementType != type )
{
if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type );
+ _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
}
TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
_ebbTree->getElementsNearLine( line, suspectFaces );
return new SMESH_ElementSearcherImpl( *GetMeshDS() );
}
+//=======================================================================
+/*!
+ * \brief Return SMESH_ElementSearcher
+ */
+//=======================================================================
+
+SMESH_ElementSearcher* SMESH_MeshEditor::GetElementSearcher(SMDS_ElemIteratorPtr elemIt)
+{
+ return new SMESH_ElementSearcherImpl( *GetMeshDS(), elemIt );
+}
+
//=======================================================================
/*!
* \brief Return true if the point is IN or ON of the element
// get ordered nodes
vector< gp_XYZ > xyz;
+ vector<const SMDS_MeshNode*> nodeList;
SMDS_ElemIteratorPtr nodeIt = element->nodesIterator();
- if ( element->IsQuadratic() )
- if (const SMDS_QuadraticFaceOfNodes* f=dynamic_cast<const SMDS_QuadraticFaceOfNodes*>(element))
+ if ( element->IsQuadratic() ) {
+ if (const SMDS_VtkFace* f=dynamic_cast<const SMDS_VtkFace*>(element))
nodeIt = f->interlacedNodesElemIterator();
- else if (const SMDS_QuadraticEdge* e =dynamic_cast<const SMDS_QuadraticEdge*>(element))
+ else if (const SMDS_VtkEdge* e =dynamic_cast<const SMDS_VtkEdge*>(element))
nodeIt = e->interlacedNodesElemIterator();
-
+ }
while ( nodeIt->more() )
- xyz.push_back( TNodeXYZ( cast2Node( nodeIt->next() )));
+ {
+ const SMDS_MeshNode* node = cast2Node( nodeIt->next() );
+ xyz.push_back( TNodeXYZ(node) );
+ nodeList.push_back(node);
+ }
int i, nbNodes = element->NbNodes();
// compute face normal
gp_Vec faceNorm(0,0,0);
xyz.push_back( xyz.front() );
+ nodeList.push_back( nodeList.front() );
for ( i = 0; i < nbNodes; ++i )
{
gp_Vec edge1( xyz[i+1], xyz[i]);
// degenerated face: point is out if it is out of all face edges
for ( i = 0; i < nbNodes; ++i )
{
- SMDS_MeshNode n1( xyz[i].X(), xyz[i].Y(), xyz[i].Z() );
- SMDS_MeshNode n2( xyz[i+1].X(), xyz[i+1].Y(), xyz[i+1].Z() );
- SMDS_MeshEdge edge( &n1, &n2 );
+ SMDS_LinearEdge edge( nodeList[i], nodeList[i+1] );
if ( !isOut( &edge, point, tol ))
return false;
}
void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes)
{
+ MESSAGE("MergeNodes");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
list<const SMDS_MeshNode*>& nodes = *grIt;
list<const SMDS_MeshNode*>::iterator nIt = nodes.begin();
const SMDS_MeshNode* nToKeep = *nIt;
+ //MESSAGE("node to keep " << nToKeep->GetID());
for ( ++nIt; nIt != nodes.end(); nIt++ ) {
const SMDS_MeshNode* nToRemove = *nIt;
nodeNodeMap.insert( TNodeNodeMap::value_type( nToRemove, nToKeep ));
if ( nToRemove != nToKeep ) {
+ //MESSAGE(" node to remove " << nToRemove->GetID());
rmNodeIds.push_back( nToRemove->GetID() );
AddToSameGroups( nToKeep, nToRemove, aMesh );
}
set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
for ( ; eIt != elems.end(); eIt++ ) {
const SMDS_MeshElement* elem = *eIt;
+ //MESSAGE(" ---- inverse elem on node to remove " << elem->GetID());
int nbNodes = elem->NbNodes();
int aShapeId = FindShape( elem );
bool isOk = true;
int nbUniqueNodes = nodeSet.size();
+ //MESSAGE("nbNodes nbUniqueNodes " << nbNodes << " " << nbUniqueNodes);
if ( nbNodes != nbUniqueNodes ) { // some nodes stick
// Polygons and Polyhedral volumes
if (elem->IsPoly()) {
vector<const SMDS_MeshNode *> polygons_nodes;
vector<int> quantities;
