+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
// File : SMDS_MeshInfo.hxx
// Created : Mon Sep 24 18:32:41 2007
// Author : Edward AGAPOV (eap)
-
-using namespace std;
-
+//
#ifndef SMDS_MeshInfo_HeaderFile
#define SMDS_MeshInfo_HeaderFile
+#include <vector>
+
#include "SMESH_SMDS.hxx"
#include "SMDS_MeshElement.hxx"
+#include<utilities.h>
class SMDS_EXPORT SMDS_MeshInfo
{
public:
inline SMDS_MeshInfo();
+ inline SMDS_MeshInfo& operator=(const SMDS_MeshInfo& other);
+ inline void Clear();
- int NbNodes() const { return myNbNodes; }
+ inline int NbElements(SMDSAbs_ElementType type=SMDSAbs_All) const;
+ inline int NbElements(SMDSAbs_EntityType type) const { return NbEntities(type); }
+ inline int NbElements(SMDSAbs_GeometryType type) const { return NbElementsOfGeom(type); }
+ inline int NbEntities(SMDSAbs_EntityType type) const;
+ inline int NbElementsOfGeom(SMDSAbs_GeometryType geom) const;
+
+ int NbNodes() const { return myNbNodes; }
+ int Nb0DElements() const { return myNb0DElements; }
+ int NbBalls() const { return myNbBalls; }
inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const;
+
inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
- int NbPolygons() const { return myNbPolygons; }
+ int NbBiQuadTriangles() const { return myNbBiQuadTriangles; }
+ int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
+ inline int NbPolygons(SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const;
+ inline int NbHexPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) const;
+ int NbTriQuadHexas() const { return myNbTriQuadHexas; }
+ int NbQuadPrisms() const { return myNbQuadPrisms; }
+ int NbBiQuadPrisms() const { return myNbBiQuadPrisms; }
int NbPolyhedrons() const { return myNbPolyhedrons; }
+protected:
+ inline void addWithPoly(const SMDS_MeshElement* el);
+ inline void setNb(const SMDSAbs_EntityType geomType, const int nb);
+
private:
friend class SMDS_Mesh;
// methods to count NOT POLY elements
inline void remove(const SMDS_MeshElement* el);
inline void add (const SMDS_MeshElement* el);
- inline int index(SMDSAbs_ElementType type, int nbNodes);
+ inline int index(SMDSAbs_ElementType type, int nbNodes) const;
// methods to remove elements of ANY kind
inline void RemoveEdge(const SMDS_MeshElement* el);
inline void RemoveFace(const SMDS_MeshElement* el);
int myNbNodes;
+ int myNb0DElements;
+ int myNbBalls;
int myNbEdges , myNbQuadEdges ;
- int myNbTriangles , myNbQuadTriangles ;
- int myNbQuadrangles, myNbQuadQuadrangles;
- int myNbPolygons;
+ int myNbTriangles , myNbQuadTriangles, myNbBiQuadTriangles ;
