-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//MESSAGE(" node to remove " << nToRemove->GetID());
rmNodeIds.push_back( nToRemove->GetID() );
AddToSameGroups( nToKeep, nToRemove, aMesh );
+ // set _alwaysComputed to a sub-mesh of VERTEX to enable mesh computing
+ // after MergeNodes() w/o creating node in place of merged ones.
+ const SMDS_PositionPtr& pos = nToRemove->GetPosition();
+ if ( pos && pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ if ( SMESH_subMesh* sm = myMesh->GetSubMeshContaining( nToRemove->getshapeId() ))
+ sm->SetIsAlwaysComputed( true );
}
SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
int totalNbElems = meshDS->NbEdges() + meshDS->NbFaces() + meshDS->NbVolumes();
if ( nbCheckedElems < totalNbElems ) // not all elements are in submeshes
{
+ aHelper.SetElementsOnShape(false);
SMESHDS_SubMesh *smDS = 0;
SMDS_EdgeIteratorPtr aEdgeItr = meshDS->edgesIterator();
while(aEdgeItr->more())