int nbNew = SimplifyFace(face_nodes, polygons_nodes, quantities);
-
if (nbNew > 0) {
inode = 0;
- for (int iface = 0; iface < nbNew - 1; iface++) {
+ for (int iface = 0; iface < nbNew; iface++) {
int nbNodes = quantities[iface];
vector<const SMDS_MeshNode *> poly_nodes (nbNodes);
for (int ii = 0; ii < nbNodes; ii++, inode++) {
if (aShapeId)
aMesh->SetMeshElementOnShape(newElem, aShapeId);
}
- aMesh->ChangeElementNodes(elem, &polygons_nodes[inode], quantities[nbNew - 1]);
+
+ MESSAGE("ChangeElementNodes MergeNodes Polygon");
+ //aMesh->ChangeElementNodes(elem, &polygons_nodes[inode], quantities[nbNew - 1]);
+ vector<const SMDS_MeshNode *> polynodes(polygons_nodes.begin()+inode,polygons_nodes.end());
+ int quid =0;
+ if (nbNew > 0) quid = nbNew - 1;
+ vector<int> newquant(quantities.begin()+quid, quantities.end());
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddPolyhedralVolume(polynodes, newquant);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ rmElemIds.push_back(elem->GetID());
}
else {
rmElemIds.push_back(elem->GetID());
rmElemIds.push_back(elem->GetID());
}
else {
- // each face has to be analized in order to check volume validity
- const SMDS_PolyhedralVolumeOfNodes* aPolyedre =
- static_cast<const SMDS_PolyhedralVolumeOfNodes*>( elem );
+ // each face has to be analyzed in order to check volume validity
+ const SMDS_VtkVolume* aPolyedre =
+ dynamic_cast<const SMDS_VtkVolume*>( elem );
if (aPolyedre) {
int nbFaces = aPolyedre->NbFaces();
}
if (quantities.size() > 3)
- aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
- else
- rmElemIds.push_back(elem->GetID());
-
+ {
+ MESSAGE("ChangeElementNodes MergeNodes Polyhedron");
+ //aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddPolyhedralVolume(poly_nodes, quantities);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ rmElemIds.push_back(elem->GetID());
+ }
}
else {
rmElemIds.push_back(elem->GetID());
}
// Regular elements
+ // TODO not all the possible cases are solved. Find something more generic?
switch ( nbNodes ) {
case 2: ///////////////////////////////////// EDGE
isOk = false; break;
isOk = false;
else if ( nbRepl == 2 && iRepl[ 1 ] - iRepl[ 0 ] == 2 )
isOk = false; // opposite nodes stick
+ //MESSAGE("isOk " << isOk);
}
break;
case 6: ///////////////////////////////////// PENTAHEDRON
// +---+---+
// 0 7 3
isOk = false;
+ if(nbRepl==2) {
+ MESSAGE("nbRepl=2: " << iRepl[0] << " " << iRepl[1]);
+ }
if(nbRepl==3) {
+ MESSAGE("nbRepl=3: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2]);
nbUniqueNodes = 6;
if( iRepl[0]==0 && iRepl[1]==1 && iRepl[2]==4 ) {
uniqueNodes[0] = curNodes[0];
isOk = true;
}
}
+ if(nbRepl==4) {
+ MESSAGE("nbRepl=4: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2] << " " << iRepl[3]);
+ }
+ if(nbRepl==5) {
+ MESSAGE("nbRepl=5: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2] << " " << iRepl[3] << " " << iRepl[4]);
+ }
break;
}
//////////////////////////////////// HEXAHEDRON
if ( isOk ) {
if (elem->IsPoly() && elem->GetType() == SMDSAbs_Volume) {
// Change nodes of polyedre
- const SMDS_PolyhedralVolumeOfNodes* aPolyedre =
- static_cast<const SMDS_PolyhedralVolumeOfNodes*>( elem );
+ const SMDS_VtkVolume* aPolyedre =
+ dynamic_cast<const SMDS_VtkVolume*>( elem );
if (aPolyedre) {
int nbFaces = aPolyedre->NbFaces();
}
}
else {
- // Change regular element or polygon
- aMesh->ChangeElementNodes( elem, & uniqueNodes[0], nbUniqueNodes );
+ //int elemId = elem->GetID();
+ //MESSAGE("Change regular element or polygon " << elemId);
+ SMDSAbs_ElementType etyp = elem->GetType();
