Class : SMESH_VisualObj
Description : Base class for all mesh objects to be visuilised
*/
-class SMESH_VisualObjDef: public SMESH_VisualObj
+class SMESHOBJECT_EXPORT SMESH_VisualObjDef: public SMESH_VisualObj
{
public:
typedef std::list<const SMDS_MeshElement*> TEntityList;
SMESH_VisualObjDef();
virtual ~SMESH_VisualObjDef();
- virtual void Update( int theIsClear = true ) = 0;
+ virtual bool Update( int theIsClear = true ) = 0;
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;
virtual int GetElemDimension( const int theObjId ) = 0;
Description : Class for visualisation of mesh
*/
-class SMESH_MeshObj: public SMESH_VisualObjDef
+class SMESHOBJECT_EXPORT SMESH_MeshObj: public SMESH_VisualObjDef
{
public:
SMESH_MeshObj( SMESH::SMESH_Mesh_ptr );
virtual ~SMESH_MeshObj();
- virtual void Update( int theIsClear = true );
+ virtual bool Update( int theIsClear = true );
virtual int GetNbEntities( const SMDSAbs_ElementType) const;
virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
Description : Base class for visualisation of submeshes and groups
*/
-class SMESH_SubMeshObj: public SMESH_VisualObjDef
+class SMESHOBJECT_EXPORT SMESH_SubMeshObj: public SMESH_VisualObjDef
{
public:
SMESH_SubMeshObj(SMESH_MeshObj* theMeshObj);
virtual ~SMESH_SubMeshObj();
- virtual void Update( int theIsClear = true );
+ virtual bool Update( int theIsClear = true );
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
virtual int GetElemDimension( const int theObjId );
Description : Class for visualisation of groups
*/
-class SMESH_GroupObj: public SMESH_SubMeshObj
+class SMESHOBJECT_EXPORT SMESH_GroupObj: public SMESH_SubMeshObj
{
public:
SMESH_GroupObj( SMESH::SMESH_GroupBase_ptr, SMESH_MeshObj* );
Description : Class for visualisation of submeshes
*/
-class SMESH_subMeshObj : public SMESH_SubMeshObj
+class SMESHOBJECT_EXPORT SMESH_subMeshObj : public SMESH_SubMeshObj
{
public: