hasNotComputed = true;
if ( hasComputed && hasNotComputed)
return true;
+
+ default:;
}
}
if ( NbNodes() < 1 )
bool SMESH_Mesh::SynchronizeGroups()
{
- int nbGroups = _mapGroup.size();
+ size_t nbGroups = _mapGroup.size();
const set<SMESHDS_GroupBase*>& groups = _myMeshDS->GetGroups();
set<SMESHDS_GroupBase*>::const_iterator gIt = groups.begin();
for ( ; gIt != groups.end(); ++gIt )