+ uniqueNodes.resize(nbUniqueNodes);
+ SMDS_MeshElement* newElem = 0;
+ if (elem->GetEntityType() == SMDSEntity_Polygon)
+ newElem = this->AddElement(uniqueNodes, etyp, true);
+ else
+ newElem = this->AddElement(uniqueNodes, etyp, false);
+ if (newElem)
+ {
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement(elem);
}
}
else {
// Remove invalid regular element or invalid polygon
+ //MESSAGE("Remove invalid " << elem->GetID());
rmElemIds.push_back( elem->GetID() );
}
} // loop on elements
- // Remove equal nodes and bad elements
+ // Remove bad elements, then equal nodes (order important)
- Remove( rmNodeIds, true );
Remove( rmElemIds, false );
+ Remove( rmNodeIds, true );
}
const SMDS_MeshElement* face = 0;
SMDS_ElemIteratorPtr invElemIt = n1->GetInverseElementIterator(SMDSAbs_Face);
+ //MESSAGE("n1->GetInverseElementIterator(SMDSAbs_Face) " << invElemIt);
while ( invElemIt->more() && !face ) // loop on inverse faces of n1
{
+ //MESSAGE("in while ( invElemIt->more() && !face )");
const SMDS_MeshElement* elem = invElemIt->next();
if (avoidSet.count( elem ))
continue;
if ( !face && elem->IsQuadratic())
{
// analysis for quadratic elements using all nodes
- const SMDS_QuadraticFaceOfNodes* F =
- static_cast<const SMDS_QuadraticFaceOfNodes*>(elem);
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(elem);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
// use special nodes iterator
- SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
const SMDS_MeshNode* prevN = cast2Node( anIter->next() );
for ( i1 = -1, i2 = 0; anIter->more() && !face; i1++, i2++ )
{
vector<const SMDS_MeshNode*> nodes(nbNodes+1);
if(e->IsQuadratic()) {
- const SMDS_QuadraticFaceOfNodes* F =
- static_cast<const SMDS_QuadraticFaceOfNodes*>(e);
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(e);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
// use special nodes iterator
- SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
while( anIter->more() ) {
- nodes[ iNode++ ] = anIter->next();
+ nodes[ iNode++ ] = cast2Node(anIter->next());
}
}
else {
// links of the free border
// -------------------------------------------------------------------------
- // 1. Since sewing may brake if there are volumes to split on the side 2,
+ // 1. Since sewing may break if there are volumes to split on the side 2,
// we wont move nodes but just compute new coordinates for them
typedef map<const SMDS_MeshNode*, gp_XYZ> TNodeXYZMap;
TNodeXYZMap nBordXYZ;
else if ( elem->GetType()==SMDSAbs_Face ) { // --face
// retrieve all face nodes and find iPrevNode - an index of the prevSideNode
if(elem->IsQuadratic()) {
- const SMDS_QuadraticFaceOfNodes* F =
- static_cast<const SMDS_QuadraticFaceOfNodes*>(elem);
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(elem);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
// use special nodes iterator
- SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
while( anIter->more() ) {
- nodes[ iNode ] = anIter->next();
+ nodes[ iNode ] = cast2Node(anIter->next());
if ( nodes[ iNode++ ] == prevSideNode )
iPrevNode = iNode - 1;
}
vector<const SMDS_MeshNode*> nodes( theFace->NbNodes() );
if(theFace->IsQuadratic()) {
- const SMDS_QuadraticFaceOfNodes* F =
- static_cast<const SMDS_QuadraticFaceOfNodes*>(theFace);
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(theFace);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
// use special nodes iterator
- SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
