int SMDS_FaceOfNodes::NbEdges() const
{
- return NbNodes();
+ return NbNodes();
}
int SMDS_FaceOfNodes::NbFaces() const
{
- return 1;
+ return 1;
}
int SMDS_FaceOfNodes::NbNodes() const
{
- return myNbNodes;
+ return myNbNodes;
}
//=======================================================================
void SMDS_FaceOfNodes::Print(ostream & OS) const
{
- OS << "face <" << GetID() << " > : ";
- int i;
- for (i = 0; i < NbNodes() - 1; i++) OS << myNodes[i] << ",";
- OS << myNodes[i] << ") " << endl;
+ OS << "face <" << GetID() << " > : ";
+ int i;
+ for (i = 0; i < NbNodes() - 1; i++) OS << myNodes[i] << ",";
+ OS << myNodes[i] << ") " << endl;
}
//=======================================================================
myElems.reserve( face->NbNodes() );
for ( int i = 0; i < face->NbNodes(); ++i ) {
const SMDS_MeshElement* edge =
- SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNode( i + 1 ));
+ SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNodeWrap( i + 1 ));
if ( edge )
myElems.push_back( edge );
}
const SMDS_MeshNode* node2,
const SMDS_MeshNode* node3)
{
- myNbNodes = 3;
- myNodes[0]=node1;
- myNodes[1]=node2;
- myNodes[2]=node3;
- myNodes[3]=0;
+ myNbNodes = 3;
+ myNodes[0]=node1;
+ myNodes[1]=node2;
+ myNodes[2]=node3;
+ myNodes[3]=0;
}
SMDS_FaceOfNodes::SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
const SMDS_MeshNode* node3,
const SMDS_MeshNode* node4)
{
- myNbNodes = 4;
- myNodes[0]=node1;
- myNodes[1]=node2;
- myNodes[2]=node3;
- myNodes[3]=node4;
+ myNbNodes = 4;
+ myNodes[0]=node1;
+ myNodes[1]=node2;
+ myNodes[2]=node3;
+ myNodes[3]=node4;
}
bool SMDS_FaceOfNodes::ChangeNodes(const SMDS_MeshNode* nodes[],
const int nbNodes)
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
- *
- * Index is wrapped if it is out of a valid range
*/
const SMDS_MeshNode* SMDS_FaceOfNodes::GetNode(const int ind) const
{
- return myNodes[ WrappedIndex( ind )];
+ return myNodes[ ind ];
}
-/*bool operator<(const SMDS_FaceOfNodes& f1, const SMDS_FaceOfNodes& f2)
+SMDSAbs_EntityType SMDS_FaceOfNodes::GetEntityType() const
{
- set<SMDS_MeshNode> set1,set2;
- SMDS_ElemIteratorPtr it;
- const SMDS_MeshNode * n;
-
- it=f1.nodesIterator();
-
- while(it->more())
- {
- n=static_cast<const SMDS_MeshNode *>(it->next());
- set1.insert(*n);
- }
-
- delete it;
- it=f2.nodesIterator();
-
- while(it->more())
- {
- n=static_cast<const SMDS_MeshNode *>(it->next());
- set2.insert(*n);
- }
-
- delete it;
- return set1<set2;
-
-}*/
-
+ return myNbNodes == 3 ? SMDSEntity_Triangle : SMDSEntity_Quadrangle;
+}