-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <Basics_OCCTVersion.hxx>
#include "utilities.h"
+#include "chrono.hxx"
#include <BRepAdaptor_Surface.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
*/
//================================================================================
-void SMESH_MeshEditor::CrearLastCreated()
+void SMESH_MeshEditor::ClearLastCreated()
{
myLastCreatedNodes.Clear();
myLastCreatedElems.Clear();
}
else
{
- const map<int,SMESHDS_SubMesh*>& id2sm = GetMeshDS()->SubMeshes();
- map<int,SMESHDS_SubMesh*>::const_iterator id_sm = id2sm.begin();
- for ( ; id_sm != id2sm.end(); ++id_sm )
- if ( id_sm->second->Contains( theElem ))
- return id_sm->first;
+ SMESHDS_SubMeshIteratorPtr smIt = GetMeshDS()->SubMeshes();
+ while ( const SMESHDS_SubMesh* sm = smIt->next() )
+ if ( sm->Contains( theElem ))
+ return sm->GetID();
}
- //MESSAGE ("::FindShape() - SHAPE NOT FOUND")
return 0;
}
// put nodes in array and find out indices of the same ones
const SMDS_MeshNode* aNodes [6];
- int sameInd [] = { 0, 0, 0, 0, 0, 0 };
+ int sameInd [] = { -1, -1, -1, -1, -1, -1 };
int i = 0;
SMDS_ElemIteratorPtr it = theTria1->nodesIterator();
while ( it->more() ) {
}
// find indices of 1,2 and of A,B in theTria1
- int iA = 0, iB = 0, i1 = 0, i2 = 0;
+ int iA = -1, iB = 0, i1 = 0, i2 = 0;
for ( i = 0; i < 6; i++ ) {
- if ( sameInd [ i ] == 0 ) {
+ if ( sameInd [ i ] == -1 ) {
if ( i < 3 ) i1 = i;
else i2 = i;
}
else if (i < 3) {
- if ( iA ) iB = i;
- else iA = i;
+ if ( iA >= 0) iB = i;
+ else iA = i;
}
}
// nodes 1 and 2 should not be the same
avoidSet.clear();
avoidSet.insert(theFace);
- NLink link( theFace->GetNode( 0 ), 0 );
+ NLink link( theFace->GetNode( 0 ), (SMDS_MeshNode *) 0 );
const int nbNodes = theFace->NbCornerNodes();
for ( int i = 0; i < nbNodes; ++i ) // loop on links of theFace
return nbReori;
}
+//================================================================================
+/*!
+ * \brief Reorient faces basing on orientation of adjacent volumes.
+ * \param theFaces - faces to reorient. If empty, all mesh faces are treated.
+ * \param theVolumes - reference volumes.
+ * \param theOutsideNormal - to orient faces to have their normal
+ * pointing either \a outside or \a inside the adjacent volumes.
+ * \return number of reoriented faces.
+ */
+//================================================================================
+
+int SMESH_MeshEditor::Reorient2DBy3D (TIDSortedElemSet & theFaces,
+ TIDSortedElemSet & theVolumes,
+ const bool theOutsideNormal)
+{
+ int nbReori = 0;
+
+ SMDS_ElemIteratorPtr faceIt;
+ if ( theFaces.empty() )
+ faceIt = GetMeshDS()->elementsIterator( SMDSAbs_Face );
+ else
+ faceIt = elemSetIterator( theFaces );
+
+ vector< const SMDS_MeshNode* > faceNodes;
+ TIDSortedElemSet checkedVolumes;
+ set< const SMDS_MeshNode* > faceNodesSet;
+ SMDS_VolumeTool volumeTool;
+
+ while ( faceIt->more() ) // loop on given faces
+ {
+ const SMDS_MeshElement* face = faceIt->next();
+ if ( face->GetType() != SMDSAbs_Face )
+ continue;
+
+ const int nbCornersNodes = face->NbCornerNodes();
+ faceNodes.assign( face->begin_nodes(), face->end_nodes() );
+
+ checkedVolumes.clear();
+ SMDS_ElemIteratorPtr vIt = faceNodes[ 0 ]->GetInverseElementIterator( SMDSAbs_Volume );
+ while ( vIt->more() )
+ {
+ const SMDS_MeshElement* volume = vIt->next();
+
+ if ( !checkedVolumes.insert( volume ).second )
+ continue;
+ if ( !theVolumes.empty() && !theVolumes.count( volume ))
+ continue;
+
+ // is volume adjacent?
+ bool allNodesCommon = true;
+ for ( int iN = 1; iN < nbCornersNodes && allNodesCommon; ++iN )
+ allNodesCommon = ( volume->GetNodeIndex( faceNodes[ iN ]) > -1 );
+ if ( !allNodesCommon )
+ continue;
+
+ // get nodes of a corresponding volume facet
+ faceNodesSet.clear();
+ faceNodesSet.insert( faceNodes.begin(), faceNodes.end() );
+ volumeTool.Set( volume );
+ int facetID = volumeTool.GetFaceIndex( faceNodesSet );
+ if ( facetID < 0 ) continue;
+ volumeTool.SetExternalNormal();
+ const SMDS_MeshNode** facetNodes = volumeTool.GetFaceNodes( facetID );
+
+ // compare order of faceNodes and facetNodes
+ const int iQ = 1 + ( nbCornersNodes < faceNodes.size() );
+ int iNN[2];
+ for ( int i = 0; i < 2; ++i )
+ {
+ const SMDS_MeshNode* n = facetNodes[ i*iQ ];
+ for ( int iN = 0; iN < nbCornersNodes; ++iN )
+ if ( faceNodes[ iN ] == n )
+ {
+ iNN[ i ] = iN;
+ break;
+ }
+ }
+ bool isOutside = Abs( iNN[0]-iNN[1] ) == 1 ? iNN[0] < iNN[1] : iNN[0] > iNN[1];
+ if ( isOutside != theOutsideNormal )
+ nbReori += Reorient( face );
+ }
+ } // loop on given faces
+
+ return nbReori;
+}
+
//=======================================================================
//function : getBadRate
//purpose :
const int* thePentaTo3[6] = { thePentaTo3_1, thePentaTo3_2, thePentaTo3_3,
thePentaTo3_4, thePentaTo3_5, thePentaTo3_6 };
+ // Methods of splitting hexahedron into prisms
+
+ const int theHexTo4Prisms_BT[6*4+1] = // bottom-top
+ {
+ 0, 1, 8, 4, 5, 9, 1, 2, 8, 5, 6, 9, 2, 3, 8, 6, 7, 9, 3, 0, 8, 7, 4, 9, -1
+ };
+ const int theHexTo4Prisms_LR[6*4+1] = // left-right
+ {
+ 1, 0, 8, 2, 3, 9, 0, 4, 8, 3, 7, 9, 4, 5, 8, 7, 6, 9, 5, 1, 8, 6, 2, 9, -1
+ };
+ const int theHexTo4Prisms_FB[6*4+1] = // front-back
+ {
+ 0, 3, 9, 1, 2, 8, 3, 7, 9, 2, 6, 8, 7, 4, 9, 6, 5, 8, 4, 0, 9, 5, 1, 8, -1
+ };
+
+ const int theHexTo2Prisms_BT_1[6*2+1] =
+ {
+ 0, 1, 3, 4, 5, 7, 1, 2, 3, 5, 6, 7, -1
+ };
+ const int theHexTo2Prisms_BT_2[6*2+1] =
+ {
+ 0, 1, 2, 4, 5, 6, 0, 2, 3, 4, 6, 7, -1
+ };
+ const int* theHexTo2Prisms_BT[2] = { theHexTo2Prisms_BT_1, theHexTo2Prisms_BT_2 };
+
+ const int theHexTo2Prisms_LR_1[6*2+1] =
+ {
+ 1, 0, 4, 2, 3, 7, 1, 4, 5, 2, 7, 6, -1
+ };
+ const int theHexTo2Prisms_LR_2[6*2+1] =
+ {
+ 1, 0, 4, 2, 3, 7, 1, 4, 5, 2, 7, 6, -1
+ };
+ const int* theHexTo2Prisms_LR[2] = { theHexTo2Prisms_LR_1, theHexTo2Prisms_LR_2 };
+
+ const int theHexTo2Prisms_FB_1[6*2+1] =
+ {
+ 0, 3, 4, 1, 2, 5, 3, 7, 4, 2, 6, 5, -1
+ };
+ const int theHexTo2Prisms_FB_2[6*2+1] =
+ {
+ 0, 3, 7, 1, 2, 7, 0, 7, 4, 1, 6, 5, -1
+ };
+ const int* theHexTo2Prisms_FB[2] = { theHexTo2Prisms_FB_1, theHexTo2Prisms_FB_2 };
+
+
struct TTriangleFacet //!< stores indices of three nodes of tetra facet
{
int _n1, _n2, _n3;
TTriangleFacet(int n1, int n2, int n3): _n1(n1), _n2(n2), _n3(n3) {}
bool contains(int n) const { return ( n == _n1 || n == _n2 || n == _n3 ); }
- bool hasAdjacentTetra( const SMDS_MeshElement* elem ) const;
+ bool hasAdjacentVol( const SMDS_MeshElement* elem,
+ const SMDSAbs_GeometryType geom = SMDSGeom_TETRA) const;
};
struct TSplitMethod
{
- int _nbTetra;
+ int _nbSplits;
+ int _nbCorners;
const int* _connectivity; //!< foursomes of tetra connectivy finished by -1
bool _baryNode; //!< additional node is to be created at cell barycenter
bool _ownConn; //!< to delete _connectivity in destructor
map<int, const SMDS_MeshNode*> _faceBaryNode; //!< map face index to node at BC of face
TSplitMethod( int nbTet=0, const int* conn=0, bool addNode=false)
- : _nbTetra(nbTet), _connectivity(conn), _baryNode(addNode), _ownConn(false) {}
+ : _nbSplits(nbTet), _nbCorners(4), _connectivity(conn), _baryNode(addNode), _ownConn(false) {}
~TSplitMethod() { if ( _ownConn ) delete [] _connectivity; _connectivity = 0; }
bool hasFacet( const TTriangleFacet& facet ) const
{
- const int* tetConn = _connectivity;
- for ( ; tetConn[0] >= 0; tetConn += 4 )
- if (( facet.contains( tetConn[0] ) +
- facet.contains( tetConn[1] ) +
- facet.contains( tetConn[2] ) +
- facet.contains( tetConn[3] )) == 3 )
- return true;
+ if ( _nbCorners == 4 )
+ {
+ const int* tetConn = _connectivity;
+ for ( ; tetConn[0] >= 0; tetConn += 4 )
+ if (( facet.contains( tetConn[0] ) +
+ facet.contains( tetConn[1] ) +
+ facet.contains( tetConn[2] ) +
+ facet.contains( tetConn[3] )) == 3 )
+ return true;
+ }
+ else // prism, _nbCorners == 6
+ {
+ const int* prismConn = _connectivity;
+ for ( ; prismConn[0] >= 0; prismConn += 6 )
+ {
+ if (( facet.contains( prismConn[0] ) &&
+ facet.contains( prismConn[1] ) &&
+ facet.contains( prismConn[2] ))
+ ||
+ ( facet.contains( prismConn[3] ) &&
+ facet.contains( prismConn[4] ) &&
+ facet.contains( prismConn[5] )))
+ return true;
+ }
+ }
return false;
}
};
//=======================================================================
/*!