while( anIter->more() ) {
- const SMDS_MeshNode* n = anIter->next();
+ const SMDS_MeshNode* n = cast2Node(anIter->next());
if ( n == theBetweenNode1 )
il1 = iNode;
else if ( n == theBetweenNode2 )
bool isFLN = false;
if(theFace->IsQuadratic()) {
- const SMDS_QuadraticFaceOfNodes* F =
- static_cast<const SMDS_QuadraticFaceOfNodes*>(theFace);
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(theFace);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
// use special nodes iterator
- SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
while( anIter->more() && !isFLN ) {
- const SMDS_MeshNode* n = anIter->next();
+ const SMDS_MeshNode* n = cast2Node(anIter->next());
poly_nodes[iNode++] = n;
if (n == nodes[il1]) {
isFLN = true;
}
// add nodes of face starting from last node of link
while ( anIter->more() ) {
- poly_nodes[iNode++] = anIter->next();
+ poly_nodes[iNode++] = cast2Node(anIter->next());
}
}
else {
return;
}
+ SMESHDS_Mesh *aMesh = GetMeshDS();
if( !theFace->IsQuadratic() ) {
// put aNodesToInsert between theBetweenNode1 and theBetweenNode2
}
// create new elements
- SMESHDS_Mesh *aMesh = GetMeshDS();
int aShapeId = FindShape( theFace );
i1 = 0; i2 = 1;
newNodes[ 1 ] = linkNodes[ i2 ];
newNodes[ 2 ] = nodes[ iSplit >= iBestQuad ? i3 : i4 ];
newNodes[ 3 ] = nodes[ i4 ];
- aMesh->ChangeElementNodes( theFace, newNodes, iSplit == iBestQuad ? 4 : 3 );
- } // end if(!theFace->IsQuadratic())
+ //aMesh->ChangeElementNodes( theFace, newNodes, iSplit == iBestQuad ? 4 : 3 );
+ const SMDS_MeshElement* newElem = 0;
+ if (iSplit == iBestQuad)
+ newElem = aMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3] );
+ else
+ newElem = aMesh->AddFace( newNodes[0], newNodes[1], newNodes[2] );
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+} // end if(!theFace->IsQuadratic())
else { // theFace is quadratic
// we have to split theFace on simple triangles and one simple quadrangle
int tmp = il1/2;
// n4 n6 n5 n4
// create new elements
- SMESHDS_Mesh *aMesh = GetMeshDS();
int aShapeId = FindShape( theFace );
int n1,n2,n3;
if ( aShapeId && newElem )
aMesh->SetMeshElementOnShape( newElem, aShapeId );
}
- // remove old quadratic face
- aMesh->RemoveElement(theFace);
}
+ // remove old face
+ aMesh->RemoveElement(theFace);
}
//=======================================================================
if( !elem || elem->IsQuadratic() ) continue;
int id = elem->GetID();
+ //MESSAGE("elem " << id);
+ id = 0; // get a free number for new elements
int nbNodes = elem->NbNodes();
SMDSAbs_ElementType aType = elem->GetType();
vector<const SMDS_MeshNode *> nodes (elem->begin_nodes(), elem->end_nodes());
if ( elem->GetEntityType() == SMDSEntity_Polyhedra )
- nbNodeInFaces = static_cast<const SMDS_PolyhedralVolumeOfNodes* >( elem )->GetQuanities();
-
- GetMeshDS()->RemoveFreeElement(elem, theSm, /*fromGroups=*/false);
+ nbNodeInFaces = static_cast<const SMDS_VtkVolume* >( elem )->GetQuantities();
const SMDS_MeshElement* NewElem = 0;
ReplaceElemInGroups( elem, NewElem, GetMeshDS());
if( NewElem )
theSm->AddElement( NewElem );
+
+ GetMeshDS()->RemoveFreeElement(elem, theSm, /*fromGroups=*/false);
}
+// if (!GetMeshDS()->isCompacted())
+// GetMeshDS()->compactMesh();
return nbElem;
}
if(edge && !edge->IsQuadratic())
{
int id = edge->GetID();
+ //MESSAGE("edge->GetID() " << id);
const SMDS_MeshNode* n1 = edge->GetNode(0);
const SMDS_MeshNode* n2 = edge->GetNode(1);
int nbNodes = volume->NbNodes();
vector<const SMDS_MeshNode *> nodes (volume->begin_nodes(), volume->end_nodes());
