// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
#include "SMESH_Gen.hxx"
#include "SMESH_subMesh.hxx"
+#include "SMESH_HypoFilter.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
*/
//=============================================================================
-SMESH_Mesh* SMESH_Gen::CreateMesh(int studyId)
-throw(SALOME_Exception)
+SMESH_Mesh* SMESH_Gen::CreateMesh(int theStudyId, bool theIsEmbeddedMode)
+ throw(SALOME_Exception)
{
- Unexpect aCatch(SalomeException);
- MESSAGE("SMESH_Gen::CreateMesh");
-// if (aShape.ShapeType() == TopAbs_COMPOUND)
-// {
-// INFOS("Mesh Compound not yet implemented!");
-// throw(SALOME_Exception(LOCALIZED("Mesh Compound not yet implemented!")));
-// }
+ Unexpect aCatch(SalomeException);
+ MESSAGE("SMESH_Gen::CreateMesh");
- // Get studyContext, create it if it does'nt exist, with a SMESHDS_Document
-
- StudyContextStruct *myStudyContext = GetStudyContext(studyId);
-
- // create a new SMESH_mesh object
+ // Get studyContext, create it if it does'nt exist, with a SMESHDS_Document
+ StudyContextStruct *aStudyContext = GetStudyContext(theStudyId);
- SMESH_Mesh *mesh = new SMESH_Mesh(_localId++,
- studyId,
- this,
- myStudyContext->myDocument);
- myStudyContext->mapMesh[_localId] = mesh;
+ // create a new SMESH_mesh object
+ SMESH_Mesh *aMesh = new SMESH_Mesh(_localId++,
+ theStudyId,
+ this,
+ theIsEmbeddedMode,
+ aStudyContext->myDocument);
+ aStudyContext->mapMesh[_localId] = aMesh;
- // associate a TopoDS_Shape to the mesh
-
-//mesh->ShapeToMesh(aShape);
- return mesh;
+ return aMesh;
}
//=============================================================================
SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
+ if ( sm->GetComputeState() == SMESH_subMesh::COMPUTE_OK )
+ return true; // already computed
+
// -----------------------------------------------------------------
// apply algos that do not require descretized boundaries, starting
// from the most complex shapes
const SMESH_Algo* aGlobIgnoAlgo,
const SMESH_Algo* aLocIgnoAlgo,
bool & checkConform,
- map<int, SMESH_subMesh*>& aCheckedMap)
+ map<int, SMESH_subMesh*>& aCheckedMap,
+ list< SMESH_Gen::TAlgoStateError > & theErrors)
{
ASSERT( aSubMesh );
if ( aSubMesh->GetSubShape().ShapeType() == TopAbs_VERTEX)
INFOS( "ERROR: Local <" << algo->GetName() <<
"> would produce not conform mesh: "
"<Not Conform Mesh Allowed> hypotesis is missing");
+ theErrors.push_back( SMESH_Gen::TAlgoStateError() );
+ theErrors.back().Set( SMESH_Gen::NOT_CONFORM_MESH, algo, false );
}
// sub-algos will be hidden by a local <algo>
const map<int, SMESH_subMesh*>& smMap = aSubMesh->DependsOn();
map<int, SMESH_subMesh*>::const_reverse_iterator revItSub;
bool checkConform2 = false;
- for ( revItSub = smMap.rbegin(); revItSub != smMap.rend(); revItSub++)
+ for ( revItSub = smMap.rbegin(); revItSub != smMap.rend(); revItSub++)
{
checkConformIgnoredAlgos (aMesh, (*revItSub).second, aGlobIgnoAlgo,
- algo, checkConform2, aCheckedMap);
+ algo, checkConform2, aCheckedMap, theErrors);
int key = (*revItSub).first;
SMESH_subMesh* sm = (*revItSub).second;
if ( aCheckedMap.find( key ) == aCheckedMap.end() )
const int aTopAlgoDim,
bool* globalChecked,
const bool checkNoAlgo,
- map<int, SMESH_subMesh*>& aCheckedMap)
+ map<int, SMESH_subMesh*>& aCheckedMap,
+ list< SMESH_Gen::TAlgoStateError > & theErrors)
{
if ( aSubMesh->GetSubShape().ShapeType() == TopAbs_VERTEX)
return true;
{
INFOS( "ERROR: " << shapeDim << "D algorithm is missing" );
ret = false;
+ theErrors.push_back( SMESH_Gen::TAlgoStateError() );
+ theErrors.back().Set( SMESH_Gen::MISSING_ALGO, shapeDim, true );
}
}
return ret;
// notify if an algo missing hyp is attached to aSubMesh
algo = aGen->GetAlgo( aMesh, aSubMesh->GetSubShape() );
ASSERT( algo );
- bool isGlobalAlgo = aGen->IsGlobalAlgo( algo, aMesh );
- if (!isGlobalAlgo || !globalChecked[ algo->GetDim() ])
+ bool IsGlobalHypothesis = aGen->IsGlobalHypothesis( algo, aMesh );
+ if (!IsGlobalHypothesis || !globalChecked[ algo->GetDim() ])
