inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
int NbBiQuadTriangles() const { return myNbBiQuadTriangles; }
int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
- int NbPolygons() const { return myNbPolygons; }
+ inline int NbPolygons(SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const;
int myNbEdges , myNbQuadEdges ;
int myNbTriangles , myNbQuadTriangles, myNbBiQuadTriangles ;
int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
- int myNbPolygons;
+ int myNbPolygons , myNbQuadPolygons;
int myNbTetras , myNbQuadTetras ;
int myNbHexas , myNbQuadHexas, myNbTriQuadHexas;
myNbEdges (0), myNbQuadEdges (0),
myNbTriangles (0), myNbQuadTriangles (0), myNbBiQuadTriangles(0),
myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
- myNbPolygons (0),
+ myNbPolygons (0), myNbQuadPolygons (0),
myNbTetras (0), myNbQuadTetras (0),
myNbHexas (0), myNbQuadHexas (0), myNbTriQuadHexas(0),
myNbPyramids (0), myNbQuadPyramids(0),
// 0 ------------------ - DON't USE 0!!!
// 1 . * .
// 2 . *
- // 3 . *
- // 4 * . .
+ // 3 . . *
+ // 4 * .
// 5 *
// 6 * .
- // 7 . *
+ // 7 .
// 8 * .
- // 9 . *
+ // 9 .
// 10 *
// 11
// 12 *
// 13 *
// 14
// 15 *
- // 16
- // 17
+ // 16 *
+ // 17 *
// 18 *
// 19 *
// 20 *
myShift.resize(SMDSAbs_NbElementTypes, 0);
myShift[ SMDSAbs_Face ] = +15;// 3->18, 4->19, etc.
- myShift[ SMDSAbs_Edge ] = +5; // 2->7, 4->9
+ myShift[ SMDSAbs_Edge ] = +14;// 2->16, 3->17
myShift[ SMDSAbs_0DElement ] = +2; // 1->3
myShift[ SMDSAbs_Ball ] = +1; // 1->2
myNb[ index( SMDSAbs_Ball,1 )] = & myNbBalls;
myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
- myNb[ index( SMDSAbs_Edge,4 )] = & myNbQuadEdges;
+ myNb[ index( SMDSAbs_Edge,3 )] = & myNbQuadEdges;
myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
inline SMDS_MeshInfo& // operator=
SMDS_MeshInfo::operator=(const SMDS_MeshInfo& other)
{ for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=(*other.myNb[i]);
- myNbPolygons = other.myNbPolygons;
- myNbPolyhedrons = other.myNbPolyhedrons;
+ myNbPolygons = other.myNbPolygons;
+ myNbQuadPolygons = other.myNbQuadPolygons;
+ myNbPolyhedrons = other.myNbPolyhedrons;
return *this;
}
inline void // Clear
SMDS_MeshInfo::Clear()
{ for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
- myNbPolygons=myNbPolyhedrons=0;
+ myNbPolygons=myNbQuadPolygons=myNbPolyhedrons=0;
}
inline int // index
{ ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
inline void // addWithPoly
-SMDS_MeshInfo::addWithPoly(const SMDS_MeshElement* el)
-{
- if ( el->IsPoly() )
- ++( el->GetType()==SMDSAbs_Face ? myNbPolygons : myNbPolyhedrons );
- else
- add(el);
+SMDS_MeshInfo::addWithPoly(const SMDS_MeshElement* el) {
+ switch ( el->GetEntityType() ) {
+ case SMDSEntity_Polygon: ++myNbPolygons; break;
+ case SMDSEntity_Quad_Polygon: ++myNbQuadPolygons; break;
+ case SMDSEntity_Polyhedra: ++myNbPolyhedrons; break;
+ default: add(el);
+ }
}
inline void // RemoveEdge
SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
{ if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }
inline void // RemoveFace
-SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el)
-{ if ( el->IsPoly() ) --myNbPolygons; else remove( el ); }
+SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el) {
+ switch ( el->GetEntityType() ) {
+ case SMDSEntity_Polygon: --myNbPolygons; break;
+ case SMDSEntity_Quad_Polygon: --myNbQuadPolygons; break;
+ default: remove(el);
+ }
+}
inline void // RemoveVolume
SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
inline int // NbFaces
SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
-{ return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_QUADRATIC ? 0 : myNbPolygons); }
+{ return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_ANY ? myNbPolygons+myNbQuadPolygons : order == ORDER_LINEAR ? myNbPolygons : myNbQuadPolygons ); }
inline int // NbTriangles
SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles+myNbBiQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles+myNbBiQuadQuadrangles; }
+inline int // NbPolygons
+SMDS_MeshInfo::NbPolygons(SMDSAbs_ElementOrder order) const
+{ return order == ORDER_ANY ? myNbPolygons+myNbQuadPolygons : order == ORDER_LINEAR ? myNbPolygons : myNbQuadPolygons; }
+
inline int // NbVolumes
SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
{ return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + NbHexPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
switch (type) {
case SMDSAbs_All:
for ( int i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
- nb += myNbPolygons + myNbPolyhedrons;
+ nb += myNbPolygons + myNbQuadPolygons + myNbPolyhedrons;
break;
case SMDSAbs_Volume:
nb = ( myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
case SMDSAbs_Face:
nb = ( myNbTriangles+ myNbQuadrangles+
myNbQuadTriangles+ myNbBiQuadTriangles+
- myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons );
+ myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons+ myNbQuadPolygons );
break;
case SMDSAbs_Edge:
nb = myNbEdges + myNbQuadEdges;
case SMDSEntity_Polyhedra: return myNbPolyhedrons;
case SMDSEntity_0D: return myNb0DElements;
case SMDSEntity_Ball: return myNbBalls;
- case SMDSEntity_Quad_Polygon:
+ case SMDSEntity_Quad_Polygon: return myNbQuadPolygons;
case SMDSEntity_Quad_Polyhedra:
break;
}
case SMDSGeom_QUADRANGLE: return (myNbQuadrangles +
myNbQuadQuadrangles +
myNbBiQuadQuadrangles );
- case SMDSGeom_POLYGON: return myNbPolygons;
+ case SMDSGeom_POLYGON: return (myNbPolygons + myNbQuadPolygons );
// 3D:
case SMDSGeom_TETRA: return (myNbTetras +
myNbQuadTetras);
case SMDSEntity_Tetra: myNbTetras = nb; break;
case SMDSEntity_TriQuad_Hexa: myNbTriQuadHexas = nb; break;
case SMDSEntity_Triangle: myNbTriangles = nb; break;
- case SMDSEntity_Quad_Polygon:
+ case SMDSEntity_Quad_Polygon: myNbQuadPolygons = nb; break;
case SMDSEntity_Quad_Polyhedra:
break;
}