#define SMESH_CELL_LABEL_ACTOR_H
#include "SMESH_DeviceActor.h"
+#include "SMESH_ActorUtils.h"
class vtkSelectVisiblePoints;
class vtkLabeledDataMapper;
class vtkActor2D;
class vtkMaskPoints;
class vtkUnstructuredGrid;
+class vtkTextProperty;
class VTKViewer_CellCenters;
virtual void AddToRender(vtkRenderer* theRenderer);
virtual void RemoveFromRender(vtkRenderer* theRenderer);
+
+ virtual void SetFontProperties( SMESH::LabelFont family, int size,
+ bool bold, bool italic, bool shadow,
+ vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b );
void UpdateLabels();
vtkLabeledDataMapper* myClsLabeledDataMapper;
vtkSelectVisiblePoints* myClsSelectVisiblePoints;
SMESH_DeviceActor* myBaseActor; //Pointer to the base actor
+ vtkTextProperty* myClsTextProp;
protected:
// Not implemented.