SMDS_BallElement *ball = myBallPool->getNew();
ball->init(n->getVtkId(), diameter, this);
if (!this->registerElement(ID,ball))
- {
- this->myGrid->GetCellTypesArray()->SetValue(ball->getVtkId(), VTK_EMPTY_CELL);
- myBallPool->destroy(ball);
- return 0;
- }
+ {
+ this->myGrid->GetCellTypesArray()->SetValue(ball->getVtkId(), VTK_EMPTY_CELL);
+ myBallPool->destroy(ball);
+ return 0;
+ }
adjustmyCellsCapacity(ID);
myCells[ID] = ball;
myInfo.myNbBalls++;
int nbNodesToCheck = noMedium ? e->NbCornerNodes() : e->NbNodes();
if ( nbNodesToCheck == nodes.size() )
{
- for ( int i = 1; e && i < nodes.size(); ++ i )
+ for ( size_t i = 1; e && i < nodes.size(); ++i )
{
int nodeIndex = e->GetNodeIndex( nodes[ i ]);
if ( nodeIndex < 0 || nodeIndex >= nbNodesToCheck )