if ( volume->GetEntityType() == SMDSEntity_Polyhedra )
- nbNodeInFaces = static_cast<const SMDS_PolyhedralVolumeOfNodes* >(volume)->GetQuanities();
+ nbNodeInFaces = static_cast<const SMDS_VtkVolume* >(volume)->GetQuantities();
meshDS->RemoveFreeElement(volume, smDS, /*fromGroups=*/false);
aHelper.SetSubShape(0); // apply FixQuadraticElements() to the whole mesh
aHelper.FixQuadraticElements();
}
+ if (!GetMeshDS()->isCompacted())
+ GetMeshDS()->compactMesh();
}
//=======================================================================
for ( ; nIt != mediumNodes.end(); ++nIt ) {
const SMDS_MeshNode* n = *nIt;
if ( n->NbInverseElements() == 0 ) {
- if ( n->GetPosition()->GetShapeId() != theShapeID )
+ if ( n->getshapeId() != theShapeID )
meshDS->RemoveFreeNode( n, meshDS->MeshElements
- ( n->GetPosition()->GetShapeId() ));
+ ( n->getshapeId() ));
else
meshDS->RemoveFreeNode( n, theSm );
}
// 1. Build set of faces representing each side:
// =======================================================================
// a. build set of nodes belonging to faces
- // b. complete set of faces: find missing fices whose nodes are in set of nodes
+ // b. complete set of faces: find missing faces whose nodes are in set of nodes
// c. create temporary faces representing side of volumes if correspondent
// face does not exist
SMESHDS_Mesh* aMesh = GetMeshDS();
- SMDS_Mesh aTmpFacesMesh;
+ // TODO algoritm not OK with vtkUnstructuredGrid: 2 meshes can't share nodes
+ //SMDS_Mesh aTmpFacesMesh; // try to use the same mesh
set<const SMDS_MeshElement*> faceSet1, faceSet2;
set<const SMDS_MeshElement*> volSet1, volSet2;
set<const SMDS_MeshNode*> nodeSet1, nodeSet2;
TIDSortedElemSet * elemSetPtr[] = { &theSide1, &theSide2 };
int iSide, iFace, iNode;
+ list<const SMDS_MeshElement* > tempFaceList;
for ( iSide = 0; iSide < 2; iSide++ ) {
set<const SMDS_MeshNode*> * nodeSet = nodeSetPtr[ iSide ];
TIDSortedElemSet * elemSet = elemSetPtr[ iSide ];
// -----------------------------------------------------------
// 1a. Collect nodes of existing faces
// and build set of face nodes in order to detect missing
- // faces corresponing to sides of volumes
+ // faces corresponding to sides of volumes
// -----------------------------------------------------------
set< set <const SMDS_MeshNode*> > setOfFaceNodeSet;
volSet->insert( elem );
}
// ------------------------------------------------------------------------------
- // 1b. Complete set of faces: find missing fices whose nodes are in set of nodes
+ // 1b. Complete set of faces: find missing faces whose nodes are in set of nodes
// ------------------------------------------------------------------------------
for ( nIt = nodeSet->begin(); nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
if ( !aFreeFace ) {
// create a temporary face
if ( nbNodes == 3 ) {
- aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2] );
+ //aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2] );
+ aFreeFace = aMesh->AddFace( fNodes[0],fNodes[1],fNodes[2] );
}
else if ( nbNodes == 4 ) {
- aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
+ //aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
+ aFreeFace = aMesh->AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
}
else {
vector<const SMDS_MeshNode *> poly_nodes ( fNodes, & fNodes[nbNodes]);
- aFreeFace = aTmpFacesMesh.AddPolygonalFace(poly_nodes);
+ //aFreeFace = aTmpFacesMesh.AddPolygonalFace(poly_nodes);
+ aFreeFace = aMesh->AddPolygonalFace(poly_nodes);
}
}
- if ( aFreeFace )
