-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
vtkTypeMacro(SMESH_SVTKActor, SVTK_Actor);
+ void SetBallScale(double theSize);
void SetBallSize(float theSize);
void Set0DSize(float theSize);
//! To publish the actor an all its internal devices
virtual
void
- AddToRender(vtkRenderer* theRendere);
+ AddToRender(vtkRenderer* theRendere);
virtual void SetVisibility( int theVisibility );
- //! Initialiaze the instance completely
+ //! Initialize the instance completely
virtual void
Initialize();
void
RemoveFromRender(vtkRenderer* theRendere);
+ void SetVisualObject(TVisualObjPtr theVisualObj);
+
protected:
SVTK_DeviceActor* my0DActor;
SVTK_DeviceActor* myBallActor;
vtkUnstructuredGrid* my0DGrid;
vtkUnstructuredGrid* myBallGrid;
-
+ TVisualObjPtr myVisualObj;
+
SMESH_SVTKActor();
virtual ~SMESH_SVTKActor();
};