-// SMESH SMESH : idl implementation based on 'SMESH' unit's classes
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
-//
-//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH SMESH : idl implementation based on 'SMESH' unit's classes
// File : SMESH_MeshEditor.cxx
// Created : Mon Apr 12 16:10:22 2004
// Author : Edward AGAPOV (eap)
-
-
+//
#include "SMESH_MeshEditor.hxx"
#include "SMDS_FaceOfNodes.hxx"
#include "SMDS_FacePosition.hxx"
#include "SMDS_SpacePosition.hxx"
#include "SMDS_QuadraticFaceOfNodes.hxx"
+#include "SMDS_MeshGroup.hxx"
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESH_subMesh.hxx"
#include "SMESH_ControlsDef.hxx"
#include "SMESH_MesherHelper.hxx"
+#include "SMESH_OctreeNode.hxx"
+#include "SMESH_Group.hxx"
#include "utilities.h"
-#include <TopTools_ListIteratorOfListOfShape.hxx>
-#include <TopTools_ListOfShape.hxx>
-#include <math.h>
-#include <gp_Dir.hxx>
-#include <gp_Vec.hxx>
-#include <gp_Ax1.hxx>
-#include <gp_Trsf.hxx>
-#include <gp_Lin.hxx>
-#include <gp_XYZ.hxx>
-#include <gp_XY.hxx>
-#include <gp.hxx>
-#include <gp_Pln.hxx>
#include <BRep_Tool.hxx>
-#include <Geom_Curve.hxx>
-#include <Geom_Surface.hxx>
-#include <Geom2d_Curve.hxx>
+#include <BRepClass3d_SolidClassifier.hxx>
+#include <ElCLib.hxx>
#include <Extrema_GenExtPS.hxx>
#include <Extrema_POnSurf.hxx>
+#include <Geom2d_Curve.hxx>
#include <GeomAdaptor_Surface.hxx>
-#include <ElCLib.hxx>
+#include <Geom_Curve.hxx>
+#include <Geom_Surface.hxx>
+#include <Precision.hxx>
#include <TColStd_ListOfInteger.hxx>
+#include <TopAbs_State.hxx>
+#include <TopExp.hxx>
+#include <TopExp_Explorer.hxx>
+#include <TopTools_ListIteratorOfListOfShape.hxx>
+#include <TopTools_ListOfShape.hxx>
+#include <TopTools_SequenceOfShape.hxx>
+#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
+#include <gp.hxx>
+#include <gp_Ax1.hxx>
+#include <gp_Dir.hxx>
+#include <gp_Lin.hxx>
+#include <gp_Pln.hxx>
+#include <gp_Trsf.hxx>
+#include <gp_Vec.hxx>
+#include <gp_XY.hxx>
+#include <gp_XYZ.hxx>
+#include <math.h>
#include <map>
+#include <set>
+
+#define cast2Node(elem) static_cast<const SMDS_MeshNode*>( elem )
using namespace std;
using namespace SMESH::Controls;
-typedef map<const SMDS_MeshNode*, const SMDS_MeshNode*> TNodeNodeMap;
typedef map<const SMDS_MeshElement*, list<const SMDS_MeshNode*> > TElemOfNodeListMap;
typedef map<const SMDS_MeshElement*, list<const SMDS_MeshElement*> > TElemOfElemListMap;
-typedef map<const SMDS_MeshNode*, list<const SMDS_MeshNode*> > TNodeOfNodeListMap;
-typedef TNodeOfNodeListMap::iterator TNodeOfNodeListMapItr;
//typedef map<const SMDS_MeshNode*, vector<const SMDS_MeshNode*> > TNodeOfNodeVecMap;
//typedef TNodeOfNodeVecMap::iterator TNodeOfNodeVecMapItr;
-typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeListMapItr> > TElemOfVecOfNnlmiMap;
//typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeVecMapItr> > TElemOfVecOfMapNodesMap;
-typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
+struct TNodeXYZ : public gp_XYZ {
+ TNodeXYZ( const SMDS_MeshNode* n ):gp_XYZ( n->X(), n->Y(), n->Z() ) {}
+};
//=======================================================================
//function : SMESH_MeshEditor
//purpose :
//=======================================================================
-SMESH_MeshEditor::SMESH_MeshEditor( SMESH_Mesh* theMesh ):
-myMesh( theMesh )
+SMESH_MeshEditor::SMESH_MeshEditor( SMESH_Mesh* theMesh )
+ :myMesh( theMesh ) // theMesh may be NULL
+{
+}
+
+//=======================================================================
+/*!
+ * \brief Add element
+ */
+//=======================================================================
+
+SMDS_MeshElement*
+SMESH_MeshEditor::AddElement(const vector<const SMDS_MeshNode*> & node,
+ const SMDSAbs_ElementType type,
+ const bool isPoly,
+ const int ID)
+{
+ SMDS_MeshElement* e = 0;
+ int nbnode = node.size();
+ SMESHDS_Mesh* mesh = GetMeshDS();
+ switch ( type ) {
+ case SMDSAbs_Edge:
+ if ( nbnode == 2 )
+ if ( ID ) e = mesh->AddEdgeWithID(node[0], node[1], ID);
+ else e = mesh->AddEdge (node[0], node[1] );
+ else if ( nbnode == 3 )
+ if ( ID ) e = mesh->AddEdgeWithID(node[0], node[1], node[2], ID);
+ else e = mesh->AddEdge (node[0], node[1], node[2] );
+ break;
+ case SMDSAbs_Face:
+ if ( !isPoly ) {
+ if (nbnode == 3)
+ if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2] );
+ else if (nbnode == 4)
+ if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3] );
+ else if (nbnode == 6)
+ if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3],
+ node[4], node[5] );
+ else if (nbnode == 8)
+ if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7] );
+ } else {
+ if ( ID ) e = mesh->AddPolygonalFaceWithID(node, ID);
+ else e = mesh->AddPolygonalFace (node );
+ }
+ break;
+ case SMDSAbs_Volume:
+ if ( !isPoly ) {
+ if (nbnode == 4)
+ if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3] );
+ else if (nbnode == 5)
+ if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4] );
+ else if (nbnode == 6)
+ if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5] );
+ else if (nbnode == 8)
+ if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7] );
+ else if (nbnode == 10)
+ if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9] );
+ else if (nbnode == 13)
+ if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12] );
+ else if (nbnode == 15)
+ if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14] );
+ else if (nbnode == 20)
+ if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],node[15],
+ node[16],node[17],node[18],node[19],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],node[15],
+ node[16],node[17],node[18],node[19] );
+ }
+ }
+ return e;
+}
+
+//=======================================================================
+/*!
+ * \brief Add element
+ */
+//=======================================================================
+
+SMDS_MeshElement* SMESH_MeshEditor::AddElement(const vector<int> & nodeIDs,
+ const SMDSAbs_ElementType type,
+ const bool isPoly,
+ const int ID)
{
+ vector<const SMDS_MeshNode*> nodes;
+ nodes.reserve( nodeIDs.size() );
+ vector<int>::const_iterator id = nodeIDs.begin();
+ while ( id != nodeIDs.end() ) {
+ if ( const SMDS_MeshNode* node = GetMeshDS()->FindNode( *id++ ))
+ nodes.push_back( node );
+ else
+ return 0;
+ }
+ return AddElement( nodes, type, isPoly, ID );
}
//=======================================================================
if ( !elem )
continue;
- // Find sub-meshes to notify about modification
- SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
- while ( nodeIt->more() ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- const SMDS_PositionPtr& aPosition = node->GetPosition();
- if ( aPosition.get() ) {
- if ( int aShapeID = aPosition->GetShapeId() ) {
+ // Notify VERTEX sub-meshes about modification
+ if ( isNodes ) {
+ const SMDS_MeshNode* node = cast2Node( elem );
+ if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ if ( int aShapeID = node->GetPosition()->GetShapeId() )
if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShapeID ) )
smmap.insert( sm );
- }
- }
}
+ // Find sub-meshes to notify about modification
+// SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+// while ( nodeIt->more() ) {
+// const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+// const SMDS_PositionPtr& aPosition = node->GetPosition();
+// if ( aPosition.get() ) {
+// if ( int aShapeID = aPosition->GetShapeId() ) {
+// if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShapeID ) )
+// smmap.insert( sm );
+// }
+// }
+// }
// Do remove
if ( isNodes )
(*smIt)->ComputeStateEngine( SMESH_subMesh::MESH_ENTITY_REMOVED );
}
- // Check if the whole mesh becomes empty
- if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( 1 ) )
- sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+// // Check if the whole mesh becomes empty
+// if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( 1 ) )
+// sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
return true;
}
//=======================================================================
//function : IsMedium
-//purpose :
+//purpose :
//=======================================================================
bool SMESH_MeshEditor::IsMedium(const SMDS_MeshNode* node,
const SMDSAbs_ElementType typeToCheck)
{
bool isMedium = false;
- SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
- while (it->more()) {
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(typeToCheck);
+ while (it->more() && !isMedium ) {
const SMDS_MeshElement* elem = it->next();
isMedium = elem->IsMediumNode(node);
- if ( typeToCheck == SMDSAbs_All || elem->GetType() == typeToCheck )
- break;
}
return isMedium;
}
ShiftNodesQuadTria(N2);
}
// now we receive following N1 and N2 (using numeration as above image)
- // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
// i.e. first nodes from both arrays determ new diagonal
return true;
}
SMDS_ElemIteratorPtr it = theTria1->nodesIterator();
while ( it->more() ) {
aNodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
-
+
if ( i > 2 ) // theTria2
// find same node of theTria1
for ( int j = 0; j < 3; j++ )
if ( i == 6 && it->more() )
return false; // theTria2 is not a triangle
}
-
+
// find indices of 1,2 and of A,B in theTria1
int iA = 0, iB = 0, i1 = 0, i2 = 0;
for ( i = 0; i < 6; i++ ) {
aNodes[ sameInd[ iB ]] = aNodes[ i1 ];
//MESSAGE( theTria1 << theTria2 );
-
+
GetMeshDS()->ChangeElementNodes( theTria1, aNodes, 3 );
GetMeshDS()->ChangeElementNodes( theTria2, &aNodes[ 3 ], 3 );
-
+
//MESSAGE( theTria1 << theTria2 );
return true;
-
+
} // end if(F1 && F2)
// check case of quadratic faces
// 5
// 1 +--+--+ 2 theTria1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
// | /| theTria2: (2 3 4 6 8 9) or (3 4 2 8 9 6) or (4 2 3 9 6 8)
- // | / |
+ // | / |
// 7 + + + 6
// | /9 |
// |/ |
- // 4 +--+--+ 3
+ // 4 +--+--+ 3
// 8
-
+
const SMDS_MeshNode* N1 [6];
const SMDS_MeshNode* N2 [6];
if(!GetNodesFromTwoTria(theTria1,theTria2,N1,N2))
return false;
// now we receive following N1 and N2 (using numeration as above image)
- // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
// i.e. first nodes from both arrays determ new diagonal
const SMDS_MeshNode* N1new [6];
theTria1 = theTria2 = 0;
set< const SMDS_MeshElement* > emap;
- SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator(SMDSAbs_Face);
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- if ( elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3 )
+ if ( elem->NbNodes() == 3 )
emap.insert( elem );
}
- it = theNode2->GetInverseElementIterator();
+ it = theNode2->GetInverseElementIterator(SMDSAbs_Face);
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- if ( elem->GetType() == SMDSAbs_Face &&
- emap.find( elem ) != emap.end() )
+ if ( emap.find( elem ) != emap.end() )
if ( theTria1 ) {
// theTria1 must be element with minimum ID
if( theTria1->GetID() < elem->GetID() ) {
else if ( aNodes2[ i ] != theNode1 )
i2 = i; // node 2
}
-
+
// nodes 1 and 2 should not be the same
if ( aNodes1[ i1 ] == aNodes2[ i2 ] )
return false;
GetMeshDS()->ChangeElementNodes( tr2, aNodes2, 3 );
//MESSAGE( tr1 << tr2 );
-
+
return true;
}
const SMDS_MeshNode* n4 = 0;
SMDS_ElemIteratorPtr it = tr2->nodesIterator();
int i=0;
- //while ( !n4 && it->more() ) {
while ( !n4 && i<3 ) {
- const SMDS_MeshNode * n = static_cast<const SMDS_MeshNode*>( it->next() );
+ const SMDS_MeshNode * n = cast2Node( it->next() );
i++;
bool isDiag = ( n == theNode1 || n == theNode2 );
if ( !isDiag )
int iNode = 0, iFirstDiag = -1;
it = tr1->nodesIterator();
i=0;
- //while ( it->more() ) {
while ( i<3 ) {
- const SMDS_MeshNode * n = static_cast<const SMDS_MeshNode*>( it->next() );
+ const SMDS_MeshNode * n = cast2Node( it->next() );
i++;
bool isDiag = ( n == theNode1 || n == theNode2 );
if ( isDiag ) {
// 5
// 1 +--+--+ 2 tr1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
// | /| tr2: (2 3 4 6 8 9) or (3 4 2 8 9 6) or (4 2 3 9 6 8)
- // | / |
+ // | / |
// 7 + + + 6
// | /9 |
// |/ |
- // 4 +--+--+ 3
+ // 4 +--+--+ 3
// 8
-
+
const SMDS_MeshNode* N1 [6];
const SMDS_MeshNode* N2 [6];
if(!GetNodesFromTwoTria(tr1,tr2,N1,N2))
return false;
// now we receive following N1 and N2 (using numeration as above image)
- // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
// i.e. first nodes from both arrays determ new diagonal
const SMDS_MeshNode* aNodes[8];
for (int iface = 1; iface <= nbFaces; iface++) {
int inode, nbFaceNodes = aPolyedre->NbFaceNodes(iface);
quantities[iface - 1] = nbFaceNodes;
-
+
for (inode = nbFaceNodes; inode >= 1; inode--) {
const SMDS_MeshNode* curNode = aPolyedre->GetFaceNode(iface, inode);
poly_nodes.push_back(curNode);
}
}
-
+
return GetMeshDS()->ChangePolyhedronNodes( theElem, poly_nodes, quantities );
}
// theCrit is used to select a diagonal to cut
//=======================================================================
-bool SMESH_MeshEditor::QuadToTri (map<int,const SMDS_MeshElement*> & theElems,
+bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCrit)
{
myLastCreatedElems.Clear();
Handle(Geom_Surface) surface;
SMESH_MesherHelper helper( *GetMesh() );
- map<int, const SMDS_MeshElement * >::iterator itElem;
+ TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- const SMDS_MeshElement* elem = (*itElem).second;
+ const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() != SMDSAbs_Face )
continue;
if ( elem->NbNodes() != ( elem->IsQuadratic() ? 8 : 4 ))
}
else {
- // split qudratic quadrangle
+ // split quadratic quadrangle
// get surface elem is on
if ( aShapeId != helper.GetSubShapeID() ) {
aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
{
inFaceNode = aNodes[ i-1 ];
- }
+ }
}
// find middle point for (0,1,2,3)
// and create a node in this point;
}
aMesh->ChangeElementNodes( elem, N, 6 );
- } // qudratic case
+ } // quadratic case
// care of a new element
SMESHDS_Mesh * aMesh)
{
const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
- set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
- for ( ; grIt != groups.end(); grIt++ ) {
- SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
- if ( group && group->SMDSGroup().Contains( elemInGroups ))
- group->SMDSGroup().Add( elemToAdd );
+ if (!groups.empty()) {
+ set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
+ for ( ; grIt != groups.end(); grIt++ ) {
+ SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
+ if ( group && group->Contains( elemInGroups ))
+ group->SMDSGroup().Add( elemToAdd );
+ }
}
}
SMESHDS_Mesh * aMesh)
{
const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
- if (!groups.empty())
+ if (!groups.empty())
{
set<SMESHDS_GroupBase*>::const_iterator GrIt = groups.begin();
- for (; GrIt != groups.end(); GrIt++)
+ for (; GrIt != groups.end(); GrIt++)
{
SMESHDS_Group* grp = dynamic_cast<SMESHDS_Group*>(*GrIt);
if (!grp || grp->IsEmpty()) continue;
}
}
+//=======================================================================
+//function : ReplaceElemInGroups
+//purpose : replace elemToRm by elemToAdd in the all groups
+//=======================================================================
+
+void SMESH_MeshEditor::ReplaceElemInGroups (const SMDS_MeshElement* elemToRm,
+ const SMDS_MeshElement* elemToAdd,
+ SMESHDS_Mesh * aMesh)
+{
+ const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
+ if (!groups.empty()) {
+ set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
+ for ( ; grIt != groups.end(); grIt++ ) {
+ SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
+ if ( group && group->SMDSGroup().Remove( elemToRm ) && elemToAdd )
+ group->SMDSGroup().Add( elemToAdd );
+ }
+ }
+}
//=======================================================================
//function : QuadToTri
// theCrit is used to select a diagonal to cut
//=======================================================================
-bool SMESH_MeshEditor::QuadToTri (std::map<int,const SMDS_MeshElement*> & theElems,
- const bool the13Diag)
+bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
+ const bool the13Diag)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
Handle(Geom_Surface) surface;
SMESH_MesherHelper helper( *GetMesh() );
- map<int, const SMDS_MeshElement * >::iterator itElem;
+ TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- const SMDS_MeshElement* elem = (*itElem).second;
+ const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() != SMDSAbs_Face )
continue;
bool isquad = elem->NbNodes()==4 || elem->NbNodes()==8;
aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
{
inFaceNode = aNodes[ i-1 ];
- }
+ }
}
// find middle point for (0,1,2,3)
// fusion is still performed.
