-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESH_MeshEditor.hxx"
-#include "SMDS_FaceOfNodes.hxx"
-#include "SMDS_VolumeTool.hxx"
+#include "SMDS_Downward.hxx"
#include "SMDS_EdgePosition.hxx"
+#include "SMDS_FaceOfNodes.hxx"
#include "SMDS_FacePosition.hxx"
-#include "SMDS_SpacePosition.hxx"
-#include "SMDS_MeshGroup.hxx"
#include "SMDS_LinearEdge.hxx"
-#include "SMDS_Downward.hxx"
+#include "SMDS_MeshGroup.hxx"
#include "SMDS_SetIterator.hxx"
-
+#include "SMDS_SpacePosition.hxx"
+#include "SMDS_VolumeTool.hxx"
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
-
#include "SMESH_Algo.hxx"
#include "SMESH_ControlsDef.hxx"
#include "SMESH_Group.hxx"
+#include "SMESH_Mesh.hxx"
#include "SMESH_MeshAlgos.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_OctreeNode.hxx"
#include <TopTools_ListOfShape.hxx>
#include <TopTools_SequenceOfShape.hxx>
#include <TopoDS.hxx>
+#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Solid.hxx>
#include <gp.hxx>
{
}
+//================================================================================
+/*!
+ * \brief Return mesh DS
+ */
+//================================================================================
+
+SMESHDS_Mesh * SMESH_MeshEditor::GetMeshDS()
+{
+ return myMesh->GetMeshDS();
+}
+
+
//================================================================================
/*!
* \brief Clears myLastCreatedNodes and myLastCreatedElems
//================================================================================
/*!
- * \brief Create 0D elements on all nodes of the given object except those
- * nodes on which a 0D element already exists.
+ * \brief Create 0D elements on all nodes of the given object.
* \param elements - Elements on whose nodes to create 0D elements; if empty,
* the all mesh is treated
* \param all0DElems - returns all 0D elements found or created on nodes of \a elements
+ * \param duplicateElements - to add one more 0D element to a node or not
*/
//================================================================================
void SMESH_MeshEditor::Create0DElementsOnAllNodes( const TIDSortedElemSet& elements,
- TIDSortedElemSet& all0DElems )
+ TIDSortedElemSet& all0DElems,
+ const bool duplicateElements )
{
SMDS_ElemIteratorPtr elemIt;
- vector< const SMDS_MeshElement* > allNodes;
if ( elements.empty() )
{
- allNodes.reserve( GetMeshDS()->NbNodes() );
elemIt = GetMeshDS()->elementsIterator( SMDSAbs_Node );
- while ( elemIt->more() )
- allNodes.push_back( elemIt->next() );
-
- elemIt = elemSetIterator( allNodes );
}
else
{
{
const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
SMDS_ElemIteratorPtr it0D = n->GetInverseElementIterator( SMDSAbs_0DElement );
- if ( it0D->more() )
- all0DElems.insert( it0D->next() );
- else {
+ if ( duplicateElements || !it0D->more() )
+ {
myLastCreatedElems.Append( GetMeshDS()->Add0DElement( n ));
all0DElems.insert( myLastCreatedElems.Last() );
}
+ while ( it0D->more() )
+ all0DElems.insert( it0D->next() );
}
}
}
bool SMESH_MeshEditor::InverseDiag (const SMDS_MeshElement * theTria1,
const SMDS_MeshElement * theTria2 )
{
- MESSAGE("InverseDiag");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- MESSAGE( "::InverseDiag()" );
-
const SMDS_MeshElement *tr1, *tr2;
if ( !findTriangles( theNode1, theNode2, tr1, tr2 ))
return false;
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- MESSAGE( "::DeleteDiag()" );
-
const SMDS_MeshElement *tr1, *tr2;
if ( !findTriangles( theNode1, theNode2, tr1, tr2 ))
return false;
bool SMESH_MeshEditor::Reorient (const SMDS_MeshElement * theElem)
{
- MESSAGE("Reorient");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
* \brief Reorient faces.
* \param theFaces - the faces to reorient. If empty the whole mesh is meant
* \param theDirection - desired direction of normal of \a theFace
- * \param theFace - one of \a theFaces that sould be oriented according to
+ * \param theFace - one of \a theFaces that should be oriented according to
* \a theDirection and whose orientation defines orientation of other faces
* \return number of reoriented faces.
*/
if ( face->GetType() != SMDSAbs_Face )
continue;
- const int nbCornersNodes = face->NbCornerNodes();
+ const size_t nbCornersNodes = face->NbCornerNodes();
faceNodes.assign( face->begin_nodes(), face->end_nodes() );
checkedVolumes.clear();
// is volume adjacent?
bool allNodesCommon = true;
- for ( int iN = 1; iN < nbCornersNodes && allNodesCommon; ++iN )
+ for ( size_t iN = 1; iN < nbCornersNodes && allNodesCommon; ++iN )
allNodesCommon = ( volume->GetNodeIndex( faceNodes[ iN ]) > -1 );
if ( !allNodesCommon )
continue;
for ( int i = 0; i < 2; ++i )
{
const SMDS_MeshNode* n = facetNodes[ i*iQ ];
- for ( int iN = 0; iN < nbCornersNodes; ++iN )
+ for ( size_t iN = 0; iN < nbCornersNodes; ++iN )
if ( faceNodes[ iN ] == n )
{
iNN[ i ] = iN;
gp_XY uv [9]; uv[8] = gp_XY(0,0);
gp_XYZ xyz[9];
vector< const SMDS_MeshNode* > nodes;
- SMESHDS_SubMesh* subMeshDS;
+ SMESHDS_SubMesh* subMeshDS = 0;
TopoDS_Face F;
Handle(Geom_Surface) surface;
TopLoc_Location loc;
// create 4 triangles
- GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
-
helper.SetIsQuadratic ( nodes.size() > 4 );
helper.SetIsBiQuadratic( nodes.size() == 9 );
if ( helper.GetIsQuadratic() )
helper.AddTLinks( static_cast< const SMDS_MeshFace*>( quad ));
+ GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
+
for ( int i = 0; i < 4; ++i )
{
SMDS_MeshElement* tria = helper.AddFace( nodes[ i ],
if ( hasAdjacentSplits && method._nbSplits > 0 )
{
bool facetCreated = true;
- for ( int iF = 0; facetCreated && iF < triaSplitsByFace.size(); ++iF )
+ for ( size_t iF = 0; facetCreated && iF < triaSplitsByFace.size(); ++iF )
{
list< TTriangleFacet >::const_iterator facet = triaSplitsByFace[iF].begin();
for ( ; facetCreated && facet != triaSplitsByFace[iF].end(); ++facet )
// No adjacent prisms. Select a variant with a best aspect ratio.
- double badness[2] = { 0, 0 };
+ double badness[2] = { 0., 0. };
static SMESH::Controls::NumericalFunctorPtr aspectRatio( new SMESH::Controls::AspectRatio);
const SMDS_MeshNode** nodes = vol.GetNodes();
for ( int variant = 0; variant < nbVariants; ++variant )
}
else
{
- // among possible triangles create ones discribed by split method
+ // among possible triangles create ones described by split method
const int* nInd = volTool.GetFaceNodesIndices( iF );
int nbVariants = ( nbNodes == 4 ? 2 : nbNodes );
int iCom = 0; // common node of triangle faces to split into
volNodes[ facet->_n3 ]));
}
}
- for ( int i = 0; i < triangles.size(); ++i )
+ for ( size_t i = 0; i < triangles.size(); ++i )
{
- if ( !triangles[i] ) continue;
+ if ( !triangles[ i ]) continue;
if ( fSubMesh )
- fSubMesh->AddElement( triangles[i]);
- newElems.Append( triangles[i] );
+ fSubMesh->AddElement( triangles[ i ]);
+ newElems.Append( triangles[ i ]);
}
ReplaceElemInGroups( face, triangles, GetMeshDS() );
GetMeshDS()->RemoveFreeElement( face, fSubMesh, /*fromGroups=*/false );
GetMeshDS()->RemoveNode( volNodes[i] );
}
} // loop on volumes to split
-
+
myLastCreatedNodes = newNodes;
myLastCreatedElems = newElems;
}
// Fill theFacets starting from facetID of startHex
- // facets used for seach of volumes adjacent to already treated ones
+ // facets used for searching of volumes adjacent to already treated ones
typedef pair< TFacetOfElem::iterator, int > TElemFacets;
typedef map< TVolumeFaceKey, TElemFacets > TFacetMap;
TFacetMap facetsToCheck;
set<const SMDS_MeshNode*> facetNodes;
const SMDS_MeshElement* curHex;
- const bool allHex = ( theHexas.size() == myMesh->NbHexas() );
+ const bool allHex = ((int) theHexas.size() == myMesh->NbHexas() );
while ( startHex )
{
for ( ; grIt != groups.end(); grIt++ ) {
SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
if ( group && group->SMDSGroup().Remove( elemToRm ) )
- for ( int i = 0; i < elemToAdd.size(); ++i )
+ for ( size_t i = 0; i < elemToAdd.size(); ++i )
group->SMDSGroup().Add( elemToAdd[ i ] );
}
}
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- MESSAGE( "::QuadToTri()" );
-
SMESHDS_Mesh * aMesh = GetMeshDS();
Handle(Geom_Surface) surface;
SMESH_MesherHelper helper( *GetMesh() );
TIDSortedElemSet::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
+ {
const SMDS_MeshElement* elem = *itElem;
- if ( !elem || elem->GetType() != SMDSAbs_Face )
+ if ( !elem || elem->GetGeomType() != SMDSGeom_QUADRANGLE )
continue;
- bool isquad = elem->NbNodes()==4 || elem->NbNodes()==8;
- if(!isquad) continue;
- if(elem->NbNodes()==4) {
+ if ( elem->NbNodes() == 4 ) {
// retrieve element nodes
const SMDS_MeshNode* aNodes [4];
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
myLastCreatedElems.Append(newElem2);
// put a new triangle on the same shape and add to the same groups
if ( aShapeId )
- {
- aMesh->SetMeshElementOnShape( newElem1, aShapeId );
- aMesh->SetMeshElementOnShape( newElem2, aShapeId );
- }
+ {
+ aMesh->SetMeshElementOnShape( newElem1, aShapeId );
+ aMesh->SetMeshElementOnShape( newElem2, aShapeId );
+ }
AddToSameGroups( newElem1, elem, aMesh );
AddToSameGroups( newElem2, elem, aMesh );
aMesh->RemoveElement( elem );
// Quadratic quadrangle
- if( elem->NbNodes()==8 && elem->IsQuadratic() ) {
-
+ else if ( elem->NbNodes() >= 8 )
+ {
// get surface elem is on
int aShapeId = FindShape( elem );
if ( aShapeId != helper.GetSubShapeID() ) {
}
}
- const SMDS_MeshNode* aNodes [8];
- const SMDS_MeshNode* inFaceNode = 0;
+ const SMDS_MeshNode* aNodes [9]; aNodes[8] = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- int i = 0;
- while ( itN->more() ) {
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- if ( !inFaceNode && helper.GetNodeUVneedInFaceNode() &&
- aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
- {
- inFaceNode = aNodes[ i-1 ];
- }
- }
+ for ( int i = 0; itN->more(); ++i )
+ aNodes[ i ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- // find middle point for (0,1,2,3)
- // and create a node in this point;
- gp_XYZ p( 0,0,0 );
- if ( surface.IsNull() ) {
- for(i=0; i<4; i++)
- p += gp_XYZ(aNodes[i]->X(), aNodes[i]->Y(), aNodes[i]->Z() );
- p /= 4;
- }
- else {
- TopoDS_Face geomFace = TopoDS::Face( helper.GetSubShape() );
- gp_XY uv( 0,0 );
- for(i=0; i<4; i++)
- uv += helper.GetNodeUV( geomFace, aNodes[i], inFaceNode );
- uv /= 4.;
- p = surface->Value( uv.X(), uv.Y() ).XYZ();
+ const SMDS_MeshNode* centrNode = aNodes[8];
+ if ( centrNode == 0 )
+ {
+ centrNode = helper.GetCentralNode( aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7],
+ surface.IsNull() );
+ myLastCreatedNodes.Append(centrNode);
}
- const SMDS_MeshNode* newN = aMesh->AddNode( p.X(), p.Y(), p.Z() );
- myLastCreatedNodes.Append(newN);
// create a new element
const SMDS_MeshElement* newElem1 = 0;
const SMDS_MeshElement* newElem2 = 0;
if ( the13Diag ) {
newElem1 = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
- aNodes[6], aNodes[7], newN );
+ aNodes[6], aNodes[7], centrNode );
newElem2 = aMesh->AddFace(aNodes[2], aNodes[0], aNodes[1],
- newN, aNodes[4], aNodes[5] );
+ centrNode, aNodes[4], aNodes[5] );
}
else {
newElem1 = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
- aNodes[7], aNodes[4], newN );
+ aNodes[7], aNodes[4], centrNode );
newElem2 = aMesh->AddFace(aNodes[3], aNodes[1], aNodes[2],
- newN, aNodes[5], aNodes[6] );
+ centrNode, aNodes[5], aNodes[6] );
}
myLastCreatedElems.Append(newElem1);
myLastCreatedElems.Append(newElem2);
// put a new triangle on the same shape and add to the same groups
if ( aShapeId )
- {
- aMesh->SetMeshElementOnShape( newElem1, aShapeId );
- aMesh->SetMeshElementOnShape( newElem2, aShapeId );
- }
+ {
+ aMesh->SetMeshElementOnShape( newElem1, aShapeId );
+ aMesh->SetMeshElementOnShape( newElem2, aShapeId );
+ }
AddToSameGroups( newElem1, elem, aMesh );
AddToSameGroups( newElem2, elem, aMesh );
aMesh->RemoveElement( elem );
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- MESSAGE( "::TriToQuad()" );
-
if ( !theCrit.get() )
return false;
if ( startElem ) {
// Get candidates to be fused
const SMDS_MeshElement *tr1 = startElem, *tr2 = 0, *tr3 = 0;
- const SMESH_TLink *link12, *link13;
+ const SMESH_TLink *link12 = 0, *link13 = 0;
startElem = 0;
ASSERT( mapEl_setLi.find( tr1 ) != mapEl_setLi.end() );
set< SMESH_TLink >& setLi = mapEl_setLi[ tr1 ];
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- MESSAGE((theSmoothMethod==LAPLACIAN ? "LAPLACIAN" : "CENTROIDAL") << "--::Smooth()");
-
if ( theTgtAspectRatio < 1.0 )
theTgtAspectRatio = 1.0;
Handle(Geom_Surface) surface;
SMESHDS_SubMesh* faceSubMesh = 0;
TopoDS_Face face;
- double fToler2 = 0, f,l;
+ double fToler2 = 0;
double u1 = 0, u2 = 0, v1 = 0, v2 = 0;
bool isUPeriodic = false, isVPeriodic = false;
if ( *fId )
fToler2 = BRep_Tool::Tolerance( face );
fToler2 *= fToler2 * 10.;
isUPeriodic = surface->IsUPeriodic();
- if ( isUPeriodic )
- surface->UPeriod();
+ // if ( isUPeriodic )
+ // surface->UPeriod();
isVPeriodic = surface->IsVPeriodic();
- if ( isVPeriodic )
- surface->VPeriod();
+ // if ( isVPeriodic )
+ // surface->VPeriod();
surface->Bounds( u1, u2, v1, v2 );
helper.SetSubShape( face );
}
{
// check if all faces around the node are on faceSubMesh
// because a node on edge may be bound to face
- SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
bool all = true;
if ( faceSubMesh ) {
+ SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
while ( eIt->more() && all ) {
const SMDS_MeshElement* e = eIt->next();
all = faceSubMesh->Contains( e );
}
}
if ( maxRatio <= theTgtAspectRatio ) {
- MESSAGE("-- quality achived --");
+ //MESSAGE("-- quality achieved --");
break;
}
if (it+1 == theNbIterations) {
- MESSAGE("-- Iteration limit exceeded --");
+ //MESSAGE("-- Iteration limit exceeded --");
}
} // smoothing iterations
- MESSAGE(" Face id: " << *fId <<
- " Nb iterstions: " << it <<
- " Displacement: " << maxDisplacement <<
- " Aspect Ratio " << maxRatio);
+ // MESSAGE(" Face id: " << *fId <<
+ // " Nb iterstions: " << it <<
+ // " Displacement: " << maxDisplacement <<
+ // " Aspect Ratio " << maxRatio);
// ---------------------------------------
// new nodes positions are computed,
void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
const vector<TNodeOfNodeListMapItr> & newNodesItVec,
list<const SMDS_MeshElement*>& newElems,
- const int nbSteps,
+ const size_t nbSteps,
SMESH_SequenceOfElemPtr& srcElements)
{
- //MESSAGE("sweepElement " << nbSteps);
SMESHDS_Mesh* aMesh = GetMeshDS();
const int nbNodes = elem->NbNodes();
std::swap( itNN[0], itNN[1] );
std::swap( prevNod[0], prevNod[1] );
std::swap( nextNod[0], nextNod[1] );
+#if defined(__APPLE__)
+ std::swap( isSingleNode[0], isSingleNode[1] );
+#else
isSingleNode.swap( isSingleNode[0], isSingleNode[1] );
+#endif
if ( nbSame > 0 )
sames[0] = 1 - sames[0];
iNotSameNode = 1 - iNotSameNode;
}
// make new elements
- for (int iStep = 0; iStep < nbSteps; iStep++ )
+ for ( size_t iStep = 0; iStep < nbSteps; iStep++ )
{
// get next nodes
for ( iNode = 0; iNode < nbNodes; iNode++ )
else if(nbSame==1) {
// ---> pyramid + pentahedron - can not be created since it is needed
// additional middle node at the center of face
- INFOS( " Sweep for face " << elem->GetID() << " can not be created" );
+ //INFOS( " Sweep for face " << elem->GetID() << " can not be created" );
return;
}
else if( nbSame == 2 ) {
// source elements for each generated one
SMESH_SequenceOfElemPtr srcElems, srcNodes;
- MESSAGE( "RotationSweep()");
gp_Trsf aTrsf;
aTrsf.SetRotation( theAxis, theAngle );
gp_Trsf aTrsf2;
//purpose : standard construction
//=======================================================================
-SMESH_MeshEditor::ExtrusParam::ExtrusParam( const gp_Vec& theStep,
- const int theNbSteps,
- const int theFlags,
- const double theTolerance):
+SMESH_MeshEditor::ExtrusParam::ExtrusParam( const gp_Vec& theStep,
+ const int theNbSteps,
+ const std::list<double>& theScales,
+ const gp_XYZ* theBasePoint,
+ const int theFlags,
+ const double theTolerance):
myDir( theStep ),
+ myBaseP( Precision::Infinite(), 0, 0 ),
myFlags( theFlags ),
myTolerance( theTolerance ),
myElemsToUse( NULL )
for (int i=1; i<=theNbSteps; i++ )
mySteps->Append( stepSize );
+ int nbScales = theScales.size();
+ if ( nbScales > 0 )
+ {
+ if ( IsLinearVariation() && nbScales < theNbSteps )
+ {
+ myScales.reserve( theNbSteps );
+ std::list<double>::const_iterator scale = theScales.begin();
+ double prevScale = 1.0;
+ for ( int iSc = 1; scale != theScales.end(); ++scale, ++iSc )
+ {
+ int iStep = int( iSc / double( nbScales ) * theNbSteps + 0.5 );
+ int stDelta = Max( 1, iStep - myScales.size());
+ double scDelta = ( *scale - prevScale ) / stDelta;
+ for ( int iStep = 0; iStep < stDelta; ++iStep )
+ {
+ myScales.push_back( prevScale + scDelta );
+ prevScale = myScales.back();
+ }
+ prevScale = *scale;
+ }
+ }
+ else
+ {
+ myScales.assign( theScales.begin(), theScales.end() );
+ }
+ }
+ if ( theBasePoint )
+ {
+ myBaseP = *theBasePoint;
+ }
+
if (( theFlags & EXTRUSION_FLAG_SEW ) &&
( theTolerance > 0 ))
{
//=======================================================================
//function : ExtrusParam::SetElementsToUse
//purpose : stores elements to use for extrusion by normal, depending on
-// state of EXTRUSION_FLAG_USE_INPUT_ELEMS_ONLY flag
+// state of EXTRUSION_FLAG_USE_INPUT_ELEMS_ONLY flag;
+// define myBaseP for scaling
//=======================================================================
-void SMESH_MeshEditor::ExtrusParam::SetElementsToUse( const TIDSortedElemSet& elems )
+void SMESH_MeshEditor::ExtrusParam::SetElementsToUse( const TIDSortedElemSet& elems,
+ const TIDSortedElemSet& nodes )
{
myElemsToUse = ToUseInpElemsOnly() ? & elems : 0;
+
+ if ( Precision::IsInfinite( myBaseP.X() )) // myBaseP not defined
+ {
+ myBaseP.SetCoord( 0.,0.,0. );
+ TIDSortedElemSet newNodes;
+
+ const TIDSortedElemSet* elemSets[] = { &elems, &nodes };
+ for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet )
+ {
+ const TIDSortedElemSet& elements = *( elemSets[ is2ndSet ]);
+ TIDSortedElemSet::const_iterator itElem = elements.begin();
+ for ( ; itElem != elements.end(); itElem++ )
+ {
+ const SMDS_MeshElement* elem = *itElem;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() ) {
+ const SMDS_MeshElement* node = itN->next();
+ if ( newNodes.insert( node ).second )
+ myBaseP += SMESH_TNodeXYZ( node );
+ }
+ }
+ }
+ myBaseP /= newNodes.size();
+ }
}
//=======================================================================
const SMDS_MeshNode * newNode = mesh->AddNode( p.X(), p.Y(), p.Z() );
newNodes.push_back( newNode );
}
+
+ if ( !myScales.empty() )
+ {
+ if ( makeMediumNodes && myMediumScales.empty() )
+ {
+ myMediumScales.resize( myScales.size() );
+ double prevFactor = 1.;
+ for ( size_t i = 0; i < myScales.size(); ++i )
+ {
+ myMediumScales[i] = 0.5 * ( prevFactor + myScales[i] );
+ prevFactor = myScales[i];
+ }
+ }
+ typedef std::vector<double>::iterator ScaleIt;
+ ScaleIt scales[] = { myScales.begin(), myMediumScales.begin() };
+
+ size_t iSc = 0, nbScales = myScales.size() + myMediumScales.size();
+
+ gp_XYZ center = myBaseP;
+ std::list<const SMDS_MeshNode*>::iterator nIt = newNodes.begin();
+ size_t iN = 0;
+ for ( beginStepIter( makeMediumNodes ); moreSteps() && ( iN < nbScales ); ++nIt, ++iN )
+ {
+ center += myDir.XYZ() * nextStep();
+
+ iSc += int( makeMediumNodes );
+ ScaleIt& scale = scales[ iSc % 2 ];
+
+ gp_XYZ xyz = SMESH_TNodeXYZ( *nIt );
+ xyz = ( *scale * ( xyz - center )) + center;
+ mesh->MoveNode( *nIt, xyz.X(), xyz.Y(), xyz.Z() );
+
+ ++scale;
+ }
+ }
return nbNodes;
}
const int theFlags,
const double theTolerance)
{
- ExtrusParam aParams( theStep, theNbSteps, theFlags, theTolerance );
+ ExtrusParam aParams( theStep, theNbSteps, std::list<double>(), 0, theFlags, theTolerance );
return ExtrusionSweep( theElems, aParams, newElemsMap );
}
// source elements for each generated one
SMESH_SequenceOfElemPtr srcElems, srcNodes;
- SMESHDS_Mesh* aMesh = GetMeshDS();
-
setElemsFirst( theElemSets );
const int nbSteps = theParams.NbSteps();
- theParams.SetElementsToUse( theElemSets[0] );
+ theParams.SetElementsToUse( theElemSets[0], theElemSets[1] );
- TNodeOfNodeListMap mapNewNodes;
- //TNodeOfNodeVecMap mapNewNodes;
+ TNodeOfNodeListMap mapNewNodes;
TElemOfVecOfNnlmiMap mapElemNewNodes;
- //TElemOfVecOfMapNodesMap mapElemNewNodes;
const bool isQuadraticMesh = bool( myMesh->NbEdges(ORDER_QUADRATIC) +
myMesh->NbFaces(ORDER_QUADRATIC) +
const gp_Pnt& theRefPoint,
const bool theMakeGroups)
{
- MESSAGE("ExtrusionAlongTrack");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
ASSERT( theTrack );
SMESHDS_SubMesh* pSubMeshDS = theTrack->GetSubMeshDS();