+ if ( aFreeFace ) {
freeFaceList.push_back( aFreeFace );
+ tempFaceList.push_back( aFreeFace );
+ }
} // loop on faces of a volume
fIt++;
}
else
- freeFaceList.erase( fIt++ ); // here fIt++ occures before erase
+ freeFaceList.erase( fIt++ ); // here fIt++ occurs before erase
}
if ( freeFaceList.size() > 1 )
{
if ( faceSet1.size() != faceSet2.size() ) {
// delete temporary faces: they are in reverseElements of actual nodes
- SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
- while ( tmpFaceIt->more() )
- aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
+// SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
+// while ( tmpFaceIt->more() )
+// aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
+// list<const SMDS_MeshElement* >::iterator tmpFaceIt = tempFaceList.begin();
+// for (; tmpFaceIt !=tempFaceList.end(); ++tmpFaceIt)
+// aMesh->RemoveElement(*tmpFaceIt);
MESSAGE("Diff nb of faces");
return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
}
}
}
else { // f->IsQuadratic()
- const SMDS_QuadraticFaceOfNodes* F =
- static_cast<const SMDS_QuadraticFaceOfNodes*>(f);
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(f);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
// use special nodes iterator
- SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
while ( anIter->more() ) {
const SMDS_MeshNode* n =
static_cast<const SMDS_MeshNode*>( anIter->next() );
// ====================================================================
// delete temporary faces: they are in reverseElements of actual nodes
- SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
- while ( tmpFaceIt->more() )
- aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
+// SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
+// while ( tmpFaceIt->more() )
+// aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
+// list<const SMDS_MeshElement* >::iterator tmpFaceIt = tempFaceList.begin();
+// for (; tmpFaceIt !=tempFaceList.end(); ++tmpFaceIt)
+// aMesh->RemoveElement(*tmpFaceIt);
if ( aResult != SEW_OK)
return aResult;
// elemIDsToRemove.push_back( e->GetID() );
// else
if ( nbReplaced )
- aMesh->ChangeElementNodes( e, & nodes[0], nbNodes );
+ {
+ SMDSAbs_ElementType etyp = e->GetType();
+ SMDS_MeshElement* newElem = this->AddElement(nodes, etyp, false);
+ if (newElem)
+ {
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups(newElem, e, aMesh);
+ int aShapeId = e->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ }
+ aMesh->RemoveElement(e);
+ }
}
}
const SMDS_MeshNode* >& theNodeNodeMap,
const bool theIsDoubleElem )
{
+ MESSAGE("doubleNodes");
// iterate on through element and duplicate them (by nodes duplication)
bool res = false;
TIDSortedElemSet::const_iterator elemItr = theElems.begin();
if ( theIsDoubleElem )
AddElement(newNodes, anElem->GetType(), anElem->IsPoly());
else
+ {
+ MESSAGE("ChangeElementNodes");
theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
-
+ }
res = true;
}
return res;
bool SMESH_MeshEditor::DoubleNodes( const std::list< int >& theListOfNodes,
const std::list< int >& theListOfModifiedElems )
{
+ MESSAGE("DoubleNodes");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
const SMDS_MeshElement* anElem = anElemToNodesIter->first;
vector<const SMDS_MeshNode*> aNodeArr = anElemToNodesIter->second;
if ( anElem )
+ {
+ MESSAGE("ChangeElementNodes");
aMeshDS->ChangeElementNodes( anElem, &aNodeArr[ 0 ], anElem->NbNodes() );
+ }
}
return true;
return DoubleNodes( theElems, theNodesNot, anAffected );
}
+/*!