//=======================================================================
-bool SMESH_MeshEditor::TriToQuad (map<int,const SMDS_MeshElement*> & theElems,
+bool SMESH_MeshEditor::TriToQuad (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCrit,
const double theMaxAngle)
{
return false;
SMESHDS_Mesh * aMesh = GetMeshDS();
- //LinkID_Gen aLinkID_Gen( aMesh );
// Prepare data for algo: build
// 1. map of elements with their linkIDs
// 2. map of linkIDs with their elements
- //map< long, list< const SMDS_MeshElement* > > mapLi_listEl;
- //map< long, list< const SMDS_MeshElement* > >::iterator itLE;
- //map< const SMDS_MeshElement*, set< long > > mapEl_setLi;
- //map< const SMDS_MeshElement*, set< long > >::iterator itEL;
-
- map< NLink, list< const SMDS_MeshElement* > > mapLi_listEl;
- map< NLink, list< const SMDS_MeshElement* > >::iterator itLE;
- map< const SMDS_MeshElement*, set< NLink > > mapEl_setLi;
- map< const SMDS_MeshElement*, set< NLink > >::iterator itEL;
+ map< SMESH_TLink, list< const SMDS_MeshElement* > > mapLi_listEl;
+ map< SMESH_TLink, list< const SMDS_MeshElement* > >::iterator itLE;
+ map< const SMDS_MeshElement*, set< SMESH_TLink > > mapEl_setLi;
+ map< const SMDS_MeshElement*, set< SMESH_TLink > >::iterator itEL;
- map<int,const SMDS_MeshElement*>::iterator itElem;
+ TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- const SMDS_MeshElement* elem = (*itElem).second;
- //if ( !elem || elem->NbNodes() != 3 )
- // continue;
+ const SMDS_MeshElement* elem = *itElem;
if(!elem || elem->GetType() != SMDSAbs_Face ) continue;
bool IsTria = elem->NbNodes()==3 || (elem->NbNodes()==6 && elem->IsQuadratic());
if(!IsTria) continue;
const SMDS_MeshNode* aNodes [4];
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
int i = 0;
- //while ( itN->more() )
while ( i<3 )
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- ASSERT( i == 3 );
+ aNodes[ i++ ] = cast2Node( itN->next() );
aNodes[ 3 ] = aNodes[ 0 ];
// fill maps
for ( i = 0; i < 3; i++ ) {
- //long linkID = aLinkID_Gen.GetLinkID( aNodes[ i ], aNodes[ i+1 ] );
- NLink link(( aNodes[i] < aNodes[i+1] ? aNodes[i] : aNodes[i+1] ),
- ( aNodes[i] < aNodes[i+1] ? aNodes[i+1] : aNodes[i] ));
+ SMESH_TLink link( aNodes[i], aNodes[i+1] );
// check if elements sharing a link can be fused
- //itLE = mapLi_listEl.find( linkID );
itLE = mapLi_listEl.find( link );
if ( itLE != mapLi_listEl.end() ) {
if ((*itLE).second.size() > 1 ) // consider only 2 elems adjacent by a link
(*itLE).second.push_back( elem );
}
else {
- //mapLi_listEl[ linkID ].push_back( elem );
mapLi_listEl[ link ].push_back( elem );
}
- //mapEl_setLi [ elem ].insert( linkID );
mapEl_setLi [ elem ].insert( link );
}
}
int nbElems = (*itLE).second.size();
if ( nbElems < 2 ) {
const SMDS_MeshElement* elem = (*itLE).second.front();
- //long link = (*itLE).first;
- NLink link = (*itLE).first;
+ SMESH_TLink link = (*itLE).first;
mapEl_setLi[ elem ].erase( link );
if ( mapEl_setLi[ elem ].empty() )
mapEl_setLi.erase( elem );
while ( ! mapEl_setLi.empty() ) {
// Look for the start element:
// the element having the least nb of shared links
-
const SMDS_MeshElement* startElem = 0;
int minNbLinks = 4;
for ( itEL = mapEl_setLi.begin(); itEL != mapEl_setLi.end(); itEL++ ) {
// search elements to fuse starting from startElem or links of elements
// fused earlyer - startLinks
- //list< long > startLinks;
- list< NLink > startLinks;
+ list< SMESH_TLink > startLinks;
while ( startElem || !startLinks.empty() ) {
while ( !startElem && !startLinks.empty() ) {
// Get an element to start, by a link
- //long linkId = startLinks.front();
- NLink linkId = startLinks.front();
+ SMESH_TLink linkId = startLinks.front();
startLinks.pop_front();
itLE = mapLi_listEl.find( linkId );
if ( itLE != mapLi_listEl.end() ) {
if ( startElem ) {
// Get candidates to be fused
const SMDS_MeshElement *tr1 = startElem, *tr2 = 0, *tr3 = 0;
- //long link12, link13;
- NLink link12, link13;
+ const SMESH_TLink *link12, *link13;
startElem = 0;
ASSERT( mapEl_setLi.find( tr1 ) != mapEl_setLi.end() );
- //set< long >& setLi = mapEl_setLi[ tr1 ];
- set< NLink >& setLi = mapEl_setLi[ tr1 ];
+ set< SMESH_TLink >& setLi = mapEl_setLi[ tr1 ];
ASSERT( !setLi.empty() );
- //set< long >::iterator itLi;
- set< NLink >::iterator itLi;
- for ( itLi = setLi.begin(); itLi != setLi.end(); itLi++ ) {
- //long linkID = (*itLi);
- NLink linkID = (*itLi);
- itLE = mapLi_listEl.find( linkID );
+ set< SMESH_TLink >::iterator itLi;
+ for ( itLi = setLi.begin(); itLi != setLi.end(); itLi++ )
+ {
+ const SMESH_TLink & link = (*itLi);
+ itLE = mapLi_listEl.find( link );
if ( itLE == mapLi_listEl.end() )
continue;
continue;
if ( tr2 ) {
tr3 = elem;
- link13 = linkID;
+ link13 = &link;
}
else {
tr2 = elem;
- link12 = linkID;
+ link12 = &link;
}
// add other links of elem to list of links to re-start from
- //set< long >& links = mapEl_setLi[ elem ];
- //set< long >::iterator it;
- set< NLink >& links = mapEl_setLi[ elem ];
- set< NLink >::iterator it;
+ set< SMESH_TLink >& links = mapEl_setLi[ elem ];
+ set< SMESH_TLink >::iterator it;
for ( it = links.begin(); it != links.end(); it++ ) {
- //long linkID2 = (*it);
- NLink linkID2 = (*it);
- if ( linkID2 != linkID )
- startLinks.push_back( linkID2 );
+ const SMESH_TLink& link2 = (*it);
+ if ( link2 != link )
+ startLinks.push_back( link2 );
}
}
// Get nodes of possible quadrangles
const SMDS_MeshNode *n12 [4], *n13 [4];
bool Ok12 = false, Ok13 = false;
- //const SMDS_MeshNode *linkNode1, *linkNode2;
const SMDS_MeshNode *linkNode1, *linkNode2;
if(tr2) {
- //const SMDS_MeshNode *linkNode1 = link12.first;
- //const SMDS_MeshNode *linkNode2 = link12.second;
- linkNode1 = link12.first;
- linkNode2 = link12.second;
- //if ( tr2 &&
- // aLinkID_Gen.GetNodes( link12, linkNode1, linkNode2 ) &&
- // getQuadrangleNodes( n12, linkNode1, linkNode2, tr1, tr2 ))
- // Ok12 = true;
+ linkNode1 = link12->first;
+ linkNode2 = link12->second;
if ( tr2 && getQuadrangleNodes( n12, linkNode1, linkNode2, tr1, tr2 ))
Ok12 = true;
}
if(tr3) {
- linkNode1 = link13.first;
- linkNode2 = link13.second;
- //if ( tr3 &&
- // aLinkID_Gen.GetNodes( link13, linkNode1, linkNode2 ) &&
- // getQuadrangleNodes( n13, linkNode1, linkNode2, tr1, tr3 ))
- // Ok13 = true;
+ linkNode1 = link13->first;
+ linkNode2 = link13->second;
if ( tr3 && getQuadrangleNodes( n13, linkNode1, linkNode2, tr1, tr3 ))
Ok13 = true;
}
mapEl_setLi.erase( tr1 );
if ( Ok12 ) {
mapEl_setLi.erase( tr2 );
- mapLi_listEl.erase( link12 );
+ mapLi_listEl.erase( *link12 );
if(tr1->NbNodes()==3) {
if( tr1->GetID() < tr2->GetID() ) {
aMesh->ChangeElementNodes( tr1, n12, 4 );
const SMDS_MeshNode* N2 [6];
GetNodesFromTwoTria(tr1,tr2,N1,N2);
// now we receive following N1 and N2 (using numeration as above image)
- // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
// i.e. first nodes from both arrays determ new diagonal
const SMDS_MeshNode* aNodes[8];
aNodes[0] = N1[0];
}
else if ( Ok13 ) {
mapEl_setLi.erase( tr3 );
- mapLi_listEl.erase( link13 );
+ mapLi_listEl.erase( *link13 );
if(tr1->NbNodes()==3) {
if( tr1->GetID() < tr2->GetID() ) {
aMesh->ChangeElementNodes( tr1, n13, 4 );
const SMDS_MeshNode* N2 [6];
GetNodesFromTwoTria(tr1,tr3,N1,N2);
// now we receive following N1 and N2 (using numeration as above image)
- // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
// i.e. first nodes from both arrays determ new diagonal
const SMDS_MeshNode* aNodes[8];
aNodes[0] = N1[0];
return true;
}*/
+//================================================================================
+/*!
+ * \brief Return nodes linked to the given one
+ * \param theNode - the node
+ * \param linkedNodes - the found nodes
+ * \param type - the type of elements to check
+ *
+ * Medium nodes are ignored
+ */
+//================================================================================
+
+void SMESH_MeshEditor::GetLinkedNodes( const SMDS_MeshNode* theNode,
+ TIDSortedElemSet & linkedNodes,
+ SMDSAbs_ElementType type )
+{
+ SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator(type);
+ while ( elemIt->more() )
+ {
+ const SMDS_MeshElement* elem = elemIt->next();
+ SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+ if ( elem->GetType() == SMDSAbs_Volume )
+ {
+ SMDS_VolumeTool vol( elem );
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
+ if ( theNode != n && vol.IsLinked( theNode, n ))
+ linkedNodes.insert( n );
+ }
+ }
+ else
+ {
+ for ( int i = 0; nodeIt->more(); ++i ) {
+ const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
+ if ( n == theNode ) {
+ int iBefore = i - 1;
+ int iAfter = i + 1;
+ if ( elem->IsQuadratic() ) {
+ int nb = elem->NbNodes() / 2;
+ iAfter = SMESH_MesherHelper::WrapIndex( iAfter, nb );
+ iBefore = SMESH_MesherHelper::WrapIndex( iBefore, nb );
+ }
+ linkedNodes.insert( elem->GetNodeWrap( iAfter ));
+ linkedNodes.insert( elem->GetNodeWrap( iBefore ));
+ }
+ }
+ }
+ }
+}
+
//=======================================================================
//function : laplacianSmooth
//purpose : pulls theNode toward the center of surrounding nodes directly
{
// find surrounding nodes
- set< const SMDS_MeshNode* > nodeSet;
- SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator();
- while ( elemIt->more() )
- {
- const SMDS_MeshElement* elem = elemIt->next();
- if ( elem->GetType() != SMDSAbs_Face )
- continue;
-
- for ( int i = 0; i < elem->NbNodes(); ++i ) {
- if ( elem->GetNode( i ) == theNode ) {
- // add linked nodes
- int iBefore = i - 1;
- int iAfter = i + 1;
- if ( elem->IsQuadratic() ) {
- int nbCorners = elem->NbNodes() / 2;
- if ( iAfter >= nbCorners )
- iAfter = 0; // elem->GetNode() wraps index
- if ( iBefore == -1 )
- iBefore = nbCorners - 1;
- }
- nodeSet.insert( elem->GetNode( iAfter ));
- nodeSet.insert( elem->GetNode( iBefore ));
- break;
- }
- }
- }
+ TIDSortedElemSet nodeSet;
+ SMESH_MeshEditor::GetLinkedNodes( theNode, nodeSet, SMDSAbs_Face );
// compute new coodrs
double coord[] = { 0., 0., 0. };
- set< const SMDS_MeshNode* >::iterator nodeSetIt = nodeSet.begin();
+ TIDSortedElemSet::iterator nodeSetIt = nodeSet.begin();
for ( ; nodeSetIt != nodeSet.end(); nodeSetIt++ ) {
- const SMDS_MeshNode* node = (*nodeSetIt);
+ const SMDS_MeshNode* node = cast2Node(*nodeSetIt);
if ( theSurface.IsNull() ) { // smooth in 3D
coord[0] += node->X();
coord[1] += node->Y();
// compute new XYZ
- SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator(SMDSAbs_Face);
while ( elemIt->more() )
{
const SMDS_MeshElement* elem = elemIt->next();
- if ( elem->GetType() != SMDSAbs_Face )
- continue;
nbElems++;
gp_XYZ elemCenter(0.,0.,0.);
// on edges and boundary nodes are always fixed.
//=======================================================================
-void SMESH_MeshEditor::Smooth (map<int,const SMDS_MeshElement*> & theElems,
- set<const SMDS_MeshNode*> & theFixedNodes,
- const SmoothMethod theSmoothMethod,
- const int theNbIterations,
- double theTgtAspectRatio,
- const bool the2D)
+void SMESH_MeshEditor::Smooth (TIDSortedElemSet & theElems,
+ set<const SMDS_MeshNode*> & theFixedNodes,
+ const SmoothMethod theSmoothMethod,
+ const int theNbIterations,
+ double theTgtAspectRatio,
+ const bool the2D)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
SMDS_FaceIteratorPtr fIt = aMesh->facesIterator();
while ( fIt->more() ) {
const SMDS_MeshElement* face = fIt->next();
- theElems.insert( make_pair(face->GetID(),face) );
+ theElems.insert( face );
}
}
// get all face ids theElems are on
set< int > faceIdSet;
- map<int, const SMDS_MeshElement* >::iterator itElem;
+ TIDSortedElemSet::iterator itElem;
if ( the2D )
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- int fId = FindShape( (*itElem).second );
+ int fId = FindShape( *itElem );
// check that corresponding submesh exists and a shape is face
if (fId &&
faceIdSet.find( fId ) == faceIdSet.end() &&
if ( faceSubMesh && nbElemOnFace == faceSubMesh->NbElements() )
break; // all elements found
- const SMDS_MeshElement* elem = (*itElem).second;
+ const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() != SMDSAbs_Face || elem->NbNodes() < 3 ||
( faceSubMesh && !faceSubMesh->Contains( elem ))) {
++itElem;
{
// check if all faces around the node are on faceSubMesh
// because a node on edge may be bound to face
- SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
bool all = true;
if ( faceSubMesh ) {
while ( eIt->more() && all ) {
const SMDS_MeshElement* e = eIt->next();
- if ( e->GetType() == SMDSAbs_Face )
- all = faceSubMesh->Contains( e );
+ all = faceSubMesh->Contains( e );
}
}
if ( all )
if ( uvMap.find( node ) == uvMap.end() )
uvCheckNodes.push_back( node );
// add nodes of elems sharing node
-// SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
+// SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
// while ( eIt->more() ) {
// const SMDS_MeshElement* e = eIt->next();
-// if ( e != elem && e->GetType() == SMDSAbs_Face ) {
+// if ( e != elem ) {
// SMDS_ElemIteratorPtr nIt = e->nodesIterator();
// while ( nIt->more() ) {
// const SMDS_MeshNode* n =
// fix nodes on mesh boundary
if ( checkBoundaryNodes ) {
- typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> TLink;
- map< TLink, int > linkNbMap; // how many times a link encounters in elemsOnFace
- map< TLink, int >::iterator link_nb;
+ map< NLink, int > linkNbMap; // how many times a link encounters in elemsOnFace
+ map< NLink, int >::iterator link_nb;
// put all elements links to linkNbMap
list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
if(elem->IsQuadratic())
nbn = nbn/2;
// loop on elem links: insert them in linkNbMap
- const SMDS_MeshNode* curNode, *prevNode = elem->GetNode( nbn );
+ const SMDS_MeshNode* curNode, *prevNode = elem->GetNodeWrap( nbn );
for ( int iN = 0; iN < nbn; ++iN ) {
curNode = elem->GetNode( iN );
- TLink link;
+ NLink link;
if ( curNode < prevNode ) link = make_pair( curNode , prevNode );
else link = make_pair( prevNode , curNode );
prevNode = curNode;
uvMap2[ nSeam ] = &listUV.back();
// collect movable nodes linked to ones on seam in nodesNearSeam
- SMDS_ElemIteratorPtr eIt = nSeam->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr eIt = nSeam->GetInverseElementIterator(SMDSAbs_Face);
while ( eIt->more() ) {
const SMDS_MeshElement* e = eIt->next();
- if ( e->GetType() != SMDSAbs_Face )
- continue;
int nbUseMap1 = 0, nbUseMap2 = 0;
SMDS_ElemIteratorPtr nIt = e->nodesIterator();
int nn = 0, nbn = e->NbNodes();
gp_XY uv2 = helper.GetNodeUV( face, Ns[i+2], Ns[i] );
gp_XY uv = ( uv1 + uv2 ) / 2.;
gp_Pnt xyz = surface->Value( uv.X(), uv.Y() );
- x = xyz.X(); y = xyz.Y(); z = xyz.Z();
+ x = xyz.X(); y = xyz.Y(); z = xyz.Z();
}
else {
x = (Ns[i]->X() + Ns[i+2]->X())/2;
}
}
}
-
+
} // loop on face ids
}
// iNotSame is where prevNodes and nextNodes are different
//=======================================================================
-static bool isReverse(const SMDS_MeshNode* prevNodes[],
- const SMDS_MeshNode* nextNodes[],
+static bool isReverse(vector<const SMDS_MeshNode*> prevNodes,
+ vector<const SMDS_MeshNode*> nextNodes,
const int nbNodes,
const int iNotSame)
{
}
//=======================================================================
-//function : sweepElement
-//purpose :
+/*!
+ * \brief Create elements by sweeping an element
+ * \param elem - element to sweep
+ * \param newNodesItVec - nodes generated from each node of the element
+ * \param newElems - generated elements
+ * \param nbSteps - number of sweeping steps
+ * \param srcElements - to append elem for each generated element
+ */
//=======================================================================
-static void sweepElement(SMESHDS_Mesh* aMesh,
- const SMDS_MeshElement* elem,
- const vector<TNodeOfNodeListMapItr> & newNodesItVec,
- list<const SMDS_MeshElement*>& newElems,
- const int nbSteps,
- SMESH_SequenceOfElemPtr& myLastCreatedElems)
+void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
+ const vector<TNodeOfNodeListMapItr> & newNodesItVec,
+ list<const SMDS_MeshElement*>& newElems,
+ const int nbSteps,
+ SMESH_SequenceOfElemPtr& srcElements)
{
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
// Loop on elem nodes:
// find new nodes and detect same nodes indices
int nbNodes = elem->NbNodes();
- list<const SMDS_MeshNode*>::const_iterator itNN[ nbNodes ];
- const SMDS_MeshNode* prevNod[ nbNodes ], *nextNod[ nbNodes ], *midlNod[ nbNodes ];
+ vector < list< const SMDS_MeshNode* >::const_iterator > itNN( nbNodes );
+ vector<const SMDS_MeshNode*> prevNod( nbNodes );
+ vector<const SMDS_MeshNode*> nextNod( nbNodes );
+ vector<const SMDS_MeshNode*> midlNod( nbNodes );
+
int iNode, nbSame = 0, iNotSameNode = 0, iSameNode = 0;
vector<int> sames(nbNodes);
-
- bool issimple[nbNodes];
+ vector<bool> issimple(nbNodes);
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
TNodeOfNodeListMapItr nnIt = newNodesItVec[ iNode ];
const SMDS_MeshNode* node = nnIt->first;
const list< const SMDS_MeshNode* > & listNewNodes = nnIt->second;
- if ( listNewNodes.empty() )
+ if ( listNewNodes.empty() ) {
return;
-
- if(listNewNodes.size()==nbSteps) {
- issimple[iNode] = true;
- }
- else {
- issimple[iNode] = false;
}
+ issimple[iNode] = (listNewNodes.size()==nbSteps);
+
itNN[ iNode ] = listNewNodes.begin();
prevNod[ iNode ] = node;
nextNod[ iNode ] = listNewNodes.front();
-//cout<<"iNode="<<iNode<<endl;
-//cout<<" prevNod[iNode]="<< prevNod[iNode]<<" nextNod[iNode]="<< nextNod[iNode]<<endl;
- if ( prevNod[ iNode ] != nextNod [ iNode ])
- iNotSameNode = iNode;
- else {
- iSameNode = iNode;
- //nbSame++;
- sames[nbSame++] = iNode;
+ if( !issimple[iNode] ) {
+ if ( prevNod[ iNode ] != nextNod [ iNode ])
+ iNotSameNode = iNode;
+ else {
+ iSameNode = iNode;
+ //nbSame++;
+ sames[nbSame++] = iNode;
+ }
}
}
-//cout<<"1 nbSame="<<nbSame<<endl;
+
+ //cout<<" nbSame = "<<nbSame<<endl;
if ( nbSame == nbNodes || nbSame > 2) {
- MESSAGE( " Too many same nodes of element " << elem->GetID() );
+ //MESSAGE( " Too many same nodes of element " << elem->GetID() );
+ INFOS( " Too many same nodes of element " << elem->GetID() );
return;
}
// }
int iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0;
+ int nbBaseNodes = ( elem->IsQuadratic() ? nbNodes/2 : nbNodes );
if ( nbSame > 0 ) {
- iBeforeSame = ( iSameNode == 0 ? nbNodes - 1 : iSameNode - 1 );
- iAfterSame = ( iSameNode + 1 == nbNodes ? 0 : iSameNode + 1 );
+ iBeforeSame = ( iSameNode == 0 ? nbBaseNodes - 1 : iSameNode - 1 );
+ iAfterSame = ( iSameNode + 1 == nbBaseNodes ? 0 : iSameNode + 1 );
iOpposSame = ( iSameNode - 2 < 0 ? iSameNode + 2 : iSameNode - 2 );
}
//MESSAGE("Reversed elem " << elem );
i0 = 2;
i2 = 0;
- if ( nbSame > 0 ) {
- int iAB = iAfterSame + iBeforeSame;
- iBeforeSame = iAB - iBeforeSame;
- iAfterSame = iAB - iAfterSame;
- }
+ if ( nbSame > 0 )
+ std::swap( iBeforeSame, iAfterSame );
}
// make new elements
- int iStep;//, nbSteps = newNodesItVec[ 0 ]->second.size();
- for (iStep = 0; iStep < nbSteps; iStep++ ) {
+ for (int iStep = 0; iStep < nbSteps; iStep++ ) {
// get next nodes
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
if(issimple[iNode]) {
nextNod[ iNode ] = *itNN[ iNode ];
itNN[ iNode ]++;
}
- else if(!elem->IsQuadratic() ||
- elem->IsQuadratic() && elem->IsMediumNode(prevNod[iNode]) ) {
+ else if(!elem->IsQuadratic() || elem->IsMediumNode(prevNod[iNode]) ) {
// we have to use each second node
- itNN[ iNode ]++;
+ //itNN[ iNode ]++;
nextNod[ iNode ] = *itNN[ iNode ];
itNN[ iNode ]++;
}
midlNod[0], nextNod[2], midlNod[1], prevNod[2]);
}
else if(nbSame==1) { // quadratic triangle
- if(sames[0]==2)
+ if(sames[0]==2) {
return; // medium node on axis
+ }
else if(sames[0]==0) {
aNewElem = aMesh->AddFace(prevNod[0], nextNod[1], prevNod[1],
nextNod[2], midlNod[1], prevNod[2]);
midlNod[0], nextNod[2], prevNod[2]);
}
}
- else
+ else {
return;
+ }
}
break;
}
if ( nbSame == 0 ) // --- hexahedron
aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ], prevNod[ 3 ],
nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ], nextNod[ 3 ]);
-
+
else if ( nbSame == 1 ) { // --- pyramid + pentahedron
aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
}
case 6: { // quadratic triangle
// create pentahedron with 15 nodes
- if(i0>0) { // reversed case
- aNewElem = aMesh->AddVolume (prevNod[0], prevNod[2], prevNod[1],
- nextNod[0], nextNod[2], nextNod[1],
- prevNod[5], prevNod[4], prevNod[3],
- nextNod[5], nextNod[4], nextNod[3],
- midlNod[0], midlNod[2], midlNod[1]);
- }
- else { // not reversed case
- aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2],
- nextNod[0], nextNod[1], nextNod[2],
- prevNod[3], prevNod[4], prevNod[5],
- nextNod[3], nextNod[4], nextNod[5],
- midlNod[0], midlNod[1], midlNod[2]);
- }
+ if(nbSame==0) {
+ if(i0>0) { // reversed case
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[2], prevNod[1],
+ nextNod[0], nextNod[2], nextNod[1],
+ prevNod[5], prevNod[4], prevNod[3],
+ nextNod[5], nextNod[4], nextNod[3],
+ midlNod[0], midlNod[2], midlNod[1]);
+ }
+ else { // not reversed case
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2],
+ nextNod[0], nextNod[1], nextNod[2],
+ prevNod[3], prevNod[4], prevNod[5],
+ nextNod[3], nextNod[4], nextNod[5],
+ midlNod[0], midlNod[1], midlNod[2]);
+ }
+ }
+ else if(nbSame==1) {
+ // 2d order pyramid of 13 nodes
+ //SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
+ // int n12,int n23,int n34,int n41,
+ // int n15,int n25,int n35,int n45, int ID);
+ int n5 = iSameNode;
+ int n1,n4,n41,n15,n45;
+ if(i0>0) { // reversed case
+ n1 = ( n5 + 1 == nbBaseNodes ? 0 : n5 + 1 );
+ n4 = ( n5 == 0 ? nbBaseNodes - 1 : n5 - 1 );
+ n41 = n1 + 3;
+ n15 = n5 + 3;
+ n45 = n4 + 3;
+ }
+ else {
+ n1 = ( n5 == 0 ? nbBaseNodes - 1 : n5 - 1 );
+ n4 = ( n5 + 1 == nbBaseNodes ? 0 : n5 + 1 );
+ n41 = n4 + 3;
+ n15 = n1 + 3;
+ n45 = n5 + 3;
+ }
+ aNewElem = aMesh->AddVolume(prevNod[n1], nextNod[n1],
+ nextNod[n4], prevNod[n4], prevNod[n5],
+ midlNod[n1], nextNod[n41],
+ midlNod[n4], prevNod[n41],
+ prevNod[n15], nextNod[n15],
+ nextNod[n45], prevNod[n45]);
+ }
+ else if(nbSame==2) {
+ // 2d order tetrahedron of 10 nodes
+ //SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
+ // int n12,int n23,int n31,
+ // int n14,int n24,int n34, int ID);
+ int n1 = iNotSameNode;
+ int n2,n3,n12,n23,n31;
+ if(i0>0) { // reversed case
+ n2 = ( n1 == 0 ? nbBaseNodes - 1 : n1 - 1 );
+ n3 = ( n1 + 1 == nbBaseNodes ? 0 : n1 + 1 );
+ n12 = n2 + 3;
+ n23 = n3 + 3;
+ n31 = n1 + 3;
+ }
+ else {
+ n2 = ( n1 + 1 == nbBaseNodes ? 0 : n1 + 1 );
+ n3 = ( n1 == 0 ? nbBaseNodes - 1 : n1 - 1 );
+ n12 = n1 + 3;
+ n23 = n2 + 3;
+ n31 = n3 + 3;
+ }
+ aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], prevNod[n3], nextNod[n1],
+ prevNod[n12], prevNod[n23], prevNod[n31],
+ midlNod[n1], nextNod[n12], nextNod[n31]);
+ }
break;
}
case 8: { // quadratic quadrangle
- // create hexahedron with 20 nodes
- if(i0>0) { // reversed case
- aNewElem = aMesh->AddVolume (prevNod[0], prevNod[3], prevNod[2], prevNod[1],
- nextNod[0], nextNod[3], nextNod[2], nextNod[1],
- prevNod[7], prevNod[6], prevNod[5], prevNod[4],
- nextNod[7], nextNod[6], nextNod[5], nextNod[4],
- midlNod[0], midlNod[3], midlNod[2], midlNod[1]);
- }
- else { // not reversed case
- aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2], prevNod[3],
- nextNod[0], nextNod[1], nextNod[2], nextNod[3],
- prevNod[4], prevNod[5], prevNod[6], prevNod[7],
- nextNod[4], nextNod[5], nextNod[6], nextNod[7],
- midlNod[0], midlNod[1], midlNod[2], midlNod[3]);
- }
+ if(nbSame==0) {
+ // create hexahedron with 20 nodes
+ if(i0>0) { // reversed case
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[3], prevNod[2], prevNod[1],
+ nextNod[0], nextNod[3], nextNod[2], nextNod[1],
+ prevNod[7], prevNod[6], prevNod[5], prevNod[4],
+ nextNod[7], nextNod[6], nextNod[5], nextNod[4],
+ midlNod[0], midlNod[3], midlNod[2], midlNod[1]);
+ }
+ else { // not reversed case
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2], prevNod[3],
+ nextNod[0], nextNod[1], nextNod[2], nextNod[3],
+ prevNod[4], prevNod[5], prevNod[6], prevNod[7],
+ nextNod[4], nextNod[5], nextNod[6], nextNod[7],
+ midlNod[0], midlNod[1], midlNod[2], midlNod[3]);
+ }
+ }
+ else if(nbSame==1) {
+ // --- pyramid + pentahedron - can not be created since it is needed
+ // additional middle node ot the center of face
+ INFOS( " Sweep for face " << elem->GetID() << " can not be created" );
+ return;
+ }
+ else if(nbSame==2) {
+ // 2d order Pentahedron with 15 nodes
+ //SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6,
+ // int n12,int n23,int n31,int n45,int n56,int n64,
+ // int n14,int n25,int n36, int ID);
+ int n1,n2,n4,n5;
+ if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] ) {
+ // iBeforeSame is same too
+ n1 = iBeforeSame;
+ n2 = iOpposSame;
+ n4 = iSameNode;
+ n5 = iAfterSame;
+ }
+ else {
+ // iAfterSame is same too
+ n1 = iSameNode;
+ n2 = iBeforeSame;
+ n4 = iAfterSame;
+ n5 = iOpposSame;
+ }
+ int n12,n45,n14,n25;
+ if(i0>0) { //reversed case
+ n12 = n1 + 4;
+ n45 = n5 + 4;
+ n14 = n4 + 4;
+ n25 = n2 + 4;
+ }
+ else {
+ n12 = n2 + 4;
+ n45 = n4 + 4;
+ n14 = n1 + 4;
+ n25 = n5 + 4;
+ }
+ aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], nextNod[n2],
+ prevNod[n4], prevNod[n5], nextNod[n5],
+ prevNod[n12], midlNod[n2], nextNod[n12],
+ prevNod[n45], midlNod[n5], nextNod[n45],
+ prevNod[n14], prevNod[n25], nextNod[n25]);
+ }
break;
}
default: {
// realized for extrusion only
//vector<const SMDS_MeshNode*> polyedre_nodes (nbNodes*2 + 4*nbNodes);
//vector<int> quantities (nbNodes + 2);
-
+
//quantities[0] = nbNodes; // bottom of prism
//for (int inode = 0; inode < nbNodes; inode++) {
// polyedre_nodes[inode] = prevNod[inode];
//for (int inode = 0; inode < nbNodes; inode++) {
// polyedre_nodes[nbNodes + inode] = nextNod[inode];
//}
-
+
//for (int iface = 0; iface < nbNodes; iface++) {
// quantities[iface + 2] = 4;
// int inextface = (iface == nbNodes - 1) ? 0 : iface + 1;
if ( aNewElem ) {
newElems.push_back( aNewElem );
myLastCreatedElems.Append(aNewElem);
+ srcElements.Append( elem );
}
// set new prev nodes
}
//=======================================================================
-//function : makeWalls
-//purpose : create 1D and 2D elements around swept elements
+/*!
