_downArray[VTK_QUADRATIC_EDGE] = new SMDS_DownQuadEdge(this);
_downArray[VTK_TRIANGLE] = new SMDS_DownTriangle(this);
_downArray[VTK_QUADRATIC_TRIANGLE] = new SMDS_DownQuadTriangle(this);
+ _downArray[VTK_BIQUADRATIC_TRIANGLE] = new SMDS_DownQuadTriangle(this);
_downArray[VTK_QUAD] = new SMDS_DownQuadrangle(this);
_downArray[VTK_QUADRATIC_QUAD] = new SMDS_DownQuadQuadrangle(this);
_downArray[VTK_BIQUADRATIC_QUAD] = new SMDS_DownQuadQuadrangle(this);
GuessSize[VTK_QUADRATIC_EDGE] = nbQuadEdgeGuess;
GuessSize[VTK_TRIANGLE] = nbLinTriaGuess;
GuessSize[VTK_QUADRATIC_TRIANGLE] = nbQuadTriaGuess;
+ GuessSize[VTK_BIQUADRATIC_TRIANGLE] = nbQuadTriaGuess;
GuessSize[VTK_QUAD] = nbLinQuadGuess;
GuessSize[VTK_QUADRATIC_QUAD] = nbQuadQuadGuess;
GuessSize[VTK_BIQUADRATIC_QUAD] = nbQuadQuadGuess;
_downArray[VTK_QUADRATIC_EDGE] ->allocate(nbQuadEdgeGuess);
_downArray[VTK_TRIANGLE] ->allocate(nbLinTriaGuess);
_downArray[VTK_QUADRATIC_TRIANGLE] ->allocate(nbQuadTriaGuess);
+ _downArray[VTK_BIQUADRATIC_TRIANGLE] ->allocate(nbQuadTriaGuess);
_downArray[VTK_QUAD] ->allocate(nbLinQuadGuess);
_downArray[VTK_QUADRATIC_QUAD] ->allocate(nbQuadQuadGuess);
_downArray[VTK_BIQUADRATIC_QUAD] ->allocate(nbQuadQuadGuess);