{
- INFOS( "ERROR: " << (isGlobalAlgo ? "Global " : "Local ")
+ INFOS( "ERROR: " << (IsGlobalHypothesis ? "Global " : "Local ")
<< "<" << algo->GetName() << "> misses some hypothesis");
- if (isGlobalAlgo)
+ if (IsGlobalHypothesis)
globalChecked[ algo->GetDim() ] = true;
+ theErrors.push_back( SMESH_Gen::TAlgoStateError() );
+ theErrors.back().Set( SMESH_Gen::MISSING_HYPO, algo, IsGlobalHypothesis );
}
ret = false;
break;
// re-start checking NO_ALGO state
ASSERT (algo);
bool isTopLocalAlgo =
- ( aTopAlgoDim <= algo->GetDim() && !aGen->IsGlobalAlgo( algo, aMesh ));
+ ( aTopAlgoDim <= algo->GetDim() && !aGen->IsGlobalHypothesis( algo, aMesh ));
if (!algo->NeedDescretBoundary() || isTopLocalAlgo)
{
bool checkNoAlgo2 = ( algo->NeedDescretBoundary() );
//check algo on sub-meshes
int aTopAlgoDim2 = algo->GetDim();
if (!checkMissing (aGen, aMesh, sm, aTopAlgoDim2,
- globalChecked, checkNoAlgo2, aCheckedMap))
+ globalChecked, checkNoAlgo2, aCheckedMap, theErrors))
{
ret = false;
if (sm->GetAlgoState() == SMESH_subMesh::NO_ALGO )
//=======================================================================
bool SMESH_Gen::CheckAlgoState(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape)
+{
+ list< TAlgoStateError > errors;
+ return GetAlgoState( aMesh, aShape, errors );
+}
+
+//=======================================================================
+//function : GetAlgoState
+//purpose : notify on bad state of attached algos, return false
+// if Compute() would fail because of some algo bad state
+// theErrors list contains problems description
+//=======================================================================
+
+bool SMESH_Gen::GetAlgoState(SMESH_Mesh& theMesh,
+ const TopoDS_Shape& theShape,
+ list< TAlgoStateError > & theErrors)
{
//MESSAGE("SMESH_Gen::CheckAlgoState");
bool ret = true;
bool hasAlgo = false;
- SMESH_subMesh* sm = aMesh.GetSubMesh(aShape);
- const SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
+ SMESH_subMesh* sm = theMesh.GetSubMesh(theShape);
+ const SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
TopoDS_Shape mainShape = meshDS->ShapeToMesh();
// -----------------
const map<int, SMESH_subMesh*>& smMap = sm->DependsOn();
map<int, SMESH_subMesh*>::const_reverse_iterator revItSub = smMap.rbegin();
map<int, SMESH_subMesh*> aCheckedMap;
- bool checkConform = ( !aMesh.IsNotConformAllowed() );
+ bool checkConform = ( !theMesh.IsNotConformAllowed() );
int aKey = 1;
SMESH_subMesh* smToCheck = sm;
- // loop on aShape and its sub-shapes
+ // loop on theShape and its sub-shapes
while ( smToCheck )
{
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
break;
if ( aCheckedMap.find( aKey ) == aCheckedMap.end() )
- if (!checkConformIgnoredAlgos (aMesh, smToCheck, aGlobIgnoAlgo,
- 0, checkConform, aCheckedMap))
+ if (!checkConformIgnoredAlgos (theMesh, smToCheck, aGlobIgnoAlgo,
+ 0, checkConform, aCheckedMap, theErrors))
ret = false;
if ( smToCheck->GetAlgoState() != SMESH_subMesh::NO_ALGO )
bool checkNoAlgo = (bool) aTopAlgoDim;
bool globalChecked[] = { false, false, false, false };
- // loop on aShape and its sub-shapes
+ // loop on theShape and its sub-shapes
while ( smToCheck )
{
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
break;
if ( aCheckedMap.find( aKey ) == aCheckedMap.end() )
- if (!checkMissing (this, aMesh, smToCheck, aTopAlgoDim,
- globalChecked, checkNoAlgo, aCheckedMap))
+ if (!checkMissing (this, theMesh, smToCheck, aTopAlgoDim,
+ globalChecked, checkNoAlgo, aCheckedMap, theErrors))
{
ret = false;
if (smToCheck->GetAlgoState() == SMESH_subMesh::NO_ALGO )
smToCheck = 0;
}
- if ( !hasAlgo )
+ if ( !hasAlgo ) {
+ ret = false;
INFOS( "None algorithm attached" );
+ theErrors.push_back( TAlgoStateError() );
+ theErrors.back().Set( MISSING_ALGO, 1, true );
+ }
- return ( ret && hasAlgo );
+ return ret;
}
//=======================================================================
-//function : IsGlobalAlgo
+//function : IsGlobalHypothesis
//purpose : check if theAlgo is attached to the main shape