+ if ( !pSubMeshDS )
+ return ExtrusionAlongTrack( theElements, theTrack->GetFather(), theN1,
+ theHasAngles, theAngles, theLinearVariation,
+ theHasRefPoint, theRefPoint, theMakeGroups );
aItE = pSubMeshDS->GetElements();
while ( aItE->more() ) {
aPrms.push_back( aT );
}
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
+ makeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
} else if( aS.ShapeType() == TopAbs_WIRE ) {
list< SMESH_subMesh* > LSM;
TopTools_SequenceOfShape Edges;
}
list<SMESH_MeshEditor_PathPoint> LPP;
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
+ makeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
LLPPs.push_back(LPP);
UsedNums.Add(k);
// update startN for search following egde
return EXTR_BAD_PATH_SHAPE;
}
- return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
+ return makeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
theHasRefPoint, theRefPoint, theMakeGroups);
}
return EXTR_PATH_NOT_EDGE;
TopTools_SequenceOfShape Edges;
- double x1,x2,y1,y2,z1,z2;
list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
int startNid = theN1->GetID();
- for(int i = 1; i < aNodesList.size(); i++) {
- x1 = aNodesList[i-1]->X();x2 = aNodesList[i]->X();
- y1 = aNodesList[i-1]->Y();y2 = aNodesList[i]->Y();
- z1 = aNodesList[i-1]->Z();z2 = aNodesList[i]->Z();
- TopoDS_Edge e = BRepBuilderAPI_MakeEdge(gp_Pnt(x1,y1,z1),gp_Pnt(x2,y2,z2));
+ for ( size_t i = 1; i < aNodesList.size(); i++ )
+ {
+ gp_Pnt p1 = SMESH_TNodeXYZ( aNodesList[i-1] );
+ gp_Pnt p2 = SMESH_TNodeXYZ( aNodesList[i] );
+ TopoDS_Edge e = BRepBuilderAPI_MakeEdge( p1, p2 );
list<SMESH_MeshEditor_PathPoint> LPP;
aPrms.clear();
- MakeEdgePathPoints(aPrms, e, (aNodesList[i-1]->GetID()==startNid), LPP);
+ makeEdgePathPoints(aPrms, e, (aNodesList[i-1]->GetID()==startNid), LPP);
LLPPs.push_back(LPP);
- if( aNodesList[i-1]->GetID() == startNid ) startNid = aNodesList[i]->GetID();
- else startNid = aNodesList[i-1]->GetID();
-
+ if ( aNodesList[i-1]->GetID() == startNid ) startNid = aNodesList[i ]->GetID();
+ else startNid = aNodesList[i-1]->GetID();
}
list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
PP2 = currList.front();
gp_Dir D1 = PP1.Tangent();
gp_Dir D2 = PP2.Tangent();
- gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
- (D1.Z()+D2.Z())/2 ) );
+ gp_Dir Dnew( 0.5 * ( D1.XYZ() + D2.XYZ() ));
PP1.SetTangent(Dnew);
fullList.push_back(PP1);
itPP++;
fullList.push_back(PP1);
} // Sub-shape for the Pattern must be an Edge or Wire
- else if( aS.ShapeType() == TopAbs_EDGE ) {
+ else if ( aS.ShapeType() == TopAbs_EDGE )
+ {
aTrackEdge = TopoDS::Edge( aS );
// the Edge must not be degenerated
if ( SMESH_Algo::isDegenerated( aTrackEdge ) )
aPrms.push_back( aT );
}
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
+ makeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
}
else if( aS.ShapeType() == TopAbs_WIRE ) {
list< SMESH_subMesh* > LSM;
}
list<SMESH_MeshEditor_PathPoint> LPP;
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge, aN1isOK, LPP);
+ makeEdgePathPoints(aPrms, aTrackEdge, aN1isOK, LPP);
LLPPs.push_back(LPP);
UsedNums.Add(k);
// update startN for search following egde
SMESH_MeshEditor_PathPoint PP2 = currList.front();
gp_Dir D1 = PP1.Tangent();
gp_Dir D2 = PP2.Tangent();
- gp_Dir Dnew( ( D1.XYZ() + D2.XYZ() ) / 2 );
+ gp_Dir Dnew( D1.XYZ() + D2.XYZ() );
PP1.SetTangent(Dnew);
fullList.push_back(PP1);
fullList.splice( fullList.end(), currList, ++currList.begin(), currList.end() );
return EXTR_BAD_PATH_SHAPE;
}
- return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
+ return makeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
theHasRefPoint, theRefPoint, theMakeGroups);
}
//=======================================================================
-//function : MakeEdgePathPoints
-//purpose : auxilary for ExtrusionAlongTrack
+//function : makeEdgePathPoints
+//purpose : auxiliary for ExtrusionAlongTrack
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
-SMESH_MeshEditor::MakeEdgePathPoints(std::list<double>& aPrms,
+SMESH_MeshEditor::makeEdgePathPoints(std::list<double>& aPrms,
const TopoDS_Edge& aTrackEdge,
bool FirstIsStart,
list<SMESH_MeshEditor_PathPoint>& LPP)
aL2 = aVec.SquareMagnitude();
if ( aL2 < aTolVec2 )
return EXTR_CANT_GET_TANGENT;
- gp_Dir aTgt( aVec );
+ gp_Dir aTgt( FirstIsStart ? aVec : -aVec );
aPP.SetPnt( aP3D );
aPP.SetTangent( aTgt );
aPP.SetParameter( aT );
//=======================================================================
-//function : MakeExtrElements
-//purpose : auxilary for ExtrusionAlongTrack
+//function : makeExtrElements
+//purpose : auxiliary for ExtrusionAlongTrack
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
-SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet theElemSets[2],
+SMESH_MeshEditor::makeExtrElements(TIDSortedElemSet theElemSets[2],
list<SMESH_MeshEditor_PathPoint>& fullList,
const bool theHasAngles,
list<double>& theAngles,
const bool theMakeGroups)
{
const int aNbTP = fullList.size();
+
// Angles
if( theHasAngles && !theAngles.empty() && theLinearVariation )
- LinearAngleVariation(aNbTP-1, theAngles);
+ linearAngleVariation(aNbTP-1, theAngles);
+
// fill vector of path points with angles
vector<SMESH_MeshEditor_PathPoint> aPPs;
list<SMESH_MeshEditor_PathPoint>::iterator itPP = fullList.begin();
{
TIDSortedElemSet& theElements = theElemSets[ is2ndSet ];
itElem = theElements.begin();
- for ( ; itElem != theElements.end(); itElem++ ) {
+ for ( ; itElem != theElements.end(); itElem++ )
+ {
const SMDS_MeshElement* elem = *itElem;
-
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
const SMDS_MeshElement* node = itN->next();
if ( newNodes.insert( node ).second )
// 4. Processing the elements
SMESHDS_Mesh* aMesh = GetMeshDS();
+ list<const SMDS_MeshNode*> emptyList;
setElemsFirst( theElemSets );
for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet )
{
TIDSortedElemSet& theElements = theElemSets[ is2ndSet ];
- for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
- // check element type
+ for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ )
+ {
const SMDS_MeshElement* elem = *itElem;
- if ( !elem )
- continue;
- // SMDSAbs_ElementType aTypeE = elem->GetType();
- // if ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge )
- // continue;
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
newNodesItVec.reserve( elem->NbNodes() );
{
++nodeIndex;
// check if a node has been already processed
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
- TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
- if ( nIt == mapNewNodes.end() ) {
- nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
- list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
-
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
+ TNodeOfNodeListMap::iterator nIt = mapNewNodes.insert( make_pair( node, emptyList )).first;
+ list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ if ( listNewNodes.empty() )
+ {
// make new nodes
Standard_Real aAngle1x, aAngleT1T0, aTolAng;
gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x;
const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
aP0x = aPP0.Pnt();
aDT0x= aPP0.Tangent();
- //cout<<"j = 0 PP: Pnt("<<aP0x.X()<<","<<aP0x.Y()<<","<<aP0x.Z()<<")"<<endl;
for ( int j = 1; j < aNbTP; ++j ) {
const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
// rotation 1 [ T1,T0 ]
aAngleT1T0=-aDT1x.Angle( aDT0x );
- if (fabs(aAngleT1T0) > aTolAng) {
+ if (fabs(aAngleT1T0) > aTolAng)
+ {
aDT1T0=aDT1x^aDT0x;
anAxT1T0.SetLocation( aV1x );
anAxT1T0.SetDirection( aDT1T0 );
}
// make new node
- //MESSAGE("elem->IsQuadratic " << elem->IsQuadratic() << " " << elem->IsMediumNode(node));
- if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ if ( elem->IsQuadratic() && !elem->IsMediumNode(node) )
+ {
// create additional node
- double x = ( aPN1.X() + aPN0.X() )/2.;
- double y = ( aPN1.Y() + aPN0.Y() )/2.;
- double z = ( aPN1.Z() + aPN0.Z() )/2.;
- const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z);
+ gp_XYZ midP = 0.5 * ( aPN1.XYZ() + aPN0.XYZ() );
+ const SMDS_MeshNode* newNode = aMesh->AddNode( midP.X(), midP.Y(), midP.Z() );
myLastCreatedNodes.Append(newNode);
srcNodes.Append( node );
listNewNodes.push_back( newNode );
aDT0x = aDT1x;
}
}
-
- else {
+ else if( elem->IsQuadratic() && !elem->IsMediumNode(node) )
+ {
// if current elem is quadratic and current node is not medium
// we have to check - may be it is needed to insert additional nodes
- if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
- list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
- if(listNewNodes.size()==aNbTP-1) {
- vector<const SMDS_MeshNode*> aNodes(2*(aNbTP-1));
- gp_XYZ P(node->X(), node->Y(), node->Z());
- list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin();
- int i;
- for(i=0; i<aNbTP-1; i++) {
- const SMDS_MeshNode* N = *it;
- double x = ( N->X() + P.X() )/2.;
- double y = ( N->Y() + P.Y() )/2.;
- double z = ( N->Z() + P.Z() )/2.;
- const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z);
- srcNodes.Append( node );
- myLastCreatedNodes.Append(newN);
- aNodes[2*i] = newN;
- aNodes[2*i+1] = N;
- P = gp_XYZ(N->X(),N->Y(),N->Z());
- }
- listNewNodes.clear();
- for(i=0; i<2*(aNbTP-1); i++) {
- listNewNodes.push_back(aNodes[i]);
- }
+ list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
+ if ((int) listNewNodes.size() == aNbTP-1 )
+ {
+ vector<const SMDS_MeshNode*> aNodes(2*(aNbTP-1));
+ gp_XYZ P(node->X(), node->Y(), node->Z());
+ list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin();
+ int i;
+ for(i=0; i<aNbTP-1; i++) {
+ const SMDS_MeshNode* N = *it;
+ double x = ( N->X() + P.X() )/2.;
+ double y = ( N->Y() + P.Y() )/2.;
+ double z = ( N->Z() + P.Z() )/2.;
+ const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z);
+ srcNodes.Append( node );
+ myLastCreatedNodes.Append(newN);
+ aNodes[2*i] = newN;
+ aNodes[2*i+1] = N;
+ P = gp_XYZ(N->X(),N->Y(),N->Z());
+ }
+ listNewNodes.clear();
+ for(i=0; i<2*(aNbTP-1); i++) {
+ listNewNodes.push_back(aNodes[i]);
}
}
}
newNodesItVec.push_back( nIt );
}
+
// make new elements
- //sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem],
- // newNodesItVec[0]->second.size(), myLastCreatedElems );
sweepElement( elem, newNodesItVec, newElemsMap[elem], aNbTP-1, srcElems );
}
}
//=======================================================================
-//function : LinearAngleVariation
-//purpose : auxilary for ExtrusionAlongTrack
+//function : linearAngleVariation
+//purpose : spread values over nbSteps
//=======================================================================
-void SMESH_MeshEditor::LinearAngleVariation(const int nbSteps,
+
+void SMESH_MeshEditor::linearAngleVariation(const int nbSteps,
list<double>& Angles)
{
int nbAngles = Angles.size();
- if( nbSteps > nbAngles ) {
+ if( nbSteps > nbAngles && nbAngles > 0 )
+ {
vector<double> theAngles(nbAngles);
- list<double>::iterator it = Angles.begin();
- int i = -1;
- for(; it!=Angles.end(); it++) {
- i++;
- theAngles[i] = (*it);
- }
+ theAngles.assign( Angles.begin(), Angles.end() );
+
list<double> res;
double rAn2St = double( nbAngles ) / double( nbSteps );
double angPrev = 0, angle;
- for ( int iSt = 0; iSt < nbSteps; ++iSt ) {
+ for ( int iSt = 0; iSt < nbSteps; ++iSt )
+ {
double angCur = rAn2St * ( iSt+1 );
double angCurFloor = floor( angCur );
double angPrevFloor = floor( angPrev );
res.push_back(angle);
angPrev = angCur;
}
- Angles.clear();
- it = res.begin();
- for(; it!=res.end(); it++)
- Angles.push_back( *it );
+ Angles.swap( res );
}
}
string groupPostfix;
switch ( theTrsf.Form() ) {
case gp_PntMirror:
- MESSAGE("gp_PntMirror");
needReverse = true;
groupPostfix = "mirrored";
break;
case gp_Ax1Mirror:
- MESSAGE("gp_Ax1Mirror");
groupPostfix = "mirrored";
break;
case gp_Ax2Mirror:
- MESSAGE("gp_Ax2Mirror");
needReverse = true;
groupPostfix = "mirrored";
break;
case gp_Rotation:
- MESSAGE("gp_Rotation");
groupPostfix = "rotated";
break;
case gp_Translation:
- MESSAGE("gp_Translation");
groupPostfix = "translated";
break;
case gp_Scale:
- MESSAGE("gp_Scale");
groupPostfix = "scaled";
break;
case gp_CompoundTrsf: // different scale by axis
- MESSAGE("gp_CompoundTrsf");
groupPostfix = "scaled";
break;
default:
- MESSAGE("default");
needReverse = false;
groupPostfix = "transformed";
}
if ( !elem ) continue;
SMDSAbs_GeometryType geomType = elem->GetGeomType();
- int nbNodes = elem->NbNodes();
+ size_t nbNodes = elem->NbNodes();
if ( geomType == SMDSGeom_NONE ) continue; // node
nodes.resize( nbNodes );
const vector<int>& i = needReverse ? iRev : iForw;
// find transformed nodes
- int iNode = 0;
+ size_t iNode = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( itN->next() );
}
else
while ( nIt->more() )
- theNodes.insert( theNodes.end(),nIt->next() );
+ theNodes.insert( theNodes.end(), nIt->next() );
}
else if ( theSeparateCornersAndMedium ) // separate corners from medium nodes
{
vector<int>& quantities) const
{
int nbNodes = faceNodes.size();
-
- if (nbNodes < 3)
+ while ( faceNodes[ 0 ] == faceNodes[ nbNodes-1 ] && nbNodes > 2 )
+ --nbNodes;
+ if ( nbNodes < 3 )
return 0;
+ size_t prevNbQuant = quantities.size();
- set<const SMDS_MeshNode*> nodeSet;
-
- // get simple seq of nodes
- vector<const SMDS_MeshNode*> simpleNodes( nbNodes );
- int iSimple = 0;
-
- simpleNodes[iSimple++] = faceNodes[0];
- for (int iCur = 1; iCur < nbNodes; iCur++) {
- if (faceNodes[iCur] != simpleNodes[iSimple - 1]) {
- simpleNodes[iSimple++] = faceNodes[iCur];
- nodeSet.insert( faceNodes[iCur] );
- }
- }
- int nbUnique = nodeSet.size();
- int nbSimple = iSimple;
- if (simpleNodes[nbSimple - 1] == simpleNodes[0]) {
- nbSimple--;
- iSimple--;
- }
-
- if (nbUnique < 3)
- return 0;
+ vector< const SMDS_MeshNode* > simpleNodes; simpleNodes.reserve( nbNodes );
+ map< const SMDS_MeshNode*, int > nodeIndices; // indices within simpleNodes
+ map< const SMDS_MeshNode*, int >::iterator nInd;
- // separate loops
- int nbNew = 0;
- bool foundLoop = (nbSimple > nbUnique);
- while (foundLoop) {
- foundLoop = false;
- set<const SMDS_MeshNode*> loopSet;
- for (iSimple = 0; iSimple < nbSimple && !foundLoop; iSimple++) {
- const SMDS_MeshNode* n = simpleNodes[iSimple];
- if (!loopSet.insert( n ).second) {
- foundLoop = true;
-
- // separate loop
- int iC = 0, curLast = iSimple;
- for (; iC < curLast; iC++) {
- if (simpleNodes[iC] == n) break;
- }
- int loopLen = curLast - iC;
- if (loopLen > 2) {
- // create sub-element
- nbNew++;
- quantities.push_back(loopLen);
- for (; iC < curLast; iC++) {
- poly_nodes.push_back(simpleNodes[iC]);
- }
- }
- // shift the rest nodes (place from the first loop position)
- for (iC = curLast + 1; iC < nbSimple; iC++) {
- simpleNodes[iC - loopLen] = simpleNodes[iC];
+ nodeIndices.insert( make_pair( faceNodes[0], 0 ));
+ simpleNodes.push_back( faceNodes[0] );
+ for ( int iCur = 1; iCur < nbNodes; iCur++ )
+ {
+ if ( faceNodes[ iCur ] != simpleNodes.back() )
+ {
+ int index = simpleNodes.size();
+ nInd = nodeIndices.insert( make_pair( faceNodes[ iCur ], index )).first;
+ int prevIndex = nInd->second;
+ if ( prevIndex < index )
+ {
+ // a sub-loop found
+ int loopLen = index - prevIndex;
+ if ( loopLen > 2 )
+ {
+ // store the sub-loop
+ quantities.push_back( loopLen );
+ for ( int i = prevIndex; i < index; i++ )
+ poly_nodes.push_back( simpleNodes[ i ]);
}
- nbSimple -= loopLen;
- iSimple -= loopLen;
+ simpleNodes.resize( prevIndex+1 );
+ }
+ else
+ {
+ simpleNodes.push_back( faceNodes[ iCur ]);
}
- } // for (iSimple = 0; iSimple < nbSimple; iSimple++)
- } // while (foundLoop)
+ }
+ }
- if (iSimple > 2) {
- nbNew++;
- quantities.push_back(iSimple);
- for (int i = 0; i < iSimple; i++)
- poly_nodes.push_back(simpleNodes[i]);
+ if ( simpleNodes.size() > 2 )
+ {
+ quantities.push_back( simpleNodes.size() );
+ poly_nodes.insert ( poly_nodes.end(), simpleNodes.begin(), simpleNodes.end() );
}
- return nbNew;
+ return quantities.size() - prevNbQuant;
}
//=======================================================================
// in all elements.
//=======================================================================
-void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes)
+void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes,
+ const bool theAvoidMakingHoles)
{
- MESSAGE("MergeNodes");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* mesh = GetMeshDS();
TNodeNodeMap nodeNodeMap; // node to replace - new node
set<const SMDS_MeshElement*> elems; // all elements with changed nodes
list< int > rmElemIds, rmNodeIds;
+ vector< ElemFeatures > newElemDefs;
// Fill nodeNodeMap and elems
{
const SMDS_MeshNode* nToRemove = *nIt;
nodeNodeMap.insert( make_pair( nToRemove, nToKeep ));
- if ( nToRemove != nToKeep )
- {
- rmNodeIds.push_back( nToRemove->GetID() );
- AddToSameGroups( nToKeep, nToRemove, aMesh );
- // set _alwaysComputed to a sub-mesh of VERTEX to enable mesh computing
- // after MergeNodes() w/o creating node in place of merged ones.
- const SMDS_PositionPtr& pos = nToRemove->GetPosition();
- if ( pos && pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
- if ( SMESH_subMesh* sm = myMesh->GetSubMeshContaining( nToRemove->getshapeId() ))
- sm->SetIsAlwaysComputed( true );
- }
SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
while ( invElemIt->more() ) {
const SMDS_MeshElement* elem = invElemIt->next();
}
}
}
- // Change element nodes or remove an element
-
- set<const SMDS_MeshNode*> nodeSet;
- vector< const SMDS_MeshNode*> curNodes, uniqueNodes;
- vector<int> iRepl;
- ElemFeatures elemType;
- set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
- for ( ; eIt != elems.end(); eIt++ )
+ // Apply recursive replacements (BUG 0020185)
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.begin();
+ for ( ; nnIt != nodeNodeMap.end(); ++nnIt )
{
- const SMDS_MeshElement* elem = *eIt;
- const int nbNodes = elem->NbNodes();
- const int aShapeId = FindShape( elem );
+ const SMDS_MeshNode* nToKeep = nnIt->second;
+ TNodeNodeMap::iterator nnIt_i = nodeNodeMap.find( nToKeep );
+ while ( nnIt_i != nodeNodeMap.end() && nnIt_i->second != nnIt->second )
+ nToKeep = nnIt_i->second;
+ nnIt->second = nToKeep;
+ }
- nodeSet.clear();
- curNodes.resize( nbNodes );
- uniqueNodes.resize( nbNodes );
- iRepl.resize( nbNodes );
- int iUnique = 0, iCur = 0, nbRepl = 0;
+ if ( theAvoidMakingHoles )
+ {
+ // find elements whose topology changes
- // get new seq of nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( itN->next() );
-
- TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
- if ( nnIt != nodeNodeMap.end() ) { // n sticks
- n = (*nnIt).second;
- { ////////// BUG 0020185: begin
- bool stopRecur = false;
- set<const SMDS_MeshNode*> nodesRecur;
- nodesRecur.insert(n);
- while (!stopRecur) {
- TNodeNodeMap::iterator nnIt_i = nodeNodeMap.find( n );
- if ( nnIt_i != nodeNodeMap.end() ) { // n sticks
- n = (*nnIt_i).second;
- if (!nodesRecur.insert(n).second) {
- // error: recursive dependancy
- stopRecur = true;
- }
- }
- else
- stopRecur = true;
- }
- } ////////// BUG 0020185: end
+ vector<const SMDS_MeshElement*> pbElems;
+ set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
+ for ( ; eIt != elems.end(); ++eIt )
+ {
+ const SMDS_MeshElement* elem = *eIt;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( itN->next() );
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
+ if ( nnIt != nodeNodeMap.end() && elem->GetNodeIndex( nnIt->second ) >= 0 )
+ {
+ // several nodes of elem stick
+ pbElems.push_back( elem );
+ break;
+ }
}
- curNodes[ iCur ] = n;
- bool isUnique = nodeSet.insert( n ).second;
- if ( isUnique )
- uniqueNodes[ iUnique++ ] = n;
- else
- iRepl[ nbRepl++ ] = iCur;
- iCur++;
}
+ // exclude from merge nodes causing spoiling element
+ for ( size_t iLoop = 0; iLoop < pbElems.size(); ++iLoop ) // avoid infinite cycle
+ {
+ bool nodesExcluded = false;
+ for ( size_t i = 0; i < pbElems.size(); ++i )
+ {
+ size_t prevNbMergeNodes = nodeNodeMap.size();
+ if ( !applyMerge( pbElems[i], newElemDefs, nodeNodeMap, /*noHoles=*/true ) &&
+ prevNbMergeNodes < nodeNodeMap.size() )
+ nodesExcluded = true;
+ }
+ if ( !nodesExcluded )
+ break;
+ }
+ }
+
+ for ( nnIt = nodeNodeMap.begin(); nnIt != nodeNodeMap.end(); ++nnIt )
+ {
+ const SMDS_MeshNode* nToRemove = nnIt->first;
+ const SMDS_MeshNode* nToKeep = nnIt->second;
+ if ( nToRemove != nToKeep )
+ {
+ rmNodeIds.push_back( nToRemove->GetID() );
+ AddToSameGroups( nToKeep, nToRemove, mesh );
+ // set _alwaysComputed to a sub-mesh of VERTEX to enable further mesh computing
+ // w/o creating node in place of merged ones.
