-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
const bool ignoreAuxiliary) const
{
SMESH_Algo* me = const_cast< SMESH_Algo* >( this );
+
+ std::list<const SMESHDS_Hypothesis *> savedHyps; // don't delete the list if
+ savedHyps.swap( me->_usedHypList ); // it does not change (#16578)
+
me->_usedHypList.clear();
if ( const SMESH_HypoFilter* filter = GetCompatibleHypoFilter( ignoreAuxiliary ))
{
if ( ignoreAuxiliary && _usedHypList.size() > 1 )
me->_usedHypList.clear(); //only one compatible hypothesis allowed
}
+ if ( _usedHypList == savedHyps )
+ savedHyps.swap( me->_usedHypList );
+
return _usedHypList;
}
const bool ignoreAuxiliary) const
{
SMESH_Algo* me = const_cast< SMESH_Algo* >( this );
+
+ std::list<const SMESHDS_Hypothesis *> savedHyps; // don't delete the list if
+ savedHyps.swap( me->_appliedHypList ); // it does not change (#16578)
+
me->_appliedHypList.clear();
if ( const SMESH_HypoFilter* filter = GetCompatibleHypoFilter( ignoreAuxiliary ))
aMesh.GetHypotheses( aShape, *filter, me->_appliedHypList, false );
+ if ( _appliedHypList == savedHyps )
+ savedHyps.swap( me->_appliedHypList );
+
return _appliedHypList;
}
if ( !fIt->more() )
return MEr_EMPTY;
- // We check that only links on EDGEs encouter once, the rest links, twice
+ // We check that only links on EDGEs encounter once, the rest links, twice
set< SMESH_TLink > links;
while ( fIt->more() )
{
}
return true;
}
+
+//=======================================================================
+//function : IsApplicableToShape
+//purpose : Return true if the algorithm can mesh a given shape
+//=======================================================================
+
+bool SMESH_1D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+{
+ return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_EDGE ).More() );
+}
+
+//=======================================================================
+//function : IsApplicableToShape
+//purpose : Return true if the algorithm can mesh a given shape
+//=======================================================================
+
+bool SMESH_2D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+{
+ return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_FACE ).More() );
+}
+
+//=======================================================================
+//function : IsApplicableToShape
+//purpose : Return true if the algorithm can mesh a given shape
+//=======================================================================
+
+bool SMESH_3D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+{
+ return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_SOLID ).More() );
+}