+ * \brief Create 1D and 2D elements around swept elements
+ * \param mapNewNodes - source nodes and ones generated from them
+ * \param newElemsMap - source elements and ones generated from them
+ * \param elemNewNodesMap - nodes generated from each node of each element
+ * \param elemSet - all swept elements
+ * \param nbSteps - number of sweeping steps
+ * \param srcElements - to append elem for each generated element
+ */
//=======================================================================
-static void makeWalls (SMESHDS_Mesh* aMesh,
- TNodeOfNodeListMap & mapNewNodes,
- TElemOfElemListMap & newElemsMap,
- TElemOfVecOfNnlmiMap & elemNewNodesMap,
- map<int,const SMDS_MeshElement*>& elemSet,
- const int nbSteps,
- SMESH_SequenceOfElemPtr& myLastCreatedElems)
+void SMESH_MeshEditor::makeWalls (TNodeOfNodeListMap & mapNewNodes,
+ TElemOfElemListMap & newElemsMap,
+ TElemOfVecOfNnlmiMap & elemNewNodesMap,
+ TIDSortedElemSet& elemSet,
+ const int nbSteps,
+ SMESH_SequenceOfElemPtr& srcElements)
{
ASSERT( newElemsMap.size() == elemNewNodesMap.size() );
+ SMESHDS_Mesh* aMesh = GetMeshDS();
// Find nodes belonging to only one initial element - sweep them to get edges.
static_cast<const SMDS_MeshNode*>( nList->first );
SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
int nbInitElems = 0;
- const SMDS_MeshElement* el;
+ const SMDS_MeshElement* el = 0;
+ SMDSAbs_ElementType highType = SMDSAbs_Edge; // count most complex elements only
while ( eIt->more() && nbInitElems < 2 ) {
el = eIt->next();
- //if ( elemSet.find( eIt->next() ) != elemSet.end() )
- if ( elemSet.find(el->GetID()) != elemSet.end() )
+ SMDSAbs_ElementType type = el->GetType();
+ if ( type == SMDSAbs_Volume || type < highType ) continue;
+ if ( type > highType ) {
+ nbInitElems = 0;
+ highType = type;
+ }
+ if ( elemSet.find(el) != elemSet.end() )
nbInitElems++;
}
if ( nbInitElems < 2 ) {
- bool NotCreateEdge = el->IsQuadratic() && el->IsMediumNode(node);
+ bool NotCreateEdge = el && el->IsQuadratic() && el->IsMediumNode(node);
if(!NotCreateEdge) {
vector<TNodeOfNodeListMapItr> newNodesItVec( 1, nList );
list<const SMDS_MeshElement*> newEdges;
- sweepElement( aMesh, node, newNodesItVec, newEdges, nbSteps, myLastCreatedElems );
+ sweepElement( node, newNodesItVec, newEdges, nbSteps, srcElements );
}
}
}
vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
if ( elem->GetType() == SMDSAbs_Edge ) {
- if(!elem->IsQuadratic()) {
- // create a ceiling edge
- myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
- vecNewNodes[ 1 ]->second.back()));
+ // create a ceiling edge
+ if (!elem->IsQuadratic()) {
+ if ( !aMesh->FindEdge( vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back())) {
+ myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back()));
+ srcElements.Append( myLastCreatedElems.Last() );
+ }
}
else {
- // create a ceiling edge
- myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
- vecNewNodes[ 1 ]->second.back(),
- vecNewNodes[ 2 ]->second.back()));
+ if ( !aMesh->FindEdge( vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back(),
+ vecNewNodes[ 2 ]->second.back())) {
+ myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back(),
+ vecNewNodes[ 2 ]->second.back()));
+ srcElements.Append( myLastCreatedElems.Last() );
+ }
}
}
if ( elem->GetType() != SMDSAbs_Face )
bool hasFreeLinks = false;
- map<int,const SMDS_MeshElement*> avoidSet;
- avoidSet.insert( make_pair(elem->GetID(),elem) );
+ TIDSortedElemSet avoidSet;
+ avoidSet.insert( elem );
set<const SMDS_MeshNode*> aFaceLastNodes;
int iNode, nbNodes = vecNewNodes.size();
if(!elem->IsQuadratic()) {
- // loop on a face nodes
+ // loop on the face nodes
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
- // look for free links of a face
+ // look for free links of the face
int iNext = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
hasFreeLinks = true;
// make an edge and a ceiling for a new edge
if ( !aMesh->FindEdge( n1, n2 )) {
- myLastCreatedElems.Append(aMesh->AddEdge( n1, n2 ));
+ myLastCreatedElems.Append(aMesh->AddEdge( n1, n2 )); // free link edge
+ srcElements.Append( myLastCreatedElems.Last() );
}
n1 = vecNewNodes[ iNode ]->second.back();
n2 = vecNewNodes[ iNext ]->second.back();
if ( !aMesh->FindEdge( n1, n2 )) {
- myLastCreatedElems.Append(aMesh->AddEdge( n1, n2 ));
+ myLastCreatedElems.Append(aMesh->AddEdge( n1, n2 )); // ceiling edge
+ srcElements.Append( myLastCreatedElems.Last() );
}
}
}
// find medium node
const SMDS_MeshNode* n3 = vecNewNodes[ iNode+nbn ]->first;
if ( !aMesh->FindEdge( n1, n2, n3 )) {
- myLastCreatedElems.Append(aMesh->AddEdge( n1, n2, n3 ));
+ myLastCreatedElems.Append(aMesh->AddEdge( n1, n2, n3 )); // free link edge
+ srcElements.Append( myLastCreatedElems.Last() );
}
n1 = vecNewNodes[ iNode ]->second.back();
n2 = vecNewNodes[ iNext ]->second.back();
n3 = vecNewNodes[ iNode+nbn ]->second.back();
if ( !aMesh->FindEdge( n1, n2, n3 )) {
- myLastCreatedElems.Append(aMesh->AddEdge( n1, n2, n3 ));
+ myLastCreatedElems.Append(aMesh->AddEdge( n1, n2, n3 )); // ceiling edge
+ srcElements.Append( myLastCreatedElems.Last() );
}
}
}
if ( hasFreeLinks ) {
list<const SMDS_MeshElement*> & newVolumes = itElem->second;
- int iStep; //, nbSteps = vecNewNodes[0]->second.size();
int iVol, volNb, nbVolumesByStep = newVolumes.size() / nbSteps;
- set<const SMDS_MeshNode*> initNodeSet, faceNodeSet;
- for ( iNode = 0; iNode < nbNodes; iNode++ )
+ set<const SMDS_MeshNode*> initNodeSet, topNodeSet, faceNodeSet;
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
initNodeSet.insert( vecNewNodes[ iNode ]->first );
-
+ topNodeSet .insert( vecNewNodes[ iNode ]->second.back() );
+ }
for ( volNb = 0; volNb < nbVolumesByStep; volNb++ ) {
list<const SMDS_MeshElement*>::iterator v = newVolumes.begin();
iVol = 0;
while ( iVol++ < volNb ) v++;
- // find indices of free faces of a volume
- list< int > fInd;
+ // find indices of free faces of a volume and their source edges
+ list< int > freeInd;
+ list< const SMDS_MeshElement* > srcEdges; // source edges of free faces
SMDS_VolumeTool vTool( *v );
int iF, nbF = vTool.NbFaces();
for ( iF = 0; iF < nbF; iF ++ ) {
if (vTool.IsFreeFace( iF ) &&
vTool.GetFaceNodes( iF, faceNodeSet ) &&
initNodeSet != faceNodeSet) // except an initial face
- fInd.push_back( iF );
+ {
+ if ( nbSteps == 1 && faceNodeSet == topNodeSet )
+ continue;
+ freeInd.push_back( iF );
+ // find source edge of a free face iF
+ vector<const SMDS_MeshNode*> commonNodes; // shared by the initial and free faces
+ commonNodes.resize( initNodeSet.size(), NULL ); // avoid spoiling memory
+ std::set_intersection( faceNodeSet.begin(), faceNodeSet.end(),
+ initNodeSet.begin(), initNodeSet.end(),
+ commonNodes.begin());
+ if ( (*v)->IsQuadratic() )
+ srcEdges.push_back(aMesh->FindEdge (commonNodes[0],commonNodes[1],commonNodes[2]));
+ else
+ srcEdges.push_back(aMesh->FindEdge (commonNodes[0],commonNodes[1]));
+#ifdef _DEBUG_
+ if ( !srcEdges.back() )
+ {
+ cout << "SMESH_MeshEditor::makeWalls(), no source edge found for a free face #"
+ << iF << " of volume #" << vTool.ID() << endl;
+ }
+#endif
+ }
}
- if ( fInd.empty() )
+ if ( freeInd.empty() )
continue;
- // create faces for all steps
- for ( iStep = 0; iStep < nbSteps; iStep++ ) {
+ // create faces for all steps;
+ // if such a face has been already created by sweep of edge,
+ // assure that its orientation is OK
+ for ( int iStep = 0; iStep < nbSteps; iStep++ ) {
vTool.Set( *v );
vTool.SetExternalNormal();
- list< int >::iterator ind = fInd.begin();
- for ( ; ind != fInd.end(); ind++ ) {
+ list< int >::iterator ind = freeInd.begin();
+ list< const SMDS_MeshElement* >::iterator srcEdge = srcEdges.begin();
+ for ( ; ind != freeInd.end(); ++ind, ++srcEdge ) // loop on free faces
+ {
const SMDS_MeshNode** nodes = vTool.GetFaceNodes( *ind );
int nbn = vTool.NbFaceNodes( *ind );
- //switch ( vTool.NbFaceNodes( *ind ) ) {
switch ( nbn ) {
- case 3:
- myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] )); break;
- case 4:
- myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] )); break;
+ case 3: { ///// triangle
+ const SMDS_MeshFace * f = aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ]);
+ if ( !f )
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ));
+ else if ( nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
+ aMesh->ChangeElementNodes( f, nodes, nbn );
+ break;
+ }
+ case 4: { ///// quadrangle
+ const SMDS_MeshFace * f = aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ]);
+ if ( !f )
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ));
+ else if ( nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
+ aMesh->ChangeElementNodes( f, nodes, nbn );
+ break;
+ }
default:
- {
- if( (*v)->IsQuadratic() ) {
- if(nbn==6) {
+ if( (*v)->IsQuadratic() ) {
+ if(nbn==6) { /////// quadratic triangle
+ const SMDS_MeshFace * f = aMesh->FindFace( nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5] );
+ if ( !f ) {
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
- nodes[1], nodes[3], nodes[5])); break;
- }
- else {
- myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
- nodes[1], nodes[3], nodes[5], nodes[7]));
- break;
- }
+ nodes[1], nodes[3], nodes[5]));
+ }
+ else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 )) {
+ const SMDS_MeshNode** tmpnodes = new const SMDS_MeshNode*[6];
+ tmpnodes[0] = nodes[0];
+ tmpnodes[1] = nodes[2];
+ tmpnodes[2] = nodes[4];
+ tmpnodes[3] = nodes[1];
+ tmpnodes[4] = nodes[3];
+ tmpnodes[5] = nodes[5];
+ aMesh->ChangeElementNodes( f, tmpnodes, nbn );
+ }
}
- else {
- int nbPolygonNodes = vTool.NbFaceNodes( *ind );
- vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
- for (int inode = 0; inode < nbPolygonNodes; inode++) {
- polygon_nodes[inode] = nodes[inode];
- }
- myLastCreatedElems.Append(aMesh->AddPolygonalFace(polygon_nodes));
+ else { /////// quadratic quadrangle
+ const SMDS_MeshFace * f = aMesh->FindFace( nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7] );
+ if ( !f ) {
+ myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7]));
+ }
+ else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 )) {
+ const SMDS_MeshNode** tmpnodes = new const SMDS_MeshNode*[8];
+ tmpnodes[0] = nodes[0];
+ tmpnodes[1] = nodes[2];
+ tmpnodes[2] = nodes[4];
+ tmpnodes[3] = nodes[6];
+ tmpnodes[4] = nodes[1];
+ tmpnodes[5] = nodes[3];
+ tmpnodes[6] = nodes[5];
+ tmpnodes[7] = nodes[7];
+ aMesh->ChangeElementNodes( f, tmpnodes, nbn );
+ }
}
- break;
+ }
+ else { //////// polygon
+ vector<const SMDS_MeshNode*> polygon_nodes ( nodes, &nodes[nbn] );
+ const SMDS_MeshFace * f = aMesh->FindFace( polygon_nodes );
+ if ( !f )
+ myLastCreatedElems.Append(aMesh->AddPolygonalFace(polygon_nodes));
+ else if ( nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
+ aMesh->ChangeElementNodes( f, nodes, nbn );
}
}
- }
+ while ( srcElements.Length() < myLastCreatedElems.Length() )
+ srcElements.Append( *srcEdge );
+
+ } // loop on free faces
+
// go to the next volume
iVol = 0;
while ( iVol++ < nbVolumesByStep ) v++;
}
} // sweep free links into faces
- // make a ceiling face with a normal external to a volume
+ // Make a ceiling face with a normal external to a volume
SMDS_VolumeTool lastVol( itElem->second.back() );
myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ));
break;
default:
- {
- if(itElem->second.back()->IsQuadratic()) {
- if(nbn==6) {
- if (!hasFreeLinks ||
- !aMesh->FindFace(nodes[0], nodes[2], nodes[4],
- nodes[1], nodes[3], nodes[5]) ) {
- myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
- nodes[1], nodes[3], nodes[5])); break;
- }
- }
- else { // nbn==8
- if (!hasFreeLinks ||
- !aMesh->FindFace(nodes[0], nodes[2], nodes[4], nodes[6],
- nodes[1], nodes[3], nodes[5], nodes[7]) )
- myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
- nodes[1], nodes[3], nodes[5], nodes[7]));
+ if(itElem->second.back()->IsQuadratic()) {
+ if(nbn==6) {
+ if (!hasFreeLinks ||
+ !aMesh->FindFace(nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5]) ) {
+ myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5]));
}
}
- else {
- int nbPolygonNodes = lastVol.NbFaceNodes( iF );
- vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
- for (int inode = 0; inode < nbPolygonNodes; inode++) {
- polygon_nodes[inode] = nodes[inode];
- }
- if (!hasFreeLinks || !aMesh->FindFace(polygon_nodes))
- myLastCreatedElems.Append(aMesh->AddPolygonalFace(polygon_nodes));
+ else { // nbn==8
+ if (!hasFreeLinks ||
+ !aMesh->FindFace(nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7]) )
+ myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7]));
}
}
- break;
- }
+ else {
+ vector<const SMDS_MeshNode*> polygon_nodes ( nodes, &nodes[nbn] );
+ if (!hasFreeLinks || !aMesh->FindFace(polygon_nodes))
+ myLastCreatedElems.Append(aMesh->AddPolygonalFace(polygon_nodes));
+ }
+ } // switch
+
+ while ( srcElements.Length() < myLastCreatedElems.Length() )
+ srcElements.Append( myLastCreatedElems.Last() );
}
} // loop on swept elements
}
//purpose :
//=======================================================================
-void SMESH_MeshEditor::RotationSweep(map<int,const SMDS_MeshElement*> & theElems,
- const gp_Ax1& theAxis,
- const double theAngle,
- const int theNbSteps,
- const double theTol)
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
+ const gp_Ax1& theAxis,
+ const double theAngle,
+ const int theNbSteps,
+ const double theTol,
+ const bool theMakeGroups,
+ const bool theMakeWalls)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
+
MESSAGE( "RotationSweep()");
gp_Trsf aTrsf;
aTrsf.SetRotation( theAxis, theAngle );
TElemOfElemListMap newElemsMap;
// loop on theElems
- map<int, const SMDS_MeshElement* >::iterator itElem;
+ TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- const SMDS_MeshElement* elem = (*itElem).second;
- if ( !elem )
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() == SMDSAbs_Volume )
continue;
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
newNodesItVec.reserve( elem->NbNodes() );
// loop on elem nodes
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
-
// check if a node has been already sweeped
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
+
+ gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
+ double coord[3];
+ aXYZ.Coord( coord[0], coord[1], coord[2] );
+ bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
+
TNodeOfNodeListMapItr nIt = mapNewNodes.find( node );
if ( nIt == mapNewNodes.end() ) {
nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
// make new nodes
- gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
- double coord[3];
- aXYZ.Coord( coord[0], coord[1], coord[2] );
- bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
+ //gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
+ //double coord[3];
+ //aXYZ.Coord( coord[0], coord[1], coord[2] );
+ //bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
const SMDS_MeshNode * newNode = node;
for ( int i = 0; i < theNbSteps; i++ ) {
if ( !isOnAxis ) {
//aTrsf.Transforms( coord[0], coord[1], coord[2] );
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
listNewNodes.push_back( newNode );
aTrsf2.Transforms( coord[0], coord[1], coord[2] );
//aTrsf.Transforms( coord[0], coord[1], coord[2] );
}
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
}
- listNewNodes.push_back( newNode );
+ else {
+ listNewNodes.push_back( newNode );
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ listNewNodes.push_back( newNode );
+ }
+ }
}
}
+ /*
else {
// if current elem is quadratic and current node is not medium
// we have to check - may be it is needed to insert additional nodes
if(listNewNodes.size()==theNbSteps) {
listNewNodes.clear();
// make new nodes
- gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
- double coord[3];
- aXYZ.Coord( coord[0], coord[1], coord[2] );
+ //gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
+ //double coord[3];
+ //aXYZ.Coord( coord[0], coord[1], coord[2] );
const SMDS_MeshNode * newNode = node;
- for(int i = 0; i<theNbSteps; i++) {
- aTrsf2.Transforms( coord[0], coord[1], coord[2] );
- newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- myLastCreatedNodes.Append(newNode);
- listNewNodes.push_back( newNode );
- aTrsf2.Transforms( coord[0], coord[1], coord[2] );
- newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- myLastCreatedNodes.Append(newNode);
- listNewNodes.push_back( newNode );
+ if ( !isOnAxis ) {
+ for(int i = 0; i<theNbSteps; i++) {
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ cout<<" 3 AddNode: "<<newNode;
