-// SMESH SMDS : implementaion of Salome mesh data structure
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+
+// SMESH SMDS : implementation of Salome mesh data structure
+//
+#ifdef _MSC_VER
+#pragma warning(disable:4786)
+#endif
#include "SMDS_MeshElement.hxx"
-#include "SMDS_MeshNode.hxx"
-#include "SMDS_MeshEdge.hxx"
-#include "SMDS_MeshFace.hxx"
-#include "SMDS_MeshVolume.hxx"
+
+#include "SMDS_Mesh.hxx"
+#include "SMDS_ElementFactory.hxx"
+
#include "utilities.h"
-SMDS_MeshElement::SMDS_MeshElement(int ID):myID(ID)
+//================================================================================
+/*!
+ * \brief Constructor of a non-used element
+ */
+//================================================================================
+
+SMDS_MeshElement::SMDS_MeshElement(): myHolder(0)
+{
+}
+
+//================================================================================
+/*!
+ * \brief Check if a node is a medium node of a quadratic cell
+ */
+//================================================================================
+
+bool SMDS_MeshElement::IsMediumNode(const SMDS_MeshNode* node) const
{
+ return !( GetNodeIndex( node ) < NbCornerNodes() );
}
+//================================================================================
+/*!
+ * \brief Return true if index of node is valid (0 <= ind < NbNodes())
+ * \param ind - node index
+ * \retval bool - index check result
+ */
+//================================================================================
+
+bool SMDS_MeshElement::IsValidIndex(const int ind) const
+{
+ return ( ind>-1 && ind<NbNodes() );
+}
+
+//================================================================================
+/*!
+ * \brief Return a valid corner node index, fixing the given one if necessary
+ * \param ind - node index
+ * \retval int - valid node index
+ */
+//================================================================================
+
+int SMDS_MeshElement::WrappedIndex(const int ind) const
+{
+ if ( ind < 0 ) return NbCornerNodes() + ind % NbCornerNodes();
+ if ( ind >= NbCornerNodes() ) return ind % NbCornerNodes();
+ return ind;
+}
+
+//================================================================================
+/*!
+ * \brief Check if a node belongs to the element
+ * \param node - the node to check
+ * \retval int - node index within the element, -1 if not found
+ */
+//================================================================================
+
+int SMDS_MeshElement::GetNodeIndex( const SMDS_MeshNode* node ) const
+{
+ SMDS_ElemIteratorPtr nIt = nodesIterator();
+ for ( int i = 0; nIt->more(); ++i )
+ if ( nIt->next() == node )
+ return i;
+ return -1;
+}
+
+//================================================================================
+/*!
+ * \brief Return ID of an element
+ */
+//================================================================================
+
+smIdType SMDS_MeshElement::GetID() const
+{
+ return myHolder ? myHolder->GetID( this ) : -1;
+}
+
+//================================================================================
+/*!
+ * \brief Set ID of a shape this element was generated on
+ */
+//================================================================================
+
+void SMDS_MeshElement::setShapeID( const int shapeID ) const
+{
+ const_cast<SMDS_ElementChunk*>( myHolder )->SetShapeID( this, shapeID );
+}
+
+//================================================================================
+/*!
+ * \brief Return ID of a shape this element was generated on
+ */
+//================================================================================
+
+int SMDS_MeshElement::GetShapeID() const
+{
+ return myHolder->GetShapeID( this );
+}
+
+//================================================================================
+/*!
+ * \brief Return VTK ID of this element
+ */
+//================================================================================
+
+vtkIdType SMDS_MeshElement::GetVtkID() const
+{
+ return myHolder->GetVtkID( this );
+}
+
+//================================================================================
+/*!
+ * \brief Mark this element
+ */
+//================================================================================
+
+void SMDS_MeshElement::setIsMarked( bool is ) const
+{
+ const_cast<SMDS_ElementChunk*>( myHolder )->SetIsMarked( this, is );
+}
+
+//================================================================================
+/*!
+ * \brief Check if this element is marked
+ */
+//================================================================================
+
+bool SMDS_MeshElement::isMarked() const
+{
+ return myHolder->IsMarked( this );
+}
+
+//================================================================================
+/*!
+ * \brief Store VTK ID
+ */
+//================================================================================
+
+void SMDS_MeshElement::setVtkID( const vtkIdType vtkID )
+{
+ myHolder->SetVTKID( this, vtkID );
+}
+
+//================================================================================
+/*!
+ * \brief Return the mesh this element belongs to
+ */
+//================================================================================
+
+SMDS_Mesh* SMDS_MeshElement::GetMesh() const
+{
+ return const_cast<SMDS_ElementChunk*>( myHolder )->GetMesh();
+}
+
+//================================================================================
+/*!
+ * \brief Return a SMDS_UnstructuredGrid
+ */
+//================================================================================
+
+SMDS_UnstructuredGrid* SMDS_MeshElement::getGrid() const
+{
+ return const_cast<SMDS_ElementChunk*>( myHolder )->GetMesh()->GetGrid();
+}
+
+//================================================================================
+/*!