- * \brief return TSplitMethod for the given element
+ * \brief return TSplitMethod for the given element to split into tetrahedra
*/
//=======================================================================
- TSplitMethod getSplitMethod( SMDS_VolumeTool& vol, const int theMethodFlags)
+ TSplitMethod getTetraSplitMethod( SMDS_VolumeTool& vol, const int theMethodFlags)
{
const int iQ = vol.Element()->IsQuadratic() ? 2 : 1;
{
TTriangleFacet t012( nInd[0*iQ], nInd[1*iQ], nInd[2*iQ] );
TTriangleFacet t123( nInd[1*iQ], nInd[2*iQ], nInd[3*iQ] );
- if ( t012.hasAdjacentTetra( vol.Element() )) triaSplits.push_back( t012 );
- else if ( t123.hasAdjacentTetra( vol.Element() )) triaSplits.push_back( t123 );
+ if ( t012.hasAdjacentVol( vol.Element() )) triaSplits.push_back( t012 );
+ else if ( t123.hasAdjacentVol( vol.Element() )) triaSplits.push_back( t123 );
}
else
{
TTriangleFacet t023( nInd[ iQ * ( iCom )],
nInd[ iQ * ( (iCom+2)%nbNodes )],
nInd[ iQ * ( (iCom+3)%nbNodes )]);
- if ( t012.hasAdjacentTetra( vol.Element() ) && t023.hasAdjacentTetra( vol.Element() ))
+ if ( t012.hasAdjacentVol( vol.Element() ) && t023.hasAdjacentVol( vol.Element() ))
{
triaSplits.push_back( t012 );
triaSplits.push_back( t023 );
default:
nbVariants = 0;
}
- for ( int variant = 0; variant < nbVariants && method._nbTetra == 0; ++variant )
+ for ( int variant = 0; variant < nbVariants && method._nbSplits == 0; ++variant )
{
// check method compliancy with adjacent tetras,
// all found splits must be among facets of tetras described by this method
method = TSplitMethod( nbTet, connVariants[variant] );
- if ( hasAdjacentSplits && method._nbTetra > 0 )
+ if ( hasAdjacentSplits && method._nbSplits > 0 )
{
bool facetCreated = true;
for ( int iF = 0; facetCreated && iF < triaSplitsByFace.size(); ++iF )
}
}
}
- if ( method._nbTetra < 1 )
+ if ( method._nbSplits < 1 )
{
// No standard method is applicable, use a generic solution:
// each facet of a volume is split into triangles and
connectivity[ connSize++ ] = baryCenInd;
}
}
- method._nbTetra += nbTet;
+ method._nbSplits += nbTet;
} // loop on volume faces
return method;
}
+ //=======================================================================
+ /*!
+ * \brief return TSplitMethod to split haxhedron into prisms
+ */
+ //=======================================================================
+
+ TSplitMethod getPrismSplitMethod( SMDS_VolumeTool& vol,
+ const int methodFlags,
+ const int facetToSplit)
+ {
+ // order of facets in HEX according to SMDS_VolumeTool::Hexa_F :
+ // B, T, L, B, R, F
+ const int iF = ( facetToSplit < 2 ) ? 0 : 1 + ( facetToSplit-2 ) % 2; // [0,1,2]
+
+ if ( methodFlags == SMESH_MeshEditor::HEXA_TO_4_PRISMS )
+ {
+ static TSplitMethod to4methods[4]; // order BT, LR, FB
+ if ( to4methods[iF]._nbSplits == 0 )
+ {
+ switch ( iF ) {
+ case 0:
+ to4methods[iF]._connectivity = theHexTo4Prisms_BT;
+ to4methods[iF]._faceBaryNode[ 0 ] = 0;
+ to4methods[iF]._faceBaryNode[ 1 ] = 0;
+ break;
+ case 1:
+ to4methods[iF]._connectivity = theHexTo4Prisms_LR;
+ to4methods[iF]._faceBaryNode[ 2 ] = 0;
+ to4methods[iF]._faceBaryNode[ 4 ] = 0;
+ break;
+ case 2:
+ to4methods[iF]._connectivity = theHexTo4Prisms_FB;
+ to4methods[iF]._faceBaryNode[ 3 ] = 0;
+ to4methods[iF]._faceBaryNode[ 5 ] = 0;
+ break;
+ default: return to4methods[3];
+ }
+ to4methods[iF]._nbSplits = 4;
+ to4methods[iF]._nbCorners = 6;
+ }
+ return to4methods[iF];
+ }
+ // else if ( methodFlags == HEXA_TO_2_PRISMS )
+
+ TSplitMethod method;
+
+ const int iQ = vol.Element()->IsQuadratic() ? 2 : 1;
+
+ const int nbVariants = 2, nbSplits = 2;
+ const int** connVariants = 0;
+ switch ( iF ) {
+ case 0: connVariants = theHexTo2Prisms_BT; break;
+ case 1: connVariants = theHexTo2Prisms_LR; break;
+ case 2: connVariants = theHexTo2Prisms_FB; break;
+ default: return method;
+ }
+
+ // look for prisms adjacent via facetToSplit and an opposite one
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
+ {
+ int iFacet = is2nd ? vol.GetOppFaceIndexOfHex( facetToSplit ) : facetToSplit;
+ int nbNodes = vol.NbFaceNodes( iFacet ) / iQ;
+ if ( nbNodes != 4 ) return method;
+
+ const int* nInd = vol.GetFaceNodesIndices( iFacet );
+ TTriangleFacet t012( nInd[0*iQ], nInd[1*iQ], nInd[2*iQ] );
+ TTriangleFacet t123( nInd[1*iQ], nInd[2*iQ], nInd[3*iQ] );
+ TTriangleFacet* t;
+ if ( t012.hasAdjacentVol( vol.Element(), SMDSGeom_PENTA ))
+ t = &t012;
+ else if ( t123.hasAdjacentVol( vol.Element(), SMDSGeom_PENTA ))
+ t = &t123;
+ else
+ continue;
+
+ // there are adjacent prism
+ for ( int variant = 0; variant < nbVariants; ++variant )
+ {
+ // check method compliancy with adjacent prisms,
+ // the found prism facets must be among facets of prisms described by current method
+ method._nbSplits = nbSplits;
+ method._nbCorners = 6;
+ method._connectivity = connVariants[ variant ];
+ if ( method.hasFacet( *t ))
+ return method;
+ }
+ }
+
+ // No adjacent prisms. Select a variant with a best aspect ratio.
+
+ double badness[2] = { 0, 0 };
+ static SMESH::Controls::NumericalFunctorPtr aspectRatio( new SMESH::Controls::AspectRatio);
+ const SMDS_MeshNode** nodes = vol.GetNodes();
+ for ( int variant = 0; variant < nbVariants; ++variant )
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
+ {
+ int iFacet = is2nd ? vol.GetOppFaceIndexOfHex( facetToSplit ) : facetToSplit;
+ const int* nInd = vol.GetFaceNodesIndices( iFacet );
+
+ method._connectivity = connVariants[ variant ];
+ TTriangleFacet t012( nInd[0*iQ], nInd[1*iQ], nInd[2*iQ] );
+ TTriangleFacet t123( nInd[1*iQ], nInd[2*iQ], nInd[3*iQ] );
+ TTriangleFacet* t = ( method.hasFacet( t012 )) ? & t012 : & t123;
+
+ SMDS_FaceOfNodes tria ( nodes[ t->_n1 ],
+ nodes[ t->_n2 ],
+ nodes[ t->_n3 ] );
+ badness[ variant ] += getBadRate( &tria, aspectRatio );
+ }
+ const int iBetter = ( badness[1] < badness[0] && badness[0]-badness[1] > 0.1 * badness[0] );
+
+ method._nbSplits = nbSplits;
+ method._nbCorners = 6;
+ method._connectivity = connVariants[ iBetter ];
+
+ return method;
+ }
+
//================================================================================
/*!
* \brief Check if there is a tetraherdon adjacent to the given element via this facet
*/
//================================================================================
- bool TTriangleFacet::hasAdjacentTetra( const SMDS_MeshElement* elem ) const
+ bool TTriangleFacet::hasAdjacentVol( const SMDS_MeshElement* elem,
+ const SMDSAbs_GeometryType geom ) const
{
// find the tetrahedron including the three nodes of facet
const SMDS_MeshNode* n1 = elem->GetNode(_n1);
while ( volIt1->more() )
{
const SMDS_MeshElement* v = volIt1->next();
- SMDSAbs_EntityType type = v->GetEntityType();
- if ( type != SMDSEntity_Tetra && type != SMDSEntity_Quad_Tetra )
+ if ( v->GetGeomType() != geom )
continue;
- if ( type == SMDSEntity_Quad_Tetra && v->GetNodeIndex( n1 ) > 3 )
+ const int lastCornerInd = v->NbCornerNodes() - 1;
+ if ( v->IsQuadratic() && v->GetNodeIndex( n1 ) > lastCornerInd )
continue; // medium node not allowed
const int ind2 = v->GetNodeIndex( n2 );
- if ( ind2 < 0 || 3 < ind2 )
+ if ( ind2 < 0 || lastCornerInd < ind2 )
continue;
const int ind3 = v->GetNodeIndex( n3 );
- if ( ind3 < 0 || 3 < ind3 )
+ if ( ind3 < 0 || lastCornerInd < ind3 )
continue;
return true;
}
} // namespace
//=======================================================================
-//function : SplitVolumesIntoTetra
-//purpose : Split volume elements into tetrahedra.
+//function : SplitVolumes
+//purpose : Split volume elements into tetrahedra or prisms.
+// If facet ID < 0, element is split into tetrahedra,
+// else a hexahedron is split into prisms so that the given facet is
+// split into triangles
//=======================================================================
-void SMESH_MeshEditor::SplitVolumesIntoTetra (const TIDSortedElemSet & theElems,
- const int theMethodFlags)
+void SMESH_MeshEditor::SplitVolumes (const TFacetOfElem & theElems,
+ const int theMethodFlags)
{
- // std-like iterator on coordinates of nodes of mesh element
- typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > NXyzIterator;
- NXyzIterator xyzEnd;
-
SMDS_VolumeTool volTool;
- SMESH_MesherHelper helper( *GetMesh());
+ SMESH_MesherHelper helper( *GetMesh()), fHelper(*GetMesh());
+ fHelper.ToFixNodeParameters( true );
SMESHDS_SubMesh* subMesh = 0;//GetMeshDS()->MeshElements(1);
SMESHDS_SubMesh* fSubMesh = 0;//subMesh;
map< TVolumeFaceKey, const SMDS_MeshNode* > volFace2BaryNode;
double bc[3];
- TIDSortedElemSet::const_iterator elem = theElems.begin();
- for ( ; elem != theElems.end(); ++elem )
+ TFacetOfElem::const_iterator elem2facet = theElems.begin();
+ for ( ; elem2facet != theElems.end(); ++elem2facet )
{
- if ( (*elem)->GetType() != SMDSAbs_Volume )
+ const SMDS_MeshElement* elem = elem2facet->first;
+ const int facetToSplit = elem2facet->second;
+ if ( elem->GetType() != SMDSAbs_Volume )
continue;
- SMDSAbs_EntityType geomType = (*elem)->GetEntityType();
+ const SMDSAbs_EntityType geomType = elem->GetEntityType();
if ( geomType == SMDSEntity_Tetra || geomType == SMDSEntity_Quad_Tetra )
continue;
- if ( !volTool.Set( *elem, /*ignoreCentralNodes=*/false )) continue; // strange...
+ if ( !volTool.Set( elem, /*ignoreCentralNodes=*/false )) continue; // strange...
- TSplitMethod splitMethod = getSplitMethod( volTool, theMethodFlags );
- if ( splitMethod._nbTetra < 1 ) continue;
+ TSplitMethod splitMethod = ( facetToSplit < 0 ?