+ const SMDS_PositionPtr& pos = nToRemove->GetPosition();
+ if ( pos && pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ if ( SMESH_subMesh* sm = myMesh->GetSubMeshContaining( nToRemove->getshapeId() ))
+ sm->SetIsAlwaysComputed( true );
+ }
+ }
+
+ // Change element nodes or remove an element
+
+ set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
+ for ( ; eIt != elems.end(); eIt++ )
+ {
+ const SMDS_MeshElement* elem = *eIt;
+ SMESHDS_SubMesh* sm = mesh->MeshElements( elem->getshapeId() );
- // Analyse element topology after replacement
+ bool keepElem = applyMerge( elem, newElemDefs, nodeNodeMap, /*noHoles=*/false );
+ if ( !keepElem )
+ rmElemIds.push_back( elem->GetID() );
- bool isOk = true;
- int nbUniqueNodes = nodeSet.size();
- if ( nbNodes != nbUniqueNodes ) // some nodes stick
+ for ( size_t i = 0; i < newElemDefs.size(); ++i )
{
- if (elem->IsPoly()) // Polygons and Polyhedral volumes
+ if ( i > 0 || !mesh->ChangeElementNodes( elem,
+ & newElemDefs[i].myNodes[0],
+ newElemDefs[i].myNodes.size() ))
{
- if (elem->GetType() == SMDSAbs_Face) // Polygon
+ if ( i == 0 )
{
- elemType.Init( elem );
- const bool isQuad = elemType.myIsQuad;
- if ( isQuad )
- SMDS_MeshCell::applyInterlace // interlace medium and corner nodes
- ( SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Quad_Polygon, nbNodes ), curNodes );
-
- // a polygon can divide into several elements
- vector<const SMDS_MeshNode *> polygons_nodes;
- vector<int> quantities;
- int nbNew = SimplifyFace( curNodes, polygons_nodes, quantities );
- if (nbNew > 0)
- {
- vector<const SMDS_MeshNode *> face_nodes;
- int inode = 0;
- for (int iface = 0; iface < nbNew; iface++)
- {
- int nbNewNodes = quantities[iface];
- face_nodes.assign( polygons_nodes.begin() + inode,
- polygons_nodes.begin() + inode + nbNewNodes );
- inode += nbNewNodes;
- if ( isQuad ) // check if a result elem is a valid quadratic polygon
- {
- bool isValid = ( nbNewNodes % 2 == 0 );
- for ( int i = 0; i < nbNewNodes && isValid; ++i )
- isValid = ( elem->IsMediumNode( face_nodes[i]) == bool( i % 2 ));
- elemType.SetQuad( isValid );
- if ( isValid ) // put medium nodes after corners
- SMDS_MeshCell::applyInterlaceRev
- ( SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Quad_Polygon,
- nbNewNodes ), face_nodes );
- }
- elemType.SetPoly(( nbNewNodes / ( elemType.myIsQuad + 1 ) > 4 ));
+ newElemDefs[i].SetID( elem->GetID() );
+ mesh->RemoveFreeElement(elem, sm, /*fromGroups=*/false);
+ if ( !keepElem ) rmElemIds.pop_back();
+ }
+ else
+ {
+ newElemDefs[i].SetID( -1 );
+ }
+ SMDS_MeshElement* newElem = this->AddElement( newElemDefs[i].myNodes, newElemDefs[i] );
+ if ( sm && newElem )
+ sm->AddElement( newElem );
+ if ( elem != newElem )
+ ReplaceElemInGroups( elem, newElem, mesh );
+ }
+ }
+ }
- SMDS_MeshElement* newElem = AddElement( face_nodes, elemType );
- if ( aShapeId )
- aMesh->SetMeshElementOnShape(newElem, aShapeId);
- }
- }
- rmElemIds.push_back(elem->GetID());
+ // Remove bad elements, then equal nodes (order important)
+ Remove( rmElemIds, false );
+ Remove( rmNodeIds, true );
- } // Polygon
+ return;
+}
- else if (elem->GetType() == SMDSAbs_Volume) // Polyhedral volume
- {
- if (nbUniqueNodes < 4) {
- rmElemIds.push_back(elem->GetID());
- }
- else {
- // each face has to be analyzed in order to check volume validity
- const SMDS_VtkVolume* aPolyedre = dynamic_cast<const SMDS_VtkVolume*>( elem );
- if (aPolyedre)
- {
- int nbFaces = aPolyedre->NbFaces();
+//=======================================================================
+//function : applyMerge
+//purpose : Compute new connectivity of an element after merging nodes
+// \param [in] elems - the element
+// \param [out] newElemDefs - definition(s) of result element(s)
+// \param [inout] nodeNodeMap - nodes to merge
+// \param [in] avoidMakingHoles - if true and and the element becomes invalid
+// after merging (but not degenerated), removes nodes causing
+// the invalidity from \a nodeNodeMap.
+// \return bool - true if the element should be removed
+//=======================================================================
- vector<const SMDS_MeshNode *> poly_nodes;
- vector<int> quantities;
+bool SMESH_MeshEditor::applyMerge( const SMDS_MeshElement* elem,
+ vector< ElemFeatures >& newElemDefs,
+ TNodeNodeMap& nodeNodeMap,
+ const bool avoidMakingHoles )
+{
+ bool toRemove = false; // to remove elem
+ int nbResElems = 1; // nb new elements
- for (int iface = 1; iface <= nbFaces; iface++) {
- int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
- vector<const SMDS_MeshNode *> faceNodes (nbFaceNodes);
+ newElemDefs.resize(nbResElems);
+ newElemDefs[0].Init( elem );
+ newElemDefs[0].myNodes.clear();
- for (int inode = 1; inode <= nbFaceNodes; inode++) {
- const SMDS_MeshNode * faceNode = aPolyedre->GetFaceNode(iface, inode);
- TNodeNodeMap::iterator nnIt = nodeNodeMap.find(faceNode);
- if (nnIt != nodeNodeMap.end()) { // faceNode sticks
- faceNode = (*nnIt).second;
- }
- faceNodes[inode - 1] = faceNode;
- }
+ set<const SMDS_MeshNode*> nodeSet;
+ vector< const SMDS_MeshNode*> curNodes;
+ vector< const SMDS_MeshNode*> & uniqueNodes = newElemDefs[0].myNodes;
+ vector<int> iRepl;
- SimplifyFace(faceNodes, poly_nodes, quantities);
- }
+ const int nbNodes = elem->NbNodes();
+ SMDSAbs_EntityType entity = elem->GetEntityType();
- if (quantities.size() > 3) {
- // to be done: remove coincident faces
- }
+ curNodes.resize( nbNodes );
+ uniqueNodes.resize( nbNodes );
+ iRepl.resize( nbNodes );
+ int iUnique = 0, iCur = 0, nbRepl = 0;
- if (quantities.size() > 3)
- {
- const SMDS_MeshElement* newElem =
- aMesh->AddPolyhedralVolume(poly_nodes, quantities);
- myLastCreatedElems.Append(newElem);
- if ( aShapeId && newElem )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- rmElemIds.push_back(elem->GetID());
- }
- }
- else {
- rmElemIds.push_back(elem->GetID());
- }
- }
- }
- else {
- }
+ // Get new seq of nodes
- continue;
- } // poly element
-
- // Regular elements
- // TODO not all the possible cases are solved. Find something more generic?
- switch ( nbNodes ) {
- case 2: ///////////////////////////////////// EDGE
- isOk = false; break;
- case 3: ///////////////////////////////////// TRIANGLE
- isOk = false; break;
- case 4:
- if ( elem->GetType() == SMDSAbs_Volume ) // TETRAHEDRON
- isOk = false;
- else { //////////////////////////////////// QUADRANGLE
- if ( nbUniqueNodes < 3 )
- isOk = false;
- else if ( nbRepl == 2 && iRepl[ 1 ] - iRepl[ 0 ] == 2 )
- isOk = false; // opposite nodes stick
- //MESSAGE("isOk " << isOk);
- }
- break;
- case 6: ///////////////////////////////////// PENTAHEDRON
- if ( nbUniqueNodes == 4 ) {
- // ---------------------------------> tetrahedron
- if (nbRepl == 3 &&
- iRepl[ 0 ] > 2 && iRepl[ 1 ] > 2 && iRepl[ 2 ] > 2 ) {
- // all top nodes stick: reverse a bottom
- uniqueNodes[ 0 ] = curNodes [ 1 ];
- uniqueNodes[ 1 ] = curNodes [ 0 ];
- }
- else if (nbRepl == 3 &&
- iRepl[ 0 ] < 3 && iRepl[ 1 ] < 3 && iRepl[ 2 ] < 3 ) {
- // all bottom nodes stick: set a top before
- uniqueNodes[ 3 ] = uniqueNodes [ 0 ];
- uniqueNodes[ 0 ] = curNodes [ 3 ];
- uniqueNodes[ 1 ] = curNodes [ 4 ];
- uniqueNodes[ 2 ] = curNodes [ 5 ];
- }
- else if (nbRepl == 4 &&
- iRepl[ 2 ] - iRepl [ 0 ] == 3 && iRepl[ 3 ] - iRepl [ 1 ] == 3 ) {
- // a lateral face turns into a line: reverse a bottom
- uniqueNodes[ 0 ] = curNodes [ 1 ];
- uniqueNodes[ 1 ] = curNodes [ 0 ];
- }
- else
- isOk = false;
- }
- else if ( nbUniqueNodes == 5 ) {
- // PENTAHEDRON --------------------> 2 tetrahedrons
- if ( nbRepl == 2 && iRepl[ 1 ] - iRepl [ 0 ] == 3 ) {
- // a bottom node sticks with a linked top one
- // 1.
- SMDS_MeshElement* newElem =
- aMesh->AddVolume(curNodes[ 3 ],
- curNodes[ 4 ],
- curNodes[ 5 ],
- curNodes[ iRepl[ 0 ] == 2 ? 1 : 2 ]);
- myLastCreatedElems.Append(newElem);
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- // 2. : reverse a bottom
- uniqueNodes[ 0 ] = curNodes [ 1 ];
- uniqueNodes[ 1 ] = curNodes [ 0 ];
- nbUniqueNodes = 4;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( itN->next() );
+
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
+ if ( nnIt != nodeNodeMap.end() ) {
+ n = (*nnIt).second;
+ }
+ curNodes[ iCur ] = n;
+ bool isUnique = nodeSet.insert( n ).second;
+ if ( isUnique )
+ uniqueNodes[ iUnique++ ] = n;
+ else
+ iRepl[ nbRepl++ ] = iCur;
+ iCur++;
+ }
+
+ // Analyse element topology after replacement
+
+ int nbUniqueNodes = nodeSet.size();
+ if ( nbNodes != nbUniqueNodes ) // some nodes stick
+ {
+ toRemove = true;
+ nbResElems = 0;
+
+ if ( elem->IsQuadratic() && newElemDefs[0].myType == SMDSAbs_Face && nbNodes > 6 )
+ {
+ // if corner nodes stick, remove medium nodes between them from uniqueNodes
+ int nbCorners = nbNodes / 2;
+ for ( int iCur = 0; iCur < nbCorners; ++iCur )
+ {
+ int iPrev = ( iCur + 1 ) % nbCorners;
+ if ( curNodes[ iCur ] == curNodes[ iPrev ] ) // corners stick
+ {
+ int iMedium = iCur + nbCorners;
+ vector< const SMDS_MeshNode* >::iterator i =
+ std::find( uniqueNodes.begin() + nbCorners - nbRepl,
+ uniqueNodes.end(),
+ curNodes[ iMedium ]);
+ if ( i != uniqueNodes.end() )
+ {
+ --nbUniqueNodes;
+ for ( ; i+1 != uniqueNodes.end(); ++i )
+ *i = *(i+1);
}
- else
- isOk = false;
}
- else
- isOk = false;
- break;
- case 8: {
- if(elem->IsQuadratic()) { // Quadratic quadrangle
- // 1 5 2
- // +---+---+
- // | |
- // | |
- // 4+ +6
- // | |
- // | |
- // +---+---+
- // 0 7 3
- isOk = false;
- if(nbRepl==2) {
- MESSAGE("nbRepl=2: " << iRepl[0] << " " << iRepl[1]);
- }
- if(nbRepl==3) {
- MESSAGE("nbRepl=3: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2]);
- nbUniqueNodes = 6;
- if( iRepl[0]==0 && iRepl[1]==1 && iRepl[2]==4 ) {
- uniqueNodes[0] = curNodes[0];
- uniqueNodes[1] = curNodes[2];
- uniqueNodes[2] = curNodes[3];
- uniqueNodes[3] = curNodes[5];
- uniqueNodes[4] = curNodes[6];
- uniqueNodes[5] = curNodes[7];
- isOk = true;
- }
- if( iRepl[0]==0 && iRepl[1]==3 && iRepl[2]==7 ) {
- uniqueNodes[0] = curNodes[0];
- uniqueNodes[1] = curNodes[1];
- uniqueNodes[2] = curNodes[2];
- uniqueNodes[3] = curNodes[4];
- uniqueNodes[4] = curNodes[5];
- uniqueNodes[5] = curNodes[6];
- isOk = true;
- }
- if( iRepl[0]==0 && iRepl[1]==4 && iRepl[2]==7 ) {
- uniqueNodes[0] = curNodes[1];
- uniqueNodes[1] = curNodes[2];
- uniqueNodes[2] = curNodes[3];
- uniqueNodes[3] = curNodes[5];
- uniqueNodes[4] = curNodes[6];
- uniqueNodes[5] = curNodes[0];
- isOk = true;
- }
- if( iRepl[0]==1 && iRepl[1]==2 && iRepl[2]==5 ) {
- uniqueNodes[0] = curNodes[0];
- uniqueNodes[1] = curNodes[1];
- uniqueNodes[2] = curNodes[3];
- uniqueNodes[3] = curNodes[4];
- uniqueNodes[4] = curNodes[6];
- uniqueNodes[5] = curNodes[7];
- isOk = true;
- }
- if( iRepl[0]==1 && iRepl[1]==4 && iRepl[2]==5 ) {
- uniqueNodes[0] = curNodes[0];
- uniqueNodes[1] = curNodes[2];
- uniqueNodes[2] = curNodes[3];
- uniqueNodes[3] = curNodes[1];
- uniqueNodes[4] = curNodes[6];
- uniqueNodes[5] = curNodes[7];
- isOk = true;
- }
- if( iRepl[0]==2 && iRepl[1]==3 && iRepl[2]==6 ) {
- uniqueNodes[0] = curNodes[0];
- uniqueNodes[1] = curNodes[1];
- uniqueNodes[2] = curNodes[2];
- uniqueNodes[3] = curNodes[4];
- uniqueNodes[4] = curNodes[5];
- uniqueNodes[5] = curNodes[7];
- isOk = true;
- }
- if( iRepl[0]==2 && iRepl[1]==5 && iRepl[2]==6 ) {
- uniqueNodes[0] = curNodes[0];
- uniqueNodes[1] = curNodes[1];
- uniqueNodes[2] = curNodes[3];
- uniqueNodes[3] = curNodes[4];
- uniqueNodes[4] = curNodes[2];
- uniqueNodes[5] = curNodes[7];
- isOk = true;
- }
- if( iRepl[0]==3 && iRepl[1]==6 && iRepl[2]==7 ) {
- uniqueNodes[0] = curNodes[0];
- uniqueNodes[1] = curNodes[1];
- uniqueNodes[2] = curNodes[2];
- uniqueNodes[3] = curNodes[4];
- uniqueNodes[4] = curNodes[5];
- uniqueNodes[5] = curNodes[3];
- isOk = true;
+ }
+ }
+
+ switch ( entity )
+ {
+ case SMDSEntity_Polygon:
+ case SMDSEntity_Quad_Polygon: // Polygon
+ {
+ ElemFeatures* elemType = & newElemDefs[0];
+ const bool isQuad = elemType->myIsQuad;
+ if ( isQuad )
+ SMDS_MeshCell::applyInterlace // interlace medium and corner nodes
+ ( SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Quad_Polygon, nbNodes ), curNodes );
+
+ // a polygon can divide into several elements
+ vector<const SMDS_MeshNode *> polygons_nodes;
+ vector<int> quantities;
+ nbResElems = SimplifyFace( curNodes, polygons_nodes, quantities );
+ newElemDefs.resize( nbResElems );
+ for ( int inode = 0, iface = 0; iface < nbResElems; iface++ )
+ {
+ ElemFeatures* elemType = & newElemDefs[iface];
+ if ( iface ) elemType->Init( elem );
+
+ vector<const SMDS_MeshNode *>& face_nodes = elemType->myNodes;
+ int nbNewNodes = quantities[iface];
+ face_nodes.assign( polygons_nodes.begin() + inode,
+ polygons_nodes.begin() + inode + nbNewNodes );
+ inode += nbNewNodes;
+ if ( isQuad ) // check if a result elem is a valid quadratic polygon
+ {
+ bool isValid = ( nbNewNodes % 2 == 0 );
+ for ( int i = 0; i < nbNewNodes && isValid; ++i )
+ isValid = ( elem->IsMediumNode( face_nodes[i]) == bool( i % 2 ));
+ elemType->SetQuad( isValid );
+ if ( isValid ) // put medium nodes after corners
+ SMDS_MeshCell::applyInterlaceRev
+ ( SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Quad_Polygon,
+ nbNewNodes ), face_nodes );
+ }
+ elemType->SetPoly(( nbNewNodes / ( elemType->myIsQuad + 1 ) > 4 ));
+ }
+ nbUniqueNodes = newElemDefs[0].myNodes.size();
+ break;
+ } // Polygon
+
+ case SMDSEntity_Polyhedra: // Polyhedral volume
+ {
+ if ( nbUniqueNodes >= 4 )
+ {
+ // each face has to be analyzed in order to check volume validity
+ if ( const SMDS_VtkVolume* aPolyedre = dynamic_cast<const SMDS_VtkVolume*>( elem ))
+ {
+ int nbFaces = aPolyedre->NbFaces();
+
+ vector<const SMDS_MeshNode *>& poly_nodes = newElemDefs[0].myNodes;
+ vector<int> & quantities = newElemDefs[0].myPolyhedQuantities;
+ vector<const SMDS_MeshNode *> faceNodes;
+ poly_nodes.clear();
+ quantities.clear();
+
+ for (int iface = 1; iface <= nbFaces; iface++)
+ {
+ int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
+ faceNodes.resize( nbFaceNodes );
+ for (int inode = 1; inode <= nbFaceNodes; inode++)
+ {
+ const SMDS_MeshNode * faceNode = aPolyedre->GetFaceNode(iface, inode);
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find(faceNode);
+ if ( nnIt != nodeNodeMap.end() ) // faceNode sticks
+ faceNode = (*nnIt).second;
+ faceNodes[inode - 1] = faceNode;
}
+ SimplifyFace(faceNodes, poly_nodes, quantities);
}
- if(nbRepl==4) {
- MESSAGE("nbRepl=4: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2] << " " << iRepl[3]);
- }
- if(nbRepl==5) {
- MESSAGE("nbRepl=5: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2] << " " << iRepl[3] << " " << iRepl[4]);
+
+ if ( quantities.size() > 3 )
+ {
+ // TODO: remove coincident faces
+ nbResElems = 1;
+ nbUniqueNodes = newElemDefs[0].myNodes.size();
}
- break;
}
- //////////////////////////////////// HEXAHEDRON
- isOk = false;
- SMDS_VolumeTool hexa (elem);
- hexa.SetExternalNormal();
- if ( nbUniqueNodes == 4 && nbRepl == 4 ) {
- //////////////////////// HEX ---> 1 tetrahedron
- for ( int iFace = 0; iFace < 6; iFace++ ) {
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
- // one face turns into a point ...
- int iOppFace = hexa.GetOppFaceIndex( iFace );
- ind = hexa.GetFaceNodesIndices( iOppFace );
- int nbStick = 0;
- for ( iCur = 0; iCur < 4 && nbStick < 2; iCur++ ) {
- if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
- nbStick++;
- }
- if ( nbStick == 1 ) {
- // ... and the opposite one - into a triangle.
- // set a top node
- ind = hexa.GetFaceNodesIndices( iFace );
- uniqueNodes[ 3 ] = curNodes[ind[ 0 ]];
- isOk = true;
- }
- break;
+ }
+ }
+ break;
+
+ // Regular elements
+ // TODO not all the possible cases are solved. Find something more generic?