+ myLastCreatedNodes.Append(newNode);
+ listNewNodes.push_back( newNode );
+ srcNodes.Append( node );
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ cout<<" 4 AddNode: "<<newNode;
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ }
}
+ else {
+ listNewNodes.push_back( newNode );
+ }
}
}
}
+ */
newNodesItVec.push_back( nIt );
}
// make new elements
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem], theNbSteps, myLastCreatedElems );
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], theNbSteps, srcElems );
}
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems, theNbSteps, myLastCreatedElems );
+ if ( theMakeWalls )
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, theNbSteps, srcElems );
+
+ PGroupIDs newGroupIDs;
+ if ( theMakeGroups )
+ newGroupIDs = generateGroups( srcNodes, srcElems, "rotated");
+ return newGroupIDs;
}
//=======================================================================
//function : CreateNode
-//purpose :
+//purpose :
//=======================================================================
const SMDS_MeshNode* SMESH_MeshEditor::CreateNode(const double x,
const double y,
gp_Pnt P2(aN->X(),aN->Y(),aN->Z());
if(P1.Distance(P2)<tolnode)
return aN;
- }
+ }
}
// create new node and return it
//purpose :
//=======================================================================
-void SMESH_MeshEditor::ExtrusionSweep
- (map<int,const SMDS_MeshElement*> & theElems,
- const gp_Vec& theStep,
- const int theNbSteps,
- TElemOfElemListMap& newElemsMap,
- const int theFlags,
- const double theTolerance)
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
+ const gp_Vec& theStep,
+ const int theNbSteps,
+ TElemOfElemListMap& newElemsMap,
+ const bool theMakeGroups,
+ const int theFlags,
+ const double theTolerance)
{
ExtrusParam aParams;
aParams.myDir = gp_Dir(theStep);
for(i=1; i<=theNbSteps; i++)
aParams.mySteps->Append(theStep.Magnitude());
- ExtrusionSweep(theElems,aParams,newElemsMap,theFlags,theTolerance);
-
+ return
+ ExtrusionSweep(theElems,aParams,newElemsMap,theMakeGroups,theFlags,theTolerance);
}
//purpose :
//=======================================================================
-void SMESH_MeshEditor::ExtrusionSweep
- (map<int,const SMDS_MeshElement*> & theElems,
- ExtrusParam& theParams,
- TElemOfElemListMap& newElemsMap,
- const int theFlags,
- const double theTolerance)
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
+ ExtrusParam& theParams,
+ TElemOfElemListMap& newElemsMap,
+ const bool theMakeGroups,
+ const int theFlags,
+ const double theTolerance)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
+
SMESHDS_Mesh* aMesh = GetMeshDS();
int nbsteps = theParams.mySteps->Length();
//TElemOfVecOfMapNodesMap mapElemNewNodes;
// loop on theElems
- map<int, const SMDS_MeshElement* >::iterator itElem;
+ TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
// check element type
- const SMDS_MeshElement* elem = (*itElem).second;
- if ( !elem )
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() == SMDSAbs_Volume )
continue;
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
// loop on elem nodes
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
-
+ while ( itN->more() )
+ {
// check if a node has been already sweeped
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
//TNodeOfNodeVecMap::iterator nIt = mapNewNodes.find( node );
if ( nIt == mapNewNodes.end() ) {
else {
const SMDS_MeshNode * newNode = aMesh->AddNode(x, y, z);
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
listNewNodes.push_back( newNode );
}
}
else {
const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
listNewNodes.push_back( newNode );
//vecNewNodes[i]=newNode;
}
else {
const SMDS_MeshNode * newNode = aMesh->AddNode(x, y, z);
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
listNewNodes.push_back( newNode );
}
coord[0] = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1);
else {
const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
listNewNodes.push_back( newNode );
}
}
newNodesItVec.push_back( nIt );
}
// make new elements
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem], nbsteps, myLastCreatedElems );
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], nbsteps, srcElems );
}
if( theFlags & EXTRUSION_FLAG_BOUNDARY ) {
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems, nbsteps, myLastCreatedElems );
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, nbsteps, srcElems );
}
-}
+ PGroupIDs newGroupIDs;
+ if ( theMakeGroups )
+ newGroupIDs = generateGroups( srcNodes, srcElems, "extruded");
+ return newGroupIDs;
+}
+/*
//=======================================================================
//class : SMESH_MeshEditor_PathPoint
//purpose : auxiliary class
double myAngle;
double myPrm;
};
+*/
//=======================================================================
//function : ExtrusionAlongTrack
//purpose :
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
- SMESH_MeshEditor::ExtrusionAlongTrack (std::map<int,const SMDS_MeshElement*> & theElements,
- SMESH_subMesh* theTrack,
+ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
+ SMESH_subMesh* theTrack,
const SMDS_MeshNode* theN1,
- const bool theHasAngles,
- std::list<double>& theAngles,
- const bool theHasRefPoint,
- const gp_Pnt& theRefPoint)
+ const bool theHasAngles,
+ list<double>& theAngles,
+ const bool theLinearVariation,
+ const bool theHasRefPoint,
+ const gp_Pnt& theRefPoint,
+ const bool theMakeGroups)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- MESSAGE("SMESH_MeshEditor::ExtrusionAlongTrack")
- int j, aNbTP, aNbE, aNb;
- double aT1, aT2, aT, aAngle, aX, aY, aZ;
+ int aNbE;
std::list<double> aPrms;
- std::list<double>::iterator aItD;
- std::map<int, const SMDS_MeshElement* >::iterator itElem;
+ TIDSortedElemSet::iterator itElem;
- Standard_Real aTx1, aTx2, aL2, aTolVec, aTolVec2;
- gp_Pnt aP3D, aV0;
- gp_Vec aVec;
gp_XYZ aGC;
- Handle(Geom_Curve) aC3D;
TopoDS_Edge aTrackEdge;
TopoDS_Vertex aV1, aV2;
SMDSAbs_ElementType aTypeE;
TNodeOfNodeListMap mapNewNodes;
- TElemOfVecOfNnlmiMap mapElemNewNodes;
- TElemOfElemListMap newElemsMap;
-
- aTolVec=1.e-7;
- aTolVec2=aTolVec*aTolVec;
// 1. Check data
aNbE = theElements.size();
// 1.1 Track Pattern
ASSERT( theTrack );
- SMESHDS_SubMesh* pSubMeshDS=theTrack->GetSubMeshDS();
+ SMESHDS_SubMesh* pSubMeshDS = theTrack->GetSubMeshDS();
aItE = pSubMeshDS->GetElements();
while ( aItE->more() ) {
return EXTR_PATH_NOT_EDGE;
}
+ list<SMESH_MeshEditor_PathPoint> fullList;
+
const TopoDS_Shape& aS = theTrack->GetSubShape();
- // Sub shape for the Pattern must be an Edge
- if ( aS.ShapeType() != TopAbs_EDGE )
+ // Sub shape for the Pattern must be an Edge or Wire
+ if( aS.ShapeType() == TopAbs_EDGE ) {
+ aTrackEdge = TopoDS::Edge( aS );
+ // the Edge must not be degenerated
+ if ( BRep_Tool::Degenerated( aTrackEdge ) )
+ return EXTR_BAD_PATH_SHAPE;
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ aItN = theTrack->GetFather()->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN1 = aItN->next();
+ aItN = theTrack->GetFather()->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN2 = aItN->next();
+ // starting node must be aN1 or aN2
+ if ( !( aN1 == theN1 || aN2 == theN1 ) )
+ return EXTR_BAD_STARTING_NODE;
+ aItN = pSubMeshDS->GetNodes();
+ while ( aItN->more() ) {
+ const SMDS_MeshNode* pNode = aItN->next();
+ const SMDS_EdgePosition* pEPos =
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
+ double aT = pEPos->GetUParameter();
+ aPrms.push_back( aT );
+ }
+ //Extrusion_Error err =
+ MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
+ }
+ else if( aS.ShapeType() == TopAbs_WIRE ) {
+ list< SMESH_subMesh* > LSM;
+ TopTools_SequenceOfShape Edges;
+ SMESH_subMeshIteratorPtr itSM = theTrack->getDependsOnIterator(false,true);
+ while(itSM->more()) {
+ SMESH_subMesh* SM = itSM->next();
+ LSM.push_back(SM);
+ const TopoDS_Shape& aS = SM->GetSubShape();
+ Edges.Append(aS);
+ }
+ list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
+ int startNid = theN1->GetID();
+ TColStd_MapOfInteger UsedNums;
+ int NbEdges = Edges.Length();
+ int i = 1;
+ for(; i<=NbEdges; i++) {
+ int k = 0;
+ list< SMESH_subMesh* >::iterator itLSM = LSM.begin();
+ for(; itLSM!=LSM.end(); itLSM++) {
+ k++;
+ if(UsedNums.Contains(k)) continue;
+ aTrackEdge = TopoDS::Edge( Edges.Value(k) );
+ SMESH_subMesh* locTrack = *itLSM;
+ SMESHDS_SubMesh* locMeshDS = locTrack->GetSubMeshDS();
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN1 = aItN->next();
+ aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN2 = aItN->next();
+ // starting node must be aN1 or aN2
+ if ( !( aN1->GetID() == startNid || aN2->GetID() == startNid ) ) continue;
+ // 2. Collect parameters on the track edge
+ aPrms.clear();
+ aItN = locMeshDS->GetNodes();
+ while ( aItN->more() ) {
+ const SMDS_MeshNode* pNode = aItN->next();
+ const SMDS_EdgePosition* pEPos =
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
+ double aT = pEPos->GetUParameter();
+ aPrms.push_back( aT );
+ }
+ list<SMESH_MeshEditor_PathPoint> LPP;
+ //Extrusion_Error err =
+ MakeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
+ LLPPs.push_back(LPP);
+ UsedNums.Add(k);
+ // update startN for search following egde
+ if( aN1->GetID() == startNid ) startNid = aN2->GetID();
+ else startNid = aN1->GetID();
+ break;
+ }
+ }
+ list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
+ list<SMESH_MeshEditor_PathPoint> firstList = *itLLPP;
+ list<SMESH_MeshEditor_PathPoint>::iterator itPP = firstList.begin();
+ for(; itPP!=firstList.end(); itPP++) {
+ fullList.push_back( *itPP );
+ }
+ SMESH_MeshEditor_PathPoint PP1 = fullList.back();
+ fullList.pop_back();
+ itLLPP++;
+ for(; itLLPP!=LLPPs.end(); itLLPP++) {
+ list<SMESH_MeshEditor_PathPoint> currList = *itLLPP;
+ itPP = currList.begin();
+ SMESH_MeshEditor_PathPoint PP2 = currList.front();
+ gp_Dir D1 = PP1.Tangent();
+ gp_Dir D2 = PP2.Tangent();
+ gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
+ (D1.Z()+D2.Z())/2 ) );
+ PP1.SetTangent(Dnew);
+ fullList.push_back(PP1);
+ itPP++;
+ for(; itPP!=firstList.end(); itPP++) {
+ fullList.push_back( *itPP );
+ }
+ PP1 = fullList.back();
+ fullList.pop_back();
+ }
+ // if wire not closed
+ fullList.push_back(PP1);
+ // else ???
+ }
+ else {
return EXTR_BAD_PATH_SHAPE;
+ }
- aTrackEdge = TopoDS::Edge( aS );
- // the Edge must not be degenerated
- if ( BRep_Tool::Degenerated( aTrackEdge ) )
- return EXTR_BAD_PATH_SHAPE;
+ return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
+ theHasRefPoint, theRefPoint, theMakeGroups);
+}
- TopExp::Vertices( aTrackEdge, aV1, aV2 );
- aT1=BRep_Tool::Parameter( aV1, aTrackEdge );
- aT2=BRep_Tool::Parameter( aV2, aTrackEdge );
- aItN = theTrack->GetFather()->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode* aN1 = aItN->next();
+//=======================================================================
+//function : ExtrusionAlongTrack
+//purpose :
+//=======================================================================
+SMESH_MeshEditor::Extrusion_Error
+ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
+ SMESH_Mesh* theTrack,
+ const SMDS_MeshNode* theN1,
+ const bool theHasAngles,
+ list<double>& theAngles,
+ const bool theLinearVariation,
+ const bool theHasRefPoint,
+ const gp_Pnt& theRefPoint,
+ const bool theMakeGroups)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
- aItN = theTrack->GetFather()->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode* aN2 = aItN->next();
+ int aNbE;
+ std::list<double> aPrms;
+ TIDSortedElemSet::iterator itElem;
- // starting node must be aN1 or aN2
- if ( !( aN1 == theN1 || aN2 == theN1 ) )
- return EXTR_BAD_STARTING_NODE;
+ gp_XYZ aGC;
+ TopoDS_Edge aTrackEdge;
+ TopoDS_Vertex aV1, aV2;
- aNbTP = pSubMeshDS->NbNodes() + 2;
+ SMDS_ElemIteratorPtr aItE;
+ SMDS_NodeIteratorPtr aItN;
+ SMDSAbs_ElementType aTypeE;
- // 1.2. Angles
- vector<double> aAngles( aNbTP );
+ TNodeOfNodeListMap mapNewNodes;
- for ( j=0; j < aNbTP; ++j ) {
- aAngles[j] = 0.;
+ // 1. Check data
+ aNbE = theElements.size();
+ // nothing to do
+ if ( !aNbE )
+ return EXTR_NO_ELEMENTS;
+
+ // 1.1 Track Pattern
+ ASSERT( theTrack );
+
+ SMESHDS_Mesh* pMeshDS = theTrack->GetMeshDS();
+
+ aItE = pMeshDS->elementsIterator();
+ while ( aItE->more() ) {
+ const SMDS_MeshElement* pE = aItE->next();
+ aTypeE = pE->GetType();
+ // Pattern must contain links only
+ if ( aTypeE != SMDSAbs_Edge )
+ return EXTR_PATH_NOT_EDGE;
}
- if ( theHasAngles ) {
- aItD = theAngles.begin();
- for ( j=1; (aItD != theAngles.end()) && (j<aNbTP); ++aItD, ++j ) {
- aAngle = *aItD;
- aAngles[j] = aAngle;
+ list<SMESH_MeshEditor_PathPoint> fullList;
+
+ const TopoDS_Shape& aS = theTrack->GetShapeToMesh();
+ // Sub shape for the Pattern must be an Edge or Wire
+ if( aS.ShapeType() == TopAbs_EDGE ) {
+ aTrackEdge = TopoDS::Edge( aS );
+ // the Edge must not be degenerated
+ if ( BRep_Tool::Degenerated( aTrackEdge ) )
+ return EXTR_BAD_PATH_SHAPE;
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ aItN = theTrack->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN1 = aItN->next();
+ aItN = theTrack->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN2 = aItN->next();
+ // starting node must be aN1 or aN2
+ if ( !( aN1 == theN1 || aN2 == theN1 ) )
+ return EXTR_BAD_STARTING_NODE;
+ aItN = pMeshDS->nodesIterator();
+ while ( aItN->more() ) {
+ const SMDS_MeshNode* pNode = aItN->next();
+ if( pNode==aN1 || pNode==aN2 ) continue;
+ const SMDS_EdgePosition* pEPos =
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
+ double aT = pEPos->GetUParameter();
+ aPrms.push_back( aT );
}
+ //Extrusion_Error err =
+ MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
+ }
+ else if( aS.ShapeType() == TopAbs_WIRE ) {
+ list< SMESH_subMesh* > LSM;
+ TopTools_SequenceOfShape Edges;
+ TopExp_Explorer eExp(aS, TopAbs_EDGE);
+ for(; eExp.More(); eExp.Next()) {
+ TopoDS_Edge E = TopoDS::Edge( eExp.Current() );
+ if( BRep_Tool::Degenerated(E) ) continue;
+ SMESH_subMesh* SM = theTrack->GetSubMesh(E);
+ if(SM) {
+ LSM.push_back(SM);
+ Edges.Append(E);
+ }
+ }
+ list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
+ int startNid = theN1->GetID();
+ TColStd_MapOfInteger UsedNums;
+ int NbEdges = Edges.Length();
+ int i = 1;
+ for(; i<=NbEdges; i++) {
+ int k = 0;
+ list< SMESH_subMesh* >::iterator itLSM = LSM.begin();
+ for(; itLSM!=LSM.end(); itLSM++) {
+ k++;
+ if(UsedNums.Contains(k)) continue;
+ aTrackEdge = TopoDS::Edge( Edges.Value(k) );
+ SMESH_subMesh* locTrack = *itLSM;
+ SMESHDS_SubMesh* locMeshDS = locTrack->GetSubMeshDS();
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN1 = aItN->next();
+ aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN2 = aItN->next();
+ // starting node must be aN1 or aN2
+ if ( !( aN1->GetID() == startNid || aN2->GetID() == startNid ) ) continue;
+ // 2. Collect parameters on the track edge
+ aPrms.clear();
+ aItN = locMeshDS->GetNodes();
+ while ( aItN->more() ) {
+ const SMDS_MeshNode* pNode = aItN->next();
+ const SMDS_EdgePosition* pEPos =
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
+ double aT = pEPos->GetUParameter();
+ aPrms.push_back( aT );
+ }
+ list<SMESH_MeshEditor_PathPoint> LPP;
+ //Extrusion_Error err =
+ MakeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
+ LLPPs.push_back(LPP);
+ UsedNums.Add(k);
+ // update startN for search following egde
+ if( aN1->GetID() == startNid ) startNid = aN2->GetID();
+ else startNid = aN1->GetID();
+ break;
+ }
+ }
+ list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
+ list<SMESH_MeshEditor_PathPoint> firstList = *itLLPP;
+ list<SMESH_MeshEditor_PathPoint>::iterator itPP = firstList.begin();
+ for(; itPP!=firstList.end(); itPP++) {
+ fullList.push_back( *itPP );
+ }
+ SMESH_MeshEditor_PathPoint PP1 = fullList.back();
+ fullList.pop_back();
+ itLLPP++;
+ for(; itLLPP!=LLPPs.end(); itLLPP++) {
+ list<SMESH_MeshEditor_PathPoint> currList = *itLLPP;
+ itPP = currList.begin();
+ SMESH_MeshEditor_PathPoint PP2 = currList.front();
+ gp_Pnt P1 = PP1.Pnt();
+ //cout<<" PP1: Pnt("<<P1.X()<<","<<P1.Y()<<","<<P1.Z()<<")"<<endl;
+ gp_Pnt P2 = PP2.Pnt();
+ gp_Dir D1 = PP1.Tangent();
+ gp_Dir D2 = PP2.Tangent();
+ gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
+ (D1.Z()+D2.Z())/2 ) );
+ PP1.SetTangent(Dnew);
+ fullList.push_back(PP1);
+ itPP++;
+ for(; itPP!=currList.end(); itPP++) {
+ fullList.push_back( *itPP );
+ }
+ PP1 = fullList.back();
+ fullList.pop_back();
+ }
+ // if wire not closed
+ fullList.push_back(PP1);
+ // else ???