+ getTetraSplitMethod( volTool, theMethodFlags ) :
+ getPrismSplitMethod( volTool, theMethodFlags, facetToSplit ));
+ if ( splitMethod._nbSplits < 1 ) continue;
// find submesh to add new tetras to
- if ( !subMesh || !subMesh->Contains( *elem ))
+ if ( !subMesh || !subMesh->Contains( elem ))
{
- int shapeID = FindShape( *elem );
+ int shapeID = FindShape( elem );
helper.SetSubShape( shapeID ); // helper will add tetras to the found submesh
subMesh = GetMeshDS()->MeshElements( shapeID );
}
int iQ;
- if ( (*elem)->IsQuadratic() )
+ if ( elem->IsQuadratic() )
{
iQ = 2;
// add quadratic links to the helper
iQ = 1;
helper.SetIsQuadratic( false );
}
- vector<const SMDS_MeshNode*> nodes( (*elem)->begin_nodes(), (*elem)->end_nodes() );
+ vector<const SMDS_MeshNode*> nodes( volTool.GetNodes(),
+ volTool.GetNodes() + elem->NbNodes() );
helper.SetElementsOnShape( true );
if ( splitMethod._baryNode )
{
}
}
- // make tetras
- vector<const SMDS_MeshElement* > tetras( splitMethod._nbTetra ); // splits of a volume
- const int* tetConn = splitMethod._connectivity;
- for ( int i = 0; i < splitMethod._nbTetra; ++i, tetConn += 4 )
- newElems.Append( tetras[ i ] = helper.AddVolume( nodes[ tetConn[0] ],
- nodes[ tetConn[1] ],
- nodes[ tetConn[2] ],
- nodes[ tetConn[3] ]));
+ // make new volumes
+ vector<const SMDS_MeshElement* > splitVols( splitMethod._nbSplits ); // splits of a volume
+ const int* volConn = splitMethod._connectivity;
+ if ( splitMethod._nbCorners == 4 ) // tetra
+ for ( int i = 0; i < splitMethod._nbSplits; ++i, volConn += splitMethod._nbCorners )
+ newElems.Append( splitVols[ i ] = helper.AddVolume( nodes[ volConn[0] ],
+ nodes[ volConn[1] ],
+ nodes[ volConn[2] ],
+ nodes[ volConn[3] ]));
+ else // prisms
+ for ( int i = 0; i < splitMethod._nbSplits; ++i, volConn += splitMethod._nbCorners )
+ newElems.Append( splitVols[ i ] = helper.AddVolume( nodes[ volConn[0] ],
+ nodes[ volConn[1] ],
+ nodes[ volConn[2] ],
+ nodes[ volConn[3] ],
+ nodes[ volConn[4] ],
+ nodes[ volConn[5] ]));
- ReplaceElemInGroups( *elem, tetras, GetMeshDS() );
+ ReplaceElemInGroups( elem, splitVols, GetMeshDS() );
// Split faces on sides of the split volume
map<int, const SMDS_MeshNode*>::iterator iF_n = splitMethod._faceBaryNode.find(iF);
if ( iF_n != splitMethod._faceBaryNode.end() )
{
+ const SMDS_MeshNode *baryNode = iF_n->second;
for ( int iN = 0; iN < nbNodes*iQ; iN += iQ )
{
const SMDS_MeshNode* n1 = fNodes[iN];
const SMDS_MeshNode *n2 = fNodes[(iN+iQ)%(nbNodes*iQ)];
- const SMDS_MeshNode *n3 = iF_n->second;
+ const SMDS_MeshNode *n3 = baryNode;
if ( !volTool.IsFaceExternal( iF ))
swap( n2, n3 );
triangles.push_back( helper.AddFace( n1,n2,n3 ));
-
- if ( fSubMesh && n3->getshapeId() < 1 )
- fSubMesh->AddNode( n3 );
+ }
+ if ( fSubMesh ) // update position of the bary node on geometry
+ {
+ if ( subMesh )
+ subMesh->RemoveNode( baryNode, false );
+ GetMeshDS()->SetNodeOnFace( baryNode, fSubMesh->GetID() );
+ const TopoDS_Shape& s = GetMeshDS()->IndexToShape( fSubMesh->GetID() );
+ if ( !s.IsNull() && s.ShapeType() == TopAbs_FACE )
+ {
+ fHelper.SetSubShape( s );
+ gp_XY uv( 1e100, 1e100 );
+ double distXYZ[4];
+ if ( !fHelper.CheckNodeUV( TopoDS::Face( s ), baryNode,
+ uv, /*tol=*/1e-7, /*force=*/true, distXYZ ) &&
+ uv.X() < 1e100 )
+ {
+ // node is too far from the surface
+ GetMeshDS()->MoveNode( baryNode, distXYZ[1], distXYZ[2], distXYZ[3] );
+ const_cast<SMDS_MeshNode*>( baryNode )->SetPosition
+ ( SMDS_PositionPtr( new SMDS_FacePosition( uv.X(), uv.Y() )));
+ }
+ }
}
}
else
}
}
list< TTriangleFacet >::iterator facet = facets.begin();
+ if ( facet == facets.end() )
+ break;
for ( ; facet != facets.end(); ++facet )
{
if ( !volTool.IsFaceExternal( iF ))
}
ReplaceElemInGroups( face, triangles, GetMeshDS() );
GetMeshDS()->RemoveFreeElement( face, fSubMesh, /*fromGroups=*/false );
- }
+ } // while a face based on facet nodes exists
} // loop on volume faces to split them into triangles
- GetMeshDS()->RemoveFreeElement( *elem, subMesh, /*fromGroups=*/false );
+ GetMeshDS()->RemoveFreeElement( elem, subMesh, /*fromGroups=*/false );
if ( geomType == SMDSEntity_TriQuad_Hexa )
{
myLastCreatedElems = newElems;
}
+//=======================================================================
+//function : GetHexaFacetsToSplit
+//purpose : For hexahedra that will be split into prisms, finds facets to
+// split into triangles. Only hexahedra adjacent to the one closest
+// to theFacetNormal.Location() are returned.
+//param [in,out] theHexas - the hexahedra
+//param [in] theFacetNormal - facet normal
+//param [out] theFacets - the hexahedra and found facet IDs
+//=======================================================================
+
+void SMESH_MeshEditor::GetHexaFacetsToSplit( TIDSortedElemSet& theHexas,
+ const gp_Ax1& theFacetNormal,
+ TFacetOfElem & theFacets)
+{
+ #define THIS_METHOD "SMESH_MeshEditor::GetHexaFacetsToSplit(): "
+
+ // Find a hexa closest to the location of theFacetNormal
+
+ const SMDS_MeshElement* startHex;
+ {
+ // get SMDS_ElemIteratorPtr on theHexas
+ typedef const SMDS_MeshElement* TValue;
+ typedef TIDSortedElemSet::iterator TSetIterator;
+ typedef SMDS::SimpleAccessor<TValue,TSetIterator> TAccesor;
+ typedef SMDS_MeshElement::GeomFilter TFilter;
+ typedef SMDS_SetIterator < TValue, TSetIterator, TAccesor, TFilter > TElemSetIter;
+ SMDS_ElemIteratorPtr elemIt = SMDS_ElemIteratorPtr
+ ( new TElemSetIter( theHexas.begin(),
+ theHexas.end(),
+ SMDS_MeshElement::GeomFilter( SMDSGeom_HEXA )));
+
+ SMESH_ElementSearcher* searcher =
+ SMESH_MeshAlgos::GetElementSearcher( *myMesh->GetMeshDS(), elemIt );
+
+ startHex = searcher->FindClosestTo( theFacetNormal.Location(), SMDSAbs_Volume );
+
+ delete searcher;
+
+ if ( !startHex )
+ throw SALOME_Exception( THIS_METHOD "startHex not found");
+ }
+
+ // Select a facet of startHex by theFacetNormal
+
+ SMDS_VolumeTool vTool( startHex );
+ double norm[3], dot, maxDot = 0;
+ int facetID = -1;
+ for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
+ if ( vTool.GetFaceNormal( iF, norm[0], norm[1], norm[2] ))
+ {
+ dot = Abs( theFacetNormal.Direction().Dot( gp_Dir( norm[0], norm[1], norm[2] )));
+ if ( dot > maxDot )
+ {
+ facetID = iF;
+ maxDot = dot;
+ }
+ }
+ if ( facetID < 0 )
+ throw SALOME_Exception( THIS_METHOD "facet of startHex not found");
+
+ // Fill theFacets starting from facetID of startHex
+
+ // facets used for seach of volumes adjacent to already treated ones
+ typedef pair< TFacetOfElem::iterator, int > TElemFacets;
+ typedef map< TVolumeFaceKey, TElemFacets > TFacetMap;
+ TFacetMap facetsToCheck;
+
+ set<const SMDS_MeshNode*> facetNodes;
+ const SMDS_MeshElement* curHex;
+
+ const bool allHex = ( theHexas.size() == myMesh->NbHexas() );
+
+ while ( startHex )
+ {
+ // move in two directions from startHex via facetID
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
+ {
+ curHex = startHex;
+ int curFacet = facetID;
+ if ( is2nd ) // do not treat startHex twice
+ {
+ vTool.Set( curHex );
+ if ( vTool.IsFreeFace( curFacet, &curHex ))
+ {
+ curHex = 0;
+ }
+ else
+ {
+ vTool.GetFaceNodes( curFacet, facetNodes );
+ vTool.Set( curHex );
+ curFacet = vTool.GetFaceIndex( facetNodes );
+ }
+ }
+ while ( curHex )
+ {
+ // store a facet to split
+ if ( curHex->GetGeomType() != SMDSGeom_HEXA )
+ {
+ theFacets.insert( make_pair( curHex, -1 ));
+ break;
+ }
+ if ( !allHex && !theHexas.count( curHex ))
+ break;
+
+ pair< TFacetOfElem::iterator, bool > facetIt2isNew =
+ theFacets.insert( make_pair( curHex, curFacet ));
+ if ( !facetIt2isNew.second )
+ break;
+
+ // remember not-to-split facets in facetsToCheck
+ int oppFacet = vTool.GetOppFaceIndexOfHex( curFacet );
+ for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
+ {
+ if ( iF == curFacet && iF == oppFacet )
+ continue;
+ TVolumeFaceKey facetKey ( vTool, iF );
+ TElemFacets elemFacet( facetIt2isNew.first, iF );
+ pair< TFacetMap::iterator, bool > it2isnew =
+ facetsToCheck.insert( make_pair( facetKey, elemFacet ));
+ if ( !it2isnew.second )
+ facetsToCheck.erase( it2isnew.first ); // adjacent hex already checked
+ }
+ // pass to a volume adjacent via oppFacet
+ if ( vTool.IsFreeFace( oppFacet, &curHex ))
+ {
+ curHex = 0;
+ }
+ else
+ {
+ // get a new curFacet
+ vTool.GetFaceNodes( oppFacet, facetNodes );
+ vTool.Set( curHex );
+ curFacet = vTool.GetFaceIndex( facetNodes, /*hint=*/curFacet );
+ }
+ }
+ } // move in two directions from startHex via facetID
+
+ // Find a new startHex by facetsToCheck
+
+ startHex = 0;
+ facetID = -1;
+ TFacetMap::iterator fIt = facetsToCheck.begin();
+ while ( !startHex && fIt != facetsToCheck.end() )
+ {
+ const TElemFacets& elemFacets = fIt->second;
+ const SMDS_MeshElement* hex = elemFacets.first->first;
+ int splitFacet = elemFacets.first->second;
+ int lateralFacet = elemFacets.second;
+ facetsToCheck.erase( fIt );
+ fIt = facetsToCheck.begin();
+
+ vTool.Set( hex );
+ if ( vTool.IsFreeFace( lateralFacet, &curHex ) ||
+ curHex->GetGeomType() != SMDSGeom_HEXA )
+ continue;
+ if ( !allHex && !theHexas.count( curHex ))
+ continue;
+
+ startHex = curHex;
+
+ // find a facet of startHex to split
+
+ set<const SMDS_MeshNode*> lateralNodes;
+ vTool.GetFaceNodes( lateralFacet, lateralNodes );
+ vTool.GetFaceNodes( splitFacet, facetNodes );
+ int oppLateralFacet = vTool.GetOppFaceIndexOfHex( lateralFacet );
+ vTool.Set( startHex );
+ lateralFacet = vTool.GetFaceIndex( lateralNodes, oppLateralFacet );
+
+ // look for a facet of startHex having common nodes with facetNodes
+ // but not lateralFacet
+ for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
+ {
+ if ( iF == lateralFacet )
+ continue;
+ int nbCommonNodes = 0;
+ const SMDS_MeshNode** nn = vTool.GetFaceNodes( iF );
+ for ( int iN = 0, nbN = vTool.NbFaceNodes( iF ); iN < nbN; ++iN )
+ nbCommonNodes += facetNodes.count( nn[ iN ]);
+
+ if ( nbCommonNodes >= 2 )
+ {
+ facetID = iF;
+ break;
+ }
+ }
+ if ( facetID < 0 )
+ throw SALOME_Exception( THIS_METHOD "facet of a new startHex not found");
+ }
+ } // while ( startHex )
+}
+
//=======================================================================
//function : AddToSameGroups
//purpose : add elemToAdd to the groups the elemInGroups belongs to
if ( projector.IsDone() ) {
double u, v, minVal = DBL_MAX;
for ( int i = projector.NbExt(); i > 0; i-- )
-#if OCC_VERSION_LARGE > 0x06040000 // Porting to OCCT6.5.1
if ( projector.SquareDistance( i ) < minVal ) {
minVal = projector.SquareDistance( i );
-#else
- if ( projector.Value( i ) < minVal ) {
- minVal = projector.Value( i );
-#endif
projector.Point( i ).Parameter( u, v );
}
result.SetCoord( u, v );
}
-//=======================================================================
-//function : isReverse
-//purpose : Return true if normal of prevNodes is not co-directied with
-// gp_Vec(prevNodes[iNotSame],nextNodes[iNotSame]).
