SMDS_PolygonalFaceOfNodes (std::vector<const SMDS_MeshNode *> nodes);
virtual SMDSAbs_ElementType GetType() const;
+ virtual SMDSAbs_EntityType GetEntityType() const { return SMDSEntity_Polygon; }
virtual bool IsPoly() const { return true; };
bool ChangeNodes (std::vector<const SMDS_MeshNode *> nodes);
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
- *
- * Index is wrapped if it is out of a valid range
*/
virtual const SMDS_MeshNode* GetNode(const int ind) const;