+ case SMDSEntity_Edge: //////// EDGE
+ case SMDSEntity_Triangle: //// TRIANGLE
+ case SMDSEntity_Quad_Triangle:
+ case SMDSEntity_Tetra:
+ case SMDSEntity_Quad_Tetra: // TETRAHEDRON
+ {
+ break;
+ }
+ case SMDSEntity_Quad_Edge:
+ {
+ break;
+ }
+ case SMDSEntity_Quadrangle: //////////////////////////////////// QUADRANGLE
+ {
+ if ( nbUniqueNodes < 3 )
+ toRemove = true;
+ else if ( nbRepl == 1 && curNodes[ iRepl[0]] == curNodes[( iRepl[0]+2 )%4 ])
+ toRemove = true; // opposite nodes stick
+ else
+ toRemove = false;
+ break;
+ }
+ case SMDSEntity_Quad_Quadrangle: // Quadratic QUADRANGLE
+ {
+ // 1 5 2
+ // +---+---+
+ // | |
+ // 4+ +6
+ // | |
+ // +---+---+
+ // 0 7 3
+ if ( nbUniqueNodes == 6 &&
+ iRepl[0] < 4 &&
+ ( nbRepl == 1 || iRepl[1] >= 4 ))
+ {
+ toRemove = false;
+ }
+ break;
+ }
+ case SMDSEntity_BiQuad_Quadrangle: // Bi-Quadratic QUADRANGLE
+ {
+ // 1 5 2
+ // +---+---+
+ // | |
+ // 4+ 8+ +6
+ // | |
+ // +---+---+
+ // 0 7 3
+ if (( nbUniqueNodes == 7 && nbRepl == 2 && iRepl[1] != 8 ) &&
+ (( iRepl[0] == 1 && iRepl[1] == 4 && curNodes[1] == curNodes[0] ) ||
+ ( iRepl[0] == 2 && iRepl[1] == 5 && curNodes[2] == curNodes[1] ) ||
+ ( iRepl[0] == 3 && iRepl[1] == 6 && curNodes[3] == curNodes[2] ) ||
+ ( iRepl[0] == 3 && iRepl[1] == 7 && curNodes[3] == curNodes[0] )))
+ {
+ toRemove = false;
+ }
+ break;
+ }
+ case SMDSEntity_Penta: ///////////////////////////////////// PENTAHEDRON
+ {
+ if ( nbUniqueNodes == 4 ) {
+ // ---------------------------------> tetrahedron
+ if ( curNodes[3] == curNodes[4] &&
+ curNodes[3] == curNodes[5] ) {
+ // top nodes stick
+ toRemove = false;
+ }
+ else if ( curNodes[0] == curNodes[1] &&
+ curNodes[0] == curNodes[2] ) {
+ // bottom nodes stick: set a top before
+ uniqueNodes[ 3 ] = uniqueNodes [ 0 ];
+ uniqueNodes[ 0 ] = curNodes [ 5 ];
+ uniqueNodes[ 1 ] = curNodes [ 4 ];
+ uniqueNodes[ 2 ] = curNodes [ 3 ];
+ toRemove = false;
+ }
+ else if (( curNodes[0] == curNodes[3] ) +
+ ( curNodes[1] == curNodes[4] ) +
+ ( curNodes[2] == curNodes[5] ) == 2 ) {
+ // a lateral face turns into a line
+ toRemove = false;
+ }
+ }
+ else if ( nbUniqueNodes == 5 ) {
+ // PENTAHEDRON --------------------> pyramid
+ if ( curNodes[0] == curNodes[3] )
+ {
+ uniqueNodes[ 0 ] = curNodes[ 1 ];
+ uniqueNodes[ 1 ] = curNodes[ 4 ];
+ uniqueNodes[ 2 ] = curNodes[ 5 ];
+ uniqueNodes[ 3 ] = curNodes[ 2 ];
+ uniqueNodes[ 4 ] = curNodes[ 0 ];
+ toRemove = false;
+ }
+ if ( curNodes[1] == curNodes[4] )
+ {
+ uniqueNodes[ 0 ] = curNodes[ 0 ];
+ uniqueNodes[ 1 ] = curNodes[ 2 ];
+ uniqueNodes[ 2 ] = curNodes[ 5 ];
+ uniqueNodes[ 3 ] = curNodes[ 3 ];
+ uniqueNodes[ 4 ] = curNodes[ 1 ];
+ toRemove = false;
+ }
+ if ( curNodes[2] == curNodes[5] )
+ {
+ uniqueNodes[ 0 ] = curNodes[ 0 ];
+ uniqueNodes[ 1 ] = curNodes[ 3 ];
+ uniqueNodes[ 2 ] = curNodes[ 4 ];
+ uniqueNodes[ 3 ] = curNodes[ 1 ];
+ uniqueNodes[ 4 ] = curNodes[ 2 ];
+ toRemove = false;
+ }
+ }
+ break;
+ }
+ case SMDSEntity_Hexa:
+ {
+ //////////////////////////////////// HEXAHEDRON
+ SMDS_VolumeTool hexa (elem);
+ hexa.SetExternalNormal();
+ if ( nbUniqueNodes == 4 && nbRepl == 4 ) {
+ //////////////////////// HEX ---> tetrahedron
+ for ( int iFace = 0; iFace < 6; iFace++ ) {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
+ // one face turns into a point ...
+ int pickInd = ind[ 0 ];
+ int iOppFace = hexa.GetOppFaceIndex( iFace );
+ ind = hexa.GetFaceNodesIndices( iOppFace );
+ int nbStick = 0;
+ uniqueNodes.clear();
+ for ( iCur = 0; iCur < 4 && nbStick < 2; iCur++ ) {
+ if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
+ nbStick++;
+ else
+ uniqueNodes.push_back( curNodes[ind[ iCur ]]);
}
+ if ( nbStick == 1 ) {
+ // ... and the opposite one - into a triangle.
+ // set a top node
+ uniqueNodes.push_back( curNodes[ pickInd ]);
+ toRemove = false;
+ }
+ break;
}
}
- else if ( nbUniqueNodes == 6 && nbRepl == 2 ) {
- //////////////////////// HEX ---> 1 prism
- int nbTria = 0, iTria[3];
- const int *ind; // indices of face nodes
- // look for triangular faces
- for ( int iFace = 0; iFace < 6 && nbTria < 3; iFace++ ) {
- ind = hexa.GetFaceNodesIndices( iFace );
- TIDSortedNodeSet faceNodes;
- for ( iCur = 0; iCur < 4; iCur++ )
- faceNodes.insert( curNodes[ind[iCur]] );
- if ( faceNodes.size() == 3 )
- iTria[ nbTria++ ] = iFace;
- }
- // check if triangles are opposite
- if ( nbTria == 2 && iTria[0] == hexa.GetOppFaceIndex( iTria[1] ))
- {
- isOk = true;
- // set nodes of the bottom triangle
- ind = hexa.GetFaceNodesIndices( iTria[ 0 ]);
- vector<int> indB;
- for ( iCur = 0; iCur < 4; iCur++ )
- if ( ind[iCur] != iRepl[0] && ind[iCur] != iRepl[1])
- indB.push_back( ind[iCur] );
- if ( !hexa.IsForward() )
- std::swap( indB[0], indB[2] );
- for ( iCur = 0; iCur < 3; iCur++ )
- uniqueNodes[ iCur ] = curNodes[indB[iCur]];
- // set nodes of the top triangle
- const int *indT = hexa.GetFaceNodesIndices( iTria[ 1 ]);
- for ( iCur = 0; iCur < 3; ++iCur )
- for ( int j = 0; j < 4; ++j )
- if ( hexa.IsLinked( indB[ iCur ], indT[ j ] ))
- {
- uniqueNodes[ iCur + 3 ] = curNodes[ indT[ j ]];
- break;
- }
- }
+ }
+ else if ( nbUniqueNodes == 6 && nbRepl == 2 ) {
+ //////////////////////// HEX ---> prism
+ int nbTria = 0, iTria[3];
+ const int *ind; // indices of face nodes
+ // look for triangular faces
+ for ( int iFace = 0; iFace < 6 && nbTria < 3; iFace++ ) {
+ ind = hexa.GetFaceNodesIndices( iFace );
+ TIDSortedNodeSet faceNodes;
+ for ( iCur = 0; iCur < 4; iCur++ )
+ faceNodes.insert( curNodes[ind[iCur]] );
+ if ( faceNodes.size() == 3 )
+ iTria[ nbTria++ ] = iFace;
+ }
+ // check if triangles are opposite
+ if ( nbTria == 2 && iTria[0] == hexa.GetOppFaceIndex( iTria[1] ))
+ {
+ // set nodes of the bottom triangle
+ ind = hexa.GetFaceNodesIndices( iTria[ 0 ]);
+ vector<int> indB;
+ for ( iCur = 0; iCur < 4; iCur++ )
+ if ( ind[iCur] != iRepl[0] && ind[iCur] != iRepl[1])
+ indB.push_back( ind[iCur] );
+ if ( !hexa.IsForward() )
+ std::swap( indB[0], indB[2] );
+ for ( iCur = 0; iCur < 3; iCur++ )
+ uniqueNodes[ iCur ] = curNodes[indB[iCur]];
+ // set nodes of the top triangle
+ const int *indT = hexa.GetFaceNodesIndices( iTria[ 1 ]);
+ for ( iCur = 0; iCur < 3; ++iCur )
+ for ( int j = 0; j < 4; ++j )
+ if ( hexa.IsLinked( indB[ iCur ], indT[ j ] ))
+ {
+ uniqueNodes[ iCur + 3 ] = curNodes[ indT[ j ]];
+ break;
+ }
+ toRemove = false;
break;
}
- else if (nbUniqueNodes == 5 && nbRepl == 4 ) {
- //////////////////// HEXAHEDRON ---> 2 tetrahedrons
- for ( int iFace = 0; iFace < 6; iFace++ ) {
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
- // one face turns into a point ...
- int iOppFace = hexa.GetOppFaceIndex( iFace );
- ind = hexa.GetFaceNodesIndices( iOppFace );
- int nbStick = 0;
- iUnique = 2; // reverse a tetrahedron 1 bottom
- for ( iCur = 0; iCur < 4 && nbStick == 0; iCur++ ) {
- if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
- nbStick++;
- else if ( iUnique >= 0 )
- uniqueNodes[ iUnique-- ] = curNodes[ind[ iCur ]];
- }
- if ( nbStick == 0 ) {
- // ... and the opposite one is a quadrangle
- // set a top node
- const int* indTop = hexa.GetFaceNodesIndices( iFace );
- uniqueNodes[ 3 ] = curNodes[indTop[ 0 ]];
- nbUniqueNodes = 4;
- // tetrahedron 2
- SMDS_MeshElement* newElem =
- aMesh->AddVolume(curNodes[ind[ 0 ]],
- curNodes[ind[ 3 ]],
- curNodes[ind[ 2 ]],
- curNodes[indTop[ 0 ]]);
- myLastCreatedElems.Append(newElem);
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- isOk = true;
- }
- break;
+ }
+ else if (nbUniqueNodes == 5 && nbRepl == 3 ) {
+ //////////////////// HEXAHEDRON ---> pyramid
+ for ( int iFace = 0; iFace < 6; iFace++ ) {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
+ // one face turns into a point ...
+ int iOppFace = hexa.GetOppFaceIndex( iFace );
+ ind = hexa.GetFaceNodesIndices( iOppFace );
+ uniqueNodes.clear();
+ for ( iCur = 0; iCur < 4; iCur++ ) {
+ if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
+ break;
+ else
+ uniqueNodes.push_back( curNodes[ind[ iCur ]]);
}
+ if ( uniqueNodes.size() == 4 ) {
+ // ... and the opposite one is a quadrangle
+ // set a top node
+ const int* indTop = hexa.GetFaceNodesIndices( iFace );
+ uniqueNodes.push_back( curNodes[indTop[ 0 ]]);
+ toRemove = false;
+ }
+ break;
}
}
- else if ( nbUniqueNodes == 6 && nbRepl == 4 ) {
- ////////////////// HEXAHEDRON ---> 2 tetrahedrons or 1 prism
- // find indices of quad and tri faces
- int iQuadFace[ 6 ], iTriFace[ 6 ], nbQuad = 0, nbTri = 0, iFace;
- for ( iFace = 0; iFace < 6; iFace++ ) {
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- nodeSet.clear();
- for ( iCur = 0; iCur < 4; iCur++ )
- nodeSet.insert( curNodes[ind[ iCur ]] );
- nbUniqueNodes = nodeSet.size();
- if ( nbUniqueNodes == 3 )
- iTriFace[ nbTri++ ] = iFace;
- else if ( nbUniqueNodes == 4 )
- iQuadFace[ nbQuad++ ] = iFace;
- }
- if (nbQuad == 2 && nbTri == 4 &&
- hexa.GetOppFaceIndex( iQuadFace[ 0 ] ) == iQuadFace[ 1 ]) {
- // 2 opposite quadrangles stuck with a diagonal;
- // sample groups of merged indices: (0-4)(2-6)
- // --------------------------------------------> 2 tetrahedrons
- const int *ind1 = hexa.GetFaceNodesIndices( iQuadFace[ 0 ]); // indices of quad1 nodes
- const int *ind2 = hexa.GetFaceNodesIndices( iQuadFace[ 1 ]);
- int i0, i1d, i2, i3d, i0t, i2t; // d-daigonal, t-top
- if (curNodes[ind1[ 0 ]] == curNodes[ind2[ 0 ]] &&
- curNodes[ind1[ 2 ]] == curNodes[ind2[ 2 ]]) {
- // stuck with 0-2 diagonal
- i0 = ind1[ 3 ];
- i1d = ind1[ 0 ];
- i2 = ind1[ 1 ];
- i3d = ind1[ 2 ];
- i0t = ind2[ 1 ];
- i2t = ind2[ 3 ];
- }
- else if (curNodes[ind1[ 1 ]] == curNodes[ind2[ 3 ]] &&
- curNodes[ind1[ 3 ]] == curNodes[ind2[ 1 ]]) {
- // stuck with 1-3 diagonal
- i0 = ind1[ 0 ];
- i1d = ind1[ 1 ];
- i2 = ind1[ 2 ];
- i3d = ind1[ 3 ];
- i0t = ind2[ 0 ];
- i2t = ind2[ 1 ];
- }
- else {
- ASSERT(0);
- }
- // tetrahedron 1
- uniqueNodes[ 0 ] = curNodes [ i0 ];
- uniqueNodes[ 1 ] = curNodes [ i1d ];
- uniqueNodes[ 2 ] = curNodes [ i3d ];
- uniqueNodes[ 3 ] = curNodes [ i0t ];
- nbUniqueNodes = 4;
- // tetrahedron 2
- SMDS_MeshElement* newElem = aMesh->AddVolume(curNodes[ i1d ],
- curNodes[ i2 ],
- curNodes[ i3d ],
- curNodes[ i2t ]);
- myLastCreatedElems.Append(newElem);
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- isOk = true;
+ }
+
+ if ( toRemove && nbUniqueNodes > 4 ) {
+ ////////////////// HEXAHEDRON ---> polyhedron
+ hexa.SetExternalNormal();
+ vector<const SMDS_MeshNode *>& poly_nodes = newElemDefs[0].myNodes;
+ vector<int> & quantities = newElemDefs[0].myPolyhedQuantities;
+ poly_nodes.reserve( 6 * 4 ); poly_nodes.clear();
+ quantities.reserve( 6 ); quantities.clear();
+ for ( int iFace = 0; iFace < 6; iFace++ )
+ {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ if ( curNodes[ind[0]] == curNodes[ind[2]] ||
+ curNodes[ind[1]] == curNodes[ind[3]] )
+ {
+ quantities.clear();
+ break; // opposite nodes stick
}
- else if (( nbTri == 2 && nbQuad == 3 ) || // merged (0-4)(1-5)
- ( nbTri == 4 && nbQuad == 2 )) { // merged (7-4)(1-5)
- // --------------------------------------------> prism
- // find 2 opposite triangles
- nbUniqueNodes = 6;
- for ( iFace = 0; iFace + 1 < nbTri; iFace++ ) {
- if ( hexa.GetOppFaceIndex( iTriFace[ iFace ] ) == iTriFace[ iFace + 1 ]) {
- // find indices of kept and replaced nodes
- // and fill unique nodes of 2 opposite triangles
- const int *ind1 = hexa.GetFaceNodesIndices( iTriFace[ iFace ]);
- const int *ind2 = hexa.GetFaceNodesIndices( iTriFace[ iFace + 1 ]);
- const SMDS_MeshNode** hexanodes = hexa.GetNodes();
- // fill unique nodes
- iUnique = 0;
- isOk = true;
- for ( iCur = 0; iCur < 4 && isOk; iCur++ ) {
- const SMDS_MeshNode* n = curNodes[ind1[ iCur ]];
- const SMDS_MeshNode* nInit = hexanodes[ind1[ iCur ]];
- if ( n == nInit ) {
- // iCur of a linked node of the opposite face (make normals co-directed):
- int iCurOpp = ( iCur == 1 || iCur == 3 ) ? 4 - iCur : iCur;
- // check that correspondent corners of triangles are linked
- if ( !hexa.IsLinked( ind1[ iCur ], ind2[ iCurOpp ] ))
- isOk = false;
- else {
- uniqueNodes[ iUnique ] = n;
- uniqueNodes[ iUnique + 3 ] = curNodes[ind2[ iCurOpp ]];
- iUnique++;
- }
- }
- }
- break;
- }
- }
+ nodeSet.clear();
+ for ( iCur = 0; iCur < 4; iCur++ )
+ {
+ if ( nodeSet.insert( curNodes[ind[ iCur ]] ).second )
+ poly_nodes.push_back( curNodes[ind[ iCur ]]);
}
- } // if ( nbUniqueNodes == 6 && nbRepl == 4 )
- else
+ if ( nodeSet.size() < 3 )
+ poly_nodes.resize( poly_nodes.size() - nodeSet.size() );
+ else
+ quantities.push_back( nodeSet.size() );
+ }
+ if ( quantities.size() >= 4 )
{
- MESSAGE("MergeNodes() removes hexahedron "<< elem);
+ nbResElems = 1;
+ nbUniqueNodes = poly_nodes.size();
+ newElemDefs[0].SetPoly(true);
}
- break;
- } // HEXAHEDRON
+ }
+ break;
+ } // case HEXAHEDRON
- default:
- isOk = false;
- } // switch ( nbNodes )
+ default:
+ toRemove = true;
- } // if ( nbNodes != nbUniqueNodes ) // some nodes stick
+ } // switch ( entity )
- if ( isOk ) // the non-poly elem remains valid after sticking nodes
+ if ( toRemove && nbResElems == 0 && avoidMakingHoles )
{
- if ( nbNodes != nbUniqueNodes ||
- !aMesh->ChangeElementNodes( elem, & curNodes[0], nbNodes ))
- {
- elemType.Init( elem ).SetID( elem->GetID() );
-
- SMESHDS_SubMesh * sm = aShapeId > 0 ? aMesh->MeshElements(aShapeId) : 0;
- aMesh->RemoveFreeElement(elem, sm, /*fromGroups=*/false);
-
- uniqueNodes.resize(nbUniqueNodes);
- SMDS_MeshElement* newElem = this->AddElement( uniqueNodes, elemType );
- if ( sm && newElem )
- sm->AddElement( newElem );
- if ( elem != newElem )
- ReplaceElemInGroups( elem, newElem, aMesh );
- }
- }
- else {
- // Remove invalid regular element or invalid polygon
- rmElemIds.push_back( elem->GetID() );
+ // erase from nodeNodeMap nodes whose merge spoils elem
+ vector< const SMDS_MeshNode* > noMergeNodes;
+ SMESH_MeshAlgos::DeMerge( elem, curNodes, noMergeNodes );
+ for ( size_t i = 0; i < noMergeNodes.size(); ++i )
+ nodeNodeMap.erase( noMergeNodes[i] );
}
+
+ } // if ( nbNodes != nbUniqueNodes ) // some nodes stick
- } // loop on elements
+ uniqueNodes.resize( nbUniqueNodes );
- // Remove bad elements, then equal nodes (order important)
+ if ( !toRemove && nbResElems == 0 )
+ nbResElems = 1;
- Remove( rmElemIds, false );
- Remove( rmNodeIds, true );
+ newElemDefs.resize( nbResElems );
- return;
+ return !toRemove;
}
const SMDS_MeshElement* Get() const
{ return myElem; }
- void Set(const SMDS_MeshElement* e) const
- { myElem = e; }
-
-
private:
mutable const SMDS_MeshElement* myElem;
};
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- MESSAGE("::SewFreeBorder()");
Sew_Error aResult = SEW_OK;
// ====================================
// -------------------------------------------------------------------------
// 1. Since sewing may break if there are volumes to split on the side 2,
- // we wont move nodes but just compute new coordinates for them
+ // we won't move nodes but just compute new coordinates for them
typedef map<const SMDS_MeshNode*, gp_XYZ> TNodeXYZMap;
TNodeXYZMap nBordXYZ;
list< const SMDS_MeshNode* >& bordNodes = nSide[ 0 ];
//const SMDS_MeshNode* faceNodes[ 4 ];
const SMDS_MeshNode* sideNode;
- const SMDS_MeshElement* sideElem;
+ const SMDS_MeshElement* sideElem = 0;
const SMDS_MeshNode* prevSideNode = theSideFirstNode;
const SMDS_MeshNode* prevBordNode = theBordFirstNode;
nBordIt = bordNodes.begin();
{
const SMDS_MeshElement* elem = invElemIt->next();
// prepare data for a loop on links coming to prevSideNode, of a face or a volume
- int iPrevNode, iNode = 0, nbNodes = elem->NbNodes();
+ int iPrevNode = 0, iNode = 0, nbNodes = elem->NbNodes();
vector< const SMDS_MeshNode* > faceNodes( nbNodes, (const SMDS_MeshNode*)0 );
bool isVolume = volume.Set( elem );
const SMDS_MeshNode** nodes = isVolume ? volume.GetNodes() : & faceNodes[0];
} // loop on inverse elements of prevSideNode
if ( !sideNode ) {
- MESSAGE(" Cant find path by links of the Side 2 ");
+ MESSAGE(" Can't find path by links of the Side 2 ");
return SEW_BAD_SIDE_NODES;
}
sideNodes.push_back( sideNode );
// sew the border to the side 2
// ============================
- int nbNodes[] = { nSide[0].size(), nSide[1].size() };
+ int nbNodes[] = { (int)nSide[0].size(), (int)nSide[1].size() };
int maxNbNodes = Max( nbNodes[0], nbNodes[1] );
bool toMergeConformal = ( nbNodes[0] == nbNodes[1] );
}
// decide how to split a quadrangle: compare possible variants
// and choose which of splits to be a quadrangle
- int i1, i2, iSplit, nbSplits = nbLinkNodes - 1, iBestQuad;
+ int i1, i2, iSplit, nbSplits = nbLinkNodes - 1, iBestQuad = 0;
if ( nbFaceNodes == 3 ) {
iBestQuad = nbSplits;
i4 = i3;
// create new elements
i1 = 0; i2 = 1;
- for ( iSplit = 0; iSplit < nbSplits - 1; iSplit++ ) {
- SMDS_MeshElement* newElem = 0;
+ for ( iSplit = 0; iSplit < nbSplits - 1; iSplit++ )
+ {
if ( iSplit == iBestQuad )
newElems.push_back( aMesh->AddFace (linkNodes[ i1++ ],
linkNodes[ i2++ ],
// remove a linear element
GetMeshDS()->RemoveFreeElement(elem, theSm, /*fromGroups=*/false);
- // remove central nodes of biquadratic elements (biquad->quad convertion)
+ // remove central nodes of biquadratic elements (biquad->quad conversion)
if ( hasCentralNodes )
for ( size_t i = nbNodes * 2; i < nodes.size(); ++i )
if ( nodes[i]->NbInverseElements() == 0 )
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- MESSAGE ("::::SewSideElements()");
if ( theSide1.size() != theSide2.size() )
return SEW_DIFF_NB_OF_ELEMENTS;
// face does not exist
SMESHDS_Mesh* aMesh = GetMeshDS();
- // TODO algoritm not OK with vtkUnstructuredGrid: 2 meshes can't share nodes
+ // TODO algorithm not OK with vtkUnstructuredGrid: 2 meshes can't share nodes
//SMDS_Mesh aTmpFacesMesh; // try to use the same mesh
TIDSortedElemSet faceSet1, faceSet2;
set<const SMDS_MeshElement*> volSet1, volSet2;
// get an element type and an iterator over elements
- SMDSAbs_ElementType type;
+ SMDSAbs_ElementType type = SMDSAbs_All;
SMDS_ElemIteratorPtr elemIt;
vector< const SMDS_MeshElement* > allElems;
if ( theElements.empty() )
TNodeNodeMap& theNodeNodeMap,
const bool theIsDoubleElem )
{
- MESSAGE("doubleNodes");
// iterate through element and duplicate them (by nodes duplication)
bool res = false;
std::vector<const SMDS_MeshNode*> newNodes;
bool SMESH_MeshEditor::DoubleNodes( const std::list< int >& theListOfNodes,
const std::list< int >& theListOfModifiedElems )
{
- MESSAGE("DoubleNodes");
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
const SMDS_MeshElement* anElem = anElemToNodesIter->first;
vector<const SMDS_MeshNode*> aNodeArr = anElemToNodesIter->second;
if ( anElem )
- {
- MESSAGE("ChangeElementNodes");
+ {
aMeshDS->ChangeElementNodes( anElem, &aNodeArr[ 0 ], anElem->NbNodes() );
- }
+ }
}
return true;
// --- iterates on elements to be replicated and get elements by back references from their nodes
TIDSortedElemSet::const_iterator elemItr = theElems.begin();
- int ielem;
- for ( ielem=1; elemItr != theElems.end(); ++elemItr )
+ for ( ; elemItr != theElems.end(); ++elemItr )
{
SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
if (!anElem || (anElem->GetType() != SMDSAbs_Face))
continue;
gp_XYZ normal;
SMESH_MeshAlgos::FaceNormal( anElem, normal, /*normalized=*/true );
- MESSAGE("element " << ielem++ << " normal " << normal.X() << " " << normal.Y() << " " << normal.Z());
std::set<const SMDS_MeshNode*> nodesElem;
nodesElem.clear();
SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
std::set<const SMDS_MeshNode*>::iterator nodit = nodesElem.begin();
for (; nodit != nodesElem.end(); nodit++)
{
- MESSAGE(" noeud ");
const SMDS_MeshNode* aNode = *nodit;
if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
continue;
SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
while ( backElemItr->more() )
{
- MESSAGE(" backelem ");
const SMDS_MeshElement* curElem = backElemItr->next();
if (alreadyCheckedElems.find(curElem) != alreadyCheckedElems.end())
continue;
p.SetCoord( x/nb -aNode->X(),
y/nb -aNode->Y(),
z/nb -aNode->Z() );
- MESSAGE(" check " << p.X() << " " << p.Y() << " " << p.Z());
if (normal*p > 0)
{
- MESSAGE(" --- inserted")
theAffectedElems.insert( curElem );
}
else if (curElem->GetType() == SMDSAbs_Edge)
}
if (onside)
{
- MESSAGE(" --- edge onside inserted")
theAffectedElems.insert(anEdge);
}
}
// iterates on indicated elements and get elements by back references from their nodes
TIDSortedElemSet::const_iterator elemItr = theElems.begin();
- int ielem;
- for ( ielem = 1; elemItr != theElems.end(); ++elemItr )
+ for ( ; elemItr != theElems.end(); ++elemItr )
{
- MESSAGE("element " << ielem++);
SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
if (!anElem)
continue;
SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
while ( nodeItr->more() )
{
- MESSAGE(" noeud ");
const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
continue;
SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
while ( backElemItr->more() )
{
- MESSAGE(" backelem ");
const SMDS_MeshElement* curElem = backElemItr->next();
if ( curElem && theElems.find(curElem) == theElems.end() &&
( bsc3d.get() ?
