-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
return false;
// Handle( SALOME_InteractiveObject ) anIO = new SALOME_InteractiveObject();
- // anIO->setEntry( theEntry.toLatin1().constData() );
+ // anIO->setEntry( theEntry.toUtf8().constData() );
// get indexes of seleted elements
TopExp::MapShapes( theMainShape, myMapOfShapes );
return IsValidIndex( index ) ? myMapOfShapes.FindKey( index ) : TopoDS_Shape();
}
+int SMESH_PreviewActorsCollection::NbShapesOfType( TopAbs_ShapeEnum type )
+{
+ if ( type == TopAbs_SHAPE ) return myMapOfShapes.Extent();
+
+ int nb = 0;
+ for ( int i = 1; i <= myMapOfShapes.Extent(); ++i )
+ nb += ( myMapOfShapes(i).ShapeType() == type );
+
+ return nb;
+}
+
void SMESH_PreviewActorsCollection::SetIndices( const QList<int>& indices)
{
if ( myIndices != indices )
QString entry = QString( "%1_%2" ).arg( myEntry ).arg( index );
// Create interactive object
Handle( SALOME_InteractiveObject ) anIO = new SALOME_InteractiveObject();
- anIO->setEntry( entry.toLatin1().constData() );
+ anIO->setEntry( entry.toUtf8().constData() );
// Init Actor
anActor->SetVectorMode( myType==TopAbs_EDGE );
anActor->setIO( anIO );