+ }
+ else {
+ return EXTR_BAD_PATH_SHAPE;
}
- // 2. Collect parameters on the track edge
- aPrms.push_back( aT1 );
- aPrms.push_back( aT2 );
+ return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
+ theHasRefPoint, theRefPoint, theMakeGroups);
+}
- aItN = pSubMeshDS->GetNodes();
- while ( aItN->more() ) {
- const SMDS_MeshNode* pNode = aItN->next();
- const SMDS_EdgePosition* pEPos =
- static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
- aT = pEPos->GetUParameter();
- aPrms.push_back( aT );
- }
+//=======================================================================
+//function : MakeEdgePathPoints
+//purpose : auxilary for ExtrusionAlongTrack
+//=======================================================================
+SMESH_MeshEditor::Extrusion_Error
+SMESH_MeshEditor::MakeEdgePathPoints(std::list<double>& aPrms,
+ const TopoDS_Edge& aTrackEdge,
+ bool FirstIsStart,
+ list<SMESH_MeshEditor_PathPoint>& LPP)
+{
+ Standard_Real aTx1, aTx2, aL2, aTolVec, aTolVec2;
+ aTolVec=1.e-7;
+ aTolVec2=aTolVec*aTolVec;
+ double aT1, aT2;
+ TopoDS_Vertex aV1, aV2;
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ aT1=BRep_Tool::Parameter( aV1, aTrackEdge );
+ aT2=BRep_Tool::Parameter( aV2, aTrackEdge );
+ // 2. Collect parameters on the track edge
+ aPrms.push_front( aT1 );
+ aPrms.push_back( aT2 );
// sort parameters
aPrms.sort();
- if ( aN1 == theN1 ) {
+ if( FirstIsStart ) {
if ( aT1 > aT2 ) {
aPrms.reverse();
}
aPrms.reverse();
}
}
-
// 3. Path Points
SMESH_MeshEditor_PathPoint aPP;
- vector<SMESH_MeshEditor_PathPoint> aPPs( aNbTP );
- //
- aC3D = BRep_Tool::Curve( aTrackEdge, aTx1, aTx2 );
- //
- aItD = aPrms.begin();
- for ( j=0; aItD != aPrms.end(); ++aItD, ++j ) {
- aT = *aItD;
+ Handle(Geom_Curve) aC3D = BRep_Tool::Curve( aTrackEdge, aTx1, aTx2 );
+ std::list<double>::iterator aItD = aPrms.begin();
+ for(; aItD != aPrms.end(); ++aItD) {
+ double aT = *aItD;
+ gp_Pnt aP3D;
+ gp_Vec aVec;
aC3D->D1( aT, aP3D, aVec );
aL2 = aVec.SquareMagnitude();
if ( aL2 < aTolVec2 )
return EXTR_CANT_GET_TANGENT;
-
gp_Dir aTgt( aVec );
- aAngle = aAngles[j];
-
aPP.SetPnt( aP3D );
aPP.SetTangent( aTgt );
- aPP.SetAngle( aAngle );
aPP.SetParameter( aT );
- aPPs[j]=aPP;
+ LPP.push_back(aPP);
}
+ return EXTR_OK;
+}
+
+
+//=======================================================================
+//function : MakeExtrElements
+//purpose : auxilary for ExtrusionAlongTrack
+//=======================================================================
+SMESH_MeshEditor::Extrusion_Error
+SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
+ list<SMESH_MeshEditor_PathPoint>& fullList,
+ const bool theHasAngles,
+ list<double>& theAngles,
+ const bool theLinearVariation,
+ const bool theHasRefPoint,
+ const gp_Pnt& theRefPoint,
+ const bool theMakeGroups)
+{
+ //cout<<"MakeExtrElements fullList.size() = "<<fullList.size()<<endl;
+ int aNbTP = fullList.size();
+ vector<SMESH_MeshEditor_PathPoint> aPPs(aNbTP);
+ // Angles
+ if( theHasAngles && theAngles.size()>0 && theLinearVariation ) {
+ LinearAngleVariation(aNbTP-1, theAngles);
+ }
+ vector<double> aAngles( aNbTP );
+ int j = 0;
+ for(; j<aNbTP; ++j) {
+ aAngles[j] = 0.;
+ }
+ if ( theHasAngles ) {
+ double anAngle;;
+ std::list<double>::iterator aItD = theAngles.begin();
+ for ( j=1; (aItD != theAngles.end()) && (j<aNbTP); ++aItD, ++j ) {
+ anAngle = *aItD;
+ aAngles[j] = anAngle;
+ }
+ }
+ // fill vector of path points with angles
+ //aPPs.resize(fullList.size());
+ j = -1;
+ list<SMESH_MeshEditor_PathPoint>::iterator itPP = fullList.begin();
+ for(; itPP!=fullList.end(); itPP++) {
+ j++;
+ SMESH_MeshEditor_PathPoint PP = *itPP;
+ PP.SetAngle(aAngles[j]);
+ aPPs[j] = PP;
+ }
+
+ TNodeOfNodeListMap mapNewNodes;
+ TElemOfVecOfNnlmiMap mapElemNewNodes;
+ TElemOfElemListMap newElemsMap;
+ TIDSortedElemSet::iterator itElem;
+ double aX, aY, aZ;
+ int aNb;
+ SMDSAbs_ElementType aTypeE;
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
// 3. Center of rotation aV0
- aV0 = theRefPoint;
+ gp_Pnt aV0 = theRefPoint;
+ gp_XYZ aGC;
if ( !theHasRefPoint ) {
aNb = 0;
aGC.SetCoord( 0.,0.,0. );
-
+
itElem = theElements.begin();
for ( ; itElem != theElements.end(); itElem++ ) {
- const SMDS_MeshElement* elem = (*itElem).second;
-
+ const SMDS_MeshElement* elem = *itElem;
+
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( itN->next() );
aX = node->X();
aY = node->Y();
aZ = node->Z();
-
+
if ( mapNewNodes.find( node ) == mapNewNodes.end() ) {
list<const SMDS_MeshNode*> aLNx;
mapNewNodes[node] = aLNx;
for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
// check element type
- const SMDS_MeshElement* elem = (*itElem).second;
+ const SMDS_MeshElement* elem = *itElem;
aTypeE = elem->GetType();
if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) )
continue;
newNodesItVec.reserve( elem->NbNodes() );
// loop on elem nodes
+ int nodeIndex = -1;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
-
+ while ( itN->more() )
+ {
+ ++nodeIndex;
// check if a node has been already processed
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( itN->next() );
const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
aP0x = aPP0.Pnt();
aDT0x= aPP0.Tangent();
+ //cout<<"j = 0 PP: Pnt("<<aP0x.X()<<","<<aP0x.Y()<<","<<aP0x.Z()<<")"<<endl;
for ( j = 1; j < aNbTP; ++j ) {
const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
double z = ( aPN1.Z() + aPN0.Z() )/2.;
const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z);
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
listNewNodes.push_back( newNode );
}
aX = aPN1.X();
aZ = aPN1.Z();
const SMDS_MeshNode* newNode = aMesh->AddNode( aX, aY, aZ );
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
listNewNodes.push_back( newNode );
aPN0 = aPN1;
double y = ( N->Y() + P.Y() )/2.;
double z = ( N->Z() + P.Z() )/2.;
const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z);
+ srcNodes.Append( node );
myLastCreatedNodes.Append(newN);
aNodes[2*i] = newN;
aNodes[2*i+1] = N;
// make new elements
//sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem],
// newNodesItVec[0]->second.size(), myLastCreatedElems );
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem],
- aNbTP-1, myLastCreatedElems );
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], aNbTP-1, srcElems );
}
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElements,
- aNbTP-1, myLastCreatedElems );
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElements, aNbTP-1, srcElems );
+
+ if ( theMakeGroups )
+ generateGroups( srcNodes, srcElems, "extruded");
return EXTR_OK;
}
+
+//=======================================================================
+//function : LinearAngleVariation
+//purpose : auxilary for ExtrusionAlongTrack
+//=======================================================================
+void SMESH_MeshEditor::LinearAngleVariation(const int nbSteps,
+ list<double>& Angles)
+{
+ int nbAngles = Angles.size();
+ if( nbSteps > nbAngles ) {
+ vector<double> theAngles(nbAngles);
+ list<double>::iterator it = Angles.begin();
+ int i = -1;
+ for(; it!=Angles.end(); it++) {
+ i++;
+ theAngles[i] = (*it);
+ }
+ list<double> res;
+ double rAn2St = double( nbAngles ) / double( nbSteps );
+ double angPrev = 0, angle;
+ for ( int iSt = 0; iSt < nbSteps; ++iSt ) {
+ double angCur = rAn2St * ( iSt+1 );
+ double angCurFloor = floor( angCur );
+ double angPrevFloor = floor( angPrev );
+ if ( angPrevFloor == angCurFloor )
+ angle = rAn2St * theAngles[ int( angCurFloor ) ];
+ else {
+ int iP = int( angPrevFloor );
+ double angPrevCeil = ceil(angPrev);
+ angle = ( angPrevCeil - angPrev ) * theAngles[ iP ];
+
+ int iC = int( angCurFloor );
+ if ( iC < nbAngles )
+ angle += ( angCur - angCurFloor ) * theAngles[ iC ];
+
+ iP = int( angPrevCeil );
+ while ( iC-- > iP )
+ angle += theAngles[ iC ];
+ }
+ res.push_back(angle);
+ angPrev = angCur;
+ }
+ Angles.clear();
+ it = res.begin();
+ for(; it!=res.end(); it++)
+ Angles.push_back( *it );
+ }
+}
+
+
//=======================================================================
//function : Transform
//purpose :
//=======================================================================
-void SMESH_MeshEditor::Transform (map<int,const SMDS_MeshElement*> & theElems,
- const gp_Trsf& theTrsf,
- const bool theCopy)
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems,
+ const gp_Trsf& theTrsf,
+ const bool theCopy,
+ const bool theMakeGroups,
+ SMESH_Mesh* theTargetMesh)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- bool needReverse;
+ bool needReverse = false;
+ string groupPostfix;
switch ( theTrsf.Form() ) {
case gp_PntMirror:
+ case gp_Ax1Mirror:
case gp_Ax2Mirror:
needReverse = true;
+ groupPostfix = "mirrored";
+ break;
+ case gp_Rotation:
+ groupPostfix = "rotated";
+ break;
+ case gp_Translation:
+ groupPostfix = "translated";
+ break;
+ case gp_Scale:
+ groupPostfix = "scaled";
break;
default:
needReverse = false;
+ groupPostfix = "transformed";
}
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESH_MeshEditor targetMeshEditor( theTargetMesh );
+ SMESHDS_Mesh* aTgtMesh = theTargetMesh ? theTargetMesh->GetMeshDS() : 0;
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
// map old node to new one
TNodeNodeMap nodeMap;
// elements sharing moved nodes; those of them which have all
// nodes mirrored but are not in theElems are to be reversed
- map<int,const SMDS_MeshElement*> inverseElemSet;
+ TIDSortedElemSet inverseElemSet;
+
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
// loop on theElems
- map<int, const SMDS_MeshElement* >::iterator itElem;
+ TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- const SMDS_MeshElement* elem = (*itElem).second;
+ const SMDS_MeshElement* elem = *itElem;
if ( !elem )
continue;
while ( itN->more() ) {
// check if a node has been already transformed
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
- if (nodeMap.find( node ) != nodeMap.end() )
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
+ pair<TNodeNodeMap::iterator,bool> n2n_isnew =
+ nodeMap.insert( make_pair ( node, node ));
+ if ( !n2n_isnew.second )
continue;
double coord[3];
coord[1] = node->Y();
coord[2] = node->Z();
theTrsf.Transforms( coord[0], coord[1], coord[2] );
- const SMDS_MeshNode * newNode = node;
- if ( theCopy ) {
- newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ if ( theTargetMesh ) {
+ const SMDS_MeshNode * newNode = aTgtMesh->AddNode( coord[0], coord[1], coord[2] );
+ n2n_isnew.first->second = newNode;
myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ }
+ else if ( theCopy ) {
+ const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ n2n_isnew.first->second = newNode;
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
}
else {
aMesh->MoveNode( node, coord[0], coord[1], coord[2] );
const_cast< SMDS_MeshNode* > ( node )->SetPosition
( SMDS_SpacePosition::originSpacePosition() );
}
- nodeMap.insert( TNodeNodeMap::value_type( node, newNode ));
// keep inverse elements
- if ( !theCopy && needReverse ) {
+ if ( !theCopy && !theTargetMesh && needReverse ) {
SMDS_ElemIteratorPtr invElemIt = node->GetInverseElementIterator();
while ( invElemIt->more() ) {
- const SMDS_MeshElement* iel = invElemIt->next();
- inverseElemSet.insert( make_pair(iel->GetID(),iel) );
+ const SMDS_MeshElement* iel = invElemIt->next();
+ inverseElemSet.insert( iel );
}
}
}
}
- // either new elements are to be created
- // or a mirrored element are to be reversed
- if ( !theCopy && !needReverse)
- return;
+ // either create new elements or reverse mirrored ones
+ if ( !theCopy && !needReverse && !theTargetMesh )
+ return PGroupIDs();
- if ( !inverseElemSet.empty()) {
- map<int,const SMDS_MeshElement*>::iterator invElemIt = inverseElemSet.begin();
- for ( ; invElemIt != inverseElemSet.end(); invElemIt++ )
- theElems.insert( *invElemIt );
- }
+ TIDSortedElemSet::iterator invElemIt = inverseElemSet.begin();
+ for ( ; invElemIt != inverseElemSet.end(); invElemIt++ )
+ theElems.insert( *invElemIt );
// replicate or reverse elements
{ 0, 1, 2, 3, 4, 5, 6, 7 } // FORWARD
};
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
- const SMDS_MeshElement* elem = (*itElem).second;
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
+ {
+ const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() == SMDSAbs_Node )
continue;
if ( iNode != nbNodes )
continue; // not all nodes transformed
- if ( theCopy ) {
+ if ( theTargetMesh ) {
+ myLastCreatedElems.Append(aTgtMesh->AddPolygonalFace(poly_nodes));
+ srcElems.Append( elem );
+ }
+ else if ( theCopy ) {
myLastCreatedElems.Append(aMesh->AddPolygonalFace(poly_nodes));
+ srcElems.Append( elem );
}
else {
aMesh->ChangePolygonNodes(elem, poly_nodes);
{
// ATTENTION: Reversing is not yet done!!!
const SMDS_PolyhedralVolumeOfNodes* aPolyedre =
- (const SMDS_PolyhedralVolumeOfNodes*) elem;
+ dynamic_cast<const SMDS_PolyhedralVolumeOfNodes*>( elem );
if (!aPolyedre) {
MESSAGE("Warning: bad volumic element");
continue;
if ( !allTransformed )
continue; // not all nodes transformed
- if ( theCopy ) {
+ if ( theTargetMesh ) {
+ myLastCreatedElems.Append(aTgtMesh->AddPolyhedralVolume(poly_nodes, quantities));
+ srcElems.Append( elem );
+ }
+ else if ( theCopy ) {
myLastCreatedElems.Append(aMesh->AddPolyhedralVolume(poly_nodes, quantities));
+ srcElems.Append( elem );
}
else {
aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
}
}
break;
- default:;
- }
- continue;
+ default:;
}
+ continue;
+ }
- // Regular elements
- int* i = index[ FORWARD ];
- if ( needReverse && nbNodes > 2) // reverse mirrored faces and volumes
- if ( elemType == SMDSAbs_Face )
- i = index[ REV_FACE ];
- else
- i = index[ nbNodes - 4 ];
+ // Regular elements
+ int* i = index[ FORWARD ];
+ if ( needReverse && nbNodes > 2) // reverse mirrored faces and volumes
+ if ( elemType == SMDSAbs_Face )
+ i = index[ REV_FACE ];
+ else
+ i = index[ nbNodes - 4 ];
if(elem->IsQuadratic()) {
static int anIds[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19};
}
// find transformed nodes
- const SMDS_MeshNode* nodes[8];
+ vector<const SMDS_MeshNode*> nodes(nbNodes);
int iNode = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
if ( iNode != nbNodes )
continue; // not all nodes transformed
- if ( theCopy ) {
- // add a new element
- switch ( elemType ) {
- case SMDSAbs_Edge:
- if ( nbNodes == 2 )
- myLastCreatedElems.Append(aMesh->AddEdge( nodes[ 0 ], nodes[ 1 ] ));
- else
- myLastCreatedElems.Append(aMesh->AddEdge( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ));
- break;
- case SMDSAbs_Face:
- if ( nbNodes == 3 )
- myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ));
- else if(nbNodes==4)
- myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ]));
- else if(nbNodes==6)
- myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
- nodes[4], nodes[5]));
- else // nbNodes==8
- myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
- nodes[4], nodes[5], nodes[6], nodes[7]));
- break;
- case SMDSAbs_Volume:
- if ( nbNodes == 4 )
- myLastCreatedElems.Append(aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ] ));
- else if ( nbNodes == 8 )
- myLastCreatedElems.Append(aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
- nodes[ 4 ], nodes[ 5 ], nodes[ 6 ] , nodes[ 7 ]));
- else if ( nbNodes == 6 )
- myLastCreatedElems.Append(aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
- nodes[ 4 ], nodes[ 5 ]));
- else if ( nbNodes == 5 )
- myLastCreatedElems.Append(aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
- nodes[ 4 ]));
- else if(nbNodes==10)
- myLastCreatedElems.Append(aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
- nodes[5], nodes[6], nodes[7], nodes[8], nodes[9]));
- else if(nbNodes==13)
- myLastCreatedElems.Append(aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
- nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
- nodes[10], nodes[11], nodes[12]));
- else if(nbNodes==15)
- myLastCreatedElems.Append(aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
- nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
- nodes[10], nodes[11], nodes[12], nodes[13], nodes[14]));
- else // nbNodes==20
- myLastCreatedElems.Append(aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
- nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
- nodes[10], nodes[11], nodes[12], nodes[13], nodes[14],
- nodes[15], nodes[16], nodes[17], nodes[18], nodes[19]));
- break;
- default:;
+ if ( theTargetMesh ) {
+ if ( SMDS_MeshElement* copy =
+ targetMeshEditor.AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
+ myLastCreatedElems.Append( copy );
+ srcElems.Append( elem );
}
}
- else
- {
+ else if ( theCopy ) {
+ if ( SMDS_MeshElement* copy = AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
+ myLastCreatedElems.Append( copy );
+ srcElems.Append( elem );
+ }
+ }
+ else {
// reverse element as it was reversed by transformation
if ( nbNodes > 2 )
- aMesh->ChangeElementNodes( elem, nodes, nbNodes );
+ aMesh->ChangeElementNodes( elem, &nodes[0], nbNodes );
}
}
+
+ PGroupIDs newGroupIDs;
+
+ if ( theMakeGroups && theCopy ||
+ theMakeGroups && theTargetMesh )
+ newGroupIDs = generateGroups( srcNodes, srcElems, groupPostfix, theTargetMesh );
+
+ return newGroupIDs;
+}
+
+//=======================================================================
+/*!
+ * \brief Create groups of elements made during transformation
+ * \param nodeGens - nodes making corresponding myLastCreatedNodes
+ * \param elemGens - elements making corresponding myLastCreatedElems
+ * \param postfix - to append to names of new groups
+ */
+//=======================================================================
+
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens,
+ const SMESH_SequenceOfElemPtr& elemGens,
+ const std::string& postfix,
+ SMESH_Mesh* targetMesh)
+{
+ PGroupIDs newGroupIDs( new list<int> );
+ SMESH_Mesh* mesh = targetMesh ? targetMesh : GetMesh();
+
+ // Sort existing groups by types and collect their names
+
+ // to store an old group and a generated new one
+ typedef pair< SMESHDS_GroupBase*, SMDS_MeshGroup* > TOldNewGroup;
+ vector< list< TOldNewGroup > > groupsByType( SMDSAbs_NbElementTypes );
+ // group names
+ set< string > groupNames;
+ //
+ SMDS_MeshGroup* nullNewGroup = (SMDS_MeshGroup*) 0;
+ SMESH_Mesh::GroupIteratorPtr groupIt = GetMesh()->GetGroups();
+ while ( groupIt->more() ) {
+ SMESH_Group * group = groupIt->next();
+ if ( !group ) continue;
+ SMESHDS_GroupBase* groupDS = group->GetGroupDS();
+ if ( !groupDS || groupDS->IsEmpty() ) continue;
+ groupNames.insert( group->GetName() );
+ groupDS->SetStoreName( group->GetName() );
+ groupsByType[ groupDS->GetType() ].push_back( make_pair( groupDS, nullNewGroup ));
+ }
+
+ // Groups creation
+
+ // loop on nodes and elements
+ for ( int isNodes = 0; isNodes < 2; ++isNodes )
+ {
+ const SMESH_SequenceOfElemPtr& gens = isNodes ? nodeGens : elemGens;
+ const SMESH_SequenceOfElemPtr& elems = isNodes ? myLastCreatedNodes : myLastCreatedElems;
+ if ( gens.Length() != elems.Length() )
+ throw SALOME_Exception(LOCALIZED("invalid args"));
+
+ // loop on created elements
+ for (int iElem = 1; iElem <= elems.Length(); ++iElem )
+ {
+ const SMDS_MeshElement* sourceElem = gens( iElem );
+ if ( !sourceElem ) {
+ MESSAGE("generateGroups(): NULL source element");
+ continue;
+ }
+ list< TOldNewGroup > & groupsOldNew = groupsByType[ sourceElem->GetType() ];
+ if ( groupsOldNew.empty() ) {
+ while ( iElem < gens.Length() && gens( iElem+1 ) == sourceElem )
+ ++iElem; // skip all elements made by sourceElem
+ continue;
+ }
+ // collect all elements made by sourceElem
+ list< const SMDS_MeshElement* > resultElems;
+ if ( const SMDS_MeshElement* resElem = elems( iElem ))
+ if ( resElem != sourceElem )
+ resultElems.push_back( resElem );
+ while ( iElem < gens.Length() && gens( iElem+1 ) == sourceElem )
+ if ( const SMDS_MeshElement* resElem = elems( ++iElem ))
+ if ( resElem != sourceElem )
+ resultElems.push_back( resElem );
+ // do not generate element groups from node ones
+ if ( sourceElem->GetType() == SMDSAbs_Node &&
+ elems( iElem )->GetType() != SMDSAbs_Node )
+ continue;
+
+ // add resultElems to groups made by ones the sourceElem belongs to
+ list< TOldNewGroup >::iterator gOldNew, gLast = groupsOldNew.end();
+ for ( gOldNew = groupsOldNew.begin(); gOldNew != gLast; ++gOldNew )
+ {
+ SMESHDS_GroupBase* oldGroup = gOldNew->first;
+ if ( oldGroup->Contains( sourceElem )) // sourceElem in oldGroup
+ {
+ SMDS_MeshGroup* & newGroup = gOldNew->second;
+ if ( !newGroup )// create a new group
+ {
+ // make a name
+ string name = oldGroup->GetStoreName();
+ if ( !targetMesh ) {
+ name += "_";
+ name += postfix;
+ int nb = 0;
+ while ( !groupNames.insert( name ).second ) // name exists
+ {
+ if ( nb == 0 ) {
+ name += "_1";
+ }
+ else {
+ TCollection_AsciiString nbStr(nb+1);
+ name.resize( name.rfind('_')+1 );
+ name += nbStr.ToCString();
+ }
+ ++nb;
+ }
+ }
+ // make a group
+ int id;
+ SMESH_Group* group = mesh->AddGroup( resultElems.back()->GetType(),
+ name.c_str(), id );
+ SMESHDS_Group* groupDS = static_cast<SMESHDS_Group*>(group->GetGroupDS());
+ newGroup = & groupDS->SMDSGroup();
+ newGroupIDs->push_back( id );
+ }
+
+ // fill in a new group
+ list< const SMDS_MeshElement* >::iterator resLast = resultElems.end(), resElemIt;
+ for ( resElemIt = resultElems.begin(); resElemIt != resLast; ++resElemIt )
+ newGroup->Add( *resElemIt );
+ }
+ }
+ } // loop on created elements
+ }// loop on nodes and elements
+
+ return newGroupIDs;
}
//=======================================================================
//function : FindCoincidentNodes
//purpose : Return list of group of nodes close to each other within theTolerance
-// Search among theNodes or in the whole mesh if theNodes is empty.
