//=============================================================================
/*!
- * Usually an algoritm has nothing to save
+ * Usually an algorithm has nothing to save
*/
//=============================================================================
TopExp::Vertices(theEdge, v1, v2);
const SMDS_MeshNode* n1 = VertexNode( v1, eSubMesh, 0 );
const SMDS_MeshNode* n2 = VertexNode( v2, eSubMesh, 0 );
+ const SMDS_MeshNode* nEnd[2] = { nbNodes ? theNodes.begin()->second : 0,
+ nbNodes ? theNodes.rbegin()->second : 0 };
Standard_Real f, l;
BRep_Tool::Range(theEdge, f, l);
if ( v1.Orientation() != TopAbs_FORWARD )
std::swap( f, l );
- if ( n1 && ++nbNodes )
+ if ( n1 && n1 != nEnd[0] && n1 != nEnd[1] && ++nbNodes )
theNodes.insert( make_pair( f, n1 ));
- if ( n2 && ++nbNodes )
+ if ( n2 && n2 != nEnd[0] && n2 != nEnd[1] && ++nbNodes )
theNodes.insert( make_pair( l, n2 ));
return (int)theNodes.size() == nbNodes;
if ( !fIt->more() )
return MEr_EMPTY;
- // We check that olny links on EDGEs encouter once, the rest links, twice
+ // We check that only links on EDGEs encouter once, the rest links, twice
set< SMESH_TLink > links;
while ( fIt->more() )
{
return error( COMPERR_BAD_INPUT_MESH, "Mesh built on shape expected");
}
+//=======================================================================
+//function : IsApplicableToShape
+//purpose : Return true if the algorithm can mesh a given shape
+//=======================================================================
+
+bool SMESH_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+{
+ return true;
+}
+
//=======================================================================
//function : CancelCompute
//purpose : Sets _computeCanceled to true. It's usage depends on