// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
SMESH_VisualObjDef();
virtual ~SMESH_VisualObjDef();
- virtual void Update( int theIsClear = true ) = 0;
+ virtual bool Update( int theIsClear = true ) = 0;
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;
virtual int GetElemDimension( const int theObjId ) = 0;
SMESH_MeshObj( SMESH::SMESH_Mesh_ptr );
virtual ~SMESH_MeshObj();
- virtual void Update( int theIsClear = true );
+ virtual bool Update( int theIsClear = true );
virtual int GetNbEntities( const SMDSAbs_ElementType) const;
virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
SMESH_SubMeshObj(SMESH_MeshObj* theMeshObj);
virtual ~SMESH_SubMeshObj();
- virtual void Update( int theIsClear = true );
+ virtual bool Update( int theIsClear = true );
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
virtual int GetElemDimension( const int theObjId );