void
RemoveFromRender(vtkRenderer* theRendere);
+ void SetVisualObject(TVisualObjPtr theVisualObj);
+
protected:
SVTK_DeviceActor* my0DActor;
SVTK_DeviceActor* myBallActor;
vtkUnstructuredGrid* my0DGrid;
vtkUnstructuredGrid* myBallGrid;
+ TVisualObjPtr myVisualObj;
SMESH_SVTKActor();
virtual ~SMESH_SVTKActor();