// in the chunks. So we remove holes and report relocation in theVtkIDsOldToNew:
// theVtkIDsOldToNew[ old VtkID ] = new VtkID
- int oldNbNodes = myMesh->GetGrid()->GetNumberOfPoints();
- int newNbNodes = NbUsedElements();
- int newNbChunks = newNbNodes / theChunkSize + bool ( newNbNodes % theChunkSize );
+ smIdType oldNbNodes = myMesh->GetGrid()->GetNumberOfPoints();
+ smIdType newNbNodes = NbUsedElements();
+ smIdType newNbChunks = newNbNodes / theChunkSize + bool ( newNbNodes % theChunkSize );
smIdType maxNodeID = GetMaxID();
theVtkIDsOldToNew.resize( oldNbNodes, -1 );