return false;
const double aTol = Precision::Confusion();
- auto_ptr< BRepClass3d_SolidClassifier> bsc3d;
- auto_ptr<_FaceClassifier> aFaceClassifier;
+ SMESHUtils::Deleter< BRepClass3d_SolidClassifier> bsc3d;
+ SMESHUtils::Deleter<_FaceClassifier> aFaceClassifier;
if ( theShape.ShapeType() == TopAbs_SOLID )
{
- bsc3d.reset( new BRepClass3d_SolidClassifier(theShape));;
+ bsc3d._obj = new BRepClass3d_SolidClassifier( theShape );
bsc3d->PerformInfinitePoint(aTol);
}
else if (theShape.ShapeType() == TopAbs_FACE )
{
- aFaceClassifier.reset( new _FaceClassifier(TopoDS::Face(theShape)));
+ aFaceClassifier._obj = new _FaceClassifier( TopoDS::Face( theShape ));
}
// iterates on indicated elements and get elements by back references from their nodes
{
const SMDS_MeshElement* curElem = backElemItr->next();
if ( curElem && theElems.find(curElem) == theElems.end() &&
- ( bsc3d.get() ?
+ ( bsc3d ?
isInside( curElem, *bsc3d, aTol ) :
isInside( curElem, *aFaceClassifier, aTol )))
anAffected.insert( curElem );
*/
double SMESH_MeshEditor::OrientedAngle(const gp_Pnt& p0, const gp_Pnt& p1, const gp_Pnt& g1, const gp_Pnt& g2)
{
-// MESSAGE(" p0: " << p0.X() << " " << p0.Y() << " " << p0.Z());
-// MESSAGE(" p1: " << p1.X() << " " << p1.Y() << " " << p1.Z());
-// MESSAGE(" g1: " << g1.X() << " " << g1.Y() << " " << g1.Z());
-// MESSAGE(" g2: " << g2.X() << " " << g2.Y() << " " << g2.Z());
gp_Vec vref(p0, p1);
gp_Vec v1(p0, g1);
gp_Vec v2(p0, g2);
bool createJointElems,
bool onAllBoundaries)
{
- MESSAGE("----------------------------------------------");
- MESSAGE("SMESH_MeshEditor::doubleNodesOnGroupBoundaries");
- MESSAGE("----------------------------------------------");
+ // MESSAGE("----------------------------------------------");
+ // MESSAGE("SMESH_MeshEditor::doubleNodesOnGroupBoundaries");
+ // MESSAGE("----------------------------------------------");
SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
meshDS->BuildDownWardConnectivity(true);
std::set<int> emptySet;
emptyMap.clear();
- MESSAGE(".. Number of domains :"<<theElems.size());
+ //MESSAGE(".. Number of domains :"<<theElems.size());
TIDSortedElemSet theRestDomElems;
const int iRestDom = -1;
// Check if the domains do not share an element
for (int idom = 0; idom < nbDomains-1; idom++)
- {
-// MESSAGE("... Check of domain #" << idom);
- const TIDSortedElemSet& domain = theElems[idom];
- TIDSortedElemSet::const_iterator elemItr = domain.begin();
- for (; elemItr != domain.end(); ++elemItr)
+ {
+ // MESSAGE("... Check of domain #" << idom);
+ const TIDSortedElemSet& domain = theElems[idom];
+ TIDSortedElemSet::const_iterator elemItr = domain.begin();
+ for (; elemItr != domain.end(); ++elemItr)
+ {
+ const SMDS_MeshElement* anElem = *elemItr;
+ int idombisdeb = idom + 1 ;
+ // check if the element belongs to a domain further in the list
+ for ( size_t idombis = idombisdeb; idombis < theElems.size(); idombis++ )
+ {
+ const TIDSortedElemSet& domainbis = theElems[idombis];
+ if ( domainbis.count( anElem ))
{
- const SMDS_MeshElement* anElem = *elemItr;
- int idombisdeb = idom + 1 ;
- for (int idombis = idombisdeb; idombis < theElems.size(); idombis++) // check if the element belongs to a domain further in the list
- {
- const TIDSortedElemSet& domainbis = theElems[idombis];
- if ( domainbis.count(anElem) )
- {
- MESSAGE(".... Domain #" << idom);
- MESSAGE(".... Domain #" << idombis);
- throw SALOME_Exception("The domains are not disjoint.");
- return false ;
- }
- }
+ MESSAGE(".... Domain #" << idom);
+ MESSAGE(".... Domain #" << idombis);
+ throw SALOME_Exception("The domains are not disjoint.");
+ return false ;
}
+ }
}
+ }
for (int idom = 0; idom < nbDomains; idom++)
- {
+ {
- // --- build a map (face to duplicate --> volume to modify)
- // with all the faces shared by 2 domains (group of elements)
- // and corresponding volume of this domain, for each shared face.
- // a volume has a face shared by 2 domains if it has a neighbor which is not in his domain.
+ // --- build a map (face to duplicate --> volume to modify)
+ // with all the faces shared by 2 domains (group of elements)
+ // and corresponding volume of this domain, for each shared face.
+ // a volume has a face shared by 2 domains if it has a neighbor which is not in his domain.
- MESSAGE("... Neighbors of domain #" << idom);
- const TIDSortedElemSet& domain = theElems[idom];
- TIDSortedElemSet::const_iterator elemItr = domain.begin();
- for (; elemItr != domain.end(); ++elemItr)
+ //MESSAGE("... Neighbors of domain #" << idom);
+ const TIDSortedElemSet& domain = theElems[idom];
+ TIDSortedElemSet::const_iterator elemItr = domain.begin();
+ for (; elemItr != domain.end(); ++elemItr)
+ {
+ const SMDS_MeshElement* anElem = *elemItr;
+ if (!anElem)
+ continue;
+ int vtkId = anElem->getVtkId();
+ //MESSAGE(" vtkId " << vtkId << " smdsId " << anElem->GetID());
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ {
+ int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
+ const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
+ if (elem && ! domain.count(elem)) // neighbor is in another domain : face is shared
{
- const SMDS_MeshElement* anElem = *elemItr;
- if (!anElem)
- continue;
- int vtkId = anElem->getVtkId();
- //MESSAGE(" vtkId " << vtkId << " smdsId " << anElem->GetID());
- int neighborsVtkIds[NBMAXNEIGHBORS];
- int downIds[NBMAXNEIGHBORS];
- unsigned char downTypes[NBMAXNEIGHBORS];
- int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
- for (int n = 0; n < nbNeighbors; n++)
+ bool ok = false;
+ for ( size_t idombis = 0; idombis < theElems.size() && !ok; idombis++) // check if the neighbor belongs to another domain of the list
+ {
+ // MESSAGE("Domain " << idombis);
+ const TIDSortedElemSet& domainbis = theElems[idombis];
+ if ( domainbis.count(elem)) ok = true ; // neighbor is in a correct domain : face is kept
+ }
+ if ( ok || onAllBoundaries ) // the characteristics of the face is stored
+ {
+ DownIdType face(downIds[n], downTypes[n]);
+ if (!faceDomains[face].count(idom))
{
- int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
- const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
- if (elem && ! domain.count(elem)) // neighbor is in another domain : face is shared
- {
- bool ok = false ;
- for (int idombis = 0; idombis < theElems.size() && !ok; idombis++) // check if the neighbor belongs to another domain of the list
- {
- // MESSAGE("Domain " << idombis);
- const TIDSortedElemSet& domainbis = theElems[idombis];
- if ( domainbis.count(elem)) ok = true ; // neighbor is in a correct domain : face is kept
- }
- if ( ok || onAllBoundaries ) // the characteristics of the face is stored
- {
- DownIdType face(downIds[n], downTypes[n]);
- if (!faceDomains[face].count(idom))
- {
- faceDomains[face][idom] = vtkId; // volume associated to face in this domain
- celldom[vtkId] = idom;
- //MESSAGE(" cell with a border " << vtkId << " domain " << idom);
- }
- if ( !ok )
- {
- theRestDomElems.insert( elem );
- faceDomains[face][iRestDom] = neighborsVtkIds[n];
- celldom[neighborsVtkIds[n]] = iRestDom;
- }
- }
- }
+ faceDomains[face][idom] = vtkId; // volume associated to face in this domain
+ celldom[vtkId] = idom;
+ //MESSAGE(" cell with a border " << vtkId << " domain " << idom);
+ }
+ if ( !ok )
+ {
+ theRestDomElems.insert( elem );
+ faceDomains[face][iRestDom] = neighborsVtkIds[n];
+ celldom[neighborsVtkIds[n]] = iRestDom;
}
+ }
}
+ }
}
+ }
//MESSAGE("Number of shared faces " << faceDomains.size());
std::map<DownIdType, std::map<int, int>, DownIdCompare>::iterator itface;
// which has only a node or an edge on the border (not a shared face)
for (int idomain = idom0; idomain < nbDomains; idomain++)
+ {
+ //MESSAGE("Domain " << idomain);
+ const TIDSortedElemSet& domain = (idomain == iRestDom) ? theRestDomElems : theElems[idomain];
+ itface = faceDomains.begin();
+ for (; itface != faceDomains.end(); ++itface)
{
- //MESSAGE("Domain " << idomain);
- const TIDSortedElemSet& domain = (idomain == iRestDom) ? theRestDomElems : theElems[idomain];
- itface = faceDomains.begin();
- for (; itface != faceDomains.end(); ++itface)
+ const std::map<int, int>& domvol = itface->second;
+ if (!domvol.count(idomain))
+ continue;
+ DownIdType face = itface->first;
+ //MESSAGE(" --- face " << face.cellId);
+ std::set<int> oldNodes;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ std::set<int>::iterator itn = oldNodes.begin();
+ for (; itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ //MESSAGE(" node " << oldId);
+ vtkCellLinks::Link l = grid->GetCellLinks()->GetLink(oldId);
+ for (int i=0; i<l.ncells; i++)
{
- const std::map<int, int>& domvol = itface->second;
- if (!domvol.count(idomain))
+ int vtkId = l.cells[i];
+ const SMDS_MeshElement* anElem = GetMeshDS()->FindElement(GetMeshDS()->fromVtkToSmds(vtkId));
+ if (!domain.count(anElem))
continue;
- DownIdType face = itface->first;
- //MESSAGE(" --- face " << face.cellId);
- std::set<int> oldNodes;
- oldNodes.clear();
- grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
- std::set<int>::iterator itn = oldNodes.begin();
- for (; itn != oldNodes.end(); ++itn)
- {
- int oldId = *itn;
- //MESSAGE(" node " << oldId);
- vtkCellLinks::Link l = grid->GetCellLinks()->GetLink(oldId);
- for (int i=0; i<l.ncells; i++)
- {
- int vtkId = l.cells[i];
- const SMDS_MeshElement* anElem = GetMeshDS()->FindElement(GetMeshDS()->fromVtkToSmds(vtkId));
- if (!domain.count(anElem))
- continue;
- int vtkType = grid->GetCellType(vtkId);
- int downId = grid->CellIdToDownId(vtkId);
- if (downId < 0)
- {
- MESSAGE("doubleNodesOnGroupBoundaries: internal algorithm problem");
- continue; // not OK at this stage of the algorithm:
- //no cells created after BuildDownWardConnectivity
- }
- DownIdType aCell(downId, vtkType);
- cellDomains[aCell][idomain] = vtkId;
- celldom[vtkId] = idomain;
- //MESSAGE(" cell " << vtkId << " domain " << idomain);
- }
- }
+ int vtkType = grid->GetCellType(vtkId);
+ int downId = grid->CellIdToDownId(vtkId);
+ if (downId < 0)
+ {
+ MESSAGE("doubleNodesOnGroupBoundaries: internal algorithm problem");
+ continue; // not OK at this stage of the algorithm:
+ //no cells created after BuildDownWardConnectivity
+ }
+ DownIdType aCell(downId, vtkType);
+ cellDomains[aCell][idomain] = vtkId;
+ celldom[vtkId] = idomain;
+ //MESSAGE(" cell " << vtkId << " domain " << idomain);
}
+ }
}
+ }
// --- explore the shared faces domain by domain, to duplicate the nodes in a coherent way
// for each shared face, get the nodes
std::map<int, std::vector<int> > mutipleNodes; // nodes multi domains with domain order
std::map<int, std::vector<int> > mutipleNodesToFace; // nodes multi domains with domain order to transform in Face (junction between 3 or more 2D domains)
- MESSAGE(".. Duplication of the nodes");
+ //MESSAGE(".. Duplication of the nodes");
for (int idomain = idom0; idomain < nbDomains; idomain++)
+ {
+ itface = faceDomains.begin();
+ for (; itface != faceDomains.end(); ++itface)
{
- itface = faceDomains.begin();
- for (; itface != faceDomains.end(); ++itface)
+ const std::map<int, int>& domvol = itface->second;
+ if (!domvol.count(idomain))
+ continue;
+ DownIdType face = itface->first;
+ //MESSAGE(" --- face " << face.cellId);
+ std::set<int> oldNodes;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ std::set<int>::iterator itn = oldNodes.begin();
+ for (; itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ if (nodeDomains[oldId].empty())
{
- const std::map<int, int>& domvol = itface->second;
- if (!domvol.count(idomain))
- continue;
- DownIdType face = itface->first;
- //MESSAGE(" --- face " << face.cellId);
- std::set<int> oldNodes;
- oldNodes.clear();
- grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
- std::set<int>::iterator itn = oldNodes.begin();
- for (; itn != oldNodes.end(); ++itn)
+ nodeDomains[oldId][idomain] = oldId; // keep the old node in the first domain
+ //MESSAGE("-+-+-b oldNode " << oldId << " domain " << idomain);
+ }
+ std::map<int, int>::const_iterator itdom = domvol.begin();
+ for (; itdom != domvol.end(); ++itdom)
+ {
+ int idom = itdom->first;
+ //MESSAGE(" domain " << idom);
+ if (!nodeDomains[oldId].count(idom)) // --- node to clone
+ {
+ if (nodeDomains[oldId].size() >= 2) // a multiple node
{
- int oldId = *itn;
- if (nodeDomains[oldId].empty())
- {
- nodeDomains[oldId][idomain] = oldId; // keep the old node in the first domain
- //MESSAGE("-+-+-b oldNode " << oldId << " domain " << idomain);
- }
- std::map<int, int>::const_iterator itdom = domvol.begin();
- for (; itdom != domvol.end(); ++itdom)
- {
- int idom = itdom->first;
- //MESSAGE(" domain " << idom);
- if (!nodeDomains[oldId].count(idom)) // --- node to clone
- {
- if (nodeDomains[oldId].size() >= 2) // a multiple node
- {
- vector<int> orderedDoms;
- //MESSAGE("multiple node " << oldId);
- if (mutipleNodes.count(oldId))
- orderedDoms = mutipleNodes[oldId];
- else
- {
- map<int,int>::iterator it = nodeDomains[oldId].begin();
- for (; it != nodeDomains[oldId].end(); ++it)
- orderedDoms.push_back(it->first);
- }
- orderedDoms.push_back(idom); // TODO order ==> push_front or back
- //stringstream txt;
- //for (int i=0; i<orderedDoms.size(); i++)
- // txt << orderedDoms[i] << " ";
- //MESSAGE("orderedDoms " << txt.str());
- mutipleNodes[oldId] = orderedDoms;
- }
- double *coords = grid->GetPoint(oldId);
- SMDS_MeshNode *newNode = meshDS->AddNode(coords[0], coords[1], coords[2]);
- copyPosition( meshDS->FindNodeVtk( oldId ), newNode );
- int newId = newNode->getVtkId();
- nodeDomains[oldId][idom] = newId; // cloned node for other domains
- //MESSAGE("-+-+-c oldNode " << oldId << " domain " << idomain << " newNode " << newId << " domain " << idom << " size=" <<nodeDomains[oldId].size());
- }
- }
+ vector<int> orderedDoms;
+ //MESSAGE("multiple node " << oldId);
+ if (mutipleNodes.count(oldId))
+ orderedDoms = mutipleNodes[oldId];
+ else
+ {
+ map<int,int>::iterator it = nodeDomains[oldId].begin();
+ for (; it != nodeDomains[oldId].end(); ++it)
+ orderedDoms.push_back(it->first);
+ }
+ orderedDoms.push_back(idom); // TODO order ==> push_front or back
+ //stringstream txt;
+ //for (int i=0; i<orderedDoms.size(); i++)
+ // txt << orderedDoms[i] << " ";
+ //MESSAGE("orderedDoms " << txt.str());
+ mutipleNodes[oldId] = orderedDoms;
}
+ double *coords = grid->GetPoint(oldId);
+ SMDS_MeshNode *newNode = meshDS->AddNode(coords[0], coords[1], coords[2]);
+ copyPosition( meshDS->FindNodeVtk( oldId ), newNode );
+ int newId = newNode->getVtkId();
+ nodeDomains[oldId][idom] = newId; // cloned node for other domains
+ //MESSAGE("-+-+-c oldNode " << oldId << " domain " << idomain << " newNode " << newId << " domain " << idom << " size=" <<nodeDomains[oldId].size());
+ }
}
+ }
}
+ }
- MESSAGE(".. Creation of elements");
+ //MESSAGE(".. Creation of elements");
for (int idomain = idom0; idomain < nbDomains; idomain++)
+ {
+ itface = faceDomains.begin();
+ for (; itface != faceDomains.end(); ++itface)
{
- itface = faceDomains.begin();
- for (; itface != faceDomains.end(); ++itface)
+ std::map<int, int> domvol = itface->second;
+ if (!domvol.count(idomain))
+ continue;
+ DownIdType face = itface->first;
+ //MESSAGE(" --- face " << face.cellId);
+ std::set<int> oldNodes;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ int nbMultipleNodes = 0;
+ std::set<int>::iterator itn = oldNodes.begin();
+ for (; itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ if (mutipleNodes.count(oldId))
+ nbMultipleNodes++;
+ }
+ if (nbMultipleNodes > 1) // check if an edge of the face is shared between 3 or more domains
+ {
+ //MESSAGE("multiple Nodes detected on a shared face");
+ int downId = itface->first.cellId;
+ unsigned char cellType = itface->first.cellType;
+ // --- shared edge or shared face ?
+ if ((cellType == VTK_LINE) || (cellType == VTK_QUADRATIC_EDGE)) // shared edge (between two faces)
{
- std::map<int, int> domvol = itface->second;
- if (!domvol.count(idomain))
- continue;
- DownIdType face = itface->first;
- //MESSAGE(" --- face " << face.cellId);
- std::set<int> oldNodes;
- oldNodes.clear();
- grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
- int nbMultipleNodes = 0;
- std::set<int>::iterator itn = oldNodes.begin();
- for (; itn != oldNodes.end(); ++itn)
- {
- int oldId = *itn;
- if (mutipleNodes.count(oldId))
- nbMultipleNodes++;
- }
- if (nbMultipleNodes > 1) // check if an edge of the face is shared between 3 or more domains
+ int nodes[3];
+ int nbNodes = grid->getDownArray(cellType)->getNodes(downId, nodes);
+ for (int i=0; i< nbNodes; i=i+nbNodes-1) // i=0 , i=nbNodes-1
+ if (mutipleNodes.count(nodes[i]))
+ if (!mutipleNodesToFace.count(nodes[i]))
+ mutipleNodesToFace[nodes[i]] = mutipleNodes[nodes[i]];
+ }
+ else // shared face (between two volumes)
+ {
+ int nbEdges = grid->getDownArray(cellType)->getNumberOfDownCells(downId);
+ const int* downEdgeIds = grid->getDownArray(cellType)->getDownCells(downId);
+ const unsigned char* edgeType = grid->getDownArray(cellType)->getDownTypes(downId);
+ for (int ie =0; ie < nbEdges; ie++)
+ {
+ int nodes[3];
+ int nbNodes = grid->getDownArray(edgeType[ie])->getNodes(downEdgeIds[ie], nodes);
+ if ( mutipleNodes.count(nodes[0]) && mutipleNodes.count( nodes[ nbNodes-1 ]))
{
- //MESSAGE("multiple Nodes detected on a shared face");
- int downId = itface->first.cellId;
- unsigned char cellType = itface->first.cellType;
- // --- shared edge or shared face ?