+// Search among theNodes or in the whole mesh if theNodes is empty using
+// an Octree algorithm
//=======================================================================
void SMESH_MeshEditor::FindCoincidentNodes (set<const SMDS_MeshNode*> & theNodes,
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- double tol2 = theTolerance * theTolerance;
-
- list<const SMDS_MeshNode*> nodes;
+ set<const SMDS_MeshNode*> nodes;
if ( theNodes.empty() )
{ // get all nodes in the mesh
SMDS_NodeIteratorPtr nIt = GetMeshDS()->nodesIterator();
while ( nIt->more() )
- nodes.push_back( nIt->next() );
+ nodes.insert( nodes.end(),nIt->next());
}
else
+ nodes=theNodes;
+ SMESH_OctreeNode::FindCoincidentNodes ( nodes, &theGroupsOfNodes, theTolerance);
+
+}
+
+//=======================================================================
+/*!
+ * \brief Implementation of search for the node closest to point
+ */
+//=======================================================================
+
+struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
+{
+ /*!
+ * \brief Constructor
+ */
+ SMESH_NodeSearcherImpl( const SMESHDS_Mesh* theMesh )
{
- nodes.insert( nodes.end(), theNodes.begin(), theNodes.end() );
+ set<const SMDS_MeshNode*> nodes;
+ if ( theMesh ) {
+ SMDS_NodeIteratorPtr nIt = theMesh->nodesIterator();
+ while ( nIt->more() )
+ nodes.insert( nodes.end(), nIt->next() );
+ }
+ myOctreeNode = new SMESH_OctreeNode(nodes) ;
}
-
- list<const SMDS_MeshNode*>::iterator it2, it1 = nodes.begin();
- for ( ; it1 != nodes.end(); it1++ )
+ /*!
+ * \brief Do it's job
+ */
+ const SMDS_MeshNode* FindClosestTo( const gp_Pnt& thePnt )
{
- const SMDS_MeshNode* n1 = *it1;
- gp_Pnt p1( n1->X(), n1->Y(), n1->Z() );
-
- list<const SMDS_MeshNode*> * groupPtr = 0;
- it2 = it1;
- for ( it2++; it2 != nodes.end(); it2++ )
+ SMDS_MeshNode tgtNode( thePnt.X(), thePnt.Y(), thePnt.Z() );
+ list<const SMDS_MeshNode*> nodes;
+ const double precision = 1e-6;
+ //myOctreeNode->NodesAround( &tgtNode, &nodes, precision );
+
+ double minSqDist = DBL_MAX;
+ Bnd_B3d box;
+ if ( nodes.empty() ) // get all nodes of OctreeNode's closest to thePnt
{
- const SMDS_MeshNode* n2 = *it2;
- gp_Pnt p2( n2->X(), n2->Y(), n2->Z() );
- if ( p1.SquareDistance( p2 ) <= tol2 )
+ // sort leafs by their distance from thePnt
+ typedef map< double, SMESH_OctreeNode* > TDistTreeMap;
+ TDistTreeMap treeMap;
+ list< SMESH_OctreeNode* > treeList;
+ list< SMESH_OctreeNode* >::iterator trIt;
+ treeList.push_back( myOctreeNode );
+ for ( trIt = treeList.begin(); trIt != treeList.end(); ++trIt)
{
- if ( !groupPtr ) {
- theGroupsOfNodes.push_back( list<const SMDS_MeshNode*>() );
- groupPtr = & theGroupsOfNodes.back();
- groupPtr->push_back( n1 );
+ SMESH_OctreeNode* tree = *trIt;
+ if ( !tree->isLeaf() ) { // put children to the queue
+ SMESH_OctreeNodeIteratorPtr cIt = tree->GetChildrenIterator();
+ while ( cIt->more() )
+ treeList.push_back( cIt->next() );
}
- if(groupPtr->front()>n2)
- groupPtr->push_front( n2 );
- else
- groupPtr->push_back( n2 );
- it2 = nodes.erase( it2 );
- it2--;
+ else if ( tree->NbNodes() ) { // put tree to treeMap
+ tree->getBox( box );
+ double sqDist = thePnt.SquareDistance( 0.5 * ( box.CornerMin() + box.CornerMax() ));
+ pair<TDistTreeMap::iterator,bool> it_in = treeMap.insert( make_pair( sqDist, tree ));
+ if ( !it_in.second ) // not unique distance to box center
+ treeMap.insert( it_in.first, make_pair( sqDist - 1e-13*treeMap.size(), tree ));
+ }
+ }
+ // find distance after which there is no sense to check tree's
+ double sqLimit = DBL_MAX;
+ TDistTreeMap::iterator sqDist_tree = treeMap.begin();
+ if ( treeMap.size() > 5 ) {
+ SMESH_OctreeNode* closestTree = sqDist_tree->second;
+ closestTree->getBox( box );
+ double limit = sqrt( sqDist_tree->first ) + sqrt ( box.SquareExtent() );
+ sqLimit = limit * limit;
+ }
+ // get all nodes from trees
+ for ( ; sqDist_tree != treeMap.end(); ++sqDist_tree) {
+ if ( sqDist_tree->first > sqLimit )
+ break;
+ SMESH_OctreeNode* tree = sqDist_tree->second;
+ tree->NodesAround( tree->GetNodeIterator()->next(), &nodes );
+ }
+ }
+ // find closest among nodes
+ minSqDist = DBL_MAX;
+ const SMDS_MeshNode* closestNode = 0;
+ list<const SMDS_MeshNode*>::iterator nIt = nodes.begin();
+ for ( ; nIt != nodes.end(); ++nIt ) {
+ double sqDist = thePnt.SquareDistance( TNodeXYZ( *nIt ) );
+ if ( minSqDist > sqDist ) {
+ closestNode = *nIt;
+ minSqDist = sqDist;
}
}
+ return closestNode;
}
+ /*!
+ * \brief Destructor
+ */
+ ~SMESH_NodeSearcherImpl() { delete myOctreeNode; }
+private:
+ SMESH_OctreeNode* myOctreeNode;
+};
+
+//=======================================================================
+/*!
+ * \brief Return SMESH_NodeSearcher
+ */
+//=======================================================================
+
+SMESH_NodeSearcher* SMESH_MeshEditor::GetNodeSearcher()
+{
+ return new SMESH_NodeSearcherImpl( GetMeshDS() );
}
//=======================================================================
set<const SMDS_MeshNode*> nodeSet;
// get simple seq of nodes
- const SMDS_MeshNode* simpleNodes[ nbNodes ];
+ //const SMDS_MeshNode* simpleNodes[ nbNodes ];
+ vector<const SMDS_MeshNode*> simpleNodes( nbNodes );
int iSimple = 0, nbUnique = 0;
simpleNodes[iSimple++] = faceNodes[0];
list<const SMDS_MeshNode*>& nodes = *grIt;
list<const SMDS_MeshNode*>::iterator nIt = nodes.begin();
const SMDS_MeshNode* nToKeep = *nIt;
- for ( ; nIt != nodes.end(); nIt++ ) {
+ for ( ++nIt; nIt != nodes.end(); nIt++ ) {
const SMDS_MeshNode* nToRemove = *nIt;
nodeNodeMap.insert( TNodeNodeMap::value_type( nToRemove, nToKeep ));
if ( nToRemove != nToKeep ) {
int aShapeId = FindShape( elem );
set<const SMDS_MeshNode*> nodeSet;
- const SMDS_MeshNode* curNodes[ nbNodes ], *uniqueNodes[ nbNodes ];
- int iUnique = 0, iCur = 0, nbRepl = 0, iRepl [ nbNodes ];
+ vector< const SMDS_MeshNode*> curNodes( nbNodes ), uniqueNodes( nbNodes );
+ int iUnique = 0, iCur = 0, nbRepl = 0;
+ vector<int> iRepl( nbNodes );
// get new seq of nodes
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
if ( nnIt != nodeNodeMap.end() ) { // n sticks
n = (*nnIt).second;
+ // BUG 0020185: begin
+ {
+ bool stopRecur = false;
+ set<const SMDS_MeshNode*> nodesRecur;
+ nodesRecur.insert(n);
+ while (!stopRecur) {
+ TNodeNodeMap::iterator nnIt_i = nodeNodeMap.find( n );
+ if ( nnIt_i != nodeNodeMap.end() ) { // n sticks
+ n = (*nnIt_i).second;
+ if (!nodesRecur.insert(n).second) {
+ // error: recursive dependancy
+ stopRecur = true;
+ }
+ }
+ else
+ stopRecur = true;
+ }
+ }
+ // BUG 0020185: end
iRepl[ nbRepl++ ] = iCur;
}
curNodes[ iCur ] = n;
else
isOk = false;
break;
- case 8: {
+ case 8: {
if(elem->IsQuadratic()) { // Quadratic quadrangle
// 1 5 2
// +---+---+
}
else {
// Change regular element or polygon
- aMesh->ChangeElementNodes( elem, uniqueNodes, nbUniqueNodes );
+ aMesh->ChangeElementNodes( elem, & uniqueNodes[0], nbUniqueNodes );
}
}
else {
}
-// =================================================
+// ========================================================
// class : SortableElement
-// purpose : auxilary
-// =================================================
+// purpose : allow sorting elements basing on their nodes
+// ========================================================
class SortableElement : public set <const SMDS_MeshElement*>
{
public:
SortableElement( const SMDS_MeshElement* theElem )
{
- myID = theElem->GetID();
+ myElem = theElem;
SMDS_ElemIteratorPtr nodeIt = theElem->nodesIterator();
while ( nodeIt->more() )
this->insert( nodeIt->next() );
}
- const long GetID() const
- { return myID; }
+ const SMDS_MeshElement* Get() const
+ { return myElem; }
- void SetID(const long anID) const
- { myID = anID; }
+ void Set(const SMDS_MeshElement* e) const
+ { myElem = e; }
private:
- mutable long myID;
+ mutable const SMDS_MeshElement* myElem;
};
+//=======================================================================
+//function : FindEqualElements
+//purpose : Return list of group of elements built on the same nodes.
+// Search among theElements or in the whole mesh if theElements is empty
+//=======================================================================
+void SMESH_MeshEditor::FindEqualElements(set<const SMDS_MeshElement*> & theElements,
+ TListOfListOfElementsID & theGroupsOfElementsID)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ typedef set<const SMDS_MeshElement*> TElemsSet;
+ typedef map< SortableElement, int > TMapOfNodeSet;
+ typedef list<int> TGroupOfElems;
+
+ TElemsSet elems;
+ if ( theElements.empty() )
+ { // get all elements in the mesh
+ SMDS_ElemIteratorPtr eIt = GetMeshDS()->elementsIterator();
+ while ( eIt->more() )
+ elems.insert( elems.end(), eIt->next());
+ }
+ else
+ elems = theElements;
+
+ vector< TGroupOfElems > arrayOfGroups;
+ TGroupOfElems groupOfElems;
+ TMapOfNodeSet mapOfNodeSet;
+
+ TElemsSet::iterator elemIt = elems.begin();
+ for ( int i = 0, j=0; elemIt != elems.end(); ++elemIt, ++j ) {
+ const SMDS_MeshElement* curElem = *elemIt;
+ SortableElement SE(curElem);
+ int ind = -1;
+ // check uniqueness
+ pair< TMapOfNodeSet::iterator, bool> pp = mapOfNodeSet.insert(make_pair(SE, i));
+ if( !(pp.second) ) {
+ TMapOfNodeSet::iterator& itSE = pp.first;
+ ind = (*itSE).second;
+ arrayOfGroups[ind].push_back(curElem->GetID());
+ }
+ else {
+ groupOfElems.clear();
+ groupOfElems.push_back(curElem->GetID());
+ arrayOfGroups.push_back(groupOfElems);
+ i++;
+ }
+ }
+
+ vector< TGroupOfElems >::iterator groupIt = arrayOfGroups.begin();
+ for ( ; groupIt != arrayOfGroups.end(); ++groupIt ) {
+ groupOfElems = *groupIt;
+ if ( groupOfElems.size() > 1 ) {
+ groupOfElems.sort();
+ theGroupsOfElementsID.push_back(groupOfElems);
+ }
+ }
+}
//=======================================================================
-//function : MergeEqualElements
-//purpose : Remove all but one of elements built on the same nodes.
+//function : MergeElements
+//purpose : In each given group, substitute all elements by the first one.
//=======================================================================
-void SMESH_MeshEditor::MergeEqualElements()
+void SMESH_MeshEditor::MergeElements(TListOfListOfElementsID & theGroupsOfElementsID)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
+ typedef list<int> TListOfIDs;
+ TListOfIDs rmElemIds; // IDs of elems to remove
+
SMESHDS_Mesh* aMesh = GetMeshDS();
- SMDS_EdgeIteratorPtr eIt = aMesh->edgesIterator();
- SMDS_FaceIteratorPtr fIt = aMesh->facesIterator();
- SMDS_VolumeIteratorPtr vIt = aMesh->volumesIterator();
-
- list< int > rmElemIds; // IDs of elems to remove
-
- for ( int iDim = 1; iDim <= 3; iDim++ ) {
-
- set< SortableElement > setOfNodeSet;
- while ( 1 ) {
- // get next element
- const SMDS_MeshElement* elem = 0;
- if ( iDim == 1 ) {
- if ( eIt->more() ) elem = eIt->next();
- } else if ( iDim == 2 ) {
- if ( fIt->more() ) elem = fIt->next();
- } else {
- if ( vIt->more() ) elem = vIt->next();
- }
- if ( !elem ) break;
-
- SortableElement SE(elem);
-
- // check uniqueness
- pair< set<SortableElement>::iterator, bool> pp = setOfNodeSet.insert(SE);
- if( !(pp.second) ) {
- set<SortableElement>::iterator itSE = pp.first;
- SortableElement SEold = *itSE;
- if( SEold.GetID() > SE.GetID() ) {
- rmElemIds.push_back( SEold.GetID() );
- (*itSE).SetID(SE.GetID());
- }
- else {
- rmElemIds.push_back( SE.GetID() );
- }
- }
+ TListOfListOfElementsID::iterator groupsIt = theGroupsOfElementsID.begin();
+ while ( groupsIt != theGroupsOfElementsID.end() ) {
+ TListOfIDs& aGroupOfElemID = *groupsIt;
+ aGroupOfElemID.sort();
+ int elemIDToKeep = aGroupOfElemID.front();
+ const SMDS_MeshElement* elemToKeep = aMesh->FindElement(elemIDToKeep);
+ aGroupOfElemID.pop_front();
+ TListOfIDs::iterator idIt = aGroupOfElemID.begin();
+ while ( idIt != aGroupOfElemID.end() ) {
+ int elemIDToRemove = *idIt;
+ const SMDS_MeshElement* elemToRemove = aMesh->FindElement(elemIDToRemove);
+ // add the kept element in groups of removed one (PAL15188)
+ AddToSameGroups( elemToKeep, elemToRemove, aMesh );
+ rmElemIds.push_back( elemIDToRemove );
+ ++idIt;
}
+ ++groupsIt;
}
Remove( rmElemIds, false );
}
+//=======================================================================
+//function : MergeEqualElements
+//purpose : Remove all but one of elements built on the same nodes.
+//=======================================================================
+
+void SMESH_MeshEditor::MergeEqualElements()
+{
+ set<const SMDS_MeshElement*> aMeshElements; /* empty input -
+ to merge equal elements in the whole mesh */
+ TListOfListOfElementsID aGroupsOfElementsID;
+ FindEqualElements(aMeshElements, aGroupsOfElementsID);
+ MergeElements(aGroupsOfElementsID);
+}
+
//=======================================================================
//function : FindFaceInSet
//purpose : Return a face having linked nodes n1 and n2 and which is
//=======================================================================
const SMDS_MeshElement*
- SMESH_MeshEditor::FindFaceInSet(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const map<int,const SMDS_MeshElement*>& elemSet,
- const map<int,const SMDS_MeshElement*>& avoidSet)
+ SMESH_MeshEditor::FindFaceInSet(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const TIDSortedElemSet& elemSet,
+ const TIDSortedElemSet& avoidSet)
{
- SMDS_ElemIteratorPtr invElemIt = n1->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr invElemIt = n1->GetInverseElementIterator(SMDSAbs_Face);
while ( invElemIt->more() ) { // loop on inverse elements of n1
const SMDS_MeshElement* elem = invElemIt->next();
- if (elem->GetType() != SMDSAbs_Face ||
- avoidSet.find( elem->GetID() ) != avoidSet.end() )
+ if (avoidSet.find( elem ) != avoidSet.end() )
continue;
- if ( !elemSet.empty() && elemSet.find( elem->GetID() ) == elemSet.end())
+ if ( !elemSet.empty() && elemSet.find( elem ) == elemSet.end())
continue;
// get face nodes and find index of n1
int i1, nbN = elem->NbNodes(), iNode = 0;
- const SMDS_MeshNode* faceNodes[ nbN ], *n;
+ //const SMDS_MeshNode* faceNodes[ nbN ], *n;
+ vector<const SMDS_MeshNode*> faceNodes( nbN );
+ const SMDS_MeshNode* n;
SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
while ( nIt->more() ) {
faceNodes[ iNode ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
const SMDS_MeshNode* n2,
const SMDS_MeshElement* elem)
{
- map<int,const SMDS_MeshElement*> elemSet, avoidSet;
+ TIDSortedElemSet elemSet, avoidSet;
if ( elem )
- avoidSet.insert ( make_pair(elem->GetID(),elem) );
+ avoidSet.insert ( elem );
return SMESH_MeshEditor::FindFaceInSet( n1, n2, elemSet, avoidSet );
}
//=======================================================================
-//function : findFreeBorder
+//function : FindFreeBorder
//purpose :
//=======================================================================
#define ControlFreeBorder SMESH::Controls::FreeEdges::IsFreeEdge
-static bool findFreeBorder (const SMDS_MeshNode* theFirstNode,
- const SMDS_MeshNode* theSecondNode,
- const SMDS_MeshNode* theLastNode,
- list< const SMDS_MeshNode* > & theNodes,
- list< const SMDS_MeshElement* > & theFaces)
+bool SMESH_MeshEditor::FindFreeBorder (const SMDS_MeshNode* theFirstNode,
+ const SMDS_MeshNode* theSecondNode,
+ const SMDS_MeshNode* theLastNode,
+ list< const SMDS_MeshNode* > & theNodes,
+ list< const SMDS_MeshElement* >& theFaces)
{
if ( !theFirstNode || !theSecondNode )
return false;
list< const SMDS_MeshElement* > curElemList;
list< const SMDS_MeshNode* > nStartList;
- SMDS_ElemIteratorPtr invElemIt = nStart->facesIterator();
+ SMDS_ElemIteratorPtr invElemIt = nStart->GetInverseElementIterator(SMDSAbs_Face);
while ( invElemIt->more() ) {
const SMDS_MeshElement* e = invElemIt->next();
if ( e == curElem || foundElems.insert( e ).second ) {
// get nodes
int iNode = 0, nbNodes = e->NbNodes();
- const SMDS_MeshNode* nodes[nbNodes+1];
+ //const SMDS_MeshNode* nodes[nbNodes+1];
+ vector<const SMDS_MeshNode*> nodes(nbNodes+1);
+
if(e->IsQuadratic()) {
const SMDS_QuadraticFaceOfNodes* F =
static_cast<const SMDS_QuadraticFaceOfNodes*>(e);
cNL = & contNodes[ contNodes[0].empty() ? 0 : 1 ];
cFL = & contFaces[ contFaces[0].empty() ? 0 : 1 ];
// find one more free border
- if ( ! findFreeBorder( nIgnore, nStart, theLastNode, *cNL, *cFL )) {
+ if ( ! FindFreeBorder( nStart, *nStartIt, theLastNode, *cNL, *cFL )) {
cNL->clear();
cFL->clear();
}
{
list< const SMDS_MeshNode* > nodes;
list< const SMDS_MeshElement* > faces;
- return findFreeBorder( theNode1, theNode2, theNode3, nodes, faces);
+ return FindFreeBorder( theNode1, theNode2, theNode3, nodes, faces);
}
//=======================================================================
// Free border 1
// --------------
- if (!findFreeBorder(theBordFirstNode,theBordSecondNode,theBordLastNode,
+ if (!FindFreeBorder(theBordFirstNode,theBordSecondNode,theBordLastNode,
nSide[0], eSide[0])) {
MESSAGE(" Free Border 1 not found " );
aResult = SEW_BORDER1_NOT_FOUND;
if (theSideIsFreeBorder) {
// Free border 2
// --------------
- if (!findFreeBorder(theSideFirstNode, theSideSecondNode, theSideThirdNode,
+ if (!FindFreeBorder(theSideFirstNode, theSideSecondNode, theSideThirdNode,
nSide[1], eSide[1])) {
MESSAGE(" Free Border 2 not found " );
aResult = ( aResult != SEW_OK ? SEW_BOTH_BORDERS_NOT_FOUND : SEW_BORDER2_NOT_FOUND );
checkedLinkIDs.clear();
gp_XYZ prevXYZ( prevSideNode->X(), prevSideNode->Y(), prevSideNode->Z() );
- SMDS_ElemIteratorPtr invElemIt
- = prevSideNode->GetInverseElementIterator();
- while ( invElemIt->more() ) { // loop on inverse elements on the Side 2
+ // loop on inverse elements of current node (prevSideNode) on the Side 2
+ SMDS_ElemIteratorPtr invElemIt = prevSideNode->GetInverseElementIterator();
+ while ( invElemIt->more() )
+ {
const SMDS_MeshElement* elem = invElemIt->next();
- // prepare data for a loop on links, of a face or a volume
+ // prepare data for a loop on links coming to prevSideNode, of a face or a volume
int iPrevNode, iNode = 0, nbNodes = elem->NbNodes();
- const SMDS_MeshNode* faceNodes[ nbNodes ];
+ vector< const SMDS_MeshNode* > faceNodes( nbNodes, (const SMDS_MeshNode*)0 );
bool isVolume = volume.Set( elem );
- const SMDS_MeshNode** nodes = isVolume ? volume.GetNodes() : faceNodes;
+ const SMDS_MeshNode** nodes = isVolume ? volume.GetNodes() : & faceNodes[0];
if ( isVolume ) // --volume
hasVolumes = true;
- //else if ( nbNodes > 2 ) { // --face
else if ( elem->GetType()==SMDSAbs_Face ) { // --face
// retrieve all face nodes and find iPrevNode - an index of the prevSideNode
if(elem->IsQuadratic()) {
else {
SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
while ( nIt->more() ) {
- nodes[ iNode ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ nodes[ iNode ] = cast2Node( nIt->next() );
if ( nodes[ iNode++ ] == prevSideNode )
iPrevNode = iNode - 1;
}
long iLink = aLinkID_Gen.GetLinkID( prevSideNode, n );
bool isJustChecked = !checkedLinkIDs.insert( iLink ).second;
if (!isJustChecked &&
- foundSideLinkIDs.find( iLink ) == foundSideLinkIDs.end() ) {
+ foundSideLinkIDs.find( iLink ) == foundSideLinkIDs.end() )
+ {
// test a link geometrically
gp_XYZ nextXYZ ( n->X(), n->Y(), n->Z() );
bool linkIsBetter = false;
- double dot, dist;
+ double dot = 0.0, dist = 0.0;
if ( searchByDir ) { // choose most co-directed link
dot = bordDir * ( nextXYZ - prevXYZ ).Normalized();
linkIsBetter = ( dot > maxDot );
// find the next border link to compare with
gp_XYZ sidePos( sideNode->X(), sideNode->Y(), sideNode->Z() );
searchByDir = ( bordDir * ( sidePos - bordPos ) <= 0 );
+ // move to next border node if sideNode is before forward border node (bordPos)
while ( *nBordIt != theBordLastNode && !searchByDir ) {
prevBordNode = *nBordIt;
nBordIt++;
{
nodeGroupsToMerge.push_back( list<const SMDS_MeshNode*>() );
nodeGroupsToMerge.back().push_back( *nIt[1] ); // to keep
- nodeGroupsToMerge.back().push_back( *nIt[0] ); // tp remove
+ nodeGroupsToMerge.back().push_back( *nIt[0] ); // to remove
}
}
else {
// insert new nodes into the border and the side to get equal nb of segments
// get normalized parameters of nodes on the borders
- double param[ 2 ][ maxNbNodes ];
+ //double param[ 2 ][ maxNbNodes ];
+ double* param[ 2 ];
+ param[0] = new double [ maxNbNodes ];
+ param[1] = new double [ maxNbNodes ];
int iNode, iBord;
for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
list< const SMDS_MeshNode* >& nodes = nSide[ iBord ];
}
}
+ delete param[0];
+ delete param[1];
} // end: insert new nodes
MergeNodes ( nodeGroupsToMerge );
// find indices of 2 link nodes and of the rest nodes
int iNode = 0, il1, il2, i3, i4;
il1 = il2 = i3 = i4 = -1;
- const SMDS_MeshNode* nodes[ theFace->NbNodes() ];
+ //const SMDS_MeshNode* nodes[ theFace->NbNodes() ];
+ vector<const SMDS_MeshNode*> nodes( theFace->NbNodes() );
if(theFace->IsQuadratic()) {
const SMDS_QuadraticFaceOfNodes* F =
// put aNodesToInsert between theBetweenNode1 and theBetweenNode2
int nbLinkNodes = 2 + aNodesToInsert.size();
- const SMDS_MeshNode* linkNodes[ nbLinkNodes ];
+ //const SMDS_MeshNode* linkNodes[ nbLinkNodes ];
+ vector<const SMDS_MeshNode*> linkNodes( nbLinkNodes );
linkNodes[ 0 ] = nodes[ il1 ];
linkNodes[ nbLinkNodes - 1 ] = nodes[ il2 ];
list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
}
}
}
-
+
// create new elements
SMESHDS_Mesh *aMesh = GetMeshDS();
int aShapeId = FindShape( theFace );
-
+
i1 = 0; i2 = 1;
for ( iSplit = 0; iSplit < nbSplits - 1; iSplit++ ) {
SMDS_MeshElement* newElem = 0;
if ( aShapeId && newElem )
aMesh->SetMeshElementOnShape( newElem, aShapeId );
}
-
+
// change nodes of theFace
const SMDS_MeshNode* newNodes[ 4 ];
newNodes[ 0 ] = linkNodes[ i1 ];
il1 = il1 - nbshift;
// now have to insert nodes between n0 and n1 or n1 and n2 (see below)
// n0 n1 n2 n0 n1 n2
- // +-----+-----+ +-----+-----+
+ // +-----+-----+ +-----+-----+
// \ / | |
// \ / | |
// n5+ +n3 n7+ +n3
}
// create needed triangles using n1,n2,n3 and inserted nodes
int nbn = 2 + aNodesToInsert.size();
- const SMDS_MeshNode* aNodes[nbn];
+ //const SMDS_MeshNode* aNodes[nbn];
+ vector<const SMDS_MeshNode*> aNodes(nbn);
aNodes[0] = nodes[n1];
aNodes[nbn-1] = nodes[n2];
list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
- SMDS_ElemIteratorPtr invElemIt = theBetweenNode1->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr invElemIt = theBetweenNode1->GetInverseElementIterator(SMDSAbs_Volume);
while (invElemIt->more()) { // loop on inverse elements of theBetweenNode1
const SMDS_MeshElement* elem = invElemIt->next();
- if (elem->GetType() != SMDSAbs_Volume)
- continue;
// check, if current volume has link theBetweenNode1 - theBetweenNode2
SMDS_VolumeTool aVolume (elem);
}
//=======================================================================
-//function : ConvertElemToQuadratic
-//purpose :
+/*!