-// iNotSame is where prevNodes and nextNodes are different.
-// If result is true then future volume orientation is OK
-//=======================================================================
-
-static bool isReverse(const SMDS_MeshElement* face,
- const vector<const SMDS_MeshNode*>& prevNodes,
- const vector<const SMDS_MeshNode*>& nextNodes,
- const int iNotSame)
+namespace
{
+ //=======================================================================
+ //function : isReverse
+ //purpose : Return true if normal of prevNodes is not co-directied with
+ // gp_Vec(prevNodes[iNotSame],nextNodes[iNotSame]).
+ // iNotSame is where prevNodes and nextNodes are different.
+ // If result is true then future volume orientation is OK
+ //=======================================================================
- SMESH_TNodeXYZ pP = prevNodes[ iNotSame ];
- SMESH_TNodeXYZ pN = nextNodes[ iNotSame ];
- gp_XYZ extrDir( pN - pP ), faceNorm;
- SMESH_MeshAlgos::FaceNormal( face, faceNorm, /*normalized=*/false );
+ bool isReverse(const SMDS_MeshElement* face,
+ const vector<const SMDS_MeshNode*>& prevNodes,
+ const vector<const SMDS_MeshNode*>& nextNodes,
+ const int iNotSame)
+ {
+
+ SMESH_TNodeXYZ pP = prevNodes[ iNotSame ];
+ SMESH_TNodeXYZ pN = nextNodes[ iNotSame ];
+ gp_XYZ extrDir( pN - pP ), faceNorm;
+ SMESH_MeshAlgos::FaceNormal( face, faceNorm, /*normalized=*/false );
- return faceNorm * extrDir < 0.0;
+ return faceNorm * extrDir < 0.0;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Assure that theElemSets[0] holds elements, not nodes
+ */
+ //================================================================================
+
+ void setElemsFirst( TIDSortedElemSet theElemSets[2] )
+ {
+ if ( !theElemSets[0].empty() &&
+ (*theElemSets[0].begin())->GetType() == SMDSAbs_Node )
+ {
+ std::swap( theElemSets[0], theElemSets[1] );
+ }
+ else if ( !theElemSets[1].empty() &&
+ (*theElemSets[1].begin())->GetType() != SMDSAbs_Node )
+ {
+ std::swap( theElemSets[0], theElemSets[1] );
+ }
+ }
}
//=======================================================================
}
}
}
+ else if ( elem->GetType() == SMDSAbs_Edge )
+ {
+ // orient a new face same as adjacent one
+ int i1, i2;
+ const SMDS_MeshElement* e;
+ TIDSortedElemSet dummy;
+ if (( e = SMESH_MeshAlgos::FindFaceInSet( nextNod[0], prevNod[0], dummy,dummy, &i1, &i2 )) ||
+ ( e = SMESH_MeshAlgos::FindFaceInSet( prevNod[1], nextNod[1], dummy,dummy, &i1, &i2 )) ||
+ ( e = SMESH_MeshAlgos::FindFaceInSet( prevNod[0], prevNod[1], dummy,dummy, &i1, &i2 )))
+ {
+ // there is an adjacent face, check order of nodes in it
+ bool sameOrder = ( Abs( i2 - i1 ) == 1 ) ? ( i2 > i1 ) : ( i2 < i1 );
+ if ( sameOrder )
+ {
+ std::swap( itNN[0], itNN[1] );
+ std::swap( prevNod[0], prevNod[1] );
+ std::swap( nextNod[0], nextNod[1] );
+ isSingleNode.swap( isSingleNode[0], isSingleNode[1] );
+ if ( nbSame > 0 )
+ sames[0] = 1 - sames[0];
+ iNotSameNode = 1 - iNotSameNode;
+ }
+ }
+ }
int iSameNode = 0, iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0;
if ( nbSame > 0 ) {
return; // medium node on axis
}
else if(sames[0]==0)
- aNewElem = aMesh->AddFace(prevNod[0], nextNod[1], prevNod[1],
- nextNod[2], midlNod[1], prevNod[2]);
+ aNewElem = aMesh->AddFace(prevNod[0], prevNod[1], nextNod[1],
+ prevNod[2], midlNod[1], nextNod[2] );
else // sames[0]==1
- aNewElem = aMesh->AddFace(prevNod[0], nextNod[0], prevNod[1],
- midlNod[0], nextNod[2], prevNod[2]);
+ aNewElem = aMesh->AddFace(prevNod[0], prevNod[1], nextNod[0],
+ prevNod[2], nextNod[2], midlNod[0]);
}
}
else if ( nbDouble == 3 )
default:
break;
- }
- }
+ } // switch ( baseType )
+ } // scope
if ( !aNewElem && elem->GetType() == SMDSAbs_Face ) // try to create a polyherdal prism
{
polyedre_nodes.resize( prevNbNodes );
}
aNewElem = aMesh->AddPolyhedralVolume (polyedre_nodes, quantities);
- }
+
+ } // // try to create a polyherdal prism
if ( aNewElem ) {
newElems.push_back( aNewElem );
for ( iNode = 0; iNode < nbNodes; iNode++ )
prevNod[ iNode ] = nextNod[ iNode ];
- } // for steps
+ } // loop on steps
}
//=======================================================================
srcElements.Append( elem );
}
}
- } // loop on swept elements
+ } // loop on swept elements
+}
+
+//=======================================================================
+//function : RotationSweep
+//purpose :
+//=======================================================================
+
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::RotationSweep(TIDSortedElemSet theElemSets[2],
+ const gp_Ax1& theAxis,
+ const double theAngle,
+ const int theNbSteps,
+ const double theTol,
+ const bool theMakeGroups,
+ const bool theMakeWalls)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
+
+ MESSAGE( "RotationSweep()");
+ gp_Trsf aTrsf;
+ aTrsf.SetRotation( theAxis, theAngle );
+ gp_Trsf aTrsf2;
+ aTrsf2.SetRotation( theAxis, theAngle/2. );
+
+ gp_Lin aLine( theAxis );
+ double aSqTol = theTol * theTol;
+
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ TNodeOfNodeListMap mapNewNodes;
+ TElemOfVecOfNnlmiMap mapElemNewNodes;
+ TTElemOfElemListMap newElemsMap;
+
+ const bool isQuadraticMesh = bool( myMesh->NbEdges(ORDER_QUADRATIC) +
+ myMesh->NbFaces(ORDER_QUADRATIC) +
+ myMesh->NbVolumes(ORDER_QUADRATIC) );
+ // loop on theElemSets
+ setElemsFirst( theElemSets );
+ TIDSortedElemSet::iterator itElem;
+ for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet )
+ {
+ TIDSortedElemSet& theElems = theElemSets[ is2ndSet ];
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() == SMDSAbs_Volume )
+ continue;
+ vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
+ newNodesItVec.reserve( elem->NbNodes() );
+
+ // loop on elem nodes
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ // check if a node has been already sweeped
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
+
+ gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
+ double coord[3];
+ aXYZ.Coord( coord[0], coord[1], coord[2] );
+ bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
+
+ TNodeOfNodeListMapItr nIt =
+ mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
+ list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ if ( listNewNodes.empty() )
+ {
+ // check if we are to create medium nodes between corner ones
+ bool needMediumNodes = false;
+ if ( isQuadraticMesh )
+ {
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
+ while (it->more() && !needMediumNodes )
+ {
+ const SMDS_MeshElement* invElem = it->next();
+ if ( invElem != elem && !theElems.count( invElem )) continue;
+ needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) );
+ if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle )
+ needMediumNodes = true;
+ }
+ }
+
+ // make new nodes
+ const SMDS_MeshNode * newNode = node;
+ for ( int i = 0; i < theNbSteps; i++ ) {
+ if ( !isOnAxis ) {
+ if ( needMediumNodes ) // create a medium node
+ {
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ }
+ else {
+ aTrsf.Transforms( coord[0], coord[1], coord[2] );
+ }
+ // create a corner node
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ }
+ else {
+ listNewNodes.push_back( newNode );
+ // if ( needMediumNodes )
+ // listNewNodes.push_back( newNode );
+ }
+ }
+ }
+ newNodesItVec.push_back( nIt );
+ }
+ // make new elements
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], theNbSteps, srcElems );
+ }
+ }
+
+ if ( theMakeWalls )
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElemSets[0], theNbSteps, srcElems );
+
+ PGroupIDs newGroupIDs;
+ if ( theMakeGroups )
+ newGroupIDs = generateGroups( srcNodes, srcElems, "rotated");
+
+ return newGroupIDs;
+}
+
+//=======================================================================
+//function : ExtrusParam
+//purpose : standard construction
+//=======================================================================
+
+SMESH_MeshEditor::ExtrusParam::ExtrusParam( const gp_Vec& theStep,
+ const int theNbSteps,
+ const int theFlags,
+ const double theTolerance):
+ myDir( theStep ),
+ myFlags( theFlags ),
+ myTolerance( theTolerance ),
+ myElemsToUse( NULL )
+{
+ mySteps = new TColStd_HSequenceOfReal;
+ const double stepSize = theStep.Magnitude();
+ for (int i=1; i<=theNbSteps; i++ )
+ mySteps->Append( stepSize );
+
+ if (( theFlags & EXTRUSION_FLAG_SEW ) &&
+ ( theTolerance > 0 ))
+ {
+ myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByDirAndSew;
+ }
+ else
+ {
+ myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByDir;
+ }
+}
+
+//=======================================================================
+//function : ExtrusParam
+//purpose : steps are given explicitly
+//=======================================================================
+
+SMESH_MeshEditor::ExtrusParam::ExtrusParam( const gp_Dir& theDir,
+ Handle(TColStd_HSequenceOfReal) theSteps,
+ const int theFlags,
+ const double theTolerance):
+ myDir( theDir ),
+ mySteps( theSteps ),
+ myFlags( theFlags ),
+ myTolerance( theTolerance ),
+ myElemsToUse( NULL )
+{
+ if (( theFlags & EXTRUSION_FLAG_SEW ) &&
+ ( theTolerance > 0 ))
+ {
+ myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByDirAndSew;
+ }
+ else
+ {
+ myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByDir;
+ }
+}
+
+//=======================================================================
+//function : ExtrusParam
+//purpose : for extrusion by normal
+//=======================================================================
+
+SMESH_MeshEditor::ExtrusParam::ExtrusParam( const double theStepSize,
+ const int theNbSteps,
+ const int theFlags,
+ const int theDim ):
+ myDir( 1,0,0 ),
+ mySteps( new TColStd_HSequenceOfReal ),
+ myFlags( theFlags ),
+ myTolerance( 0 ),
+ myElemsToUse( NULL )
+{
+ for (int i = 0; i < theNbSteps; i++ )
+ mySteps->Append( theStepSize );
+
+ if ( theDim == 1 )
+ {
+ myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByNormal1D;
+ }
+ else
+ {
+ myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByNormal2D;
+ }
+}
+
+//=======================================================================
+//function : ExtrusParam::SetElementsToUse
+//purpose : stores elements to use for extrusion by normal, depending on
+// state of EXTRUSION_FLAG_USE_INPUT_ELEMS_ONLY flag
+//=======================================================================
+
+void SMESH_MeshEditor::ExtrusParam::SetElementsToUse( const TIDSortedElemSet& elems )
+{
+ myElemsToUse = ToUseInpElemsOnly() ? & elems : 0;
+}
+
+//=======================================================================
+//function : ExtrusParam::beginStepIter
+//purpose : prepare iteration on steps
+//=======================================================================
+
+void SMESH_MeshEditor::ExtrusParam::beginStepIter( bool withMediumNodes )
+{
+ myWithMediumNodes = withMediumNodes;
+ myNextStep = 1;
+ myCurSteps.clear();
+}
+//=======================================================================
+//function : ExtrusParam::moreSteps
+//purpose : are there more steps?