//=======================================================================
-bool SMESH_Gen::IsGlobalAlgo(const SMESH_Algo* theAlgo, SMESH_Mesh& aMesh)
-{
- const SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
- TopoDS_Shape mainShape = meshDS->ShapeToMesh();
- const list<const SMESHDS_Hypothesis*>& listHyp = meshDS->GetHypothesis( mainShape );
- list<const SMESHDS_Hypothesis*>::const_iterator it=listHyp.begin();
- for ( ; it != listHyp.end(); it++)
- if ( *it == theAlgo )
- return true;
-
- return false;
-}
-
-
-//=======================================================================
-//function : getAlgoId
-//purpose : return algo ID or -1 if not found
-//=======================================================================
-
-static int getAlgo(const list<const SMESHDS_Hypothesis*>& theHypList,
- const int theAlgoDim,
- const int theAlgoShapeType)
+bool SMESH_Gen::IsGlobalHypothesis(const SMESH_Hypothesis* theHyp, SMESH_Mesh& aMesh)
{
- list<const SMESHDS_Hypothesis*>::const_iterator it = theHypList.begin();
-
- int nb_algo = 0;
- int algo_id = -1;
-
- while (it!=theHypList.end())
- {
- const SMESH_Hypothesis *anHyp = static_cast< const SMESH_Hypothesis *>( *it );
- if (anHyp->GetType() > SMESHDS_Hypothesis::PARAM_ALGO &&
- anHyp->GetDim() == theAlgoDim &&
- ((anHyp->GetShapeType()) & (1 << theAlgoShapeType)))
- {
- nb_algo++;
- algo_id = anHyp->GetID();
- break;
- }
-
- //if (nb_algo > 1) return -1; // more than one algo
- it++;
- }
-
- return algo_id;
+ SMESH_HypoFilter filter( SMESH_HypoFilter::Is( theHyp ));
+ return aMesh.GetHypothesis( aMesh.GetMeshDS()->ShapeToMesh(), filter, false );
}
//=============================================================================
{
// MESSAGE("SMESH_Gen::GetAlgo");
- const SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
- int dim = GetShapeDim( aShape );
- int shape_type = aShape.ShapeType();
- int algo_id = -1;
+ SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
+ filter.And( filter.IsApplicableTo( aShape ));
- algo_id = getAlgo( meshDS->GetHypothesis( aShape ), dim, shape_type );
+ list <const SMESHDS_Hypothesis * > algoList;
+ aMesh.GetHypotheses( aShape, filter, algoList, true );
- if (algo_id < 0)
- {
- // try ansestors
- TopTools_ListIteratorOfListOfShape ancIt( aMesh.GetAncestors( aShape ));
- for (; ancIt.More(); ancIt.Next())
- {
- const TopoDS_Shape& ancestor = ancIt.Value();
- algo_id = getAlgo( meshDS->GetHypothesis( ancestor ), dim, shape_type );
- if ( algo_id >= 0 )
- break;
- }
- if (algo_id < 0) return NULL;
- }
+ if ( algoList.empty() )
+ return NULL;
- ASSERT(_mapAlgo.find(algo_id) != _mapAlgo.end());
-
- return _mapAlgo[algo_id];
-
-// const SMESHDS_Hypothesis *theHyp = NULL;
-// SMESH_Algo *algo = NULL;
-// const SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
-// int hypType;
-// int hypId;
-// int algoDim;
-
-// // try shape first, then main shape
-
-// TopoDS_Shape mainShape = meshDS->ShapeToMesh();
-// const TopoDS_Shape *shapeToTry[2] = { &aShape, &mainShape };
-
-// for (int iShape = 0; iShape < 2; iShape++)
-// {
-// TopoDS_Shape tryShape = (*shapeToTry[iShape]);
-
-// const list<const SMESHDS_Hypothesis*>& listHyp =
-// meshDS->GetHypothesis(tryShape);
-// list<const SMESHDS_Hypothesis*>::const_iterator it=listHyp.begin();
-
-// int nb_algo = 0;
-// int shapeDim = GetShapeDim(aShape);
-// int typeOfShape = aShape.ShapeType();
-
-// while (it!=listHyp.end())
-// {
-// const SMESHDS_Hypothesis *anHyp = *it;
-// hypType = anHyp->GetType();
-// //SCRUTE(hypType);
-// if (hypType > SMESHDS_Hypothesis::PARAM_ALGO)
-// {
-// switch (hypType)
-// {
-// case SMESHDS_Hypothesis::ALGO_1D:
-// algoDim = 1;
-// break;
-// case SMESHDS_Hypothesis::ALGO_2D:
-// algoDim = 2;
-// break;
-// case SMESHDS_Hypothesis::ALGO_3D:
-// algoDim = 3;
-// break;
-// default:
-// algoDim = 0;
-// break;
-// }
-// //SCRUTE(algoDim);
-// //SCRUTE(shapeDim);
-// //SCRUTE(typeOfShape);
-// if (shapeDim == algoDim) // count only algos of shape dim.