+ * \brief Convert elements contained in a submesh to quadratic
+ * \retval int - nb of checked elements
+ */
//=======================================================================
-void SMESH_MeshEditor::ConvertElemToQuadratic(SMESHDS_SubMesh *theSm,
- SMESH_MesherHelper* theHelper,
- const bool theForce3d)
+
+int SMESH_MeshEditor::convertElemToQuadratic(SMESHDS_SubMesh * theSm,
+ SMESH_MesherHelper& theHelper,
+ const bool theForce3d)
{
- if( !theSm ) return;
- SMESHDS_Mesh* meshDS = GetMeshDS();
+ int nbElem = 0;
+ if( !theSm ) return nbElem;
+
+ const bool notFromGroups = false;
SMDS_ElemIteratorPtr ElemItr = theSm->GetElements();
while(ElemItr->more())
{
+ nbElem++;
const SMDS_MeshElement* elem = ElemItr->next();
- if( !elem ) continue;
+ if( !elem || elem->IsQuadratic() ) continue;
int id = elem->GetID();
int nbNodes = elem->NbNodes();
vector<const SMDS_MeshNode *> aNds (nbNodes);
-
+
for(int i = 0; i < nbNodes; i++)
{
aNds[i] = elem->GetNode(i);
}
-
SMDSAbs_ElementType aType = elem->GetType();
+
+ GetMeshDS()->RemoveFreeElement(elem, theSm, notFromGroups);
+
const SMDS_MeshElement* NewElem = 0;
switch( aType )
{
case SMDSAbs_Edge :
{
- meshDS->RemoveFreeElement(elem, theSm);
- NewElem = theHelper->AddQuadraticEdge(aNds[0], aNds[1], id, theForce3d);
+ NewElem = theHelper.AddEdge(aNds[0], aNds[1], id, theForce3d);
break;
}
case SMDSAbs_Face :
{
- if(elem->IsQuadratic()) continue;
-
- meshDS->RemoveFreeElement(elem, theSm);
switch(nbNodes)
{
case 3:
- NewElem = theHelper->AddFace(aNds[0], aNds[1], aNds[2], id, theForce3d);
+ NewElem = theHelper.AddFace(aNds[0], aNds[1], aNds[2], id, theForce3d);
break;
case 4:
- NewElem = theHelper->AddFace(aNds[0], aNds[1], aNds[2], aNds[3], id, theForce3d);
+ NewElem = theHelper.AddFace(aNds[0], aNds[1], aNds[2], aNds[3], id, theForce3d);
break;
default:
continue;
}
- break;
+ break;
}
case SMDSAbs_Volume :
{
- if( elem->IsQuadratic() ) continue;
-
- meshDS->RemoveFreeElement(elem, theSm);
switch(nbNodes)
{
case 4:
- NewElem = theHelper->AddVolume(aNds[0], aNds[1], aNds[2], aNds[3], id, true);
+ NewElem = theHelper.AddVolume(aNds[0], aNds[1], aNds[2], aNds[3], id, theForce3d);
break;
case 6:
- NewElem = theHelper->AddVolume(aNds[0], aNds[1], aNds[2], aNds[3], aNds[4], aNds[5], id, true);
+ NewElem = theHelper.AddVolume(aNds[0], aNds[1], aNds[2], aNds[3], aNds[4], aNds[5], id, theForce3d);
break;
case 8:
- NewElem = theHelper->AddVolume(aNds[0], aNds[1], aNds[2], aNds[3],
- aNds[4], aNds[5], aNds[6], aNds[7], id, true);
+ NewElem = theHelper.AddVolume(aNds[0], aNds[1], aNds[2], aNds[3],
+ aNds[4], aNds[5], aNds[6], aNds[7], id, theForce3d);
break;
default:
continue;
}
- break;
+ break;
}
default :
continue;
}
+ ReplaceElemInGroups( elem, NewElem, GetMeshDS());
if( NewElem )
- {
- AddToSameGroups( NewElem, elem, meshDS);
theSm->AddElement( NewElem );
- }
}
+ return nbElem;
}
//=======================================================================
{
SMESHDS_Mesh* meshDS = GetMeshDS();
- SMESH_MesherHelper* aHelper = new SMESH_MesherHelper(*myMesh);
- aHelper->SetKeyIsQuadratic( true );
- const TopoDS_Shape& aShape = meshDS->ShapeToMesh();
+ SMESH_MesherHelper aHelper(*myMesh);
+ aHelper.SetIsQuadratic( true );
+ const bool notFromGroups = false;
- if ( !aShape.IsNull() && GetMesh()->GetSubMeshContaining(aShape) )
+ int nbCheckedElems = 0;
+ if ( myMesh->HasShapeToMesh() )
{
- SMESH_subMesh *aSubMesh = GetMesh()->GetSubMeshContaining(aShape);
-
- const map < int, SMESH_subMesh * >& aMapSM = aSubMesh->DependsOn();
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = aMapSM.begin(); itsub != aMapSM.end(); itsub++)
+ if ( SMESH_subMesh *aSubMesh = myMesh->GetSubMeshContaining(myMesh->GetShapeToMesh()))
{
- SMESHDS_SubMesh *sm = ((*itsub).second)->GetSubMeshDS();
- aHelper->SetSubShape( (*itsub).second->GetSubShape() );
- ConvertElemToQuadratic(sm, aHelper, theForce3d);
+ SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
+ while ( smIt->more() ) {
+ SMESH_subMesh* sm = smIt->next();
+ if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() ) {
+ aHelper.SetSubShape( sm->GetSubShape() );
+ if ( !theForce3d) aHelper.SetCheckNodePosition(true);
+ nbCheckedElems += convertElemToQuadratic(smDS, aHelper, theForce3d);
+ }
+ }
}
- aHelper->SetSubShape( aSubMesh->GetSubShape() );
- ConvertElemToQuadratic(aSubMesh->GetSubMeshDS(), aHelper, theForce3d);
}
- else
+ int totalNbElems = meshDS->NbEdges() + meshDS->NbFaces() + meshDS->NbVolumes();
+ if ( nbCheckedElems < totalNbElems ) // not all elements are in submeshes
{
+ SMESHDS_SubMesh *smDS = 0;
SMDS_EdgeIteratorPtr aEdgeItr = meshDS->edgesIterator();
while(aEdgeItr->more())
{
const SMDS_MeshEdge* edge = aEdgeItr->next();
- if(edge)
+ if(edge && !edge->IsQuadratic())
{
int id = edge->GetID();
const SMDS_MeshNode* n1 = edge->GetNode(0);
const SMDS_MeshNode* n2 = edge->GetNode(1);
- RemoveElemFromGroups (edge, meshDS);
- meshDS->SMDS_Mesh::RemoveFreeElement(edge);
+ meshDS->RemoveFreeElement(edge, smDS, notFromGroups);
- const SMDS_QuadraticEdge* NewEdge = aHelper->AddQuadraticEdge(n1, n2, id, theForce3d);
- AddToSameGroups(NewEdge, edge, meshDS);
+ const SMDS_MeshEdge* NewEdge = aHelper.AddEdge(n1, n2, id, theForce3d);
+ ReplaceElemInGroups( edge, NewEdge, GetMeshDS());
}
}
SMDS_FaceIteratorPtr aFaceItr = meshDS->facesIterator();
{
const SMDS_MeshFace* face = aFaceItr->next();
if(!face || face->IsQuadratic() ) continue;
-
+
int id = face->GetID();
int nbNodes = face->NbNodes();
vector<const SMDS_MeshNode *> aNds (nbNodes);
aNds[i] = face->GetNode(i);
}
- RemoveElemFromGroups (face, meshDS);
- meshDS->SMDS_Mesh::RemoveFreeElement(face);
+ meshDS->RemoveFreeElement(face, smDS, notFromGroups);
SMDS_MeshFace * NewFace = 0;
switch(nbNodes)
{
case 3:
- NewFace = aHelper->AddFace(aNds[0], aNds[1], aNds[2], id, theForce3d);
+ NewFace = aHelper.AddFace(aNds[0], aNds[1], aNds[2], id, theForce3d);
break;
case 4:
- NewFace = aHelper->AddFace(aNds[0], aNds[1], aNds[2], aNds[3], id, theForce3d);
+ NewFace = aHelper.AddFace(aNds[0], aNds[1], aNds[2], aNds[3], id, theForce3d);
break;
default:
continue;
}
- AddToSameGroups(NewFace, face, meshDS);
+ ReplaceElemInGroups( face, NewFace, GetMeshDS());
}
SMDS_VolumeIteratorPtr aVolumeItr = meshDS->volumesIterator();
while(aVolumeItr->more())
{
const SMDS_MeshVolume* volume = aVolumeItr->next();
if(!volume || volume->IsQuadratic() ) continue;
-
+
int id = volume->GetID();
int nbNodes = volume->NbNodes();
vector<const SMDS_MeshNode *> aNds (nbNodes);
aNds[i] = volume->GetNode(i);
}
- RemoveElemFromGroups (volume, meshDS);
- meshDS->SMDS_Mesh::RemoveFreeElement(volume);
+ meshDS->RemoveFreeElement(volume, smDS, notFromGroups);
SMDS_MeshVolume * NewVolume = 0;
switch(nbNodes)
{
case 4:
- NewVolume = aHelper->AddVolume(aNds[0], aNds[1], aNds[2],
- aNds[3], id, true );
+ NewVolume = aHelper.AddVolume(aNds[0], aNds[1], aNds[2],
+ aNds[3], id, theForce3d );
break;
case 6:
- NewVolume = aHelper->AddVolume(aNds[0], aNds[1], aNds[2],
- aNds[3], aNds[4], aNds[5], id, true);
+ NewVolume = aHelper.AddVolume(aNds[0], aNds[1], aNds[2],
+ aNds[3], aNds[4], aNds[5], id, theForce3d);
break;
case 8:
- NewVolume = aHelper->AddVolume(aNds[0], aNds[1], aNds[2], aNds[3],
- aNds[4], aNds[5], aNds[6], aNds[7], id, true);
+ NewVolume = aHelper.AddVolume(aNds[0], aNds[1], aNds[2], aNds[3],
+ aNds[4], aNds[5], aNds[6], aNds[7], id, theForce3d);
break;
default:
continue;
}
- AddToSameGroups(NewVolume, volume, meshDS);
+ ReplaceElemInGroups(volume, NewVolume, meshDS);
}
}
- delete aHelper;
+ if ( !theForce3d ) {
+ aHelper.SetSubShape(0); // apply to the whole mesh
+ aHelper.FixQuadraticElements();
+ }
}
//=======================================================================
-//function : RemoveQuadElem
-//purpose :
+/*!