+ * \brief Double nodes on shared faces between groups of volumes and create flat elements on demand.
+ * The list of groups must describe a partition of the mesh volumes.
+ * The nodes of the internal faces at the boundaries of the groups are doubled.
+ * In option, the internal faces are replaced by flat elements.
+ * Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ * @param theElems - list of groups of volumes, where a group of volume is a set of
+ * SMDS_MeshElements sorted by Id.
+ * @param createJointElems - if TRUE, create the elements
+ * @return TRUE if operation has been completed successfully, FALSE otherwise
+ */
+bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector<TIDSortedElemSet>& theElems,
+ bool createJointElems)
+{
+ MESSAGE("------------------------------------------------------");
+ MESSAGE("SMESH_MeshEditor::CreateJointElementsOnGroupBoundaries");
+ MESSAGE("------------------------------------------------------");
+
+ SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
+ meshDS->BuildDownWardConnectivity(false);
+ CHRONO(50);
+ SMDS_UnstructuredGrid *grid = meshDS->getGrid();
+
+ // --- build the list of faces shared by 2 domains (group of elements), with their domain and volume indexes
+ // build the list of nodes shared by 2 or more domains, with their domain indexes
+
+ std::map<DownIdType, std::map<int,int>, DownIdCompare> faceDomains; // 2x(id domain --> id volume)
+ std::map<int, std::map<int,int> > nodeDomains; //oldId -> (domainId -> newId)
+ faceDomains.clear();
+ nodeDomains.clear();
+ std::map<int,int> emptyMap;
+ emptyMap.clear();
+
+ for (int idom = 0; idom < theElems.size(); idom++)
+ {
+
+ // --- build a map (face to duplicate --> volume to modify)
+ // with all the faces shared by 2 domains (group of elements)
+ // and corresponding volume of this domain, for each shared face.
+ // a volume has a face shared by 2 domains if it has a neighbor which is not in is domain.
+
+ const TIDSortedElemSet& domain = theElems[idom];
+ TIDSortedElemSet::const_iterator elemItr = domain.begin();
+ for (; elemItr != domain.end(); ++elemItr)
+ {
+ SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
+ if (!anElem)
+ continue;
+ int vtkId = anElem->getVtkId();
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ {
+ int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
+ const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
+ if (! domain.count(elem)) // neighbor is in another domain : face is shared
+ {
+ DownIdType face(downIds[n], downTypes[n]);
+ if (!faceDomains.count(face))
+ faceDomains[face] = emptyMap; // create an empty entry for face
+ if (!faceDomains[face].count(idom))
+ {
+ faceDomains[face][idom] = vtkId; // volume associated to face in this domain
+ }
+ }
+ }
+ }
+ }
+
+ MESSAGE("Number of shared faces " << faceDomains.size());
+
+ // --- for each shared face, get the nodes
+ // for each node, for each domain of the face, create a clone of the node
+
+ std::map<DownIdType, std::map<int,int>, DownIdCompare>::iterator itface = faceDomains.begin();
+ for( ; itface != faceDomains.end();++itface )
+ {
+ DownIdType face = itface->first;
+ std::map<int,int> domvol = itface->second;
+ std::set<int> oldNodes;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ std::set<int>::iterator itn = oldNodes.begin();
+ for (;itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ if (!nodeDomains.count(oldId))
+ nodeDomains[oldId] = emptyMap; // create an empty entry for node
+ std::map<int,int>::iterator itdom = domvol.begin();
+ for(; itdom != domvol.end(); ++itdom)
+ {
+ int idom = itdom->first;