- if ((cellType == VTK_LINE) || (cellType == VTK_QUADRATIC_EDGE)) // shared edge (between two faces)
- {
- int nodes[3];
- int nbNodes = grid->getDownArray(cellType)->getNodes(downId, nodes);
- for (int i=0; i< nbNodes; i=i+nbNodes-1) // i=0 , i=nbNodes-1
- if (mutipleNodes.count(nodes[i]))
- if (!mutipleNodesToFace.count(nodes[i]))
- mutipleNodesToFace[nodes[i]] = mutipleNodes[nodes[i]];
- }
- else // shared face (between two volumes)
+ vector<int> vn0 = mutipleNodes[nodes[0]];
+ vector<int> vn1 = mutipleNodes[nodes[nbNodes - 1]];
+ vector<int> doms;
+ for ( size_t i0 = 0; i0 < vn0.size(); i0++ )
+ for ( size_t i1 = 0; i1 < vn1.size(); i1++ )
+ if ( vn0[i0] == vn1[i1] )
+ doms.push_back( vn0[ i0 ]);
+ if ( doms.size() > 2 )
+ {
+ //MESSAGE(" detect edgesMultiDomains " << nodes[0] << " " << nodes[nbNodes - 1]);
+ double *coords = grid->GetPoint(nodes[0]);
+ gp_Pnt p0(coords[0], coords[1], coords[2]);
+ coords = grid->GetPoint(nodes[nbNodes - 1]);
+ gp_Pnt p1(coords[0], coords[1], coords[2]);
+ gp_Pnt gref;
+ int vtkVolIds[1000]; // an edge can belong to a lot of volumes
+ map<int, SMDS_VtkVolume*> domvol; // domain --> a volume with the edge
+ map<int, double> angleDom; // oriented angles between planes defined by edge and volume centers
+ int nbvol = grid->GetParentVolumes(vtkVolIds, downEdgeIds[ie], edgeType[ie]);
+ for ( size_t id = 0; id < doms.size(); id++ )
{
- int nbEdges = grid->getDownArray(cellType)->getNumberOfDownCells(downId);
- const int* downEdgeIds = grid->getDownArray(cellType)->getDownCells(downId);
- const unsigned char* edgeType = grid->getDownArray(cellType)->getDownTypes(downId);
- for (int ie =0; ie < nbEdges; ie++)
+ int idom = doms[id];
+ const TIDSortedElemSet& domain = (idom == iRestDom) ? theRestDomElems : theElems[idom];
+ for ( int ivol = 0; ivol < nbvol; ivol++ )
+ {
+ int smdsId = meshDS->fromVtkToSmds(vtkVolIds[ivol]);
+ SMDS_MeshElement* elem = (SMDS_MeshElement*)meshDS->FindElement(smdsId);
+ if (domain.count(elem))
{
- int nodes[3];
- int nbNodes = grid->getDownArray(edgeType[ie])->getNodes(downEdgeIds[ie], nodes);
- if (mutipleNodes.count(nodes[0]) && mutipleNodes.count(nodes[nbNodes-1]))
- {
- vector<int> vn0 = mutipleNodes[nodes[0]];
- vector<int> vn1 = mutipleNodes[nodes[nbNodes - 1]];
- vector<int> doms;
- for (int i0 = 0; i0 < vn0.size(); i0++)
- for (int i1 = 0; i1 < vn1.size(); i1++)
- if (vn0[i0] == vn1[i1])
- doms.push_back(vn0[i0]);
- if (doms.size() >2)
- {
- //MESSAGE(" detect edgesMultiDomains " << nodes[0] << " " << nodes[nbNodes - 1]);
- double *coords = grid->GetPoint(nodes[0]);
- gp_Pnt p0(coords[0], coords[1], coords[2]);
- coords = grid->GetPoint(nodes[nbNodes - 1]);
- gp_Pnt p1(coords[0], coords[1], coords[2]);
- gp_Pnt gref;
- int vtkVolIds[1000]; // an edge can belong to a lot of volumes
- map<int, SMDS_VtkVolume*> domvol; // domain --> a volume with the edge
- map<int, double> angleDom; // oriented angles between planes defined by edge and volume centers
- int nbvol = grid->GetParentVolumes(vtkVolIds, downEdgeIds[ie], edgeType[ie]);
- for (int id=0; id < doms.size(); id++)
- {
- int idom = doms[id];
- const TIDSortedElemSet& domain = (idom == iRestDom) ? theRestDomElems : theElems[idom];
- for (int ivol=0; ivol<nbvol; ivol++)
- {
- int smdsId = meshDS->fromVtkToSmds(vtkVolIds[ivol]);
- SMDS_MeshElement* elem = (SMDS_MeshElement*)meshDS->FindElement(smdsId);
- if (domain.count(elem))
- {
- SMDS_VtkVolume* svol = dynamic_cast<SMDS_VtkVolume*>(elem);
- domvol[idom] = svol;
- //MESSAGE(" domain " << idom << " volume " << elem->GetID());
- double values[3];
- vtkIdType npts = 0;
- vtkIdType* pts = 0;
- grid->GetCellPoints(vtkVolIds[ivol], npts, pts);
- SMDS_VtkVolume::gravityCenter(grid, pts, npts, values);
- if (id ==0)
- {
- gref.SetXYZ(gp_XYZ(values[0], values[1], values[2]));
- angleDom[idom] = 0;
- }
- else
- {
- gp_Pnt g(values[0], values[1], values[2]);
- angleDom[idom] = OrientedAngle(p0, p1, gref, g); // -pi<angle<+pi
- //MESSAGE(" angle=" << angleDom[idom]);
- }
- break;
- }
- }
- }
- map<double, int> sortedDom; // sort domains by angle
- for (map<int, double>::iterator ia = angleDom.begin(); ia != angleDom.end(); ++ia)
- sortedDom[ia->second] = ia->first;
- vector<int> vnodes;
- vector<int> vdom;
- for (map<double, int>::iterator ib = sortedDom.begin(); ib != sortedDom.end(); ++ib)
- {
- vdom.push_back(ib->second);
- //MESSAGE(" ordered domain " << ib->second << " angle " << ib->first);
- }
- for (int ino = 0; ino < nbNodes; ino++)
- vnodes.push_back(nodes[ino]);
- edgesMultiDomains[vnodes] = vdom; // nodes vector --> ordered domains
- }
- }
+ SMDS_VtkVolume* svol = dynamic_cast<SMDS_VtkVolume*>(elem);
+ domvol[idom] = svol;
+ //MESSAGE(" domain " << idom << " volume " << elem->GetID());
+ double values[3];
+ vtkIdType npts = 0;
+ vtkIdType* pts = 0;
+ grid->GetCellPoints(vtkVolIds[ivol], npts, pts);
+ SMDS_VtkVolume::gravityCenter(grid, pts, npts, values);
+ if (id ==0)
+ {
+ gref.SetXYZ(gp_XYZ(values[0], values[1], values[2]));
+ angleDom[idom] = 0;
+ }
+ else
+ {
+ gp_Pnt g(values[0], values[1], values[2]);
+ angleDom[idom] = OrientedAngle(p0, p1, gref, g); // -pi<angle<+pi
+ //MESSAGE(" angle=" << angleDom[idom]);
+ }
+ break;
}
+ }
+ }
+ map<double, int> sortedDom; // sort domains by angle
+ for (map<int, double>::iterator ia = angleDom.begin(); ia != angleDom.end(); ++ia)
+ sortedDom[ia->second] = ia->first;
+ vector<int> vnodes;
+ vector<int> vdom;
+ for (map<double, int>::iterator ib = sortedDom.begin(); ib != sortedDom.end(); ++ib)
+ {
+ vdom.push_back(ib->second);
+ //MESSAGE(" ordered domain " << ib->second << " angle " << ib->first);
}
+ for (int ino = 0; ino < nbNodes; ino++)
+ vnodes.push_back(nodes[ino]);
+ edgesMultiDomains[vnodes] = vdom; // nodes vector --> ordered domains
+ }
}
+ }
}
+ }
}
+ }
// --- iterate on shared faces (volumes to modify, face to extrude)
// get node id's of the face (id SMDS = id VTK)
std::map<int, std::map<long,int> > nodeQuadDomains;
std::map<std::string, SMESH_Group*> mapOfJunctionGroups;
- MESSAGE(".. Creation of elements: simple junction");
+ //MESSAGE(".. Creation of elements: simple junction");
if (createJointElems)
- {
- int idg;
- string joints2DName = "joints2D";
- mapOfJunctionGroups[joints2DName] = this->myMesh->AddGroup(SMDSAbs_Face, joints2DName.c_str(), idg);
- SMESHDS_Group *joints2DGrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[joints2DName]->GetGroupDS());
- string joints3DName = "joints3D";
- mapOfJunctionGroups[joints3DName] = this->myMesh->AddGroup(SMDSAbs_Volume, joints3DName.c_str(), idg);
- SMESHDS_Group *joints3DGrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[joints3DName]->GetGroupDS());
-
- itface = faceDomains.begin();
- for (; itface != faceDomains.end(); ++itface)
- {
- DownIdType face = itface->first;
- std::set<int> oldNodes;
- std::set<int>::iterator itn;
- oldNodes.clear();
- grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
-
- std::map<int, int> domvol = itface->second;
- std::map<int, int>::iterator itdom = domvol.begin();
- int dom1 = itdom->first;
- int vtkVolId = itdom->second;
- itdom++;
- int dom2 = itdom->first;
- SMDS_MeshCell *vol = grid->extrudeVolumeFromFace(vtkVolId, dom1, dom2, oldNodes, nodeDomains,
- nodeQuadDomains);
- stringstream grpname;
- grpname << "j_";
- if (dom1 < dom2)
- grpname << dom1 << "_" << dom2;
- else
- grpname << dom2 << "_" << dom1;
- string namegrp = grpname.str();
- if (!mapOfJunctionGroups.count(namegrp))
- mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(vol->GetType(), namegrp.c_str(), idg);
- SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
- if (sgrp)
- sgrp->Add(vol->GetID());
- if (vol->GetType() == SMDSAbs_Volume)
- joints3DGrp->Add(vol->GetID());
- else if (vol->GetType() == SMDSAbs_Face)
- joints2DGrp->Add(vol->GetID());
- }
+ {
+ int idg;
+ string joints2DName = "joints2D";
+ mapOfJunctionGroups[joints2DName] = this->myMesh->AddGroup(SMDSAbs_Face, joints2DName.c_str(), idg);
+ SMESHDS_Group *joints2DGrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[joints2DName]->GetGroupDS());
+ string joints3DName = "joints3D";
+ mapOfJunctionGroups[joints3DName] = this->myMesh->AddGroup(SMDSAbs_Volume, joints3DName.c_str(), idg);
+ SMESHDS_Group *joints3DGrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[joints3DName]->GetGroupDS());
+
+ itface = faceDomains.begin();
+ for (; itface != faceDomains.end(); ++itface)
+ {
+ DownIdType face = itface->first;
+ std::set<int> oldNodes;
+ std::set<int>::iterator itn;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+
+ std::map<int, int> domvol = itface->second;
+ std::map<int, int>::iterator itdom = domvol.begin();
+ int dom1 = itdom->first;
+ int vtkVolId = itdom->second;
+ itdom++;
+ int dom2 = itdom->first;
+ SMDS_MeshCell *vol = grid->extrudeVolumeFromFace(vtkVolId, dom1, dom2, oldNodes, nodeDomains,
+ nodeQuadDomains);
+ stringstream grpname;
+ grpname << "j_";
+ if (dom1 < dom2)
+ grpname << dom1 << "_" << dom2;
+ else
+ grpname << dom2 << "_" << dom1;
+ string namegrp = grpname.str();
+ if (!mapOfJunctionGroups.count(namegrp))
+ mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(vol->GetType(), namegrp.c_str(), idg);
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
+ if (sgrp)
+ sgrp->Add(vol->GetID());
+ if (vol->GetType() == SMDSAbs_Volume)
+ joints3DGrp->Add(vol->GetID());
+ else if (vol->GetType() == SMDSAbs_Face)
+ joints2DGrp->Add(vol->GetID());
}
+ }
// --- create volumes on multiple domain intersection if requested
// iterate on mutipleNodesToFace
// iterate on edgesMultiDomains
- MESSAGE(".. Creation of elements: multiple junction");
+ //MESSAGE(".. Creation of elements: multiple junction");
if (createJointElems)
+ {
+ // --- iterate on mutipleNodesToFace
+
+ std::map<int, std::vector<int> >::iterator itn = mutipleNodesToFace.begin();
+ for (; itn != mutipleNodesToFace.end(); ++itn)
{
- // --- iterate on mutipleNodesToFace
+ int node = itn->first;
+ vector<int> orderDom = itn->second;
+ vector<vtkIdType> orderedNodes;
+ for ( size_t idom = 0; idom < orderDom.size(); idom++ )
+ orderedNodes.push_back( nodeDomains[ node ][ orderDom[ idom ]]);
+ SMDS_MeshFace* face = this->GetMeshDS()->AddFaceFromVtkIds(orderedNodes);
- std::map<int, std::vector<int> >::iterator itn = mutipleNodesToFace.begin();
- for (; itn != mutipleNodesToFace.end(); ++itn)
- {
- int node = itn->first;
- vector<int> orderDom = itn->second;
- vector<vtkIdType> orderedNodes;
- for (int idom = 0; idom <orderDom.size(); idom++)
- orderedNodes.push_back( nodeDomains[node][orderDom[idom]] );
- SMDS_MeshFace* face = this->GetMeshDS()->AddFaceFromVtkIds(orderedNodes);
-
- stringstream grpname;
- grpname << "m2j_";
- grpname << 0 << "_" << 0;
- int idg;
- string namegrp = grpname.str();
- if (!mapOfJunctionGroups.count(namegrp))
- mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Face, namegrp.c_str(), idg);
- SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
- if (sgrp)
- sgrp->Add(face->GetID());
- }
-
- // --- iterate on edgesMultiDomains
-
- std::map<std::vector<int>, std::vector<int> >::iterator ite = edgesMultiDomains.begin();
- for (; ite != edgesMultiDomains.end(); ++ite)
- {
- vector<int> nodes = ite->first;
- vector<int> orderDom = ite->second;
- vector<vtkIdType> orderedNodes;
- if (nodes.size() == 2)
- {
- //MESSAGE(" use edgesMultiDomains " << nodes[0] << " " << nodes[1]);
- for (int ino=0; ino < nodes.size(); ino++)
- if (orderDom.size() == 3)
- for (int idom = 0; idom <orderDom.size(); idom++)
- orderedNodes.push_back( nodeDomains[nodes[ino]][orderDom[idom]] );
- else
- for (int idom = orderDom.size()-1; idom >=0; idom--)
- orderedNodes.push_back( nodeDomains[nodes[ino]][orderDom[idom]] );
- SMDS_MeshVolume* vol = this->GetMeshDS()->AddVolumeFromVtkIds(orderedNodes);
-
- int idg;
- string namegrp = "jointsMultiples";
- if (!mapOfJunctionGroups.count(namegrp))
- mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Volume, namegrp.c_str(), idg);
- SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
- if (sgrp)
- sgrp->Add(vol->GetID());
- }
+ stringstream grpname;
+ grpname << "m2j_";
+ grpname << 0 << "_" << 0;
+ int idg;
+ string namegrp = grpname.str();
+ if (!mapOfJunctionGroups.count(namegrp))
+ mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Face, namegrp.c_str(), idg);
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
+ if (sgrp)
+ sgrp->Add(face->GetID());
+ }
+
+ // --- iterate on edgesMultiDomains
+
+ std::map<std::vector<int>, std::vector<int> >::iterator ite = edgesMultiDomains.begin();
+ for (; ite != edgesMultiDomains.end(); ++ite)
+ {
+ vector<int> nodes = ite->first;
+ vector<int> orderDom = ite->second;
+ vector<vtkIdType> orderedNodes;
+ if (nodes.size() == 2)
+ {
+ //MESSAGE(" use edgesMultiDomains " << nodes[0] << " " << nodes[1]);
+ for ( size_t ino = 0; ino < nodes.size(); ino++ )
+ if ( orderDom.size() == 3 )
+ for ( size_t idom = 0; idom < orderDom.size(); idom++ )
+ orderedNodes.push_back( nodeDomains[ nodes[ ino ]][ orderDom[ idom ]]);
else
- {
- INFOS("Quadratic multiple joints not implemented");
- // TODO quadratic nodes
- }
- }
+ for (int idom = orderDom.size()-1; idom >=0; idom--)
+ orderedNodes.push_back( nodeDomains[ nodes[ ino ]][ orderDom[ idom ]]);
+ SMDS_MeshVolume* vol = this->GetMeshDS()->AddVolumeFromVtkIds(orderedNodes);
+
+ int idg;
+ string namegrp = "jointsMultiples";
+ if (!mapOfJunctionGroups.count(namegrp))
+ mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Volume, namegrp.c_str(), idg);
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
+ if (sgrp)
+ sgrp->Add(vol->GetID());
+ }
+ else
+ {
+ //INFOS("Quadratic multiple joints not implemented");
+ // TODO quadratic nodes
+ }
}
+ }
// --- list the explicit faces and edges of the mesh that need to be modified,
// i.e. faces and edges built with one or more duplicated nodes.