+ * \brief Print self
+ */
+//================================================================================
+
void SMDS_MeshElement::Print(ostream & OS) const
{
- OS << "dump of mesh element" << endl;
+ OS << "dump of mesh element" << endl;
}
-
-ostream & operator <<(ostream & OS, const SMDS_MeshElement * ME)
-{
- ME->Print(OS);
- return OS;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-/// Create an iterator which iterate on nodes owned by the element.
-/// This method call elementsIterator().
-///////////////////////////////////////////////////////////////////////////////
-SMDS_Iterator<const SMDS_MeshElement *> * SMDS_MeshElement::nodesIterator() const
-{
- return elementsIterator(SMDSAbs_Node);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-/// Create an iterator which iterate on edges linked with or owned by the element.
-/// This method call elementsIterator().
-///////////////////////////////////////////////////////////////////////////////
-SMDS_Iterator<const SMDS_MeshElement *> * SMDS_MeshElement::edgesIterator() const
-{
- return elementsIterator(SMDSAbs_Edge);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-/// Create an iterator which iterate on faces linked with or owned by the element.
-/// This method call elementsIterator().
-///////////////////////////////////////////////////////////////////////////////
-SMDS_Iterator<const SMDS_MeshElement *> * SMDS_MeshElement::facesIterator() const
-{
- return elementsIterator(SMDSAbs_Face);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-///Return The number of nodes owned by the current element
-///////////////////////////////////////////////////////////////////////////////
-int SMDS_MeshElement::NbNodes() const
-{
- int nbnodes=0;
- SMDS_Iterator<const SMDS_MeshElement *> * it=nodesIterator();
- while(it->more())
- {
- it->next();
- nbnodes++;
- }
- delete it;
- return nbnodes;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-///Return the number of edges owned by or linked with the current element
-///////////////////////////////////////////////////////////////////////////////
-int SMDS_MeshElement::NbEdges() const
-{
- int nbedges=0;
- SMDS_Iterator<const SMDS_MeshElement *> * it=edgesIterator();
- while(it->more())
- {
- it->next();
- nbedges++;
- }
- delete it;
- return nbedges;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-///Return the number of faces owned by or linked with the current element
-///////////////////////////////////////////////////////////////////////////////
-int SMDS_MeshElement::NbFaces() const
-{
- int nbfaces=0;
- SMDS_Iterator<const SMDS_MeshElement *> * it=facesIterator();
- while(it->more())
- {
- it->next();
- nbfaces++;
- }
- delete it;
- return nbfaces;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-///Create and iterator which iterate on elements linked with the current element.
-///The iterator must be free by the caller (call delete myIterator).
-///@param type The of elements on which you want to iterate
-///@return An iterator, that you must free when you no longer need it
-///////////////////////////////////////////////////////////////////////////////
-SMDS_Iterator<const SMDS_MeshElement *> * SMDS_MeshElement::
- elementsIterator(SMDSAbs_ElementType type) const
-{
- /** @todo Check that iterator in the child classes return elements
- in the same order for each different implementation (i.e: SMDS_VolumeOfNodes
- and SMDS_VolumeOfFaces */
- class MyIterator:public SMDS_Iterator<const SMDS_MeshElement*>
- {
- const SMDS_MeshElement * myElement;
- bool myMore;
- public:
- MyIterator(const SMDS_MeshElement * element):
- myElement(element),myMore(true)
- {
- }
-
- bool more()
- {
- return myMore;
- }
-
- const SMDS_MeshElement* next()
- {
- myMore=false;
- return myElement;
- }
- };
-
- if(type==GetType()) return new MyIterator(this);
- else
- {
- MESSAGE("Iterator not implemented");
- return NULL;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-///Return the ID of the element
-///////////////////////////////////////////////////////////////////////////////
-int SMDS_MeshElement::GetID() const
-{
- return myID;
-}
-
-bool operator<(const SMDS_MeshElement& e1, const SMDS_MeshElement& e2)
-{
- if(e1.GetType()!=e2.GetType()) return false;
- switch(e1.GetType())
- {
- case SMDSAbs_Node:
- return static_cast<const SMDS_MeshNode &>(e1) <
- static_cast<const SMDS_MeshNode &>(e2);
-
- case SMDSAbs_Edge:
- return static_cast<const SMDS_MeshEdge &>(e1) <
- static_cast<const SMDS_MeshEdge &>(e2);
-
- case SMDSAbs_Face:
- return static_cast<const SMDS_MeshFace &>(e1) <
- static_cast<const SMDS_MeshFace &>(e2);
-
- case SMDSAbs_Volume:
- return static_cast<const SMDS_MeshVolume &>(e1) <
- static_cast<const SMDS_MeshVolume &>(e2);
-
- default : MESSAGE("Internal Error");
- }
+
+ostream & operator <<(ostream & OS, const SMDS_MeshElement * e)
+{
+ e->Print(OS);
+ return OS;
}