}
inline void // Clear
SMDS_MeshInfo::Clear()
-{ for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0; }
-
+{ for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
+ myNbPolygons=myNbPolyhedrons=0;
+}
inline int // index
SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes)
{ return nbNodes + myShift[ type ]; }