// Create and add predicates.
// Added predicates will be destroyed by filter when it dies
SMESH_HypoFilter();
- SMESH_HypoFilter( SMESH_HypoPredicate* aPredicate, bool notNagate = true );
- // notNagate==false means !aPredicate->IsOk()
- SMESH_HypoFilter & Init ( SMESH_HypoPredicate* aPredicate, bool notNagate = true );
+ SMESH_HypoFilter( SMESH_HypoPredicate* aPredicate, bool notNegate = true );
+ // notNegate==false means !aPredicate->IsOk()
+ SMESH_HypoFilter & Init ( SMESH_HypoPredicate* aPredicate, bool notNegate = true );
SMESH_HypoFilter & And ( SMESH_HypoPredicate* aPredicate );
SMESH_HypoFilter & AndNot( SMESH_HypoPredicate* aPredicate );
SMESH_HypoFilter & Or ( SMESH_HypoPredicate* aPredicate );