+ int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
+ int myNbPolygons , myNbQuadPolygons;
int myNbTetras , myNbQuadTetras ;
- int myNbHexas , myNbQuadHexas ;
+ int myNbHexas , myNbQuadHexas, myNbTriQuadHexas;
int myNbPyramids, myNbQuadPyramids;
- int myNbPrisms , myNbQuadPrisms ;
+ int myNbPrisms , myNbQuadPrisms, myNbBiQuadPrisms;
+ int myNbHexPrism;
int myNbPolyhedrons;
- vector<int*> myNb; // pointers to myNb... fields
- vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
+ std::vector<int*> myNb; // pointers to myNb... fields
+ std::vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
};
inline SMDS_MeshInfo::SMDS_MeshInfo():
- myNbNodes(0),
+ myNbNodes (0),
+ myNb0DElements (0),
+ myNbBalls (0),
myNbEdges (0), myNbQuadEdges (0),
- myNbTriangles (0), myNbQuadTriangles (0),
- myNbQuadrangles(0), myNbQuadQuadrangles(0),
- myNbPolygons(0),
- myNbTetras (0), myNbQuadTetras (0),
- myNbHexas (0), myNbQuadHexas (0),
- myNbPyramids(0), myNbQuadPyramids(0),
- myNbPrisms (0), myNbQuadPrisms (0),
+ myNbTriangles (0), myNbQuadTriangles (0), myNbBiQuadTriangles(0),
+ myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
+ myNbPolygons (0), myNbQuadPolygons (0),
+ myNbTetras (0), myNbQuadTetras (0),
+ myNbHexas (0), myNbQuadHexas (0), myNbTriQuadHexas(0),
+ myNbPyramids (0), myNbQuadPyramids(0),
+ myNbPrisms (0), myNbQuadPrisms (0), myNbBiQuadPrisms(0),
+ myNbHexPrism (0),
myNbPolyhedrons(0)
{
- // Number of nodes in standard element types
- // n v f e
- // o o a d
- // d l c g
- // e e e
- // -----------
- // 1
- // 2 *
- // 3 *
- // 4 * * *
- // 5 *
- // 6 * *
- // 7
- // 8 * *
- // 9
- // 10 *
- // 11
- // 12
- // 13 *
- // 14
- // 15 *
- // 16
- // 17
- // 18
- // 19
- // 20 *
+ // Number of nodes in standard element types (. - actual nb, * - after the shift)
+ // n v f e 0 n b
+ // o o a d d o a
+ // d l c g d l
+ // e e e e l
+ // s
+ // ====================
+ // 0 ------------------ - DON't USE 0!!!
+ // 1 . * .
+ // 2 . *
+ // 3 . . *
+ // 4 * .
+ // 5 *
+ // 6 * .
+ // 7 .
+ // 8 * .
+ // 9 .
+ // 10 *
+ // 11
+ // 12 *
+ // 13 *
+ // 14
+ // 15 *
+ // 16 *
+ // 17 *
+ // 18 *
+ // 19
+ // 20 *
+ // 21
+ // 22
+ // 23
+ // 24
+ // 25 *
+ // 26 *
+ // 27 *
+ // 28 *
+ // 29 *
+ // 30 *
+ // 31 *
//
// So to have a unique index for each type basing on nb of nodes, we use a shift:
- myShift.resize(SMDSAbs_Volume + 1, 0);
- myShift[ SMDSAbs_Face ] = +8; // 3->11, 4->12, 6->14, 8->16
- myShift[ SMDSAbs_Edge ] = -2; // 2->0, 4->2
+ myShift.resize(SMDSAbs_NbElementTypes, 0);
+
+ myShift[ SMDSAbs_Face ] = +22;// 3->25, 4->26, etc.
