return SMDS_Mesh::_meshList[myMeshId]->FindNodeVtk( pts[ ind ]);
}
+/*!
+ * \brief Check if a node belongs to the element
+ * \param node - the node to check
+ * \retval int - node index within the element, -1 if not found
+ */
+int SMDS_VtkFace::GetNodeIndex( const SMDS_MeshNode* node ) const
+{
+ vtkUnstructuredGrid* grid = SMDS_Mesh::_meshList[myMeshId]->getGrid();
+ vtkIdType npts, *pts;
+ grid->GetCellPoints( this->myVtkID, npts, pts );
+ for ( vtkIdType i = 0; i < npts; ++i )
+ if ( pts[i] == node->getVtkId() )
+ return i;
+ return -1;
+}
+
bool SMDS_VtkFace::IsQuadratic() const
{
vtkUnstructuredGrid* grid = SMDS_Mesh::_meshList[myMeshId]->getGrid();