const SMDS_MeshElement* elem = elemIt->next();
SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
SMESH_MeshEditor::TNodeXYZ n1( cast2Node( nodeIt->next() ));
+ elemSize = 0;
while ( nodeIt->more() )
{
double dist = n1.Distance( cast2Node( nodeIt->next() ));