+ myShift[ SMDSAbs_Edge ] = +14;// 2->16, 3->17
+ myShift[ SMDSAbs_0DElement ] = +2; // 1->3
+ myShift[ SMDSAbs_Ball ] = +1; // 1->2
+
+ myNb.resize( index( SMDSAbs_Face,9 ) + 1, NULL);
- myNb.resize( index( SMDSAbs_Volume,20 ) + 1, NULL);
myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
+ myNb[ index( SMDSAbs_0DElement,1 )] = & myNb0DElements;
+ myNb[ index( SMDSAbs_Ball,1 )] = & myNbBalls;
myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
- myNb[ index( SMDSAbs_Edge,4 )] = & myNbQuadEdges;
+ myNb[ index( SMDSAbs_Edge,3 )] = & myNbQuadEdges;
myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
+ myNb[ index( SMDSAbs_Face,7 )] = & myNbBiQuadTriangles;
myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
+ myNb[ index( SMDSAbs_Face,9 )] = & myNbBiQuadQuadrangles;
myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras;
myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids;
myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms;
myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas;
myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;
+ myNb[ index( SMDSAbs_Volume, 12)] = & myNbHexPrism;
myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;
+ myNb[ index( SMDSAbs_Volume, 18)] = & myNbBiQuadPrisms;
myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;
+ myNb[ index( SMDSAbs_Volume, 27)] = & myNbTriQuadHexas;
+}
+
+inline SMDS_MeshInfo& // operator=
+SMDS_MeshInfo::operator=(const SMDS_MeshInfo& other)
+{ for ( size_t i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=(*other.myNb[i]);
+ myNbPolygons = other.myNbPolygons;
+ myNbQuadPolygons = other.myNbQuadPolygons;
+ myNbPolyhedrons = other.myNbPolyhedrons;
+ return *this;
+}
+
+inline void // Clear
+SMDS_MeshInfo::Clear()
+{ for ( size_t i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
+ myNbPolygons=myNbQuadPolygons=myNbPolyhedrons=0;
}
inline int // index
-SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes)
+SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes) const
{ return nbNodes + myShift[ type ]; }
inline void // remove
SMDS_MeshInfo::add(const SMDS_MeshElement* el)
{ ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
+inline void // addWithPoly
+SMDS_MeshInfo::addWithPoly(const SMDS_MeshElement* el) {
+ switch ( el->GetEntityType() ) {
+ case SMDSEntity_Polygon: ++myNbPolygons; break;
+ case SMDSEntity_Quad_Polygon: ++myNbQuadPolygons; break;
+ case SMDSEntity_Polyhedra: ++myNbPolyhedrons; break;
+ default: add(el);
+ }
+}
inline void // RemoveEdge
SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
{ if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }
inline void // RemoveFace
-SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el)
-{ if ( el->IsPoly() ) --myNbPolygons; else remove( el ); }
+SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el) {
+ switch ( el->GetEntityType() ) {
+ case SMDSEntity_Polygon: --myNbPolygons; break;
+ case SMDSEntity_Quad_Polygon: --myNbQuadPolygons; break;
+ default: remove(el);
+ }
+}
inline void // RemoveVolume
SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
{ if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); }
-inline int // NbEdges
+inline int // NbEdges
SMDS_MeshInfo::NbEdges (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; }
-inline int // NbFaces
+inline int // NbFaces
SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
-{ return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_QUADRATIC ? 0 : myNbPolygons); }
+{ return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_ANY ? myNbPolygons+myNbQuadPolygons : order == ORDER_LINEAR ? myNbPolygons : myNbQuadPolygons ); }
-inline int // NbTriangles
