SMDS_ElemIteratorPtr edgesIterator() const;
SMDS_ElemIteratorPtr facesIterator() const;
virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type) const;
- virtual SMDS_ElemIteratorPtr nodesIteratorToUNV() const;
virtual SMDS_ElemIteratorPtr interlacedNodesElemIterator() const;
+ virtual SMDS_NodeIteratorPtr nodeIterator() const;
+ virtual SMDS_NodeIteratorPtr interlacedNodesIterator() const;
+ virtual SMDS_NodeIteratorPtr nodesIteratorToUNV() const;
+
// std-like iteration on nodes
typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_ElemIteratorPtr > iterator;
iterator begin_nodes() const { return iterator( nodesIterator() ); }
* \param node - the node to check
* \retval int - node index within the element, -1 if not found
*/
- int GetNodeIndex( const SMDS_MeshNode* node ) const;
+ virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
inline ShortType getMeshId() const { return myMeshId; }
inline LongType getshapeId() const { return myShapeId; }
/*!
* \brief Filters of elements, to be used with SMDS_SetIterator
*/
- struct TypeFilter
+ struct Filter
+ {
+ virtual bool operator()(const SMDS_MeshElement* e) const = 0;
+ ~Filter() {}
+ };
+ struct NonNullFilter: public Filter
+ {
+ bool operator()(const SMDS_MeshElement* e) const { return e; }
+ };
+ struct TypeFilter : public Filter
{
SMDSAbs_ElementType _type;
TypeFilter( SMDSAbs_ElementType t = SMDSAbs_NbElementTypes ):_type(t) {}
bool operator()(const SMDS_MeshElement* e) const { return e && e->GetType() == _type; }
};
- struct EntityFilter
+ struct EntityFilter : public Filter
{
SMDSAbs_EntityType _type;
EntityFilter( SMDSAbs_EntityType t = SMDSEntity_Last ):_type(t) {}
bool operator()(const SMDS_MeshElement* e) const { return e && e->GetEntityType() == _type; }
};
- struct GeomFilter
+ struct GeomFilter : public Filter
{
SMDSAbs_GeometryType _type;
GeomFilter( SMDSAbs_GeometryType t = SMDSGeom_NONE ):_type(t) {}
*/
// ============================================================
-struct TIDCompare {
+struct TIDTypeCompare {
bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const
{ return e1->GetType() == e2->GetType() ? e1->GetID() < e2->GetID() : e1->GetType() < e2->GetType(); }
};
+// WARNING: this comparator makes impossible to store both nodes and elements in the same set
+// because there are nodes and elements with the same ID. Use TIDTypeCompare for such containers.
+struct TIDCompare {
+ bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const
+ { return e1->GetID() < e2->GetID(); }
+};
+
#endif