// Renumber all nodes or elements.
virtual void CompactMesh();
- bool IsCompacted();
+ virtual bool IsCompacted();
+ virtual bool HasNumerationHoles();
template<class ELEMTYPE>
static const ELEMTYPE* DownCast( const SMDS_MeshElement* e )
*/
static int CheckMemory(const bool doNotRaise=false) throw (std::bad_alloc);
- int MaxNodeID() const;
- int MinNodeID() const;
- int MaxElementID() const;
- int MinElementID() const;
+ virtual int MaxNodeID() const;
+ virtual int MinNodeID() const;
+ virtual int MaxElementID() const;
+ virtual int MinElementID() const;
const SMDS_MeshInfo& GetMeshInfo() const { return myInfo; }