{
public:
- SMDS_MeshEdge(const SMDS_MeshNode * node1,
+ SMDS_MeshEdge(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2);
bool ChangeNodes(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2);
- void Print(std::ostream & OS) const;
+ void Print(std::ostream & OS) const;
- SMDSAbs_ElementType GetType() const;
- int NbNodes() const;
- int NbEdges() const;
- friend bool operator<(const SMDS_MeshEdge& e1, const SMDS_MeshEdge& e2);
+ virtual SMDSAbs_ElementType GetType() const;
+ virtual SMDSAbs_EntityType GetEntityType() const { return SMDSEntity_Edge; }
+ int NbNodes() const;
+ int NbEdges() const;
+ friend bool operator<(const SMDS_MeshEdge& e1, const SMDS_MeshEdge& e2);
/*!
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
- *
- * Index is wrapped if it is out of a valid range
*/
virtual const SMDS_MeshNode* GetNode(const int ind) const;
protected:
- SMDS_ElemIteratorPtr
- elementsIterator(SMDSAbs_ElementType type) const;
+ SMDS_ElemIteratorPtr
+ elementsIterator(SMDSAbs_ElementType type) const;
protected:
- const SMDS_MeshNode* myNodes[3];
+ const SMDS_MeshNode* myNodes[3];
};
#endif