using namespace std;
#include "SMESH_2D_Algo.hxx"
#include "SMESH_Gen.hxx"
+#include <TopExp.hxx>
#include "utilities.h"
int SMESH_2D_Algo::NumberOfPoints(SMESH_Mesh& aMesh, const TopoDS_Wire& W)
{
int nbPoints = 0;
- for (TopExp_Explorer exp(W,TopAbs_EDGE); exp.More(); exp.Next())
- {
- const TopoDS_Edge& E = TopoDS::Edge(exp.Current());
- int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- //SCRUTE(nb);
- nbPoints += nb +1; // internal points plus 1 vertex of 2 (last point ?)
- }
- //SCRUTE(nbPoints);
+ for (TopExp_Explorer exp(W,TopAbs_EDGE); exp.More(); exp.Next()) {
+ const TopoDS_Edge& E = TopoDS::Edge(exp.Current());
+ int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
+ if(_quadraticMesh)
+ nb = nb/2;
+ nbPoints += nb + 1; // internal points plus 1 vertex of 2 (last point ?)
+ }
return nbPoints;
}
+
+