#define _SMDS_MeshElement_HeaderFile
#include "SMESH_SMDS.hxx"
-
+
#include "SMDSAbs_ElementType.hxx"
#include "SMDS_MeshObject.hxx"
#include "SMDS_ElemIterator.hxx"
#include "SMDS_MeshElementIDFactory.hxx"
+#include "SMDS_StdIterator.hxx"
#include <vector>
#include <iostream>
class SMDS_MeshNode;
class SMDS_MeshEdge;
-class SMDS_MeshFace;
+class SMDS_MeshFace;
+
+// ============================================================
+/*!
+ * \brief Base class for elements
+ */
+// ============================================================
-///////////////////////////////////////////////////////////////////////////////
-/// Base class for elements
-///////////////////////////////////////////////////////////////////////////////
class SMDS_EXPORT SMDS_MeshElement:public SMDS_MeshObject
{
public:
SMDS_ElemIteratorPtr facesIterator() const;
virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type) const;
+ // std-like iteration on nodes
+ typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_ElemIteratorPtr > iterator;
+ iterator begin_nodes() const { return iterator( nodesIterator() ); }
+ iterator end_nodes() const { return iterator(); }
+
virtual int NbNodes() const;
virtual int NbEdges() const;
virtual int NbFaces() const;
virtual SMDSAbs_ElementType GetType() const = 0;
virtual bool IsPoly() const { return false; };
virtual bool IsQuadratic() const;
+ //! Return type of entity
+ virtual SMDSAbs_EntityType GetEntityType() const = 0;
virtual bool IsMediumNode(const SMDS_MeshNode* node) const;
+ virtual int NbCornerNodes() const;
friend SMDS_EXPORT std::ostream & operator <<(std::ostream & OS, const SMDS_MeshElement *);
friend SMDS_EXPORT bool SMDS_MeshElementIDFactory::BindID(int ID,SMDS_MeshElement*elem);
// ===========================
// Access to nodes by index
// ===========================
+ /*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ */
+ virtual const SMDS_MeshNode* GetNode(const int ind) const;
+
/*!
* \brief Return node by its index
* \param ind - node index
*
* Index is wrapped if it is out of a valid range
*/
- virtual const SMDS_MeshNode* GetNode(const int ind) const;
+ const SMDS_MeshNode* GetNodeWrap(const int ind) const { return GetNode( WrappedIndex( ind )); }
/*!
* \brief Return true if index of node is valid (0 <= ind < NbNodes())
int myID;
};
+// ============================================================
+/*!
+ * \brief Comparator of elements by ID for usage in std containers
+ */
+// ============================================================
+
+struct TIDCompare {
+ bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const
+ { return e1->GetID() < e2->GetID(); }
+};
+
#endif