+//=======================================================================
+
+bool SMESH_MeshEditor::ExtrusParam::moreSteps()
+{
+ return myNextStep <= mySteps->Length() || !myCurSteps.empty();
+}
+//=======================================================================
+//function : ExtrusParam::nextStep
+//purpose : returns the next step
+//=======================================================================
+
+double SMESH_MeshEditor::ExtrusParam::nextStep()
+{
+ double res = 0;
+ if ( !myCurSteps.empty() )
+ {
+ res = myCurSteps.back();
+ myCurSteps.pop_back();
+ }
+ else if ( myNextStep <= mySteps->Length() )
+ {
+ myCurSteps.push_back( mySteps->Value( myNextStep ));
+ ++myNextStep;
+ if ( myWithMediumNodes )
+ {
+ myCurSteps.back() /= 2.;
+ myCurSteps.push_back( myCurSteps.back() );
+ }
+ res = nextStep();
+ }
+ return res;
}
//=======================================================================
-//function : RotationSweep
-//purpose :
+//function : ExtrusParam::makeNodesByDir
+//purpose : create nodes for standard extrusion
//=======================================================================
-SMESH_MeshEditor::PGroupIDs
-SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
- const gp_Ax1& theAxis,
- const double theAngle,
- const int theNbSteps,
- const double theTol,
- const bool theMakeGroups,
- const bool theMakeWalls)
+int SMESH_MeshEditor::ExtrusParam::
+makeNodesByDir( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes)
{
- myLastCreatedElems.Clear();
- myLastCreatedNodes.Clear();
-
- // source elements for each generated one
- SMESH_SequenceOfElemPtr srcElems, srcNodes;
-
- MESSAGE( "RotationSweep()");
- gp_Trsf aTrsf;
- aTrsf.SetRotation( theAxis, theAngle );
- gp_Trsf aTrsf2;
- aTrsf2.SetRotation( theAxis, theAngle/2. );
-
- gp_Lin aLine( theAxis );
- double aSqTol = theTol * theTol;
-
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ gp_XYZ p = SMESH_TNodeXYZ( srcNode );
- TNodeOfNodeListMap mapNewNodes;
- TElemOfVecOfNnlmiMap mapElemNewNodes;
- TTElemOfElemListMap newElemsMap;
-
- const bool isQuadraticMesh = bool( myMesh->NbEdges(ORDER_QUADRATIC) +
- myMesh->NbFaces(ORDER_QUADRATIC) +
- myMesh->NbVolumes(ORDER_QUADRATIC) );
- // loop on theElems
- TIDSortedElemSet::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- const SMDS_MeshElement* elem = *itElem;
- if ( !elem || elem->GetType() == SMDSAbs_Volume )
- continue;
- vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
- newNodesItVec.reserve( elem->NbNodes() );
+ int nbNodes = 0;
+ for ( beginStepIter( makeMediumNodes ); moreSteps(); ++nbNodes ) // loop on steps
+ {
+ p += myDir.XYZ() * nextStep();
+ const SMDS_MeshNode * newNode = mesh->AddNode( p.X(), p.Y(), p.Z() );
+ newNodes.push_back( newNode );
+ }
+ return nbNodes;
+}
- // loop on elem nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- // check if a node has been already sweeped
- const SMDS_MeshNode* node = cast2Node( itN->next() );
+//=======================================================================
+//function : ExtrusParam::makeNodesByDirAndSew
+//purpose : create nodes for standard extrusion with sewing
+//=======================================================================
- gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
- double coord[3];
- aXYZ.Coord( coord[0], coord[1], coord[2] );
- bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
+int SMESH_MeshEditor::ExtrusParam::
+makeNodesByDirAndSew( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes)
+{
+ gp_XYZ P1 = SMESH_TNodeXYZ( srcNode );
- TNodeOfNodeListMapItr nIt =
- mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
- list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
- if ( listNewNodes.empty() )
- {
- // check if we are to create medium nodes between corner ones
- bool needMediumNodes = false;
- if ( isQuadraticMesh )
+ int nbNodes = 0;
+ for ( beginStepIter( makeMediumNodes ); moreSteps(); ++nbNodes ) // loop on steps
+ {
+ P1 += myDir.XYZ() * nextStep();
+
+ // try to search in sequence of existing nodes
+ // if myNodes.Length()>0 we 'nave to use given sequence
+ // else - use all nodes of mesh
+ const SMDS_MeshNode * node = 0;
+ if ( myNodes.Length() > 0 ) {
+ int i;
+ for(i=1; i<=myNodes.Length(); i++) {
+ gp_XYZ P2 = SMESH_TNodeXYZ( myNodes.Value(i) );
+ if (( P1 - P2 ).SquareModulus() < myTolerance * myTolerance )
{
- SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
- while (it->more() && !needMediumNodes )
- {
- const SMDS_MeshElement* invElem = it->next();
- if ( invElem != elem && !theElems.count( invElem )) continue;
- needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) );
- if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle )
- needMediumNodes = true;
- }
+ node = myNodes.Value(i);
+ break;
}
-
- // make new nodes
- const SMDS_MeshNode * newNode = node;
- for ( int i = 0; i < theNbSteps; i++ ) {
- if ( !isOnAxis ) {
- if ( needMediumNodes ) // create a medium node
- {
- aTrsf2.Transforms( coord[0], coord[1], coord[2] );
- newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- myLastCreatedNodes.Append(newNode);
- srcNodes.Append( node );
- listNewNodes.push_back( newNode );
- aTrsf2.Transforms( coord[0], coord[1], coord[2] );
- }
- else {
- aTrsf.Transforms( coord[0], coord[1], coord[2] );
- }
- // create a corner node
- newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- myLastCreatedNodes.Append(newNode);
- srcNodes.Append( node );
- listNewNodes.push_back( newNode );
- }
- else {
- listNewNodes.push_back( newNode );
- // if ( needMediumNodes )
- // listNewNodes.push_back( newNode );
- }
+ }
+ }
+ else {
+ SMDS_NodeIteratorPtr itn = mesh->nodesIterator();
+ while(itn->more()) {
+ SMESH_TNodeXYZ P2( itn->next() );
+ if (( P1 - P2 ).SquareModulus() < myTolerance * myTolerance )
+ {
+ node = P2._node;
+ break;
}
}
- newNodesItVec.push_back( nIt );
}
- // make new elements
- sweepElement( elem, newNodesItVec, newElemsMap[elem], theNbSteps, srcElems );
- }
- if ( theMakeWalls )
- makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, theNbSteps, srcElems );
+ if ( !node )
+ node = mesh->AddNode( P1.X(), P1.Y(), P1.Z() );
- PGroupIDs newGroupIDs;
- if ( theMakeGroups )
- newGroupIDs = generateGroups( srcNodes, srcElems, "rotated");
+ newNodes.push_back( node );
- return newGroupIDs;
-}
+ } // loop on steps
+ return nbNodes;
+}
//=======================================================================
-//function : CreateNode
-//purpose :
+//function : ExtrusParam::makeNodesByNormal2D
+//purpose : create nodes for extrusion using normals of faces
//=======================================================================
-const SMDS_MeshNode* SMESH_MeshEditor::CreateNode(const double x,
- const double y,
- const double z,
- const double tolnode,
- SMESH_SequenceOfNode& aNodes)
+
+int SMESH_MeshEditor::ExtrusParam::
+makeNodesByNormal2D( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes)
{
- // myLastCreatedElems.Clear();
- // myLastCreatedNodes.Clear();
+ const bool alongAvgNorm = ( myFlags & EXTRUSION_FLAG_BY_AVG_NORMAL );
- gp_Pnt P1(x,y,z);
- SMESHDS_Mesh * aMesh = myMesh->GetMeshDS();
+ gp_XYZ p = SMESH_TNodeXYZ( srcNode );
- // try to search in sequence of existing nodes
- // if aNodes.Length()>0 we 'nave to use given sequence
- // else - use all nodes of mesh
- if(aNodes.Length()>0) {
- int i;
- for(i=1; i<=aNodes.Length(); i++) {
- gp_Pnt P2(aNodes.Value(i)->X(),aNodes.Value(i)->Y(),aNodes.Value(i)->Z());
- if(P1.Distance(P2)<tolnode)
- return aNodes.Value(i);
+ // get normals to faces sharing srcNode
+ vector< gp_XYZ > norms, baryCenters;
+ gp_XYZ norm, avgNorm( 0,0,0 );
+ SMDS_ElemIteratorPtr faceIt = srcNode->GetInverseElementIterator( SMDSAbs_Face );
+ while ( faceIt->more() )
+ {
+ const SMDS_MeshElement* face = faceIt->next();
+ if ( myElemsToUse && !myElemsToUse->count( face ))
+ continue;
+ if ( SMESH_MeshAlgos::FaceNormal( face, norm, /*normalized=*/true ))
+ {
+ norms.push_back( norm );
+ avgNorm += norm;
+ if ( !alongAvgNorm )
+ {
+ gp_XYZ bc(0,0,0);
+ int nbN = 0;
+ for ( SMDS_ElemIteratorPtr nIt = face->nodesIterator(); nIt->more(); ++nbN )
+ bc += SMESH_TNodeXYZ( nIt->next() );
+ baryCenters.push_back( bc / nbN );
+ }
}
}
- else {
- SMDS_NodeIteratorPtr itn = aMesh->nodesIterator();
- while(itn->more()) {
- const SMDS_MeshNode* aN = static_cast<const SMDS_MeshNode*> (itn->next());
- gp_Pnt P2(aN->X(),aN->Y(),aN->Z());
- if(P1.Distance(P2)<tolnode)
- return aN;
- }
+
+ if ( norms.empty() ) return 0;
+
+ double normSize = avgNorm.Modulus();
+ if ( normSize < std::numeric_limits<double>::min() )
+ return 0;
+
+ if ( myFlags & EXTRUSION_FLAG_BY_AVG_NORMAL ) // extrude along avgNorm
+ {
+ myDir = avgNorm;
+ return makeNodesByDir( mesh, srcNode, newNodes, makeMediumNodes );
}
- // create new node and return it
- const SMDS_MeshNode* NewNode = aMesh->AddNode(x,y,z);
- //myLastCreatedNodes.Append(NewNode);
- return NewNode;
+ avgNorm /= normSize;
+
+ int nbNodes = 0;
+ for ( beginStepIter( makeMediumNodes ); moreSteps(); ++nbNodes ) // loop on steps
+ {
+ gp_XYZ pNew = p;
+ double stepSize = nextStep();
+
+ if ( norms.size() > 1 )
+ {
+ for ( size_t iF = 0; iF < norms.size(); ++iF ) // loop on faces
+ {
+ // translate plane of a face
+ baryCenters[ iF ] += norms[ iF ] * stepSize;
+
+ // find point of intersection of the face plane located at baryCenters[ iF ]
+ // and avgNorm located at pNew
+ double d = -( norms[ iF ] * baryCenters[ iF ]); // d of plane equation ax+by+cz+d=0
+ double dot = ( norms[ iF ] * avgNorm );
+ if ( dot < std::numeric_limits<double>::min() )
+ dot = stepSize * 1e-3;
+ double step = -( norms[ iF ] * pNew + d ) / dot;
+ pNew += step * avgNorm;
+ }
+ }
+ else
+ {
+ pNew += stepSize * avgNorm;
+ }
+ p = pNew;
+
+ const SMDS_MeshNode * newNode = mesh->AddNode( p.X(), p.Y(), p.Z() );
+ newNodes.push_back( newNode );
+ }
+ return nbNodes;
}
+//=======================================================================
+//function : ExtrusParam::makeNodesByNormal1D
+//purpose : create nodes for extrusion using normals of edges
+//=======================================================================
+
+int SMESH_MeshEditor::ExtrusParam::
+makeNodesByNormal1D( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes)
+{
+ throw SALOME_Exception("Extrusion 1D by Normal not implemented");
+ return 0;
+}
//=======================================================================
//function : ExtrusionSweep
//=======================================================================
SMESH_MeshEditor::PGroupIDs
-SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
+SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet theElems[2],
const gp_Vec& theStep,
const int theNbSteps,
TTElemOfElemListMap& newElemsMap,
- const bool theMakeGroups,
const int theFlags,
const double theTolerance)
{
- ExtrusParam aParams;
- aParams.myDir = gp_Dir(theStep);
- aParams.myNodes.Clear();
- aParams.mySteps = new TColStd_HSequenceOfReal;
- int i;
- for(i=1; i<=theNbSteps; i++)
- aParams.mySteps->Append(theStep.Magnitude());
-
- return
- ExtrusionSweep(theElems,aParams,newElemsMap,theMakeGroups,theFlags,theTolerance);
+ ExtrusParam aParams( theStep, theNbSteps, theFlags, theTolerance );
+ return ExtrusionSweep( theElems, aParams, newElemsMap );
}
//=======================================================================
SMESH_MeshEditor::PGroupIDs
-SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
+SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet theElemSets[2],
ExtrusParam& theParams,
- TTElemOfElemListMap& newElemsMap,
- const bool theMakeGroups,