faceOrEdgeDom.clear();
feDom.clear();
- MESSAGE(".. Modification of elements");
+ //MESSAGE(".. Modification of elements");
for (int idomain = idom0; idomain < nbDomains; idomain++)
+ {
+ std::map<int, std::map<int, int> >::const_iterator itnod = nodeDomains.begin();
+ for (; itnod != nodeDomains.end(); ++itnod)
{
- std::map<int, std::map<int, int> >::const_iterator itnod = nodeDomains.begin();
- for (; itnod != nodeDomains.end(); ++itnod)
- {
- int oldId = itnod->first;
- //MESSAGE(" node " << oldId);
- vtkCellLinks::Link l = grid->GetCellLinks()->GetLink(oldId);
- for (int i = 0; i < l.ncells; i++)
+ int oldId = itnod->first;
+ //MESSAGE(" node " << oldId);
+ vtkCellLinks::Link l = grid->GetCellLinks()->GetLink(oldId);
+ for (int i = 0; i < l.ncells; i++)
+ {
+ int vtkId = l.cells[i];
+ int vtkType = grid->GetCellType(vtkId);
+ int downId = grid->CellIdToDownId(vtkId);
+ if (downId < 0)
+ continue; // new cells: not to be modified
+ DownIdType aCell(downId, vtkType);
+ int volParents[1000];
+ int nbvol = grid->GetParentVolumes(volParents, vtkId);
+ for (int j = 0; j < nbvol; j++)
+ if (celldom.count(volParents[j]) && (celldom[volParents[j]] == idomain))
+ if (!feDom.count(vtkId))
{
- int vtkId = l.cells[i];
- int vtkType = grid->GetCellType(vtkId);
- int downId = grid->CellIdToDownId(vtkId);
- if (downId < 0)
- continue; // new cells: not to be modified
- DownIdType aCell(downId, vtkType);
- int volParents[1000];
- int nbvol = grid->GetParentVolumes(volParents, vtkId);
- for (int j = 0; j < nbvol; j++)
- if (celldom.count(volParents[j]) && (celldom[volParents[j]] == idomain))
- if (!feDom.count(vtkId))
- {
- feDom[vtkId] = idomain;
- faceOrEdgeDom[aCell] = emptyMap;
- faceOrEdgeDom[aCell][idomain] = vtkId; // affect face or edge to the first domain only
- //MESSAGE("affect cell " << this->GetMeshDS()->fromVtkToSmds(vtkId) << " domain " << idomain
- // << " type " << vtkType << " downId " << downId);
- }
+ feDom[vtkId] = idomain;
+ faceOrEdgeDom[aCell] = emptyMap;
+ faceOrEdgeDom[aCell][idomain] = vtkId; // affect face or edge to the first domain only
+ //MESSAGE("affect cell " << this->GetMeshDS()->fromVtkToSmds(vtkId) << " domain " << idomain
+ // << " type " << vtkType << " downId " << downId);
}
- }
+ }
}
+ }
// --- iterate on shared faces (volumes to modify, face to extrude)
// get node id's of the face
std::map<DownIdType, std::map<int,int>, DownIdCompare>* maps[3] = {&faceDomains, &cellDomains, &faceOrEdgeDom};
for (int m=0; m<3; m++)
- {
- std::map<DownIdType, std::map<int,int>, DownIdCompare>* amap = maps[m];
- itface = (*amap).begin();
- for (; itface != (*amap).end(); ++itface)
+ {
+ std::map<DownIdType, std::map<int,int>, DownIdCompare>* amap = maps[m];
+ itface = (*amap).begin();
+ for (; itface != (*amap).end(); ++itface)
+ {
+ DownIdType face = itface->first;
+ std::set<int> oldNodes;
+ std::set<int>::iterator itn;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ //MESSAGE("examine cell, downId " << face.cellId << " type " << int(face.cellType));
+ std::map<int, int> localClonedNodeIds;
+
+ std::map<int, int> domvol = itface->second;
+ std::map<int, int>::iterator itdom = domvol.begin();
+ for (; itdom != domvol.end(); ++itdom)
+ {
+ int idom = itdom->first;
+ int vtkVolId = itdom->second;
+ //MESSAGE("modify nodes of cell " << this->GetMeshDS()->fromVtkToSmds(vtkVolId) << " domain " << idom);
+ localClonedNodeIds.clear();
+ for (itn = oldNodes.begin(); itn != oldNodes.end(); ++itn)
{
- DownIdType face = itface->first;
- std::set<int> oldNodes;
- std::set<int>::iterator itn;
- oldNodes.clear();
- grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
- //MESSAGE("examine cell, downId " << face.cellId << " type " << int(face.cellType));
- std::map<int, int> localClonedNodeIds;
-
- std::map<int, int> domvol = itface->second;
- std::map<int, int>::iterator itdom = domvol.begin();
- for (; itdom != domvol.end(); ++itdom)
- {
- int idom = itdom->first;
- int vtkVolId = itdom->second;
- //MESSAGE("modify nodes of cell " << this->GetMeshDS()->fromVtkToSmds(vtkVolId) << " domain " << idom);
- localClonedNodeIds.clear();
- for (itn = oldNodes.begin(); itn != oldNodes.end(); ++itn)
- {
- int oldId = *itn;
- if (nodeDomains[oldId].count(idom))
- {
- localClonedNodeIds[oldId] = nodeDomains[oldId][idom];
- //MESSAGE(" node " << oldId << " --> " << localClonedNodeIds[oldId]);
- }
- }
- meshDS->ModifyCellNodes(vtkVolId, localClonedNodeIds);
- }
+ int oldId = *itn;
+ if (nodeDomains[oldId].count(idom))
+ {
+ localClonedNodeIds[oldId] = nodeDomains[oldId][idom];
+ //MESSAGE(" node " << oldId << " --> " << localClonedNodeIds[oldId]);
+ }
}
+ meshDS->ModifyCellNodes(vtkVolId, localClonedNodeIds);
+ }
}
+ }
// Remove empty groups (issue 0022812)
std::map<std::string, SMESH_Group*>::iterator name_group = mapOfJunctionGroups.begin();
}
meshDS->CleanDownWardConnectivity(); // Mesh has been modified, downward connectivity is no more usable, free memory
- grid->BuildLinks();
+ grid->DeleteLinks();
CHRONOSTOP(50);
counters::stats();
*/
bool SMESH_MeshEditor::CreateFlatElementsOnFacesGroups(const std::vector<TIDSortedElemSet>& theElems)
{
- MESSAGE("-------------------------------------------------");
- MESSAGE("SMESH_MeshEditor::CreateFlatElementsOnFacesGroups");
- MESSAGE("-------------------------------------------------");
+ // MESSAGE("-------------------------------------------------");
+ // MESSAGE("SMESH_MeshEditor::CreateFlatElementsOnFacesGroups");
+ // MESSAGE("-------------------------------------------------");
SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
std::map<std::string, SMESH_Group*> mapOfJunctionGroups;
mapOfJunctionGroups.clear();
- for (int idom = 0; idom < theElems.size(); idom++)
+ for ( size_t idom = 0; idom < theElems.size(); idom++ )
+ {
+ const TIDSortedElemSet& domain = theElems[idom];
+ TIDSortedElemSet::const_iterator elemItr = domain.begin();
+ for ( ; elemItr != domain.end(); ++elemItr )
{
- const TIDSortedElemSet& domain = theElems[idom];
- TIDSortedElemSet::const_iterator elemItr = domain.begin();
- for (; elemItr != domain.end(); ++elemItr)
- {
- SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
- SMDS_MeshFace* aFace = dynamic_cast<SMDS_MeshFace*> (anElem);
- if (!aFace)
- continue;
- // MESSAGE("aFace=" << aFace->GetID());
- bool isQuad = aFace->IsQuadratic();
- vector<const SMDS_MeshNode*> ln0, ln1, ln2, ln3, ln4;
-
- // --- clone the nodes, create intermediate nodes for non medium nodes of a quad face
+ SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
+ SMDS_MeshFace* aFace = dynamic_cast<SMDS_MeshFace*> (anElem);
+ if (!aFace)
+ continue;
+ // MESSAGE("aFace=" << aFace->GetID());
+ bool isQuad = aFace->IsQuadratic();
+ vector<const SMDS_MeshNode*> ln0, ln1, ln2, ln3, ln4;
- SMDS_ElemIteratorPtr nodeIt = aFace->nodesIterator();
- while (nodeIt->more())
- {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*> (nodeIt->next());
- bool isMedium = isQuad && (aFace->IsMediumNode(node));
- if (isMedium)
- ln2.push_back(node);
- else
- ln0.push_back(node);
+ // --- clone the nodes, create intermediate nodes for non medium nodes of a quad face
- const SMDS_MeshNode* clone = 0;
- if (!clonedNodes.count(node))
- {
- clone = meshDS->AddNode(node->X(), node->Y(), node->Z());
- copyPosition( node, clone );
- clonedNodes[node] = clone;
- }
- else
- clone = clonedNodes[node];
-
- if (isMedium)
- ln3.push_back(clone);
- else
- ln1.push_back(clone);
+ SMDS_ElemIteratorPtr nodeIt = aFace->nodesIterator();
+ while (nodeIt->more())
+ {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*> (nodeIt->next());
+ bool isMedium = isQuad && (aFace->IsMediumNode(node));
+ if (isMedium)
+ ln2.push_back(node);
+ else
+ ln0.push_back(node);
- const SMDS_MeshNode* inter = 0;
- if (isQuad && (!isMedium))
- {
- if (!intermediateNodes.count(node))
- {
- inter = meshDS->AddNode(node->X(), node->Y(), node->Z());
- copyPosition( node, inter );
- intermediateNodes[node] = inter;
- }
- else
- inter = intermediateNodes[node];
- ln4.push_back(inter);
- }
- }
+ const SMDS_MeshNode* clone = 0;
+ if (!clonedNodes.count(node))
+ {
+ clone = meshDS->AddNode(node->X(), node->Y(), node->Z());
+ copyPosition( node, clone );
+ clonedNodes[node] = clone;
+ }
+ else
+ clone = clonedNodes[node];
- // --- extrude the face
+ if (isMedium)
+ ln3.push_back(clone);
+ else
+ ln1.push_back(clone);
- vector<const SMDS_MeshNode*> ln;
- SMDS_MeshVolume* vol = 0;
- vtkIdType aType = aFace->GetVtkType();
- switch (aType)
+ const SMDS_MeshNode* inter = 0;
+ if (isQuad && (!isMedium))
+ {
+ if (!intermediateNodes.count(node))
{
- case VTK_TRIANGLE:
- vol = meshDS->AddVolume(ln0[2], ln0[1], ln0[0], ln1[2], ln1[1], ln1[0]);
- // MESSAGE("vol prism " << vol->GetID());
- ln.push_back(ln1[0]);
- ln.push_back(ln1[1]);
- ln.push_back(ln1[2]);
- break;
- case VTK_QUAD:
- vol = meshDS->AddVolume(ln0[3], ln0[2], ln0[1], ln0[0], ln1[3], ln1[2], ln1[1], ln1[0]);
- // MESSAGE("vol hexa " << vol->GetID());
- ln.push_back(ln1[0]);
- ln.push_back(ln1[1]);
- ln.push_back(ln1[2]);
- ln.push_back(ln1[3]);
- break;
- case VTK_QUADRATIC_TRIANGLE:
- vol = meshDS->AddVolume(ln1[0], ln1[1], ln1[2], ln0[0], ln0[1], ln0[2], ln3[0], ln3[1], ln3[2],
- ln2[0], ln2[1], ln2[2], ln4[0], ln4[1], ln4[2]);
- // MESSAGE("vol quad prism " << vol->GetID());
- ln.push_back(ln1[0]);
- ln.push_back(ln1[1]);
- ln.push_back(ln1[2]);
- ln.push_back(ln3[0]);
- ln.push_back(ln3[1]);
- ln.push_back(ln3[2]);
- break;
- case VTK_QUADRATIC_QUAD:
-// vol = meshDS->AddVolume(ln0[0], ln0[1], ln0[2], ln0[3], ln1[0], ln1[1], ln1[2], ln1[3],
-// ln2[0], ln2[1], ln2[2], ln2[3], ln3[0], ln3[1], ln3[2], ln3[3],
-// ln4[0], ln4[1], ln4[2], ln4[3]);
- vol = meshDS->AddVolume(ln1[0], ln1[1], ln1[2], ln1[3], ln0[0], ln0[1], ln0[2], ln0[3],
- ln3[0], ln3[1], ln3[2], ln3[3], ln2[0], ln2[1], ln2[2], ln2[3],
- ln4[0], ln4[1], ln4[2], ln4[3]);
- // MESSAGE("vol quad hexa " << vol->GetID());
- ln.push_back(ln1[0]);
- ln.push_back(ln1[1]);
- ln.push_back(ln1[2]);
- ln.push_back(ln1[3]);
- ln.push_back(ln3[0]);
- ln.push_back(ln3[1]);
- ln.push_back(ln3[2]);
- ln.push_back(ln3[3]);
- break;
- case VTK_POLYGON:
- break;
- default:
- break;
+ inter = meshDS->AddNode(node->X(), node->Y(), node->Z());
+ copyPosition( node, inter );
+ intermediateNodes[node] = inter;
}
+ else
+ inter = intermediateNodes[node];
+ ln4.push_back(inter);
+ }
+ }
- if (vol)
- {
- stringstream grpname;
- grpname << "jf_";
- grpname << idom;
- int idg;
- string namegrp = grpname.str();
- if (!mapOfJunctionGroups.count(namegrp))
- mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Volume, namegrp.c_str(), idg);
- SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
- if (sgrp)
- sgrp->Add(vol->GetID());
- }
+ // --- extrude the face
- // --- modify the face
+ vector<const SMDS_MeshNode*> ln;
+ SMDS_MeshVolume* vol = 0;
+ vtkIdType aType = aFace->GetVtkType();
+ switch (aType)
+ {
+ case VTK_TRIANGLE:
+ vol = meshDS->AddVolume(ln0[2], ln0[1], ln0[0], ln1[2], ln1[1], ln1[0]);
+ // MESSAGE("vol prism " << vol->GetID());
+ ln.push_back(ln1[0]);
+ ln.push_back(ln1[1]);
+ ln.push_back(ln1[2]);
+ break;
+ case VTK_QUAD:
+ vol = meshDS->AddVolume(ln0[3], ln0[2], ln0[1], ln0[0], ln1[3], ln1[2], ln1[1], ln1[0]);
+ // MESSAGE("vol hexa " << vol->GetID());
+ ln.push_back(ln1[0]);
+ ln.push_back(ln1[1]);
+ ln.push_back(ln1[2]);
+ ln.push_back(ln1[3]);
+ break;
+ case VTK_QUADRATIC_TRIANGLE:
+ vol = meshDS->AddVolume(ln1[0], ln1[1], ln1[2], ln0[0], ln0[1], ln0[2], ln3[0], ln3[1], ln3[2],
+ ln2[0], ln2[1], ln2[2], ln4[0], ln4[1], ln4[2]);
+ // MESSAGE("vol quad prism " << vol->GetID());
+ ln.push_back(ln1[0]);
+ ln.push_back(ln1[1]);
+ ln.push_back(ln1[2]);
+ ln.push_back(ln3[0]);
+ ln.push_back(ln3[1]);
+ ln.push_back(ln3[2]);
+ break;
+ case VTK_QUADRATIC_QUAD:
+ // vol = meshDS->AddVolume(ln0[0], ln0[1], ln0[2], ln0[3], ln1[0], ln1[1], ln1[2], ln1[3],
+ // ln2[0], ln2[1], ln2[2], ln2[3], ln3[0], ln3[1], ln3[2], ln3[3],
+ // ln4[0], ln4[1], ln4[2], ln4[3]);
+ vol = meshDS->AddVolume(ln1[0], ln1[1], ln1[2], ln1[3], ln0[0], ln0[1], ln0[2], ln0[3],
+ ln3[0], ln3[1], ln3[2], ln3[3], ln2[0], ln2[1], ln2[2], ln2[3],
+ ln4[0], ln4[1], ln4[2], ln4[3]);
+ // MESSAGE("vol quad hexa " << vol->GetID());
+ ln.push_back(ln1[0]);
+ ln.push_back(ln1[1]);
+ ln.push_back(ln1[2]);
+ ln.push_back(ln1[3]);
+ ln.push_back(ln3[0]);
+ ln.push_back(ln3[1]);
+ ln.push_back(ln3[2]);
+ ln.push_back(ln3[3]);
+ break;
+ case VTK_POLYGON:
+ break;
+ default:
+ break;
+ }
- aFace->ChangeNodes(&ln[0], ln.size());
- }
+ if (vol)
+ {
+ stringstream grpname;
+ grpname << "jf_";
+ grpname << idom;
+ int idg;
+ string namegrp = grpname.str();
+ if (!mapOfJunctionGroups.count(namegrp))
+ mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Volume, namegrp.c_str(), idg);
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
+ if (sgrp)
+ sgrp->Add(vol->GetID());
+ }
+
+ // --- modify the face
+
+ aFace->ChangeNodes(&ln[0], ln.size());
}
+ }
return true;
}
* groups of faces to remove inside the object, (idem edges).
* Build ordered list of nodes at the border of each group of faces to replace (to be used to build a geom subshape)
*/
-void SMESH_MeshEditor::CreateHoleSkin(double radius,
- const TopoDS_Shape& theShape,
- SMESH_NodeSearcher* theNodeSearcher,
- const char* groupName,
- std::vector<double>& nodesCoords,
+void SMESH_MeshEditor::CreateHoleSkin(double radius,
+ const TopoDS_Shape& theShape,
+ SMESH_NodeSearcher* theNodeSearcher,
+ const char* groupName,
+ std::vector<double>& nodesCoords,
std::vector<std::vector<int> >& listOfListOfNodes)
{
- MESSAGE("--------------------------------");
- MESSAGE("SMESH_MeshEditor::CreateHoleSkin");
- MESSAGE("--------------------------------");
+ // MESSAGE("--------------------------------");
+ // MESSAGE("SMESH_MeshEditor::CreateHoleSkin");
+ // MESSAGE("--------------------------------");
// --- zone of volumes to remove is given :
// 1 either by a geom shape (one or more vertices) and a radius,
SMESHDS_GroupBase* groupDS = 0;
SMESH_Mesh::GroupIteratorPtr groupIt = this->myMesh->GetGroups();
while ( groupIt->more() )
- {
+ {
+ groupDS = 0;
+ SMESH_Group * group = groupIt->next();
+ if ( !group ) continue;
+ groupDS = group->GetGroupDS();
+ if ( !groupDS || groupDS->IsEmpty() ) continue;
+ std::string grpName = group->GetName();
+ //MESSAGE("grpName=" << grpName);
+ if (grpName == groupName)
+ break;
+ else
groupDS = 0;
- SMESH_Group * group = groupIt->next();
- if ( !group ) continue;
- groupDS = group->GetGroupDS();
- if ( !groupDS || groupDS->IsEmpty() ) continue;
- std::string grpName = group->GetName();
- //MESSAGE("grpName=" << grpName);
- if (grpName == groupName)
- break;
- else
- groupDS = 0;
- }
+ }
bool isNodeGroup = false;
bool isNodeCoords = false;
if (groupDS)
- {
- if (groupDS->GetType() != SMDSAbs_Node)
- return;
- isNodeGroup = true; // a group of nodes exists and it is in this mesh
- }
+ {
+ if (groupDS->GetType() != SMDSAbs_Node)
+ return;
+ isNodeGroup = true; // a group of nodes exists and it is in this mesh
+ }
if (nodesCoords.size() > 0)
isNodeCoords = true; // a list o nodes given by their coordinates
grpvName += "_vol";
SMESH_Group *grp = this->myMesh->AddGroup(SMDSAbs_Volume, grpvName.c_str(), idg);
if (!grp)
- {
- MESSAGE("group not created " << grpvName);
- return;
- }
+ {
+ MESSAGE("group not created " << grpvName);
+ return;
+ }
SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(grp->GetGroupDS());
int idgs; // --- group of SMDS faces on the skin
grpsName += "_skin";
SMESH_Group *grps = this->myMesh->AddGroup(SMDSAbs_Face, grpsName.c_str(), idgs);
if (!grps)
- {
- MESSAGE("group not created " << grpsName);
- return;
- }
+ {
+ MESSAGE("group not created " << grpsName);
+ return;
+ }
SMESHDS_Group *sgrps = dynamic_cast<SMESHDS_Group*>(grps->GetGroupDS());
int idgi; // --- group of SMDS faces internal (several shapes)
grpiName += "_internalFaces";
SMESH_Group *grpi = this->myMesh->AddGroup(SMDSAbs_Face, grpiName.c_str(), idgi);
if (!grpi)
- {
- MESSAGE("group not created " << grpiName);
- return;
- }
+ {
+ MESSAGE("group not created " << grpiName);
+ return;
+ }
SMESHDS_Group *sgrpi = dynamic_cast<SMESHDS_Group*>(grpi->GetGroupDS());
int idgei; // --- group of SMDS faces internal (several shapes)
grpeiName += "_internalEdges";
SMESH_Group *grpei = this->myMesh->AddGroup(SMDSAbs_Edge, grpeiName.c_str(), idgei);
if (!grpei)
- {
- MESSAGE("group not created " << grpeiName);
- return;
- }
+ {
+ MESSAGE("group not created " << grpeiName);
+ return;
+ }
SMESHDS_Group *sgrpei = dynamic_cast<SMESHDS_Group*>(grpei->GetGroupDS());
// --- build downward connectivity
gpnts.clear();
if (isNodeGroup) // --- a group of nodes is provided : find all the volumes using one or more of this nodes
+ {
+ //MESSAGE("group of nodes provided");
+ SMDS_ElemIteratorPtr elemIt = groupDS->GetElements();
+ while ( elemIt->more() )
{
- MESSAGE("group of nodes provided");
- SMDS_ElemIteratorPtr elemIt = groupDS->GetElements();
- while ( elemIt->more() )
- {
- const SMDS_MeshElement* elem = elemIt->next();
- if (!elem)
- continue;
- const SMDS_MeshNode* node = dynamic_cast<const SMDS_MeshNode*>(elem);
- if (!node)
- continue;
- SMDS_MeshElement* vol = 0;
- SMDS_ElemIteratorPtr volItr = node->GetInverseElementIterator(SMDSAbs_Volume);
- while (volItr->more())
- {
- vol = (SMDS_MeshElement*)volItr->next();
- setOfInsideVol.insert(vol->getVtkId());
- sgrp->Add(vol->GetID());
- }
- }
+ const SMDS_MeshElement* elem = elemIt->next();
+ if (!elem)
+ continue;
+ const SMDS_MeshNode* node = dynamic_cast<const SMDS_MeshNode*>(elem);
+ if (!node)
+ continue;
+ SMDS_MeshElement* vol = 0;
+ SMDS_ElemIteratorPtr volItr = node->GetInverseElementIterator(SMDSAbs_Volume);
+ while (volItr->more())
+ {
+ vol = (SMDS_MeshElement*)volItr->next();
+ setOfInsideVol.insert(vol->getVtkId());
+ sgrp->Add(vol->GetID());
+ }
}
+ }
else if (isNodeCoords)
+ {
+ //MESSAGE("list of nodes coordinates provided");
+ size_t i = 0;
+ int k = 0;
+ while ( i < nodesCoords.size()-2 )
{
- MESSAGE("list of nodes coordinates provided");
- int i = 0;
- int k = 0;
- while (i < nodesCoords.size()-2)
- {
- double x = nodesCoords[i++];
- double y = nodesCoords[i++];
- double z = nodesCoords[i++];
- gp_Pnt p = gp_Pnt(x, y ,z);
- gpnts.push_back(p);
- MESSAGE("TopoDS_Vertex " << k << " " << p.X() << " " << p.Y() << " " << p.Z());
- k++;
- }
+ double x = nodesCoords[i++];
+ double y = nodesCoords[i++];
+ double z = nodesCoords[i++];
+ gp_Pnt p = gp_Pnt(x, y ,z);
+ gpnts.push_back(p);
+ //MESSAGE("TopoDS_Vertex " << k << " " << p.X() << " " << p.Y() << " " << p.Z());
+ k++;
}
+ }
else // --- no group, no coordinates : use the vertices of the geom shape provided, and radius
- {
- MESSAGE("no group of nodes provided, using vertices from geom shape, and radius");
- TopTools_IndexedMapOfShape vertexMap;
- TopExp::MapShapes( theShape, TopAbs_VERTEX, vertexMap );
- gp_Pnt p = gp_Pnt(0,0,0);
- if (vertexMap.Extent() < 1)
- return;
+ {
+ //MESSAGE("no group of nodes provided, using vertices from geom shape, and radius");
+ TopTools_IndexedMapOfShape vertexMap;
+ TopExp::MapShapes( theShape, TopAbs_VERTEX, vertexMap );
+ gp_Pnt p = gp_Pnt(0,0,0);
+ if (vertexMap.Extent() < 1)
+ return;
- for ( int i = 1; i <= vertexMap.Extent(); ++i )
- {
- const TopoDS_Vertex& vertex = TopoDS::Vertex( vertexMap( i ));
- p = BRep_Tool::Pnt(vertex);
- gpnts.push_back(p);
- MESSAGE("TopoDS_Vertex " << i << " " << p.X() << " " << p.Y() << " " << p.Z());
- }
+ for ( int i = 1; i <= vertexMap.Extent(); ++i )
+ {
+ const TopoDS_Vertex& vertex = TopoDS::Vertex( vertexMap( i ));
+ p = BRep_Tool::Pnt(vertex);
+ gpnts.push_back(p);
+ //MESSAGE("TopoDS_Vertex " << i << " " << p.X() << " " << p.Y() << " " << p.Z());
}
+ }
if (gpnts.size() > 0)
- {
- int nodeId = 0;
- const SMDS_MeshNode* startNode = theNodeSearcher->FindClosestTo(gpnts[0]);
- if (startNode)
- nodeId = startNode->GetID();
- MESSAGE("nodeId " << nodeId);
+ {
+ const SMDS_MeshNode* startNode = theNodeSearcher->FindClosestTo(gpnts[0]);
+ //MESSAGE("startNode->nodeId " << nodeId);
- double radius2 = radius*radius;
- MESSAGE("radius2 " << radius2);
+ double radius2 = radius*radius;
+ //MESSAGE("radius2 " << radius2);
- // --- volumes on start node
+ // --- volumes on start node
- setOfVolToCheck.clear();
- SMDS_MeshElement* startVol = 0;
- SMDS_ElemIteratorPtr volItr = startNode->GetInverseElementIterator(SMDSAbs_Volume);
- while (volItr->more())
- {
- startVol = (SMDS_MeshElement*)volItr->next();
- setOfVolToCheck.insert(startVol->getVtkId());
- }
- if (setOfVolToCheck.empty())
- {
- MESSAGE("No volumes found");
- return;
- }
+ setOfVolToCheck.clear();
+ SMDS_MeshElement* startVol = 0;
+ SMDS_ElemIteratorPtr volItr = startNode->GetInverseElementIterator(SMDSAbs_Volume);
+ while (volItr->more())
+ {
+ startVol = (SMDS_MeshElement*)volItr->next();
+ setOfVolToCheck.insert(startVol->getVtkId());
+ }
+ if (setOfVolToCheck.empty())
+ {
+ MESSAGE("No volumes found");
+ return;
+ }
- // --- starting with central volumes then their neighbors, check if they are inside
- // or outside the domain, until no more new neighbor volume is inside.
- // Fill the group of inside volumes
+ // --- starting with central volumes then their neighbors, check if they are inside
+ // or outside the domain, until no more new neighbor volume is inside.
