//! To publish the actor an all its internal devices
virtual
void
- AddToRender(vtkRenderer* theRendere);
+ AddToRender(vtkRenderer* theRendere);
virtual void SetVisibility( int theVisibility );
- //! Initialiaze the instance completely
+ //! Initialize the instance completely
virtual void
Initialize();
vtkUnstructuredGrid* my0DGrid;
vtkUnstructuredGrid* myBallGrid;
TVisualObjPtr myVisualObj;
-
+
SMESH_SVTKActor();
virtual ~SMESH_SVTKActor();
};