- const int theFlags,
- const double theTolerance)
+ TTElemOfElemListMap& newElemsMap)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
SMESHDS_Mesh* aMesh = GetMeshDS();
- int nbsteps = theParams.mySteps->Length();
+ setElemsFirst( theElemSets );
+ const int nbSteps = theParams.NbSteps();
+ theParams.SetElementsToUse( theElemSets[0] );
TNodeOfNodeListMap mapNewNodes;
//TNodeOfNodeVecMap mapNewNodes;
myMesh->NbVolumes(ORDER_QUADRATIC) );
// loop on theElems
TIDSortedElemSet::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- // check element type
- const SMDS_MeshElement* elem = *itElem;
- if ( !elem || elem->GetType() == SMDSAbs_Volume )
- continue;
+ for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet )
+ {
+ TIDSortedElemSet& theElems = theElemSets[ is2ndSet ];
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
+ {
+ // check element type
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() == SMDSAbs_Volume )
+ continue;
- vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
- newNodesItVec.reserve( elem->NbNodes() );
+ const size_t nbNodes = elem->NbNodes();
+ vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
+ newNodesItVec.reserve( nbNodes );
- // loop on elem nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- // check if a node has been already sweeped
- const SMDS_MeshNode* node = cast2Node( itN->next() );
- TNodeOfNodeListMap::iterator nIt =
- mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
- list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
- if ( listNewNodes.empty() )
+ // loop on elem nodes
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
{
- // make new nodes
-
- // check if we are to create medium nodes between corner ones
- bool needMediumNodes = false;
- if ( isQuadraticMesh )
+ // check if a node has been already sweeped
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
+ TNodeOfNodeListMap::iterator nIt =
+ mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
+ list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ if ( listNewNodes.empty() )
{
- SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
- while (it->more() && !needMediumNodes )
- {
- const SMDS_MeshElement* invElem = it->next();
- if ( invElem != elem && !theElems.count( invElem )) continue;
- needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) );
- if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle )
- needMediumNodes = true;
- }
- }
+ // make new nodes
- double coord[] = { node->X(), node->Y(), node->Z() };
- for ( int i = 0; i < nbsteps; i++ )
- {
- if ( needMediumNodes ) // create a medium node
+ // check if we are to create medium nodes between corner ones
+ bool needMediumNodes = false;
+ if ( isQuadraticMesh )
{
- double x = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1)/2.;
- double y = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1)/2.;
- double z = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1)/2.;
- if( theFlags & EXTRUSION_FLAG_SEW ) {
- const SMDS_MeshNode * newNode = CreateNode(x, y, z,
- theTolerance, theParams.myNodes);
- listNewNodes.push_back( newNode );
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
+ while (it->more() && !needMediumNodes )
+ {
+ const SMDS_MeshElement* invElem = it->next();
+ if ( invElem != elem && !theElems.count( invElem )) continue;
+ needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) );
+ if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle )
+ needMediumNodes = true;
}
- else {
- const SMDS_MeshNode * newNode = aMesh->AddNode(x, y, z);
- myLastCreatedNodes.Append(newNode);
+ }
+ // create nodes for all steps
+ if ( theParams.MakeNodes( GetMeshDS(), node, listNewNodes, needMediumNodes ))
+ {
+ list<const SMDS_MeshNode*>::iterator newNodesIt = listNewNodes.begin();
+ for ( ; newNodesIt != listNewNodes.end(); ++newNodesIt )
+ {
+ myLastCreatedNodes.Append( *newNodesIt );
srcNodes.Append( node );
- listNewNodes.push_back( newNode );
}
}
- // create a corner node
- coord[0] = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1);
- coord[1] = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1);
- coord[2] = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1);
- if( theFlags & EXTRUSION_FLAG_SEW ) {
- const SMDS_MeshNode * newNode = CreateNode(coord[0], coord[1], coord[2],
- theTolerance, theParams.myNodes);
- listNewNodes.push_back( newNode );
- }
- else {
- const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- myLastCreatedNodes.Append(newNode);
- srcNodes.Append( node );
- listNewNodes.push_back( newNode );
+ else
+ {
+ break; // newNodesItVec will be shorter than nbNodes
}
}
+ newNodesItVec.push_back( nIt );
}
- newNodesItVec.push_back( nIt );
+ // make new elements
+ if ( newNodesItVec.size() == nbNodes )
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], nbSteps, srcElems );
}
- // make new elements
- sweepElement( elem, newNodesItVec, newElemsMap[elem], nbsteps, srcElems );
}
- if( theFlags & EXTRUSION_FLAG_BOUNDARY ) {
- makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, nbsteps, srcElems );
+ if ( theParams.ToMakeBoundary() ) {
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElemSets[0], nbSteps, srcElems );
}
PGroupIDs newGroupIDs;
- if ( theMakeGroups )
+ if ( theParams.ToMakeGroups() )
newGroupIDs = generateGroups( srcNodes, srcElems, "extruded");
return newGroupIDs;
//purpose :
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
-SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
+SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet theElements[2],
SMESH_subMesh* theTrack,
const SMDS_MeshNode* theN1,
const bool theHasAngles,
TNodeOfNodeListMap mapNewNodes;
// 1. Check data
- aNbE = theElements.size();
+ aNbE = theElements[0].size() + theElements[1].size();
// nothing to do
if ( !aNbE )
return EXTR_NO_ELEMENTS;
//purpose :
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
-SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
+SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet theElements[2],
SMESH_Mesh* theTrack,
const SMDS_MeshNode* theN1,
const bool theHasAngles,
TNodeOfNodeListMap mapNewNodes;
// 1. Check data
- aNbE = theElements.size();
+ aNbE = theElements[0].size() + theElements[1].size();
// nothing to do
if ( !aNbE )
return EXTR_NO_ELEMENTS;
}
conn = nbEdgeConnectivity(theN1);
- if(conn > 2)
+ if( conn != 1 )
return EXTR_PATH_NOT_EDGE;
aItE = theN1->GetInverseElementIterator();
//purpose : auxilary for ExtrusionAlongTrack
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
-SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
+SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet theElemSets[2],
list<SMESH_MeshEditor_PathPoint>& fullList,
const bool theHasAngles,
list<double>& theAngles,
for( ; itPP != fullList.end(); itPP++) {
aPPs.push_back( *itPP );
if ( theHasAngles && itAngles != theAngles.end() )
- aPPs.back().SetAngle( *itAngles );
+ aPPs.back().SetAngle( *itAngles++ );
}
TNodeOfNodeListMap mapNewNodes;
gp_XYZ aGC( 0.,0.,0. );
TIDSortedElemSet newNodes;
- itElem = theElements.begin();
- for ( ; itElem != theElements.end(); itElem++ ) {
- const SMDS_MeshElement* elem = *itElem;
+ for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet )
+ {
+ TIDSortedElemSet& theElements = theElemSets[ is2ndSet ];
+ itElem = theElements.begin();
+ for ( ; itElem != theElements.end(); itElem++ ) {
+ const SMDS_MeshElement* elem = *itElem;
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
- const SMDS_MeshElement* node = itN->next();
- if ( newNodes.insert( node ).second )
- aGC += SMESH_TNodeXYZ( node );
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() ) {
+ const SMDS_MeshElement* node = itN->next();
+ if ( newNodes.insert( node ).second )
+ aGC += SMESH_TNodeXYZ( node );
+ }
}
}
aGC /= newNodes.size();
// 4. Processing the elements
SMESHDS_Mesh* aMesh = GetMeshDS();
- for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
- // check element type
- const SMDS_MeshElement* elem = *itElem;
- SMDSAbs_ElementType aTypeE = elem->GetType();
- if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) )
- continue;
-
- vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
- newNodesItVec.reserve( elem->NbNodes() );
+ setElemsFirst( theElemSets );
+ for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet )
+ {
+ TIDSortedElemSet& theElements = theElemSets[ is2ndSet ];
+ for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
+ // check element type
+ const SMDS_MeshElement* elem = *itElem;
+ SMDSAbs_ElementType aTypeE = elem->GetType();
+ if ( !elem /*|| ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge )*/ )
+ continue;
- // loop on elem nodes
- int nodeIndex = -1;
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- ++nodeIndex;
- // check if a node has been already processed
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
- TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
- if ( nIt == mapNewNodes.end() ) {
- nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
- list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
+ newNodesItVec.reserve( elem->NbNodes() );
- // make new nodes
- Standard_Real aAngle1x, aAngleT1T0, aTolAng;
- gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x;
- gp_Ax1 anAx1, anAxT1T0;
- gp_Dir aDT1x, aDT0x, aDT1T0;
-
- aTolAng=1.e-4;
-
- aV0x = aV0;
- aPN0 = SMESH_TNodeXYZ( node );
-
- const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
- aP0x = aPP0.Pnt();
- aDT0x= aPP0.Tangent();
- //cout<<"j = 0 PP: Pnt("<<aP0x.X()<<","<<aP0x.Y()<<","<<aP0x.Z()<<")"<<endl;
-
- for ( int j = 1; j < aNbTP; ++j ) {
- const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
- aP1x = aPP1.Pnt();
- aDT1x = aPP1.Tangent();
- aAngle1x = aPP1.Angle();
-
- gp_Trsf aTrsf, aTrsfRot, aTrsfRotT1T0;
- // Translation
- gp_Vec aV01x( aP0x, aP1x );
- aTrsf.SetTranslation( aV01x );
-
- // traslated point
- aV1x = aV0x.Transformed( aTrsf );
- aPN1 = aPN0.Transformed( aTrsf );
-
- // rotation 1 [ T1,T0 ]
- aAngleT1T0=-aDT1x.Angle( aDT0x );
- if (fabs(aAngleT1T0) > aTolAng) {
- aDT1T0=aDT1x^aDT0x;
- anAxT1T0.SetLocation( aV1x );
- anAxT1T0.SetDirection( aDT1T0 );
- aTrsfRotT1T0.SetRotation( anAxT1T0, aAngleT1T0 );
-
- aPN1 = aPN1.Transformed( aTrsfRotT1T0 );
- }
+ // loop on elem nodes
+ int nodeIndex = -1;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ ++nodeIndex;
+ // check if a node has been already processed
+ const SMDS_MeshNode* node =
+ static_cast<const SMDS_MeshNode*>( itN->next() );
+ TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
+ if ( nIt == mapNewNodes.end() ) {
+ nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
+ list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+
+ // make new nodes
+ Standard_Real aAngle1x, aAngleT1T0, aTolAng;
+ gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x;
+ gp_Ax1 anAx1, anAxT1T0;
+ gp_Dir aDT1x, aDT0x, aDT1T0;
+
+ aTolAng=1.e-4;
+
+ aV0x = aV0;
+ aPN0 = SMESH_TNodeXYZ( node );
+
+ const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
+ aP0x = aPP0.Pnt();
+ aDT0x= aPP0.Tangent();
+ //cout<<"j = 0 PP: Pnt("<<aP0x.X()<<","<<aP0x.Y()<<","<<aP0x.Z()<<")"<<endl;
+
+ for ( int j = 1; j < aNbTP; ++j ) {
+ const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
+ aP1x = aPP1.Pnt();
+ aDT1x = aPP1.Tangent();
+ aAngle1x = aPP1.Angle();
+
+ gp_Trsf aTrsf, aTrsfRot, aTrsfRotT1T0;
+ // Translation
+ gp_Vec aV01x( aP0x, aP1x );
+ aTrsf.SetTranslation( aV01x );
+
+ // traslated point
+ aV1x = aV0x.Transformed( aTrsf );
+ aPN1 = aPN0.Transformed( aTrsf );
+
+ // rotation 1 [ T1,T0 ]
+ aAngleT1T0=-aDT1x.Angle( aDT0x );