-// { // discard algos for subshapes
-// hypId = anHyp->GetID(); // (of lower dim.)
-// ASSERT(_mapAlgo.find(hypId) != _mapAlgo.end());
-// SMESH_Algo *anAlgo = _mapAlgo[hypId];
-// //SCRUTE(anAlgo->GetShapeType());
-// //if (anAlgo->GetShapeType() == typeOfShape)
-// if ((anAlgo->GetShapeType()) & (1 << typeOfShape))
-// { // only specific TopoDS_Shape
-// nb_algo++;
-// theHyp = anHyp;
-// }
-// }
-// }
-// if (nb_algo > 1) return NULL; // more than one algo
-// it++;
-// }
-// if (nb_algo == 1) // one algo found : OK
-// break; // do not try a parent shape
-// }
-
-// if (!theHyp)
-// return NULL; // no algo found
-
-// hypType = theHyp->GetType();
-// hypId = theHyp->GetID();
-
-// ASSERT(_mapAlgo.find(hypId) != _mapAlgo.end());
-// algo = _mapAlgo[hypId];
-// //MESSAGE("Algo found " << algo->GetName() << " Id " << hypId);
-// return algo;
+ // Now it is checked in SMESH_Mesh::GetHypotheses()
+// if (algoList.size() > 1 ) { // check if there is one algo several times
+// list <const SMESHDS_Hypothesis * >::iterator algo = algoList.begin();
+// for ( ; algo != algoList.end(); ++algo )
+// if ( (*algo) != algoList.front() &&
+// (*algo)->GetName() != algoList.front()->GetName() )
+// return NULL;
+// }
+
+ return const_cast<SMESH_Algo*> ( static_cast<const SMESH_Algo* >( algoList.front() ));
}
//=============================================================================
int SMESH_Gen::GetShapeDim(const TopAbs_ShapeEnum & aShapeType)
{
- int shapeDim = -1; // Shape dimension: 0D, 1D, 2D, 3D
- int type = aShapeType;//.ShapeType();
- switch (type)
- {
- case TopAbs_COMPOUND:
- case TopAbs_COMPSOLID:
- case TopAbs_SOLID:
- case TopAbs_SHELL:
- {
- shapeDim = 3;
- break;
- }
- // case TopAbs_SHELL:
- case TopAbs_FACE:
- {
- shapeDim = 2;
- break;
- }
- case TopAbs_WIRE:
- case TopAbs_EDGE:
- {
- shapeDim = 1;
- break;
- }
- case TopAbs_VERTEX:
- {
- shapeDim = 0;
- break;
- }
- }
- return shapeDim;
+ static vector<int> dim;
+ if ( dim.empty() )
+ {
+ dim.resize( TopAbs_SHAPE, -1 );
+ dim[ TopAbs_COMPOUND ] = 3;
+ dim[ TopAbs_COMPSOLID ] = 3;
+ dim[ TopAbs_SOLID ] = 3;
+ dim[ TopAbs_SHELL ] = 3;
+ dim[ TopAbs_FACE ] = 2;
+ dim[ TopAbs_WIRE ] = 1;
+ dim[ TopAbs_EDGE ] = 1;
+ dim[ TopAbs_VERTEX ] = 0;
+ }
+ return dim[ aShapeType ];
}
//=============================================================================