+inline int // NbTriangles
SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
-{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; }
+{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles+myNbBiQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles+myNbBiQuadTriangles; }
-inline int // NbQuadrangles
+inline int // NbQuadrangles
SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
-{ return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles; }
+{ return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles+myNbBiQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles+myNbBiQuadQuadrangles; }
-inline int // NbVolumes
+inline int // NbPolygons
+SMDS_MeshInfo::NbPolygons(SMDSAbs_ElementOrder order) const
+{ return order == ORDER_ANY ? myNbPolygons+myNbQuadPolygons : order == ORDER_LINEAR ? myNbPolygons : myNbQuadPolygons; }
+
+inline int // NbVolumes
SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
-{ return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
+{ return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + NbHexPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
-inline int // NbTetras
+inline int // NbTetras
SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; }
-inline int // NbHexas
+inline int // NbHexas
SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const
-{ return order == ORDER_ANY ? myNbHexas+myNbQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas; }
+{ return order == ORDER_ANY ? myNbHexas+myNbQuadHexas+myNbTriQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas+myNbTriQuadHexas; }
-inline int // NbPyramids
+inline int // NbPyramids
SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; }
-inline int // NbPrisms
+inline int // NbPrisms
SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const
-{ return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; }
+{ return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms+myNbBiQuadPrisms: order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms+myNbBiQuadPrisms; }
+
+inline int // NbHexPrisms
+SMDS_MeshInfo::NbHexPrisms (SMDSAbs_ElementOrder order) const
+{ return order == ORDER_ANY ? myNbHexPrism : order == ORDER_LINEAR ? myNbHexPrism : 0; }
+
+inline int // NbElements
+SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
+{
+ int nb = 0;
+ switch (type) {
+ case SMDSAbs_All:
+ for ( size_t i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
+ nb += myNbPolygons + myNbQuadPolygons + myNbPolyhedrons;
+ break;
+ case SMDSAbs_Volume:
+ nb = ( myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
+ myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbBiQuadPrisms + myNbQuadHexas+ myNbTriQuadHexas+
+ myNbPolyhedrons );
+ break;
+ case SMDSAbs_Face:
+ nb = ( myNbTriangles+ myNbQuadrangles+
+ myNbQuadTriangles+ myNbBiQuadTriangles+
+ myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons+ myNbQuadPolygons );
+ break;
+ case SMDSAbs_Edge:
+ nb = myNbEdges + myNbQuadEdges;
+ break;
+ case SMDSAbs_Node:
+ nb = myNbNodes;
+ break;
+ case SMDSAbs_0DElement:
+ nb = myNb0DElements;
+ break;
+ case SMDSAbs_Ball:
+ nb = myNbBalls;
+ break;
+ default:;
+ }
+ return nb;
+}
+
+inline int // NbEntities
+SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
+{
+ switch (type) {
+ case SMDSEntity_Node: return myNbNodes;
+ case SMDSEntity_Edge: return myNbEdges;
+ case SMDSEntity_Quad_Edge: return myNbQuadEdges;
+ case SMDSEntity_Triangle: return myNbTriangles;
+ case SMDSEntity_Quad_Triangle: return myNbQuadTriangles;
+ case SMDSEntity_BiQuad_Triangle: return myNbBiQuadTriangles;
+ case SMDSEntity_Quadrangle: return myNbQuadrangles;
+ case SMDSEntity_Quad_Quadrangle: return myNbQuadQuadrangles;