+ if (fabs(aAngleT1T0) > aTolAng) {
+ aDT1T0=aDT1x^aDT0x;
+ anAxT1T0.SetLocation( aV1x );
+ anAxT1T0.SetDirection( aDT1T0 );
+ aTrsfRotT1T0.SetRotation( anAxT1T0, aAngleT1T0 );
+
+ aPN1 = aPN1.Transformed( aTrsfRotT1T0 );
+ }
- // rotation 2
- if ( theHasAngles ) {
- anAx1.SetLocation( aV1x );
- anAx1.SetDirection( aDT1x );
- aTrsfRot.SetRotation( anAx1, aAngle1x );
+ // rotation 2
+ if ( theHasAngles ) {
+ anAx1.SetLocation( aV1x );
+ anAx1.SetDirection( aDT1x );
+ aTrsfRot.SetRotation( anAx1, aAngle1x );
- aPN1 = aPN1.Transformed( aTrsfRot );
- }
+ aPN1 = aPN1.Transformed( aTrsfRot );
+ }
- // make new node
- //MESSAGE("elem->IsQuadratic " << elem->IsQuadratic() << " " << elem->IsMediumNode(node));
- if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
- // create additional node
- double x = ( aPN1.X() + aPN0.X() )/2.;
- double y = ( aPN1.Y() + aPN0.Y() )/2.;
- double z = ( aPN1.Z() + aPN0.Z() )/2.;
- const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z);
+ // make new node
+ //MESSAGE("elem->IsQuadratic " << elem->IsQuadratic() << " " << elem->IsMediumNode(node));
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ // create additional node
+ double x = ( aPN1.X() + aPN0.X() )/2.;
+ double y = ( aPN1.Y() + aPN0.Y() )/2.;
+ double z = ( aPN1.Z() + aPN0.Z() )/2.;
+ const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z);
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ }
+ const SMDS_MeshNode* newNode = aMesh->AddNode( aPN1.X(), aPN1.Y(), aPN1.Z() );
myLastCreatedNodes.Append(newNode);
srcNodes.Append( node );
listNewNodes.push_back( newNode );
- }
- const SMDS_MeshNode* newNode = aMesh->AddNode( aPN1.X(), aPN1.Y(), aPN1.Z() );
- myLastCreatedNodes.Append(newNode);
- srcNodes.Append( node );
- listNewNodes.push_back( newNode );
- aPN0 = aPN1;
- aP0x = aP1x;
- aV0x = aV1x;
- aDT0x = aDT1x;
+ aPN0 = aPN1;
+ aP0x = aP1x;
+ aV0x = aV1x;
+ aDT0x = aDT1x;
+ }
}
- }
- else {
- // if current elem is quadratic and current node is not medium
- // we have to check - may be it is needed to insert additional nodes
- if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
- list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
- if(listNewNodes.size()==aNbTP-1) {
- vector<const SMDS_MeshNode*> aNodes(2*(aNbTP-1));
- gp_XYZ P(node->X(), node->Y(), node->Z());
- list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin();
- int i;
- for(i=0; i<aNbTP-1; i++) {
- const SMDS_MeshNode* N = *it;
- double x = ( N->X() + P.X() )/2.;
- double y = ( N->Y() + P.Y() )/2.;
- double z = ( N->Z() + P.Z() )/2.;
- const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z);
- srcNodes.Append( node );
- myLastCreatedNodes.Append(newN);
- aNodes[2*i] = newN;
- aNodes[2*i+1] = N;
- P = gp_XYZ(N->X(),N->Y(),N->Z());
- }
- listNewNodes.clear();
- for(i=0; i<2*(aNbTP-1); i++) {
- listNewNodes.push_back(aNodes[i]);
+ else {
+ // if current elem is quadratic and current node is not medium
+ // we have to check - may be it is needed to insert additional nodes
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
+ if(listNewNodes.size()==aNbTP-1) {
+ vector<const SMDS_MeshNode*> aNodes(2*(aNbTP-1));
+ gp_XYZ P(node->X(), node->Y(), node->Z());
+ list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin();
+ int i;
+ for(i=0; i<aNbTP-1; i++) {
+ const SMDS_MeshNode* N = *it;
+ double x = ( N->X() + P.X() )/2.;
+ double y = ( N->Y() + P.Y() )/2.;
+ double z = ( N->Z() + P.Z() )/2.;
+ const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z);
+ srcNodes.Append( node );
+ myLastCreatedNodes.Append(newN);
+ aNodes[2*i] = newN;
+ aNodes[2*i+1] = N;
+ P = gp_XYZ(N->X(),N->Y(),N->Z());
+ }
+ listNewNodes.clear();
+ for(i=0; i<2*(aNbTP-1); i++) {
+ listNewNodes.push_back(aNodes[i]);
+ }
}
}
}
- }
- newNodesItVec.push_back( nIt );
+ newNodesItVec.push_back( nIt );
+ }
+ // make new elements
+ //sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem],
+ // newNodesItVec[0]->second.size(), myLastCreatedElems );
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], aNbTP-1, srcElems );
}
- // make new elements
- //sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem],
- // newNodesItVec[0]->second.size(), myLastCreatedElems );
- sweepElement( elem, newNodesItVec, newElemsMap[elem], aNbTP-1, srcElems );
}
- makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElements, aNbTP-1, srcElems );
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElemSets[0], aNbTP-1, srcElems );
if ( theMakeGroups )
generateGroups( srcNodes, srcElems, "extruded");
if ( ( theMakeGroups && theCopy ) ||
( theMakeGroups && theTargetMesh ) )
- newGroupIDs = generateGroups( srcNodes, srcElems, groupPostfix, theTargetMesh );
+ newGroupIDs = generateGroups( srcNodes, srcElems, groupPostfix, theTargetMesh, false );
return newGroupIDs;
}
//=======================================================================
/*!
* \brief Create groups of elements made during transformation
- * \param nodeGens - nodes making corresponding myLastCreatedNodes
- * \param elemGens - elements making corresponding myLastCreatedElems
- * \param postfix - to append to names of new groups
+ * \param nodeGens - nodes making corresponding myLastCreatedNodes
+ * \param elemGens - elements making corresponding myLastCreatedElems
+ * \param postfix - to append to names of new groups
+ * \param targetMesh - mesh to create groups in
+ * \param topPresent - is there "top" elements that are created by sweeping
*/
//=======================================================================
SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens,
const SMESH_SequenceOfElemPtr& elemGens,
const std::string& postfix,
- SMESH_Mesh* targetMesh)
+ SMESH_Mesh* targetMesh,
+ const bool topPresent)
{
PGroupIDs newGroupIDs( new list<int> );
SMESH_Mesh* mesh = targetMesh ? targetMesh : GetMesh();
// Sort existing groups by types and collect their names
- // to store an old group and a generated new ones
+ // containers to store an old group and generated new ones;
+ // 1st new group is for result elems of different type than a source one;
+ // 2nd new group is for same type result elems ("top" group at extrusion)
using boost::tuple;
using boost::make_tuple;
typedef tuple< SMESHDS_GroupBase*, SMESHDS_Group*, SMESHDS_Group* > TOldNewGroup;
// Loop on nodes and elements to add them in new groups
+ vector< const SMDS_MeshElement* > resultElems;
for ( int isNodes = 0; isNodes < 2; ++isNodes )
{
const SMESH_SequenceOfElemPtr& gens = isNodes ? nodeGens : elemGens;
continue;
}
// collect all elements made by the iElem-th sourceElem
- list< const SMDS_MeshElement* > resultElems;
+ resultElems.clear();
if ( const SMDS_MeshElement* resElem = elems( iElem ))
if ( resElem != sourceElem )
resultElems.push_back( resElem );
if ( resElem != sourceElem )
resultElems.push_back( resElem );
- // there must be a top element
const SMDS_MeshElement* topElem = 0;
- if ( isNodes )
+ if ( isNodes ) // there must be a top element
{
topElem = resultElems.back();
resultElems.pop_back();
}
else
{
- list< const SMDS_MeshElement* >::reverse_iterator resElemIt = resultElems.rbegin();
+ vector< const SMDS_MeshElement* >::reverse_iterator resElemIt = resultElems.rbegin();
for ( ; resElemIt != resultElems.rend() ; ++resElemIt )
if ( (*resElemIt)->GetType() == sourceElem->GetType() )
{
topElem = *resElemIt;
- resultElems.erase( --(resElemIt.base()) ); // erase *resElemIt
+ *resElemIt = 0; // erase *resElemIt
break;
}
}
-
// add resultElems to groups originted from ones the sourceElem belongs to
list< TOldNewGroup >::iterator gOldNew, gLast = groupsOldNew.end();
for ( gOldNew = groupsOldNew.begin(); gOldNew != gLast; ++gOldNew )
{
// fill in a new group
SMDS_MeshGroup & newGroup = gOldNew->get<1>()->SMDSGroup();
- list< const SMDS_MeshElement* >::iterator resLast = resultElems.end(), resElemIt;
+ vector< const SMDS_MeshElement* >::iterator resLast = resultElems.end(), resElemIt;
for ( resElemIt = resultElems.begin(); resElemIt != resLast; ++resElemIt )
- newGroup.Add( *resElemIt );
+ if ( *resElemIt )
+ newGroup.Add( *resElemIt );
// fill a "top" group
if ( topElem )
{
SMDS_MeshGroup & newTopGroup = gOldNew->get<2>()->SMDSGroup();
newTopGroup.Add( topElem );
- }
+ }
}
}
} // loop on created elements
SMESHDS_GroupBase* oldGroupDS = orderedOldNewGroups[i]->get<0>();
SMESHDS_Group* newGroups[2] = { orderedOldNewGroups[i]->get<1>(),
orderedOldNewGroups[i]->get<2>() };
- const int nbNewGroups = !newGroups[0]->IsEmpty() + !newGroups[1]->IsEmpty();
for ( int is2nd = 0; is2nd < 2; ++is2nd )
{
SMESHDS_Group* newGroupDS = newGroups[ is2nd ];
newGroupDS->SetType( newGroupDS->GetElements()->next()->GetType() );
// make a name
- const bool isTop = ( nbNewGroups == 2 &&
+ const bool isTop = ( topPresent &&
newGroupDS->GetType() == oldGroupDS->GetType() &&
is2nd );
string name = oldGroupDS->GetStoreName();
+ { // remove trailing whitespaces (issue 22599)
+ size_t size = name.size();
+ while ( size > 1 && isspace( name[ size-1 ]))
+ --size;
+ if ( size != name.size() )
+ {
+ name.resize( size );
+ oldGroupDS->SetStoreName( name.c_str() );
+ }
+ }
if ( !targetMesh ) {
string suffix = ( isTop ? "top": postfix.c_str() );
name += "_";
aHelper.SetIsQuadratic( true );
aHelper.SetIsBiQuadratic( theToBiQuad );
aHelper.SetElementsOnShape(true);
+ aHelper.ToFixNodeParameters( true );
// convert elements assigned to sub-meshes
int nbCheckedElems = 0;
void SMESH_MeshEditor::DoubleElements( const TIDSortedElemSet& theElements )
{
- CrearLastCreated();
+ ClearLastCreated();
SMESHDS_Mesh* mesh = GetMeshDS();
// get an element type and an iterator over elements
{
// duplicate node
aNewNode = theMeshDS->AddNode( aCurrNode->X(), aCurrNode->Y(), aCurrNode->Z() );
+ copyPosition( aCurrNode, aNewNode );
theNodeNodeMap[ aCurrNode ] = aNewNode;
myLastCreatedNodes.Append( aNewNode );
}
if ( theIsDoubleElem )
AddElement(newNodes, anElem->GetType(), anElem->IsPoly());
else
- {
- MESSAGE("ChangeElementNodes");
theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
- }
+
res = true;
}
return res;
\brief Creates a hole in a mesh by doubling the nodes of some particular elements
\param theNodes - identifiers of nodes to be doubled
\param theModifiedElems - identifiers of elements to be updated by the new (doubled)
- nodes. If list of element identifiers is empty then nodes are doubled but
- they not assigned to elements
+ nodes. If list of element identifiers is empty then nodes are doubled but
+ they not assigned to elements
\return TRUE if operation has been completed successfully, FALSE otherwise
*/
//================================================================================
const SMDS_MeshNode* aNewNode = aMeshDS->AddNode( aNode->X(), aNode->Y(), aNode->Z() );
if ( aNewNode )
{
+ copyPosition( aNode, aNewNode );
anOldNodeToNewNode[ aNode ] = aNewNode;
myLastCreatedNodes.Append( aNewNode );
}
}
void Perform(const gp_Pnt& aPnt, double theTol)
{
+ theTol *= theTol;
_state = TopAbs_OUT;
_extremum.Perform(aPnt);
if ( _extremum.IsDone() )
for ( int iSol = 1; iSol <= _extremum.NbExt() && _state == TopAbs_OUT; ++iSol)
-#if OCC_VERSION_LARGE > 0x06040000 // Porting to OCCT6.5.1
_state = ( _extremum.SquareDistance(iSol) <= theTol ? TopAbs_IN : TopAbs_OUT );
-#else
- _state = ( _extremum.Value(iSol) <= theTol ? TopAbs_IN : TopAbs_OUT );
-#endif
}
TopAbs_State State() const
{
gp_Vec v2(p0, g2);
gp_Vec n1 = vref.Crossed(v1);
gp_Vec n2 = vref.Crossed(v2);
- return n2.AngleWithRef(n1, vref);
+ try {
+ return n2.AngleWithRef(n1, vref);
+ }
+ catch ( Standard_Failure ) {
+ }
+ return Max( v1.Magnitude(), v2.Magnitude() );
}
/*!
