virtual SMDSAbs_ElementType GetType() const;
virtual SMDSAbs_EntityType GetEntityType() const { return SMDSEntity_Polygon; }
+ virtual SMDSAbs_GeometryType GetGeomType() const { return SMDSGeom_POLYGON; }
virtual bool IsPoly() const { return true; };
bool ChangeNodes (std::vector<const SMDS_MeshNode *> nodes);