myElems.reserve( face->NbNodes() );
for ( int i = 0; i < face->NbNodes(); ++i ) {
const SMDS_MeshElement* edge =
- SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNode( i + 1 ));
+ SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNodeWrap( i + 1 ));
if ( edge )
myElems.push_back( edge );
}
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
- *
- * Index is wrapped if it is out of a valid range
*/
const SMDS_MeshNode* SMDS_FaceOfNodes::GetNode(const int ind) const
{
- return myNodes[ WrappedIndex( ind )];
+ return myNodes[ ind ];
}
-
-/*bool operator<(const SMDS_FaceOfNodes& f1, const SMDS_FaceOfNodes& f2)
-{
- set<SMDS_MeshNode> set1,set2;
- SMDS_ElemIteratorPtr it;
- const SMDS_MeshNode * n;
-
- it=f1.nodesIterator();
-
- while(it->more())
- {
- n=static_cast<const SMDS_MeshNode *>(it->next());
- set1.insert(*n);
- }
-
- delete it;
- it=f2.nodesIterator();
-
- while(it->more())
- {
- n=static_cast<const SMDS_MeshNode *>(it->next());
- set2.insert(*n);
- }
-
- delete it;
- return set1<set2;
-
-}*/
-