// VTK includes
#include <vtkUnstructuredGrid.h>
-#include <vtkScalarBarActor.h>
#include <vtkPlane.h>
#include <vtkRenderer.h>
#include <vtkProperty.h>
int index = myMapOfShapes.FindIndex( exp.Current() );
if ( index && !myMapOfActors.contains( index ) ) {
// create actor if the index is present
- if ( GEOM_Actor* anActor = createActor( exp.Current() )) {
+ if ( GEOM_Actor* anActor = createActor( exp.Current().Oriented(TopAbs_FORWARD))) {
// Create new entry for actor
QString aString = theEntry;
aString += QString("_%1").arg( index ); // add index to actor entry
anIO->setEntry( aString.toLatin1().constData() );
// Init Actor
- anActor->SetVectorMode( true );
+ anActor->SetVectorMode( theType==TopAbs_EDGE );
anActor->setIO( anIO );
anActor->SetSelector( mySelector );
anActor->SetPickable( true );