* If there is no shared faces between the group #n and the group #p in the list, the group j_n_p is not created.
* All the flat elements are gathered into the group named "joints3D" (or "joints2D" in 2D situation).
* The flat element of the multiple junctions between the simple junction are stored in a group named "jointsMultiples".
- * @param theElems - list of groups of volumes, where a group of volume is a set of
- * SMDS_MeshElements sorted by Id.
- * @param createJointElems - if TRUE, create the elements
- * @return TRUE if operation has been completed successfully, FALSE otherwise
+ * \param theElems - list of groups of volumes, where a group of volume is a set of
+ * SMDS_MeshElements sorted by Id.
+ * \param createJointElems - if TRUE, create the elements
+ * \param onAllBoundaries - if TRUE, the nodes and elements are also created on
+ * the boundary between \a theDomains and the rest mesh
+ * \return TRUE if operation has been completed successfully, FALSE otherwise
*/
bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector<TIDSortedElemSet>& theElems,
- bool createJointElems)
+ bool createJointElems,
+ bool onAllBoundaries)
{
MESSAGE("----------------------------------------------");
MESSAGE("SMESH_MeshEditor::doubleNodesOnGroupBoundaries");
MESSAGE(".. Number of domains :"<<theElems.size());
+ TIDSortedElemSet theRestDomElems;
+ const int iRestDom = -1;
+ const int idom0 = onAllBoundaries ? iRestDom : 0;
+ const int nbDomains = theElems.size();
+
// Check if the domains do not share an element
- for (int idom = 0; idom < theElems.size()-1; idom++)
+ for (int idom = 0; idom < nbDomains-1; idom++)
{
// MESSAGE("... Check of domain #" << idom);
const TIDSortedElemSet& domain = theElems[idom];
TIDSortedElemSet::const_iterator elemItr = domain.begin();
for (; elemItr != domain.end(); ++elemItr)
{
- SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
+ const SMDS_MeshElement* anElem = *elemItr;
int idombisdeb = idom + 1 ;
for (int idombis = idombisdeb; idombis < theElems.size(); idombis++) // check if the element belongs to a domain further in the list
{
}
}
- for (int idom = 0; idom < theElems.size(); idom++)
+ for (int idom = 0; idom < nbDomains; idom++)
{
// --- build a map (face to duplicate --> volume to modify)
TIDSortedElemSet::const_iterator elemItr = domain.begin();
for (; elemItr != domain.end(); ++elemItr)
{
- SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
+ const SMDS_MeshElement* anElem = *elemItr;
if (!anElem)
continue;
int vtkId = anElem->getVtkId();
{
int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
- if (! domain.count(elem)) // neighbor is in another domain : face is shared
+ if (elem && ! domain.count(elem)) // neighbor is in another domain : face is shared
{
bool ok = false ;
- for (int idombis = 0; idombis < theElems.size(); idombis++) // check if the neighbor belongs to another domain of the list
+ for (int idombis = 0; idombis < theElems.size() && !ok; idombis++) // check if the neighbor belongs to another domain of the list
{
// MESSAGE("Domain " << idombis);
const TIDSortedElemSet& domainbis = theElems[idombis];
if ( domainbis.count(elem)) ok = true ; // neighbor is in a correct domain : face is kept
}
- if ( ok ) // the characteristics of the face is stored
+ if ( ok || onAllBoundaries ) // the characteristics of the face is stored
{
DownIdType face(downIds[n], downTypes[n]);
- if (!faceDomains.count(face))
- faceDomains[face] = emptyMap; // create an empty entry for face
if (!faceDomains[face].count(idom))
{
faceDomains[face][idom] = vtkId; // volume associated to face in this domain
celldom[vtkId] = idom;
//MESSAGE(" cell with a border " << vtkId << " domain " << idom);
}
+ if ( !ok )
+ {
+ theRestDomElems.insert( elem );
+ faceDomains[face][iRestDom] = neighborsVtkIds[n];
+ celldom[neighborsVtkIds[n]] = iRestDom;
+ }
}
}
}
// explore the nodes of the face and see if they belong to a cell in the domain,
// which has only a node or an edge on the border (not a shared face)
- for (int idomain = 0; idomain < theElems.size(); idomain++)
+ for (int idomain = idom0; idomain < nbDomains; idomain++)
{
//MESSAGE("Domain " << idomain);
- const TIDSortedElemSet& domain = theElems[idomain];
+ const TIDSortedElemSet& domain = (idomain == iRestDom) ? theRestDomElems : theElems[idomain];
itface = faceDomains.begin();
for (; itface != faceDomains.end(); ++itface)
{
- std::map<int, int> domvol = itface->second;
+ const std::map<int, int>& domvol = itface->second;
if (!domvol.count(idomain))
continue;
DownIdType face = itface->first;
//no cells created after BuildDownWardConnectivity
}
DownIdType aCell(downId, vtkType);
- if (!cellDomains.count(aCell))
- cellDomains[aCell] = emptyMap; // create an empty entry for cell
cellDomains[aCell][idomain] = vtkId;
celldom[vtkId] = idomain;
//MESSAGE(" cell " << vtkId << " domain " << idomain);
std::map<int, std::vector<int> > mutipleNodesToFace; // nodes multi domains with domain order to transform in Face (junction between 3 or more 2D domains)
MESSAGE(".. Duplication of the nodes");
- for (int idomain = 0; idomain < theElems.size(); idomain++)
+ for (int idomain = idom0; idomain < nbDomains; idomain++)
{
itface = faceDomains.begin();
for (; itface != faceDomains.end(); ++itface)
{
- std::map<int, int> domvol = itface->second;
+ const std::map<int, int>& domvol = itface->second;
if (!domvol.count(idomain))
continue;
DownIdType face = itface->first;
for (; itn != oldNodes.end(); ++itn)
{
int oldId = *itn;
- //MESSAGE("-+-+-a node " << oldId);
- if (!nodeDomains.count(oldId))
- nodeDomains[oldId] = emptyMap; // create an empty entry for node
if (nodeDomains[oldId].empty())
{
nodeDomains[oldId][idomain] = oldId; // keep the old node in the first domain
//MESSAGE("-+-+-b oldNode " << oldId << " domain " << idomain);
}
- std::map<int, int>::iterator itdom = domvol.begin();
+ std::map<int, int>::const_iterator itdom = domvol.begin();
for (; itdom != domvol.end(); ++itdom)
{
int idom = itdom->first;
}
double *coords = grid->GetPoint(oldId);
SMDS_MeshNode *newNode = meshDS->AddNode(coords[0], coords[1], coords[2]);
+ copyPosition( meshDS->FindNodeVtk( oldId ), newNode );
int newId = newNode->getVtkId();
nodeDomains[oldId][idom] = newId; // cloned node for other domains
//MESSAGE("-+-+-c oldNode " << oldId << " domain " << idomain << " newNode " << newId << " domain " << idom << " size=" <<nodeDomains[oldId].size());
}
MESSAGE(".. Creation of elements");
- for (int idomain = 0; idomain < theElems.size(); idomain++)
+ for (int idomain = idom0; idomain < nbDomains; idomain++)
{
itface = faceDomains.begin();
for (; itface != faceDomains.end(); ++itface)
for (int id=0; id < doms.size(); id++)
{
int idom = doms[id];
+ const TIDSortedElemSet& domain = (idom == iRestDom) ? theRestDomElems : theElems[idom];
for (int ivol=0; ivol<nbvol; ivol++)
{
int smdsId = meshDS->fromVtkToSmds(vtkVolIds[ivol]);
SMDS_MeshElement* elem = (SMDS_MeshElement*)meshDS->FindElement(smdsId);
- if (theElems[idom].count(elem))
+ if (domain.count(elem))
{
SMDS_VtkVolume* svol = dynamic_cast<SMDS_VtkVolume*>(elem);
domvol[idom] = svol;
feDom.clear();
MESSAGE(".. Modification of elements");
- for (int idomain = 0; idomain < theElems.size(); idomain++)
+ for (int idomain = idom0; idomain < nbDomains; idomain++)
{
std::map<int, std::map<int, int> >::const_iterator itnod = nodeDomains.begin();
for (; itnod != nodeDomains.end(); ++itnod)
}
}
+ // Remove empty groups (issue 0022812)
+ std::map<std::string, SMESH_Group*>::iterator name_group = mapOfJunctionGroups.begin();
+ for ( ; name_group != mapOfJunctionGroups.end(); ++name_group )
+ {
+ if ( name_group->second && name_group->second->GetGroupDS()->IsEmpty() )
+ myMesh->RemoveGroup( name_group->second->GetGroupDS()->GetID() );
+ }
+
meshDS->CleanDownWardConnectivity(); // Mesh has been modified, downward connectivity is no more usable, free memory
grid->BuildLinks();
if (!clonedNodes.count(node))
{
clone = meshDS->AddNode(node->X(), node->Y(), node->Z());
+ copyPosition( node, clone );
clonedNodes[node] = clone;
}
else
if (!intermediateNodes.count(node))
{
inter = meshDS->AddNode(node->X(), node->Y(), node->Z());
+ copyPosition( node, inter );
intermediateNodes[node] = inter;
}
else
}
return nbAddedBnd;
}
+
+//================================================================================
+/*!
+ * \brief Copy node position and set \a to node on the same geometry
+ */
+//================================================================================
+
+void SMESH_MeshEditor::copyPosition( const SMDS_MeshNode* from,
+ const SMDS_MeshNode* to )
+{
+ if ( !from || !to ) return;
+
+ SMDS_PositionPtr pos = from->GetPosition();
+ if ( !pos || from->getshapeId() < 1 ) return;
+
+ switch ( pos->GetTypeOfPosition() )
+ {
+ case SMDS_TOP_3DSPACE: break;
+
+ case SMDS_TOP_FACE:
+ {
+ const SMDS_FacePosition* fPos = static_cast< const SMDS_FacePosition* >( pos );
+ GetMeshDS()->SetNodeOnFace( to, from->getshapeId(),
+ fPos->GetUParameter(), fPos->GetVParameter() );
+ break;
+ }
+ case SMDS_TOP_EDGE:
+ {
+ // WARNING: it is dangerous to set equal nodes on one EDGE!!!!!!!!
+ const SMDS_EdgePosition* ePos = static_cast< const SMDS_EdgePosition* >( pos );
+ GetMeshDS()->SetNodeOnEdge( to, from->getshapeId(), ePos->GetUParameter() );
+ break;
+ }
+ case SMDS_TOP_VERTEX:
+ {
+ GetMeshDS()->SetNodeOnVertex( to, from->getshapeId() );
+ break;
+ }
+ case SMDS_TOP_UNSPEC:
+ default:;
+ }
+}