sm->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
}
+ GetMeshDS()->Modified();
_isModified = false;
}
SMESH_Algo *algo;
const SMESH_HypoFilter* compatibleHypoKind;
list <const SMESHDS_Hypothesis * > usedHyps;
-
- // keep sub-meshes not to miss ones whose state can change due to notifying others
vector< SMESH_subMesh* > smToNotify;
+ bool allMeshedEdgesNotified = true;
SMESH_subMeshIteratorPtr smIt( _subMeshHolder->GetIterator() );
while ( smIt->more() )
{
SMESH_subMesh* aSubMesh = smIt->next();
+ bool toNotify = false;
// if aSubMesh meshing depends on hyp,
// we call aSubMesh->AlgoStateEngine( MODIF_HYP, hyp ) that causes either
// 1) clearing already computed aSubMesh or
// 2) changing algo_state from MISSING_HYP to HYP_OK when parameters of hyp becomes valid,
// other possible changes are not interesting. (IPAL0052457 - assigning hyp performance pb)
- if ( aSubMesh->GetComputeState() != SMESH_subMesh::COMPUTE_OK &&
- aSubMesh->GetComputeState() != SMESH_subMesh::FAILED_TO_COMPUTE &&
- aSubMesh->GetAlgoState() != SMESH_subMesh::MISSING_HYP &&
- !hyp->DataDependOnParams() )
- continue;
-
- const TopoDS_Shape & aSubShape = aSubMesh->GetSubShape();
-
- if (( aSubMesh->IsApplicableHypotesis( hyp )) &&
- ( algo = aSubMesh->GetAlgo() ) &&
- ( compatibleHypoKind = algo->GetCompatibleHypoFilter( !hyp->IsAuxiliary() )) &&
- ( compatibleHypoKind->IsOk( hyp, aSubShape )))
+ if ( aSubMesh->GetComputeState() == SMESH_subMesh::COMPUTE_OK ||
+ aSubMesh->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE ||
+ aSubMesh->GetAlgoState() == SMESH_subMesh::MISSING_HYP ||
+ hyp->DataDependOnParams() )
{
- // check if hyp is used by algo
- usedHyps.clear();
- if ( GetHypotheses( aSubMesh, *compatibleHypoKind, usedHyps, true ) &&
- find( usedHyps.begin(), usedHyps.end(), hyp ) != usedHyps.end() )
+ const TopoDS_Shape & aSubShape = aSubMesh->GetSubShape();
+
+ if (( aSubMesh->IsApplicableHypotesis( hyp )) &&
+ ( algo = aSubMesh->GetAlgo() ) &&
+ ( compatibleHypoKind = algo->GetCompatibleHypoFilter( !hyp->IsAuxiliary() )) &&
+ ( compatibleHypoKind->IsOk( hyp, aSubShape )))
{
- smToNotify.push_back( aSubMesh );
+ // check if hyp is used by algo
+ usedHyps.clear();
+ toNotify = ( GetHypotheses( aSubMesh, *compatibleHypoKind, usedHyps, true ) &&
+ std::find( usedHyps.begin(), usedHyps.end(), hyp ) != usedHyps.end() );
}
}
+ if ( toNotify )
+ {
+ smToNotify.push_back( aSubMesh );
+ if ( aSubMesh->GetAlgoState() == SMESH_subMesh::MISSING_HYP )
+ allMeshedEdgesNotified = false; // update of algo state needed, not mesh clearing
+ }
+ else
+ {
+ if ( !aSubMesh->IsEmpty() &&
+ aSubMesh->GetSubShape().ShapeType() == TopAbs_EDGE )
+ allMeshedEdgesNotified = false;
+ }
}
+ if ( smToNotify.empty() )
+ return;
- for ( size_t i = 0; i < smToNotify.size(); ++i )
+ // if all meshed EDGEs will be notified then the notification is equivalent
+ // to the whole mesh clearing
+ if ( allMeshedEdgesNotified )
{
- smToNotify[i]->AlgoStateEngine(SMESH_subMesh::MODIF_HYP,
- const_cast< SMESH_Hypothesis*>( hyp ));
+ if ( NbNodes() > 0 )
+ Clear();
+ }
+ else
+ {
+ // notify in reverse order to avoid filling of the pool of IDs
+ for ( int i = smToNotify.size()-1; i >= 0; --i )
+ smToNotify[i]->AlgoStateEngine(SMESH_subMesh::MODIF_HYP,
+ const_cast< SMESH_Hypothesis*>( hyp ));
}
-
HasModificationsToDiscard(); // to reset _isModified flag if mesh becomes empty
GetMeshDS()->Modified();
}
const std::vector<SMESH_subMesh*>& smToCompute = algo->SubMeshesToCompute();
for ( size_t i = 0; i < smToCompute.size(); ++i )
{
- if ( smToCompute[i]->IsEmpty() )
+ if ( smToCompute[i]->IsEmpty() || smToCompute.size() == 1 )
algoNotDoneCost += smToCompute[i]->GetComputeCost();
else
algoDoneCost += smToCompute[i]->GetComputeCost();