+ if ( nodeDomains[oldId].empty() )
+ nodeDomains[oldId][idom] = oldId; // keep the old node in the first domain
+ else
+ {
+ double *coords = grid->GetPoint(oldId);
+ SMDS_MeshNode *newNode = meshDS->AddNode(coords[0], coords[1], coords[2]);
+ int newId = newNode->getVtkId();
+ nodeDomains[oldId][idom] = newId; // cloned node for other domains
+ }
+ }
+ }
+ }
+
+ // --- iterate on shared faces (volumes to modify, face to extrude)
+ // get node id's of the face (id SMDS = id VTK)
+ // create flat element with old and new nodes if requested
+
+ if (createJointElems)
+ {
+ itface = faceDomains.begin();
+ for( ; itface != faceDomains.end();++itface )
+ {
+ DownIdType face = itface->first;
+ std::set<int> oldNodes;
+ std::set<int>::iterator itn;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ std::map<int,int> localClonedNodeIds;
+
+ std::map<int,int> domvol = itface->second;
+ std::map<int,int>::iterator itdom = domvol.begin();
+ int dom1 = itdom->first;
+ int vtkVolId = itdom->second;
+ itdom++;
+ int dom2 = itdom->first;
+
+ localClonedNodeIds.clear();
+ for (itn = oldNodes.begin(); itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ int refid = oldId;
+ if (nodeDomains[oldId].count(dom1))
+ refid = nodeDomains[oldId][dom1];
+ else
+ MESSAGE("--- problem domain node " << dom1 << " " << oldId);
+ int newid = oldId;
+ if (nodeDomains[oldId].count(dom2))
+ newid = nodeDomains[oldId][dom2];
+ else
+ MESSAGE("--- problem domain node " << dom2 << " " << oldId);
+ localClonedNodeIds[oldId] = newid;
+ }
+ meshDS->extrudeVolumeFromFace(vtkVolId, localClonedNodeIds);
+ }
+ }
+
+ // --- iterate on shared faces (volumes to modify, face to extrude)
+ // get node id's of the face
+ // replace old nodes by new nodes in volumes, and update inverse connectivity
+
+ itface = faceDomains.begin();
+ for( ; itface != faceDomains.end();++itface )
+ {
+ DownIdType face = itface->first;
+ std::set<int> oldNodes;
+ std::set<int>::iterator itn;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ std::map<int,int> localClonedNodeIds;
+
+ std::map<int,int> domvol = itface->second;
+ std::map<int,int>::iterator itdom = domvol.begin();
+ for(; itdom != domvol.end(); ++itdom)
+ {
+ int idom = itdom->first;
+ int vtkVolId = itdom->second;
+ localClonedNodeIds.clear();
+ for (itn = oldNodes.begin(); itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ if (nodeDomains[oldId].count(idom))
+ localClonedNodeIds[oldId] = nodeDomains[oldId][idom];
+ }
+ meshDS->ModifyCellNodes(vtkVolId, localClonedNodeIds);
+ }
+ }
+ grid->BuildLinks();
+
+ // TODO replace also old nodes by new nodes in faces and edges
+ CHRONOSTOP(50);
+ counters::stats();
+ return true;
+}
+
//================================================================================
/*!
* \brief Generates skin mesh (containing 2D cells) from 3D mesh
* \param group - a group to store created boundary elements in
* \param targetMesh - a mesh to store created boundary elements in
* \param toCopyElements - if true, the checked elements will be copied into the targetMesh
- * \param toCopyExistingBondary - if true, not only new but also pre-existing
+ * \param toCopyExistingBondary - if true, not only new but also pre-existing
* boundary elements will be copied into the targetMesh
*/
//================================================================================
vector<TConnectivity> missingBndElems;
TConnectivity nodes;
if ( vTool.Set(elem) ) // elem is a volume ------------------------------------------
- {
+ {
vTool.SetExternalNormal();
for ( int iface = 0, n = vTool.NbFaces(); iface < n; iface++ )
{