+ case SMDSEntity_BiQuad_Quadrangle:return myNbBiQuadQuadrangles;
+ case SMDSEntity_Polygon: return myNbPolygons;
+ case SMDSEntity_Tetra: return myNbTetras;
+ case SMDSEntity_Quad_Tetra: return myNbQuadTetras;
+ case SMDSEntity_Pyramid: return myNbPyramids;
+ case SMDSEntity_Quad_Pyramid: return myNbQuadPyramids;
+ case SMDSEntity_Hexa: return myNbHexas;
+ case SMDSEntity_Quad_Hexa: return myNbQuadHexas;
+ case SMDSEntity_TriQuad_Hexa: return myNbTriQuadHexas;
+ case SMDSEntity_Penta: return myNbPrisms;
+ case SMDSEntity_Quad_Penta: return myNbQuadPrisms;
+ case SMDSEntity_BiQuad_Penta: return myNbBiQuadPrisms;
+ case SMDSEntity_Hexagonal_Prism: return myNbHexPrism;
+ case SMDSEntity_Polyhedra: return myNbPolyhedrons;
+ case SMDSEntity_0D: return myNb0DElements;
+ case SMDSEntity_Ball: return myNbBalls;
+ case SMDSEntity_Quad_Polygon: return myNbQuadPolygons;
+ case SMDSEntity_Quad_Polyhedra:
+ case SMDSEntity_Last:
+ break;
+ }
+ return 0;
+}
+
+inline int // NbElementsOfGeom
+SMDS_MeshInfo::NbElementsOfGeom(SMDSAbs_GeometryType geom) const
+{
+ switch ( geom ) {
+ // 0D:
+ case SMDSGeom_POINT: return myNb0DElements;
+ // 1D:
+ case SMDSGeom_EDGE: return (myNbEdges +
+ myNbQuadEdges);
+ // 2D:
+ case SMDSGeom_TRIANGLE: return (myNbTriangles +
+ myNbQuadTriangles +
+ myNbBiQuadTriangles );
+ case SMDSGeom_QUADRANGLE: return (myNbQuadrangles +
+ myNbQuadQuadrangles +
+ myNbBiQuadQuadrangles );
+ case SMDSGeom_POLYGON: return (myNbPolygons + myNbQuadPolygons );
+ // 3D:
+ case SMDSGeom_TETRA: return (myNbTetras +
+ myNbQuadTetras);
+ case SMDSGeom_PYRAMID: return (myNbPyramids +
+ myNbQuadPyramids);
+ case SMDSGeom_HEXA: return (myNbHexas +
+ myNbQuadHexas +
+ myNbTriQuadHexas);
+ case SMDSGeom_PENTA: return (myNbPrisms +
+ myNbQuadPrisms +
+ myNbBiQuadPrisms);
+ case SMDSGeom_HEXAGONAL_PRISM: return myNbHexPrism;
+ case SMDSGeom_POLYHEDRA: return myNbPolyhedrons;
+ // Discrete:
+ case SMDSGeom_BALL: return myNbBalls;
+ //
+ case SMDSGeom_NONE:
+ default:;
+ }
+ return 0;
+}
+
+inline void // setNb
+SMDS_MeshInfo::setNb(const SMDSAbs_EntityType geomType, const int nb)
+{
+ switch (geomType) {
+ case SMDSEntity_Node: myNbNodes = nb; break;
+ case SMDSEntity_0D: myNb0DElements = nb; break;
+ case SMDSEntity_Ball: myNbBalls = nb; break;
+ case SMDSEntity_BiQuad_Quadrangle:myNbBiQuadQuadrangles = nb; break;
+ case SMDSEntity_BiQuad_Triangle: myNbBiQuadTriangles = nb; break;
+ case SMDSEntity_Edge: myNbEdges = nb; break;
+ case SMDSEntity_Hexa: myNbHexas = nb; break;
+ case SMDSEntity_Hexagonal_Prism: myNbHexPrism = nb; break;
+ case SMDSEntity_Penta: myNbPrisms = nb; break;
+ case SMDSEntity_Polygon: myNbPolygons = nb; break;
+ case SMDSEntity_Polyhedra: myNbPolyhedrons = nb; break;
+ case SMDSEntity_Pyramid: myNbPyramids = nb; break;
+ case SMDSEntity_Quad_Edge: myNbQuadEdges = nb; break;
+ case SMDSEntity_Quad_Hexa: myNbQuadHexas = nb; break;
+ case SMDSEntity_Quad_Penta: myNbQuadPrisms = nb; break;
+ case SMDSEntity_BiQuad_Penta: myNbBiQuadPrisms = nb; break;
+ case SMDSEntity_Quad_Pyramid: myNbQuadPyramids = nb; break;
+ case SMDSEntity_Quad_Quadrangle: myNbQuadQuadrangles = nb; break;
+ case SMDSEntity_Quad_Tetra: myNbQuadTetras = nb; break;
+ case SMDSEntity_Quad_Triangle: myNbQuadTriangles = nb; break;
+ case SMDSEntity_Quadrangle: myNbQuadrangles = nb; break;
+ case SMDSEntity_Tetra: myNbTetras = nb; break;
+ case SMDSEntity_TriQuad_Hexa: myNbTriQuadHexas = nb; break;
+ case SMDSEntity_Triangle: myNbTriangles = nb; break;
+ case SMDSEntity_Quad_Polygon: myNbQuadPolygons = nb; break;
+ case SMDSEntity_Quad_Polyhedra:
+ case SMDSEntity_Last:
+ break;
+ }
+}
#endif