#include "utilities.h"
-#include "DriverMED_W_SMESHDS_Mesh.h"
#include "DriverDAT_W_SMDS_Mesh.h"
-#include "DriverUNV_W_SMDS_Mesh.h"
-#include "DriverSTL_W_SMDS_Mesh.h"
-
+#include "DriverGMF_Read.hxx"
+#include "DriverGMF_Write.hxx"
#include "DriverMED_R_SMESHDS_Mesh.h"
-#include "DriverUNV_R_SMDS_Mesh.h"
+#include "DriverMED_W_SMESHDS_Mesh.h"
#include "DriverSTL_R_SMDS_Mesh.h"
+#include "DriverSTL_W_SMDS_Mesh.h"
+#include "DriverUNV_R_SMDS_Mesh.h"
+#include "DriverUNV_W_SMDS_Mesh.h"
#ifdef WITH_CGNS
#include "DriverCGNS_Read.hxx"
#include "DriverCGNS_Write.hxx"
return res;
}
+//================================================================================
+/*!
+ * \brief Fill its data by reading a GMF file
+ */
+//================================================================================
+
+SMESH_ComputeErrorPtr SMESH_Mesh::GMFToMesh(const char* theFileName)
+{
+ DriverGMF_Read myReader;
+ myReader.SetMesh(_myMeshDS);
+ myReader.SetFile(theFileName);
+ myReader.Perform();
+ //theMeshName = myReader.GetMeshName();
+
+ // create groups
+ SynchronizeGroups();
+
+ return myReader.GetError();
+}
+
//=============================================================================
/*!
*
throw SALOME_Exception("Export failed");
}
+//================================================================================
+/*!
+ * \brief Export the mesh to a GMF file
+ */
+//================================================================================
+
+void SMESH_Mesh::ExportGMF(const char * file,
+ const SMESHDS_Mesh* meshDS)
+{
+ DriverGMF_Write myWriter;
+ myWriter.SetFile( file );
+ myWriter.SetMesh( const_cast<SMESHDS_Mesh*>( meshDS ));
+ myWriter.Perform();
+}
+
//================================================================================
/*!
* \brief Return number of nodes in the mesh
return aGroup;
}
+//================================================================================
+/*!
+ * \brief Creates a group based on an existing SMESHDS group. Group ID should be unique
+ */
+//================================================================================
+
+SMESH_Group* SMESH_Mesh::AddGroup (SMESHDS_GroupBase* groupDS) throw(SALOME_Exception)
+{
+ if ( !groupDS )
+ throw SALOME_Exception(LOCALIZED ("SMESH_Mesh::AddGroup(): NULL SMESHDS_GroupBase"));
+
+ map <int, SMESH_Group*>::iterator i_g = _mapGroup.find( groupDS->GetID() );
+ if ( i_g != _mapGroup.end() && i_g->second )
+ {
+ if ( i_g->second->GetGroupDS() == groupDS )
+ return i_g->second;
+ else
+ throw SALOME_Exception(LOCALIZED ("SMESH_Mesh::AddGroup() wrong ID of SMESHDS_GroupBase"));
+ }
+ SMESH_Group* aGroup = new SMESH_Group (groupDS);
+ _mapGroup[ groupDS->GetID() ] = aGroup;
+ GetMeshDS()->AddGroup( aGroup->GetGroupDS() );
+
+ _groupId = 1 + _mapGroup.rbegin()->first;
+
+ return aGroup;
+}
+
+
//================================================================================
/*!
* \brief Creates SMESH_Groups for not wrapped SMESHDS_Groups
(TopAbs_ShapeEnum) ancType,
_mapAncestors );
}
+ // visit COMPOUNDs inside a COMPOUND that are not reachable by TopExp_Explorer
+ if ( theShape.ShapeType() == TopAbs_COMPOUND )
+ {
+ for ( TopoDS_Iterator sIt(theShape); sIt.More(); sIt.Next() )
+ if ( sIt.Value().ShapeType() == TopAbs_COMPOUND )
+ fillAncestorsMap( sIt.Value() );
+ }
}
//=============================================================================
typedef list<SMESH_subMesh*>::iterator TPosInList;
map< int, TPosInList > sortedPos;
TPosInList smBeg = theListToSort.begin(), smEnd = theListToSort.end();
- TListOfListOfInt::const_iterator listIddIt = _mySubMeshOrder.begin();
- for( ; listIddIt != _mySubMeshOrder.end(); listIddIt++) {
- const TListOfInt& listOfId = *listIddIt;
+ TListOfListOfInt::const_iterator listIdsIt = _mySubMeshOrder.begin();
+ for( ; listIdsIt != _mySubMeshOrder.end(); listIdsIt++) {
+ const TListOfInt& listOfId = *listIdsIt;
TListOfInt::const_iterator idIt = listOfId.begin();
for ( ; idIt != listOfId.end(); idIt++ ) {
if ( SMESH_subMesh * sm = GetSubMeshContaining( *idIt )) {
return res;
}
+//================================================================================
+/*!
+ * \brief Return true if given order of sub-meshes is OK
+ */
+//================================================================================
+
+bool SMESH_Mesh::IsOrderOK( const SMESH_subMesh* smBefore,
+ const SMESH_subMesh* smAfter ) const
+{
+ TListOfListOfInt::const_iterator listIdsIt = _mySubMeshOrder.begin();
+ TListOfInt::const_iterator idBef, idAft;
+ for( ; listIdsIt != _mySubMeshOrder.end(); listIdsIt++)
+ {
+ const TListOfInt& listOfId = *listIdsIt;
+ idBef = std::find( listOfId.begin(), listOfId.end(), smBefore->GetId() );
+ if ( idBef != listOfId.end() )
+ idAft = std::find( listOfId.begin(), listOfId.end(), smAfter->GetId() );
+ if ( idAft != listOfId.end () )
+ return ( std::distance( listOfId.begin(), idBef ) <
+ std::distance( listOfId.begin(), idAft ) );
+ }
+ return true; // no order imposed to given submeshes
+}
+
//=============================================================================
/*!
* \brief sort submeshes according to stored mesh order
*/
//=============================================================================
-list<SMESH_subMesh*> SMESH_Mesh::getAncestorsSubMeshes
- (const TopoDS_Shape& theSubShape) const
+list<SMESH_subMesh*>
+SMESH_Mesh::getAncestorsSubMeshes (const TopoDS_Shape& theSubShape) const
{
list<SMESH_subMesh*> listOfSubMesh;
TopTools_ListIteratorOfListOfShape it( GetAncestors( theSubShape ));