+ // Fill the group of inside volumes
- std::map<int, double> mapOfNodeDistance2;
- mapOfNodeDistance2.clear();
- std::set<int> setOfOutsideVol;
- while (!setOfVolToCheck.empty())
+ std::map<int, double> mapOfNodeDistance2;
+ mapOfNodeDistance2.clear();
+ std::set<int> setOfOutsideVol;
+ while (!setOfVolToCheck.empty())
+ {
+ std::set<int>::iterator it = setOfVolToCheck.begin();
+ int vtkId = *it;
+ //MESSAGE("volume to check, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ bool volInside = false;
+ vtkIdType npts = 0;
+ vtkIdType* pts = 0;
+ grid->GetCellPoints(vtkId, npts, pts);
+ for (int i=0; i<npts; i++)
+ {
+ double distance2 = 0;
+ if (mapOfNodeDistance2.count(pts[i]))
+ {
+ distance2 = mapOfNodeDistance2[pts[i]];
+ //MESSAGE("point " << pts[i] << " distance2 " << distance2);
+ }
+ else
{
- std::set<int>::iterator it = setOfVolToCheck.begin();
- int vtkId = *it;
- MESSAGE("volume to check, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
- bool volInside = false;
- vtkIdType npts = 0;
- vtkIdType* pts = 0;
- grid->GetCellPoints(vtkId, npts, pts);
- for (int i=0; i<npts; i++)
+ double *coords = grid->GetPoint(pts[i]);
+ gp_Pnt aPoint = gp_Pnt(coords[0], coords[1], coords[2]);
+ distance2 = 1.E40;
+ for ( size_t j = 0; j < gpnts.size(); j++ )
+ {
+ double d2 = aPoint.SquareDistance( gpnts[ j ]);
+ if (d2 < distance2)
{
- double distance2 = 0;
- if (mapOfNodeDistance2.count(pts[i]))
- {
- distance2 = mapOfNodeDistance2[pts[i]];
- MESSAGE("point " << pts[i] << " distance2 " << distance2);
- }
- else
- {
- double *coords = grid->GetPoint(pts[i]);
- gp_Pnt aPoint = gp_Pnt(coords[0], coords[1], coords[2]);
- distance2 = 1.E40;
- for (int j=0; j<gpnts.size(); j++)
- {
- double d2 = aPoint.SquareDistance(gpnts[j]);
- if (d2 < distance2)
- {
- distance2 = d2;
- if (distance2 < radius2)
- break;
- }
- }
- mapOfNodeDistance2[pts[i]] = distance2;
- MESSAGE(" point " << pts[i] << " distance2 " << distance2 << " coords " << coords[0] << " " << coords[1] << " " << coords[2]);
- }
+ distance2 = d2;
if (distance2 < radius2)
- {
- volInside = true; // one or more nodes inside the domain
- sgrp->Add(meshDS->fromVtkToSmds(vtkId));
- break;
- }
- }
- if (volInside)
- {
- setOfInsideVol.insert(vtkId);
- MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
- int neighborsVtkIds[NBMAXNEIGHBORS];
- int downIds[NBMAXNEIGHBORS];
- unsigned char downTypes[NBMAXNEIGHBORS];
- int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
- for (int n = 0; n < nbNeighbors; n++)
- if (!setOfInsideVol.count(neighborsVtkIds[n]) ||setOfOutsideVol.count(neighborsVtkIds[n]))
- setOfVolToCheck.insert(neighborsVtkIds[n]);
- }
- else
- {
- setOfOutsideVol.insert(vtkId);
- MESSAGE(" volume outside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ break;
}
- setOfVolToCheck.erase(vtkId);
+ }
+ mapOfNodeDistance2[pts[i]] = distance2;
+ //MESSAGE(" point " << pts[i] << " distance2 " << distance2 << " coords " << coords[0] << " " << coords[1] << " " << coords[2]);
+ }
+ if (distance2 < radius2)
+ {
+ volInside = true; // one or more nodes inside the domain
+ sgrp->Add(meshDS->fromVtkToSmds(vtkId));
+ break;
}
+ }
+ if (volInside)
+ {
+ setOfInsideVol.insert(vtkId);
+ //MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ if (!setOfInsideVol.count(neighborsVtkIds[n]) ||setOfOutsideVol.count(neighborsVtkIds[n]))
+ setOfVolToCheck.insert(neighborsVtkIds[n]);
+ }
+ else
+ {
+ setOfOutsideVol.insert(vtkId);
+ //MESSAGE(" volume outside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ }
+ setOfVolToCheck.erase(vtkId);
}
+ }
// --- for outside hexahedrons, check if they have more than one neighbor volume inside
// If yes, add the volume to the inside set
bool addedInside = true;
std::set<int> setOfVolToReCheck;
while (addedInside)
+ {
+ //MESSAGE(" --------------------------- re check");
+ addedInside = false;
+ std::set<int>::iterator itv = setOfInsideVol.begin();
+ for (; itv != setOfInsideVol.end(); ++itv)
{
- MESSAGE(" --------------------------- re check");
- addedInside = false;
- std::set<int>::iterator itv = setOfInsideVol.begin();
- for (; itv != setOfInsideVol.end(); ++itv)
- {
- int vtkId = *itv;
- int neighborsVtkIds[NBMAXNEIGHBORS];
- int downIds[NBMAXNEIGHBORS];
- unsigned char downTypes[NBMAXNEIGHBORS];
- int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
- for (int n = 0; n < nbNeighbors; n++)
- if (!setOfInsideVol.count(neighborsVtkIds[n]))
- setOfVolToReCheck.insert(neighborsVtkIds[n]);
- }
- setOfVolToCheck = setOfVolToReCheck;
- setOfVolToReCheck.clear();
- while (!setOfVolToCheck.empty())
+ int vtkId = *itv;
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ if (!setOfInsideVol.count(neighborsVtkIds[n]))
+ setOfVolToReCheck.insert(neighborsVtkIds[n]);
+ }
+ setOfVolToCheck = setOfVolToReCheck;
+ setOfVolToReCheck.clear();
+ while (!setOfVolToCheck.empty())
+ {
+ std::set<int>::iterator it = setOfVolToCheck.begin();
+ int vtkId = *it;
+ if (grid->GetCellType(vtkId) == VTK_HEXAHEDRON)
+ {
+ //MESSAGE("volume to recheck, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ int countInside = 0;
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ if (setOfInsideVol.count(neighborsVtkIds[n]))
+ countInside++;
+ //MESSAGE("countInside " << countInside);
+ if (countInside > 1)
{
- std::set<int>::iterator it = setOfVolToCheck.begin();
- int vtkId = *it;
- if (grid->GetCellType(vtkId) == VTK_HEXAHEDRON)
- {
- MESSAGE("volume to recheck, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
- int countInside = 0;
- int neighborsVtkIds[NBMAXNEIGHBORS];
- int downIds[NBMAXNEIGHBORS];
- unsigned char downTypes[NBMAXNEIGHBORS];
- int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
- for (int n = 0; n < nbNeighbors; n++)
- if (setOfInsideVol.count(neighborsVtkIds[n]))
- countInside++;
- MESSAGE("countInside " << countInside);
- if (countInside > 1)
- {
- MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
- setOfInsideVol.insert(vtkId);
- sgrp->Add(meshDS->fromVtkToSmds(vtkId));
- addedInside = true;
- }
- else
- setOfVolToReCheck.insert(vtkId);
- }
- setOfVolToCheck.erase(vtkId);
+ //MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ setOfInsideVol.insert(vtkId);
+ sgrp->Add(meshDS->fromVtkToSmds(vtkId));
+ addedInside = true;
}
+ else
+ setOfVolToReCheck.insert(vtkId);
+ }
+ setOfVolToCheck.erase(vtkId);
}
+ }
// --- map of Downward faces at the boundary, inside the global volume
// map of Downward faces on the skin of the global volume (equivalent to SMDS faces on the skin)
std::map<DownIdType, int, DownIdCompare> skinFaces; // faces on the skin of the global volume --> corresponding cell
std::set<int>::iterator it = setOfInsideVol.begin();
for (; it != setOfInsideVol.end(); ++it)
- {
- int vtkId = *it;
- //MESSAGE(" vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
- int neighborsVtkIds[NBMAXNEIGHBORS];
- int downIds[NBMAXNEIGHBORS];
- unsigned char downTypes[NBMAXNEIGHBORS];
- int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId, true);
- for (int n = 0; n < nbNeighbors; n++)
+ {
+ int vtkId = *it;
+ //MESSAGE(" vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId, true);
+ for (int n = 0; n < nbNeighbors; n++)
+ {
+ int neighborDim = SMDS_Downward::getCellDimension(grid->GetCellType(neighborsVtkIds[n]));
+ if (neighborDim == 3)
+ {
+ if (! setOfInsideVol.count(neighborsVtkIds[n])) // neighbor volume is not inside : face is boundary
{
- int neighborDim = SMDS_Downward::getCellDimension(grid->GetCellType(neighborsVtkIds[n]));
- if (neighborDim == 3)
- {
- if (! setOfInsideVol.count(neighborsVtkIds[n])) // neighbor volume is not inside : face is boundary
- {
- DownIdType face(downIds[n], downTypes[n]);
- boundaryFaces[face] = vtkId;
- }
- // if the face between to volumes is in the mesh, get it (internal face between shapes)
- int vtkFaceId = grid->getDownArray(downTypes[n])->getVtkCellId(downIds[n]);
- if (vtkFaceId >= 0)
- {
- sgrpi->Add(meshDS->fromVtkToSmds(vtkFaceId));
- // find also the smds edges on this face
- int nbEdges = grid->getDownArray(downTypes[n])->getNumberOfDownCells(downIds[n]);
- const int* dEdges = grid->getDownArray(downTypes[n])->getDownCells(downIds[n]);
- const unsigned char* dTypes = grid->getDownArray(downTypes[n])->getDownTypes(downIds[n]);
- for (int i = 0; i < nbEdges; i++)
- {
- int vtkEdgeId = grid->getDownArray(dTypes[i])->getVtkCellId(dEdges[i]);
- if (vtkEdgeId >= 0)
- sgrpei->Add(meshDS->fromVtkToSmds(vtkEdgeId));
- }
- }
- }
- else if (neighborDim == 2) // skin of the volume
- {
- DownIdType face(downIds[n], downTypes[n]);
- skinFaces[face] = vtkId;
- int vtkFaceId = grid->getDownArray(downTypes[n])->getVtkCellId(downIds[n]);
- if (vtkFaceId >= 0)
- sgrps->Add(meshDS->fromVtkToSmds(vtkFaceId));
- }
+ DownIdType face(downIds[n], downTypes[n]);
+ boundaryFaces[face] = vtkId;
}
+ // if the face between to volumes is in the mesh, get it (internal face between shapes)
+ int vtkFaceId = grid->getDownArray(downTypes[n])->getVtkCellId(downIds[n]);
+ if (vtkFaceId >= 0)
+ {
+ sgrpi->Add(meshDS->fromVtkToSmds(vtkFaceId));
+ // find also the smds edges on this face
+ int nbEdges = grid->getDownArray(downTypes[n])->getNumberOfDownCells(downIds[n]);
+ const int* dEdges = grid->getDownArray(downTypes[n])->getDownCells(downIds[n]);
+ const unsigned char* dTypes = grid->getDownArray(downTypes[n])->getDownTypes(downIds[n]);
+ for (int i = 0; i < nbEdges; i++)
+ {
+ int vtkEdgeId = grid->getDownArray(dTypes[i])->getVtkCellId(dEdges[i]);
+ if (vtkEdgeId >= 0)
+ sgrpei->Add(meshDS->fromVtkToSmds(vtkEdgeId));
+ }
+ }
+ }
+ else if (neighborDim == 2) // skin of the volume
+ {
+ DownIdType face(downIds[n], downTypes[n]);
+ skinFaces[face] = vtkId;
+ int vtkFaceId = grid->getDownArray(downTypes[n])->getVtkCellId(downIds[n]);
+ if (vtkFaceId >= 0)
+ sgrps->Add(meshDS->fromVtkToSmds(vtkFaceId));
+ }
}
+ }
// --- identify the edges constituting the wire of each subshape on the skin
// define polylines with the nodes of edges, equivalent to wires
SMDS_ElemIteratorPtr itelem = sgrps->GetElements();
while (itelem->more())
+ {
+ const SMDS_MeshElement *elem = itelem->next();
+ int shapeId = elem->getshapeId();
+ int vtkId = elem->getVtkId();
+ if (!shapeIdToVtkIdSet.count(shapeId))
{
- const SMDS_MeshElement *elem = itelem->next();
- int shapeId = elem->getshapeId();
- int vtkId = elem->getVtkId();
- if (!shapeIdToVtkIdSet.count(shapeId))
- {
- shapeIdToVtkIdSet[shapeId] = emptySet;
- shapeIds.insert(shapeId);
- }
- shapeIdToVtkIdSet[shapeId].insert(vtkId);
+ shapeIdToVtkIdSet[shapeId] = emptySet;
+ shapeIds.insert(shapeId);
}
+ shapeIdToVtkIdSet[shapeId].insert(vtkId);
+ }
std::map<int, std::set<DownIdType, DownIdCompare> > shapeIdToEdges; // shapeId --> set of downward edges
std::set<DownIdType, DownIdCompare> emptyEdges;
std::map<int, std::set<int> >::iterator itShape = shapeIdToVtkIdSet.begin();
for (; itShape != shapeIdToVtkIdSet.end(); ++itShape)
- {
- int shapeId = itShape->first;
- MESSAGE(" --- Shape ID --- "<< shapeId);
- shapeIdToEdges[shapeId] = emptyEdges;
+ {
+ int shapeId = itShape->first;
+ //MESSAGE(" --- Shape ID --- "<< shapeId);
+ shapeIdToEdges[shapeId] = emptyEdges;
- std::vector<int> nodesEdges;
+ std::vector<int> nodesEdges;
- std::set<int>::iterator its = itShape->second.begin();
- for (; its != itShape->second.end(); ++its)
+ std::set<int>::iterator its = itShape->second.begin();
+ for (; its != itShape->second.end(); ++its)
+ {
+ int vtkId = *its;
+ //MESSAGE(" " << vtkId);
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ {
+ if (neighborsVtkIds[n]<0) // only smds faces are considered as neighbors here
+ continue;
+ int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
+ const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
+ if ( shapeIds.count(elem->getshapeId()) && !sgrps->Contains(elem)) // edge : neighbor in the set of shape, not in the group
{
- int vtkId = *its;
- MESSAGE(" " << vtkId);
- int neighborsVtkIds[NBMAXNEIGHBORS];
- int downIds[NBMAXNEIGHBORS];
- unsigned char downTypes[NBMAXNEIGHBORS];
- int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
- for (int n = 0; n < nbNeighbors; n++)
- {
- if (neighborsVtkIds[n]<0) // only smds faces are considered as neighbors here
- continue;
- int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
- const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
- if ( shapeIds.count(elem->getshapeId()) && !sgrps->Contains(elem)) // edge : neighbor in the set of shape, not in the group
- {
- DownIdType edge(downIds[n], downTypes[n]);
- if (!shapeIdToEdges[shapeId].count(edge))
- {
- shapeIdToEdges[shapeId].insert(edge);
- int vtkNodeId[3];
- int nbNodes = grid->getDownArray(downTypes[n])->getNodes(downIds[n],vtkNodeId);
- nodesEdges.push_back(vtkNodeId[0]);
- nodesEdges.push_back(vtkNodeId[nbNodes-1]);
- MESSAGE(" --- nodes " << vtkNodeId[0]+1 << " " << vtkNodeId[nbNodes-1]+1);
- }
- }
- }
+ DownIdType edge(downIds[n], downTypes[n]);
+ if (!shapeIdToEdges[shapeId].count(edge))
+ {
+ shapeIdToEdges[shapeId].insert(edge);
+ int vtkNodeId[3];
+ int nbNodes = grid->getDownArray(downTypes[n])->getNodes(downIds[n],vtkNodeId);
+ nodesEdges.push_back(vtkNodeId[0]);
+ nodesEdges.push_back(vtkNodeId[nbNodes-1]);
+ //MESSAGE(" --- nodes " << vtkNodeId[0]+1 << " " << vtkNodeId[nbNodes-1]+1);
+ }
}
+ }
+ }
- std::list<int> order;
- order.clear();
- if (nodesEdges.size() > 0)
+ std::list<int> order;
+ order.clear();
+ if (nodesEdges.size() > 0)
+ {
+ order.push_back(nodesEdges[0]); //MESSAGE(" --- back " << order.back()+1); // SMDS id = VTK id + 1;
+ nodesEdges[0] = -1;
+ order.push_back(nodesEdges[1]); //MESSAGE(" --- back " << order.back()+1);
+ nodesEdges[1] = -1; // do not reuse this edge
+ bool found = true;
+ while (found)
+ {
+ int nodeTofind = order.back(); // try first to push back
+ int i = 0;
+ for ( i = 0; i < (int)nodesEdges.size(); i++ )
+ if (nodesEdges[i] == nodeTofind)
+ break;
+ if ( i == (int) nodesEdges.size() )
+ found = false; // no follower found on back
+ else
{
- order.push_back(nodesEdges[0]); MESSAGE(" --- back " << order.back()+1); // SMDS id = VTK id + 1;
- nodesEdges[0] = -1;
- order.push_back(nodesEdges[1]); MESSAGE(" --- back " << order.back()+1);
- nodesEdges[1] = -1; // do not reuse this edge
- bool found = true;
- while (found)
+ if (i%2) // odd ==> use the previous one
+ if (nodesEdges[i-1] < 0)
+ found = false;
+ else
{
- int nodeTofind = order.back(); // try first to push back
- int i = 0;
- for (i = 0; i<nodesEdges.size(); i++)
- if (nodesEdges[i] == nodeTofind)
- break;
- if (i == nodesEdges.size())
- found = false; // no follower found on back
- else
- {
- if (i%2) // odd ==> use the previous one
- if (nodesEdges[i-1] < 0)
- found = false;
- else
- {
- order.push_back(nodesEdges[i-1]); MESSAGE(" --- back " << order.back()+1);
- nodesEdges[i-1] = -1;
- }
- else // even ==> use the next one
- if (nodesEdges[i+1] < 0)
- found = false;
- else
- {
- order.push_back(nodesEdges[i+1]); MESSAGE(" --- back " << order.back()+1);
- nodesEdges[i+1] = -1;
- }
- }
- if (found)
- continue;
- // try to push front
- found = true;
- nodeTofind = order.front(); // try to push front
- for (i = 0; i<nodesEdges.size(); i++)
- if (nodesEdges[i] == nodeTofind)
- break;
- if (i == nodesEdges.size())
- {
- found = false; // no predecessor found on front
- continue;
- }
- if (i%2) // odd ==> use the previous one
- if (nodesEdges[i-1] < 0)
- found = false;
- else
- {
- order.push_front(nodesEdges[i-1]); MESSAGE(" --- front " << order.front()+1);
- nodesEdges[i-1] = -1;
- }
- else // even ==> use the next one
- if (nodesEdges[i+1] < 0)
- found = false;
- else
- {
- order.push_front(nodesEdges[i+1]); MESSAGE(" --- front " << order.front()+1);
- nodesEdges[i+1] = -1;
- }
+ order.push_back(nodesEdges[i-1]); //MESSAGE(" --- back " << order.back()+1);
+ nodesEdges[i-1] = -1;
+ }
+ else // even ==> use the next one
+ if (nodesEdges[i+1] < 0)
+ found = false;
+ else
+ {
+ order.push_back(nodesEdges[i+1]); //MESSAGE(" --- back " << order.back()+1);
+ nodesEdges[i+1] = -1;
}
}
-
-
- std::vector<int> nodes;
- nodes.push_back(shapeId);
- std::list<int>::iterator itl = order.begin();
- for (; itl != order.end(); itl++)
+ if (found)
+ continue;
+ // try to push front
+ found = true;
+ nodeTofind = order.front(); // try to push front
+ for ( i = 0; i < (int)nodesEdges.size(); i++ )
+ if ( nodesEdges[i] == nodeTofind )
+ break;
+ if ( i == (int)nodesEdges.size() )
{
- nodes.push_back((*itl) + 1); // SMDS id = VTK id + 1;
- MESSAGE(" ordered node " << nodes[nodes.size()-1]);
+ found = false; // no predecessor found on front
+ continue;
}
- listOfListOfNodes.push_back(nodes);
+ if (i%2) // odd ==> use the previous one
+ if (nodesEdges[i-1] < 0)
+ found = false;
+ else
+ {
+ order.push_front(nodesEdges[i-1]); //MESSAGE(" --- front " << order.front()+1);
+ nodesEdges[i-1] = -1;
+ }
+ else // even ==> use the next one
+ if (nodesEdges[i+1] < 0)
+ found = false;
+ else
+ {
+ order.push_front(nodesEdges[i+1]); //MESSAGE(" --- front " << order.front()+1);
+ nodesEdges[i+1] = -1;
+ }
+ }
+ }
+
+
+ std::vector<int> nodes;
+ nodes.push_back(shapeId);
+ std::list<int>::iterator itl = order.begin();
+ for (; itl != order.end(); itl++)
+ {
+ nodes.push_back((*itl) + 1); // SMDS id = VTK id + 1;
+ //MESSAGE(" ordered node " << nodes[nodes.size()-1]);
}
+ listOfListOfNodes.push_back(nodes);
+ }
// partition geom faces with blocFissure
// mesh blocFissure and geom faces of the skin (external wires given, triangle algo to choose)
if ( missType == SMDSAbs_Edge ) // boundary edges
{
nodes.resize( 2+iQuad );
- for ( int i = 0; i < nbFaceNodes; i += 1+iQuad)
+ for ( size_t i = 0; i < nbFaceNodes; i += 1+iQuad )
{
- for ( int j = 0; j < nodes.size(); ++j )
- nodes[j] = nn[ i+j ];
+ for ( size_t j = 0; j < nodes.size(); ++j )
+ nodes[ j ] = nn[ i+j ];
if ( const SMDS_MeshElement* edge =
aMesh->FindElement( nodes, SMDSAbs_Edge, /*noMedium=*/false ))
presentBndElems.push_back( edge );
++nbAddedBnd;
}
else
- for ( int i = 0; i < missingBndElems.size(); ++i )
+ for ( size_t i = 0; i < missingBndElems.size(); ++i )
{
- TConnectivity& nodes = missingBndElems[i];
+ TConnectivity& nodes = missingBndElems[ i ];
if ( aroundElements && tgtEditor.GetMeshDS()->FindElement( nodes,
missType,
/*noMedium=*/false))
continue;
- SMDS_MeshElement* newElem =
+ SMDS_MeshElement* newElem =
tgtEditor.AddElement( nodes, elemKind.SetPoly( nodes.size()/(iQuad+1) > 4 ));
nbAddedBnd += bool( newElem );
// 3. Copy present boundary elements
// ----------------------------------
if ( toCopyExistingBoundary )
- for ( int i = 0 ; i < presentBndElems.size(); ++i )
+ for ( size_t i = 0 ; i < presentBndElems.size(); ++i )
{
const SMDS_MeshElement* e = presentBndElems[i];
tgtNodes.resize( e->NbNodes() );
- for ( inode = 0; inode < nodes.size(); ++inode )
+ for ( inode = 0; inode < tgtNodes.size(); ++inode )
tgtNodes[inode] = getNodeWithSameID( tgtMeshDS, e->GetNode(inode) );
presentEditor->AddElement( tgtNodes, elemToCopy.Init( e ));
}
else // store present elements to add them to a group
- for ( int i = 0 ; i < presentBndElems.size(); ++i )
+ for ( size_t i = 0 ; i < presentBndElems.size(); ++i )
{
- presentEditor->myLastCreatedElems.Append( presentBndElems[i] );
+ presentEditor->myLastCreatedElems.Append( presentBndElems[ i ]);
}
} // loop on given elements