-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshCell.hxx"
#include "SMDS_PolyhedralVolumeOfNodes.hxx"
+#include "SMESHDS_Mesh.hxx"
+#include "SMESHDS_Script.hxx"
#include "SMESH_Actor.h"
#include "SMESH_ControlsDef.hxx"
#include <stdexcept>
#include <set>
-#include "utilities.h"
+#include <utilities.h>
using namespace std;
#endif
#ifdef _DEBUG_
-static int MYDEBUG = 1;
+static int MYDEBUG = 0;
static int MYDEBUGWITHFILES = 0;//1;
#else
static int MYDEBUG = 0;
//=================================================================================
SMESH_VisualObjDef::SMESH_VisualObjDef()
{
- MESSAGE("---------------------------------------------SMESH_VisualObjDef::SMESH_VisualObjDef");
+ if ( MYDEBUG ) MESSAGE("-------------------------------SMESH_VisualObjDef::SMESH_VisualObjDef");
myGrid = vtkUnstructuredGrid::New();
myLocalGrid = false;
ClearEntitiesFlags();
}
SMESH_VisualObjDef::~SMESH_VisualObjDef()
{
- MESSAGE("---------------------------------------------SMESH_VisualObjDef::~SMESH_VisualObjDef");
- //if ( MYDEBUG )
- MESSAGE( "~SMESH_MeshObj - myGrid->GetReferenceCount() = " << myGrid->GetReferenceCount() );
+ if ( MYDEBUG ) MESSAGE("--------------------------------SMESH_VisualObjDef::~SMESH_VisualObjDef");
+ if ( MYDEBUG ) MESSAGE( "myGrid->GetReferenceCount() = " << myGrid->GetReferenceCount() );
myGrid->Delete();
}
//=================================================================================
void SMESH_VisualObjDef::buildPrs(bool buildGrid)
{
- MESSAGE("----------------------------------------------------------SMESH_VisualObjDef::buildPrs " << buildGrid);
+ if ( MYDEBUG ) MESSAGE("---------------------------SMESH_VisualObjDef::buildPrs " << buildGrid);
if (buildGrid)
{
myLocalGrid = true;
myLocalGrid = false;
if (!GetMesh()->isCompacted())
{
- MESSAGE("*** buildPrs ==> compactMesh!");
+ NulData(); // detach from the SMDS grid to allow immediate memory de-allocation in compactMesh()
+ if ( MYDEBUG ) MESSAGE("*** buildPrs ==> compactMesh!");
GetMesh()->compactMesh();
+ if ( SMESHDS_Mesh* m = dynamic_cast<SMESHDS_Mesh*>( GetMesh() )) // IPAL53915
+ m->GetScript()->SetModified(false); // drop IsModified set in compactMesh()
}
vtkUnstructuredGrid *theGrid = GetMesh()->getGrid();
updateEntitiesFlags();
SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
{
- // Convertions connectivities from SMDS to VTK
+ // Convert connectivities from SMDS to VTK
if (aType == SMDSAbs_Volume && anElem->IsPoly() && aNbNodes > 3) { // POLYEDRE
anIdList->Reset();
{
if ( !myLocalGrid && !GetMesh()->isCompacted() )
{
+ NulData(); // detach from the SMDS grid to allow immediate memory de-allocation in compactMesh()
GetMesh()->compactMesh();
+ if ( SMESHDS_Mesh* m = dynamic_cast<SMESHDS_Mesh*>( GetMesh() )) // IPAL53915
+ m->GetScript()->SetModified(false); // drop IsModified set in compactMesh()
updateEntitiesFlags();
vtkUnstructuredGrid *theGrid = GetMesh()->getGrid();
myGrid->ShallowCopy(theGrid);
bool SMESH_MeshObj::Update( int theIsClear )
{
// Update SMDS_Mesh on client part
- MESSAGE("SMESH_MeshObj::Update " << this);
+ if ( MYDEBUG ) MESSAGE("SMESH_MeshObj::Update " << this);
if ( myClient.Update(theIsClear) || GetUnstructuredGrid()->GetNumberOfPoints()==0) {
- MESSAGE("buildPrs");
+ if ( MYDEBUG ) MESSAGE("buildPrs");
buildPrs(); // Fill unstructured grid
return true;
}
bool SMESH_MeshObj::NulData()
{
- MESSAGE ("SMESH_MeshObj::NulData() ==================================================================================");
+ if ( MYDEBUG ) MESSAGE ("SMESH_MeshObj::NulData() =============================================");
if (!myEmptyGrid)
{
myEmptyGrid = SMDS_UnstructuredGrid::New();
points->SetNumberOfPoints(0);
myEmptyGrid->SetPoints( points );
points->Delete();
- myEmptyGrid->BuildLinks();
+ //myEmptyGrid->BuildLinks();
}
myGrid->ShallowCopy(myEmptyGrid);
return true;
//=================================================================================
bool SMESH_SubMeshObj::Update( int theIsClear )
{
- MESSAGE("SMESH_SubMeshObj::Update " << this)
+ if ( MYDEBUG ) MESSAGE("SMESH_SubMeshObj::Update " << this)
bool changed = myMeshObj->Update( theIsClear );
buildPrs(true);
return changed;