+ * \brief Convert quadratic elements to linear ones and remove quadratic nodes
+ * \retval int - nb of checked elements
+ */
//=======================================================================
-void SMESH_MeshEditor::RemoveQuadElem(SMESHDS_SubMesh *theSm,
- SMDS_ElemIteratorPtr theItr,
- RemoveQuadNodeMap& theRemoveNodeMap)
+
+int SMESH_MeshEditor::removeQuadElem(SMESHDS_SubMesh * theSm,
+ SMDS_ElemIteratorPtr theItr,
+ const int theShapeID)
{
+ int nbElem = 0;
SMESHDS_Mesh* meshDS = GetMeshDS();
+ const bool notFromGroups = false;
+
while( theItr->more() )
{
const SMDS_MeshElement* elem = theItr->next();
- if( elem )
+ nbElem++;
+ if( elem && elem->IsQuadratic())
{
- if( !elem->IsQuadratic() )
- continue;
-
int id = elem->GetID();
-
- int nbNodes = elem->NbNodes(), idx = 0;
- vector<const SMDS_MeshNode *> aNds;
+ int nbNodes = elem->NbNodes();
+ vector<const SMDS_MeshNode *> aNds, mediumNodes;
+ aNds.reserve( nbNodes );
+ mediumNodes.reserve( nbNodes );
for(int i = 0; i < nbNodes; i++)
{
const SMDS_MeshNode* n = elem->GetNode(i);
if( elem->IsMediumNode( n ) )
- {
- ItRemoveQuadNodeMap itRNM = theRemoveNodeMap.find( n );
- if( itRNM == theRemoveNodeMap.end() )
- {
- theRemoveNodeMap.insert(RemoveQuadNodeMap::value_type( n,theSm ));
- }
- }
- else
+ mediumNodes.push_back( n );
+ else
aNds.push_back( n );
}
+ if( aNds.empty() ) continue;
+ SMDSAbs_ElementType aType = elem->GetType();
- idx = aNds.size();
- if( !idx ) continue;
- SMDSAbs_ElementType aType = elem->GetType();
-
- //remove old quadratic elements
- meshDS->RemoveFreeElement( elem, theSm );
+ //remove old quadratic element
+ meshDS->RemoveFreeElement( elem, theSm, notFromGroups );
- SMDS_MeshElement * NewElem = 0;
- switch(aType)
- {
- case SMDSAbs_Edge:
- NewElem = meshDS->AddEdgeWithID( aNds[0], aNds[1] ,id );
- break;
- case SMDSAbs_Face:
- if( idx==3 ) NewElem = meshDS->AddFaceWithID( aNds[0],
- aNds[1], aNds[2], id );
- if( idx==4 ) NewElem = meshDS->AddFaceWithID( aNds[0],
- aNds[1], aNds[2], aNds[3],id );
- break;
- case SMDSAbs_Volume:
- if( idx==4 ) NewElem = meshDS->AddVolumeWithID( aNds[0],
- aNds[1], aNds[2], aNds[3], id );
- if( idx==6 ) NewElem = meshDS->AddVolumeWithID( aNds[0],
- aNds[1], aNds[2], aNds[3],
- aNds[4], aNds[5], id );
- if( idx==8 ) NewElem = meshDS->AddVolumeWithID(aNds[0],
- aNds[1], aNds[2], aNds[3],
- aNds[4], aNds[5], aNds[6],
- aNds[7] ,id );
- break;
- default:
- break;
- }
-
- AddToSameGroups(NewElem, elem, meshDS);
- if( theSm )
+ SMDS_MeshElement * NewElem = AddElement( aNds, aType, false, id );
+ ReplaceElemInGroups(elem, NewElem, meshDS);
+ if( theSm && NewElem )
theSm->AddElement( NewElem );
+
+ // remove medium nodes
+ vector<const SMDS_MeshNode*>::iterator nIt = mediumNodes.begin();
+ for ( ; nIt != mediumNodes.end(); ++nIt ) {
+ const SMDS_MeshNode* n = *nIt;
+ if ( n->NbInverseElements() == 0 ) {
+ if ( n->GetPosition()->GetShapeId() != theShapeID )
+ meshDS->RemoveFreeNode( n, meshDS->MeshElements
+ ( n->GetPosition()->GetShapeId() ));
+ else
+ meshDS->RemoveFreeNode( n, theSm );
+ }
+ }
}
}
+ return nbElem;
}
+
//=======================================================================
//function : ConvertFromQuadratic
//purpose :
//=======================================================================
bool SMESH_MeshEditor::ConvertFromQuadratic()
{
- SMESHDS_Mesh* meshDS = GetMeshDS();
- RemoveQuadNodeMap aRemoveNodeMap;
-
- const TopoDS_Shape& aShape = meshDS->ShapeToMesh();
-
- if ( !aShape.IsNull() && GetMesh()->GetSubMeshContaining(aShape) )
+ int nbCheckedElems = 0;
+ if ( myMesh->HasShapeToMesh() )
{
- SMESH_subMesh *aSubMesh = GetMesh()->GetSubMeshContaining(aShape);
-
- const map < int, SMESH_subMesh * >& aMapSM = aSubMesh->DependsOn();
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = aMapSM.begin(); itsub != aMapSM.end(); itsub++)
+ if ( SMESH_subMesh *aSubMesh = myMesh->GetSubMeshContaining(myMesh->GetShapeToMesh()))
{
- SMESHDS_SubMesh *sm = ((*itsub).second)->GetSubMeshDS();
- if( sm )
- RemoveQuadElem( sm, sm->GetElements(), aRemoveNodeMap );
+ SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
+ while ( smIt->more() ) {
+ SMESH_subMesh* sm = smIt->next();
+ if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() )
+ nbCheckedElems += removeQuadElem( smDS, smDS->GetElements(), sm->GetId() );
+ }
}
- SMESHDS_SubMesh *Sm = aSubMesh->GetSubMeshDS();
- if( Sm )
- RemoveQuadElem( Sm, Sm->GetElements(), aRemoveNodeMap );
}
- else
+
+ int totalNbElems =
+ GetMeshDS()->NbEdges() + GetMeshDS()->NbFaces() + GetMeshDS()->NbVolumes();
+ if ( nbCheckedElems < totalNbElems ) // not all elements are in submeshes
{
SMESHDS_SubMesh *aSM = 0;
- RemoveQuadElem( aSM, meshDS->elementsIterator(), aRemoveNodeMap );
- }
-
- //remove all quadratic nodes
- ItRemoveQuadNodeMap itRNM = aRemoveNodeMap.begin();
- for ( ; itRNM != aRemoveNodeMap.end(); itRNM++ )
- {
- meshDS->RemoveFreeNode( (*itRNM).first, (*itRNM).second );
+ removeQuadElem( aSM, GetMeshDS()->elementsIterator(), 0 );
}
return true;
//=======================================================================
SMESH_MeshEditor::Sew_Error
- SMESH_MeshEditor::SewSideElements (map<int,const SMDS_MeshElement*>& theSide1,
- map<int,const SMDS_MeshElement*>& theSide2,
- const SMDS_MeshNode* theFirstNode1,
- const SMDS_MeshNode* theFirstNode2,
- const SMDS_MeshNode* theSecondNode1,
- const SMDS_MeshNode* theSecondNode2)
+ SMESH_MeshEditor::SewSideElements (TIDSortedElemSet& theSide1,
+ TIDSortedElemSet& theSide2,
+ const SMDS_MeshNode* theFirstNode1,
+ const SMDS_MeshNode* theFirstNode2,
+ const SMDS_MeshNode* theSecondNode1,
+ const SMDS_MeshNode* theSecondNode2)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
set<const SMDS_MeshElement*> * faceSetPtr[] = { &faceSet1, &faceSet2 };
set<const SMDS_MeshElement*> * volSetPtr[] = { &volSet1, &volSet2 };
set<const SMDS_MeshNode*> * nodeSetPtr[] = { &nodeSet1, &nodeSet2 };
- map<int,const SMDS_MeshElement*> * elemSetPtr[] = { &theSide1, &theSide2 };
+ TIDSortedElemSet * elemSetPtr[] = { &theSide1, &theSide2 };
int iSide, iFace, iNode;
for ( iSide = 0; iSide < 2; iSide++ ) {
set<const SMDS_MeshNode*> * nodeSet = nodeSetPtr[ iSide ];
- map<int,const SMDS_MeshElement*> * elemSet = elemSetPtr[ iSide ];
+ TIDSortedElemSet * elemSet = elemSetPtr[ iSide ];
set<const SMDS_MeshElement*> * faceSet = faceSetPtr[ iSide ];
set<const SMDS_MeshElement*> * volSet = volSetPtr [ iSide ];
set<const SMDS_MeshElement*>::iterator vIt;
- map<int,const SMDS_MeshElement*>::iterator eIt;
+ TIDSortedElemSet::iterator eIt;
set<const SMDS_MeshNode*>::iterator nIt;
// check that given nodes belong to given elements
const SMDS_MeshNode* n2 = ( iSide == 0 ) ? theSecondNode1 : theSecondNode2;
int firstIndex = -1, secondIndex = -1;
for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
- const SMDS_MeshElement* elem = (*eIt).second;
+ const SMDS_MeshElement* elem = *eIt;
if ( firstIndex < 0 ) firstIndex = elem->GetNodeIndex( n1 );
if ( secondIndex < 0 ) secondIndex = elem->GetNodeIndex( n2 );
if ( firstIndex > -1 && secondIndex > -1 ) break;
// loop on the given element of a side
for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
//const SMDS_MeshElement* elem = *eIt;
- const SMDS_MeshElement* elem = (*eIt).second;
+ const SMDS_MeshElement* elem = *eIt;
if ( elem->GetType() == SMDSAbs_Face ) {
faceSet->insert( elem );
set <const SMDS_MeshNode*> faceNodeSet;
// ------------------------------------------------------------------------------
for ( nIt = nodeSet->begin(); nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
- SMDS_ElemIteratorPtr fIt = (*nIt)->facesIterator();
+ SMDS_ElemIteratorPtr fIt = (*nIt)->GetInverseElementIterator(SMDSAbs_Face);
while ( fIt->more() ) { // loop on faces sharing a node
const SMDS_MeshElement* f = fIt->next();
if ( faceSet->find( f ) == faceSet->end() ) {
const SMDS_MeshElement* e = invElemIt->next();
if ( faceSet->find( e ) != faceSet->end() )
nbSharedNodes++;
- if ( elemSet->find( e->GetID() ) != elemSet->end() )
+ if ( elemSet->find( e ) != elemSet->end() )
nbSharedNodes++;
}
}
// choose a face most close to the bary center of the opposite side
gp_XYZ aBC( 0., 0., 0. );
set <const SMDS_MeshNode*> addedNodes;
- map<int,const SMDS_MeshElement*> * elemSet2 = elemSetPtr[ 1 - iSide ];
+ TIDSortedElemSet * elemSet2 = elemSetPtr[ 1 - iSide ];
eIt = elemSet2->begin();
for ( eIt = elemSet2->begin(); eIt != elemSet2->end(); eIt++ ) {
- SMDS_ElemIteratorPtr nodeIt = (*eIt).second->nodesIterator();
+ SMDS_ElemIteratorPtr nodeIt = (*eIt)->nodesIterator();
while ( nodeIt->more() ) { // loop on free face nodes
const SMDS_MeshNode* n =
static_cast<const SMDS_MeshNode*>( nodeIt->next() );
// // ----------------------------------------------------------
// if ( nodeSetSize != nodeSet->size() ) {
// for ( ; nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
-// SMDS_ElemIteratorPtr fIt = (*nIt)->facesIterator();
+// SMDS_ElemIteratorPtr fIt = (*nIt)->GetInverseElementIterator(SMDSAbs_Face);
// while ( fIt->more() ) { // loop on faces sharing a node
// const SMDS_MeshElement* f = fIt->next();
// if ( faceSet->find( f ) == faceSet->end() ) {
set< long > linkIdSet; // links to process
linkIdSet.insert( aLinkID_Gen.GetLinkID( theFirstNode1, theSecondNode1 ));
- typedef pair< const SMDS_MeshNode*, const SMDS_MeshNode* > TPairOfNodes;
- list< TPairOfNodes > linkList[2];
- linkList[0].push_back( TPairOfNodes( theFirstNode1, theSecondNode1 ));
- linkList[1].push_back( TPairOfNodes( theFirstNode2, theSecondNode2 ));
+ typedef pair< const SMDS_MeshNode*, const SMDS_MeshNode* > NLink;
+ list< NLink > linkList[2];
+ linkList[0].push_back( NLink( theFirstNode1, theSecondNode1 ));
+ linkList[1].push_back( NLink( theFirstNode2, theSecondNode2 ));
// loop on links in linkList; find faces by links and append links
// of the found faces to linkList
- list< TPairOfNodes >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
+ list< NLink >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ ) {
- TPairOfNodes link[] = { *linkIt[0], *linkIt[1] };
+ NLink link[] = { *linkIt[0], *linkIt[1] };
long linkID = aLinkID_Gen.GetLinkID( link[0].first, link[0].second );
if ( linkIdSet.find( linkID ) == linkIdSet.end() )
continue;
set< const SMDS_MeshElement* > fMap;
for ( int i = 0; i < 2; i++ ) { // loop on 2 nodes of a link
const SMDS_MeshNode* n = i ? n1 : n2; // a node of a link
- SMDS_ElemIteratorPtr fIt = n->facesIterator();
+ SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
while ( fIt->more() ) { // loop on faces sharing a node
const SMDS_MeshElement* f = fIt->next();
if (faceSet->find( f ) != faceSet->end() && // f is in face set
//const SMDS_MeshNode* n2 = nodes[ iNode + 1];
const SMDS_MeshNode* n1 = fnodes1[ iNode ];
const SMDS_MeshNode* n2 = fnodes1[ iNode + 1];
- linkList[0].push_back ( TPairOfNodes( n1, n2 ));
- linkList[1].push_back ( TPairOfNodes( nReplaceMap[n1], nReplaceMap[n2] ));
+ linkList[0].push_back ( NLink( n1, n2 ));
+ linkList[1].push_back ( NLink( nReplaceMap[n1], nReplaceMap[n2] ));
}
}
} // 2 faces found
return aResult;
}
+
+//================================================================================
+ /*!
+ * \brief Find corresponding nodes in two sets of faces
+ * \param theSide1 - first face set
+ * \param theSide2 - second first face
+ * \param theFirstNode1 - a boundary node of set 1
+ * \param theFirstNode2 - a node of set 2 corresponding to theFirstNode1
+ * \param theSecondNode1 - a boundary node of set 1 linked with theFirstNode1
+ * \param theSecondNode2 - a node of set 2 corresponding to theSecondNode1
+ * \param nReplaceMap - output map of corresponding nodes
+ * \retval bool - is a success or not
+ */
+//================================================================================
+
+#ifdef _DEBUG_
+//#define DEBUG_MATCHING_NODES
+#endif
+
+SMESH_MeshEditor::Sew_Error
+SMESH_MeshEditor::FindMatchingNodes(set<const SMDS_MeshElement*>& theSide1,
+ set<const SMDS_MeshElement*>& theSide2,
+ const SMDS_MeshNode* theFirstNode1,
+ const SMDS_MeshNode* theFirstNode2,
+ const SMDS_MeshNode* theSecondNode1,
+ const SMDS_MeshNode* theSecondNode2,
+ TNodeNodeMap & nReplaceMap)
+{
+ set<const SMDS_MeshElement*> * faceSetPtr[] = { &theSide1, &theSide2 };
+
+ nReplaceMap.clear();
+ if ( theFirstNode1 != theFirstNode2 )
+ nReplaceMap.insert( make_pair( theFirstNode1, theFirstNode2 ));
+ if ( theSecondNode1 != theSecondNode2 )
+ nReplaceMap.insert( make_pair( theSecondNode1, theSecondNode2 ));
+
+ set< SMESH_TLink > linkSet; // set of nodes where order of nodes is ignored
+ linkSet.insert( SMESH_TLink( theFirstNode1, theSecondNode1 ));
+
+ list< NLink > linkList[2];
+ linkList[0].push_back( NLink( theFirstNode1, theSecondNode1 ));
+ linkList[1].push_back( NLink( theFirstNode2, theSecondNode2 ));
+
+ // loop on links in linkList; find faces by links and append links
+ // of the found faces to linkList
+ list< NLink >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
+ for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ ) {
+ NLink link[] = { *linkIt[0], *linkIt[1] };
+ if ( linkSet.find( link[0] ) == linkSet.end() )
+ continue;
+
+ // by links, find faces in the face sets,
+ // and find indices of link nodes in the found faces;
+ // in a face set, there is only one or no face sharing a link
+ // ---------------------------------------------------------------
+
+ const SMDS_MeshElement* face[] = { 0, 0 };
+ list<const SMDS_MeshNode*> notLinkNodes[2];
+ //bool reverse[] = { false, false }; // order of notLinkNodes
+ int nbNodes[2];
+ for ( int iSide = 0; iSide < 2; iSide++ ) // loop on 2 sides
+ {
+ const SMDS_MeshNode* n1 = link[iSide].first;
+ const SMDS_MeshNode* n2 = link[iSide].second;
+ set<const SMDS_MeshElement*> * faceSet = faceSetPtr[ iSide ];
+ set< const SMDS_MeshElement* > facesOfNode1;
+ for ( int iNode = 0; iNode < 2; iNode++ ) // loop on 2 nodes of a link
+ {
+ // during a loop of the first node, we find all faces around n1,
+ // during a loop of the second node, we find one face sharing both n1 and n2
+ const SMDS_MeshNode* n = iNode ? n1 : n2; // a node of a link
+ SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() ) { // loop on faces sharing a node
+ const SMDS_MeshElement* f = fIt->next();
+ if (faceSet->find( f ) != faceSet->end() && // f is in face set
+ ! facesOfNode1.insert( f ).second ) // f encounters twice
+ {
+ if ( face[ iSide ] ) {
+ MESSAGE( "2 faces per link " );
+ return ( iSide ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
+ }
+ face[ iSide ] = f;
+ faceSet->erase( f );
+
+ // get not link nodes
+ int nbN = f->NbNodes();
+ if ( f->IsQuadratic() )
+ nbN /= 2;
+ nbNodes[ iSide ] = nbN;
+ list< const SMDS_MeshNode* > & nodes = notLinkNodes[ iSide ];
+ int i1 = f->GetNodeIndex( n1 );
+ int i2 = f->GetNodeIndex( n2 );
+ int iEnd = nbN, iBeg = -1, iDelta = 1;
+ bool reverse = ( Abs( i1 - i2 ) == 1 ? i1 > i2 : i2 > i1 );
+ if ( reverse ) {
+ std::swap( iEnd, iBeg ); iDelta = -1;
+ }
+ int i = i2;
+ while ( true ) {
+ i += iDelta;
+ if ( i == iEnd ) i = iBeg + iDelta;
+ if ( i == i1 ) break;
+ nodes.push_back ( f->GetNode( i ) );
+ }
+ }
+ }
+ }
+ }
+ // check similarity of elements of the sides
+ if (( face[0] && !face[1] ) || ( !face[0] && face[1] )) {
+ MESSAGE("Correspondent face not found on side " << ( face[0] ? 1 : 0 ));
+ if ( nReplaceMap.size() == 2 ) { // faces on input nodes not found
+ return ( face[0] ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
+ }
+ else {
+ return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ }
+ }
+
+ // set nodes to merge
+ // -------------------
+
+ if ( face[0] && face[1] ) {
+ if ( nbNodes[0] != nbNodes[1] ) {
+ MESSAGE("Diff nb of face nodes");
+ return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ }
+#ifdef DEBUG_MATCHING_NODES
+ MESSAGE ( " Link 1: " << link[0].first->GetID() <<" "<< link[0].second->GetID()
+ << " F 1: " << face[0] << "| Link 2: " << link[1].first->GetID() <<" "
+ << link[1].second->GetID() << " F 2: " << face[1] << " | Bind: " ) ;
+#endif
+ int nbN = nbNodes[0];
+ {
+ list<const SMDS_MeshNode*>::iterator n1 = notLinkNodes[0].begin();
+ list<const SMDS_MeshNode*>::iterator n2 = notLinkNodes[1].begin();
+ for ( int i = 0 ; i < nbN - 2; ++i ) {
+#ifdef DEBUG_MATCHING_NODES
+ MESSAGE ( (*n1)->GetID() << " to " << (*n2)->GetID() );
+#endif
+ nReplaceMap.insert( make_pair( *(n1++), *(n2++) ));
+ }
+ }
+
+ // add other links of the face 1 to linkList
+ // -----------------------------------------
+
+ const SMDS_MeshElement* f0 = face[0];
+ const SMDS_MeshNode* n1 = f0->GetNode( nbN - 1 );
+ for ( int i = 0; i < nbN; i++ )
+ {
+ const SMDS_MeshNode* n2 = f0->GetNode( i );
+ pair< set< SMESH_TLink >::iterator, bool > iter_isnew =
+ linkSet.insert( SMESH_TLink( n1, n2 ));
+ if ( !iter_isnew.second ) { // already in a set: no need to process
+ linkSet.erase( iter_isnew.first );
+ }
+ else // new in set == encountered for the first time: add
+ {
+#ifdef DEBUG_MATCHING_NODES
+ MESSAGE ( "Add link 1: " << n1->GetID() << " " << n2->GetID() << " "
+ << " | link 2: " << nReplaceMap[n1]->GetID() << " " << nReplaceMap[n2]->GetID() << " " );
+#endif
+ linkList[0].push_back ( NLink( n1, n2 ));
+ linkList[1].push_back ( NLink( nReplaceMap[n1], nReplaceMap[n2] ));
+ }
+ n1 = n2;
+ }
+ } // 2 faces found
+ } // loop on link lists
+
+ return SEW_OK;
+}
+
+/*!
+ \brief Creates a hole in a mesh by doubling the nodes of some particular elements
+ \param theElems - the list of elements (edges or faces) to be replicated
+ The nodes for duplication could be found from these elements
+ \param theNodesNot - list of nodes to NOT replicate
+ \param theAffectedElems - the list of elements (cells and edges) to which the
+ replicated nodes should be associated to.
+ \return TRUE if operation has been completed successfully, FALSE otherwise
+*/
+bool SMESH_MeshEditor::DoubleNodes( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TIDSortedElemSet& theAffectedElems )
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ if ( theElems.size() == 0 )
+ return false;
+
+ SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ if ( !aMeshDS )
+ return false;
+
+ bool res = false;
+ std::map< const SMDS_MeshNode*, const SMDS_MeshNode* > anOldNodeToNewNode;
+ // duplicate elements and nodes
+ res = doubleNodes( aMeshDS, theElems, theNodesNot, anOldNodeToNewNode, true );
+ // replce nodes by duplications
+ res = doubleNodes( aMeshDS, theAffectedElems, theNodesNot, anOldNodeToNewNode, false );
+ return res;
+}
+
+/*!
+ \brief Creates a hole in a mesh by doubling the nodes of some particular elements
+ \param theMeshDS - mesh instance
+ \param theElems - the elements replicated or modified (nodes should be changed)
+ \param theNodesNot - nodes to NOT replicate
+ \param theNodeNodeMap - relation of old node to new created node
+ \param theIsDoubleElem - flag os to replicate element or modify
+ \return TRUE if operation has been completed successfully, FALSE otherwise
+*/
+bool SMESH_MeshEditor::doubleNodes( SMESHDS_Mesh* theMeshDS,
+ const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ std::map< const SMDS_MeshNode*,
+ const SMDS_MeshNode* >& theNodeNodeMap,
+ const bool theIsDoubleElem )
+{
+ // iterate on through element and duplicate them (by nodes duplication)
+ bool res = false;
+ TIDSortedElemSet::iterator elemItr = theElems.begin();
+ for ( ; elemItr != theElems.end(); ++elemItr )
+ {
+ const SMDS_MeshElement* anElem = *elemItr;
+ if (!anElem)
+ continue;
+
+ bool isDuplicate = false;
+ // duplicate nodes to duplicate element
+ std::vector<const SMDS_MeshNode*> newNodes( anElem->NbNodes() );
+ SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
+ int ind = 0;
+ while ( anIter->more() )
+ {
+
+ SMDS_MeshNode* aCurrNode = (SMDS_MeshNode*)anIter->next();
+ SMDS_MeshNode* aNewNode = aCurrNode;
+ if ( theNodeNodeMap.find( aCurrNode ) != theNodeNodeMap.end() )
+ aNewNode = (SMDS_MeshNode*)theNodeNodeMap[ aCurrNode ];
+ else if ( theIsDoubleElem && theNodesNot.find( aCurrNode ) == theNodesNot.end() )
+ {
+ // duplicate node
+ aNewNode = theMeshDS->AddNode( aCurrNode->X(), aCurrNode->Y(), aCurrNode->Z() );
+ theNodeNodeMap[ aCurrNode ] = aNewNode;
+ myLastCreatedNodes.Append( aNewNode );
+ }
+ isDuplicate |= (aCurrNode == aNewNode);
+ newNodes[ ind++ ] = aNewNode;
+ }
+ if ( !isDuplicate )
+ continue;
+
+ if ( theIsDoubleElem )
+ myLastCreatedElems.Append( AddElement(newNodes, anElem->GetType(), anElem->IsPoly()) );
+ else
+ theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
+
+ res = true;
+ }
+ return res;
+}
+
+/*!
+ \brief Check if element located inside shape
+ \return TRUE if IN or ON shape, FALSE otherwise
+*/
+
+static bool isInside(const SMDS_MeshElement* theElem,
+ BRepClass3d_SolidClassifier& theBsc3d,
+ const double theTol)
+{
+ gp_XYZ centerXYZ (0, 0, 0);
+ SMDS_ElemIteratorPtr aNodeItr = theElem->nodesIterator();
+ while (aNodeItr->more())
+ {
+ SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next();
+ centerXYZ += gp_XYZ(aNode->X(), aNode->Y(), aNode->Z());
+ }
+ gp_Pnt aPnt(centerXYZ);
+ theBsc3d.Perform(aPnt, theTol);
+ TopAbs_State aState = theBsc3d.State();
+ return (aState == TopAbs_IN || aState == TopAbs_ON );
+}
+
+/*!
+ \brief Creates a hole in a mesh by doubling the nodes of some particular elements
+ \param theElems - group of of elements (edges or faces) to be replicated
+ \param theNodesNot - group of nodes not to replicated
+ \param theShape - shape to detect affected elements (element which geometric center
+ located on or inside shape).
+ The replicated nodes should be associated to affected elements.
+ \return TRUE if operation has been completed successfully, FALSE otherwise
+*/
+
+bool SMESH_MeshEditor::DoubleNodesInRegion( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TopoDS_Shape& theShape )
+{
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+ if (!aMesh)
+ return false;
+ if ( theShape.IsNull() )
+ return false;
+
+ const double aTol = Precision::Confusion();
+ BRepClass3d_SolidClassifier bsc3d(theShape);
+ bsc3d.PerformInfinitePoint(aTol);
+
+ // iterates on indicated elements and get elements by back references from their nodes
+ TIDSortedElemSet anAffected;
+ TIDSortedElemSet::iterator elemItr = theElems.begin();
+ for ( ; elemItr != theElems.end(); ++elemItr )
+ {
+ SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
+ if (!anElem)
+ continue;
+
+ SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
+ while ( nodeItr->more() )
+ {
+ const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>(nodeItr->next());
+ if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
+ continue;
+ SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
+ while ( backElemItr->more() )
+ {
+ SMDS_MeshElement* curElem = (SMDS_MeshElement*)backElemItr->next();
+ if ( curElem && theElems.find(curElem) == theElems.end() &&
+ isInside( curElem, bsc3d, aTol ) )
+ anAffected.insert( curElem );
+ }
+ }
+ }
+ return DoubleNodes( theElems, theNodesNot, anAffected );
+}