set<const SMDS_MeshElement*> elemSet, avoidSet;
if ( elem )
avoidSet.insert ( elem );
- SMESH_MeshEditor::FindFaceInSet( n1, n2, elemSet, avoidSet );
+ return SMESH_MeshEditor::FindFaceInSet( n1, n2, elemSet, avoidSet );
}
//=======================================================================